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Mark_The_Dephiles

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  1. The final Season was shot in Japanese first just like the other seasons were. It is not dubbed. If you watch videos of it online though there are french subtitles underneath the added english ones.
  2. Pretty much all PC Sonic games from this era have this. Can confirm owning a Sonic Heroes copy myself.
  3. But Season 3 is already in Japanese, it just never got released in Japan....
  4. The fact that its taken so long for the Japanese to get the Japanese version of the final Sonic X season *in Japan* astounds me. Its criminal even, as that was the best season. I take it that it is because of Sonic's low popularity in Japan, which is a shame really. Especially since the fans Sonic does have in Japan are some of the most dedicated ones out there.
  5. I don't think being able to roll or not should be this be all end all thing for Sonic characters. Rolling is Sonic's trademark ability and I think making every character able to do that just as well as he does cheapens it. Plus it encourages Sonic Team to just make other playable characters just reskins of Sonic, which to me is just boring. A solution to the momentum problem would be to allow other characters to use their attacks without slowing down so much. The non rolling abilities just need to be buffed.
  6. I highly doubt the Japanese/subbed version will be included. Oh well, I guess it will be good news to people interested in watching the dubbed version for whatever reason. Its a shame though because the dub doesn't really do justice to the original in a lot of cases and I think a lot of people walk away from it because of that.
  7. Unleashed did have a bigger budget. That being said I am really starting to get sick of the "Its a budget game" defense. Its a major anniversary title, and all we have been getting in this era are budget games. I don't know why its so hard for Sega to give some funding for their own mascot game series every once in awhile. I didn't say people wanted the characters to be bad, I meant that nobody wanted them in the first place so nobody cared if they were good or not. I can see people not wanting said characters to return though which could be thought of as "wanting them to be bad". Of course in the end we got the best of both as Zavok and the D6 are both terrible and have also returned in every Modern game and spinoff since their inception. Often times appearing in games with a limited cast meant to consist of "fan-favorites". Iizuka seems to have developed a weird stubbornness about insisting that his largely unpopular one off additions are "staples" after only appearing in one game. Even (especially) when they are obviously meant to be one off gimmicks and clearly tie themselves to their own native games. (Eg wisps randomly appearing on places other than Planet Wisp, and Zavok abandoning Lost Hex and the rest of the D6 to be Eggman's henchman in TSR) It would be similar if Iizuka had the Black Arms suddenly start appearing in the stages of games other than Shadow the Hedgehog with no reason or reference to them in the plot. It doesn't make any sense. This is kind of a tangent now but the point is people might want certain new characters to be bad so that they are less likely to be an eyesore in future games, but now for some reason they end up becoming staples anyway, and the one character that might of had some potential appears to have been discarded, Due to negative fan feedback I presume. (as if anybody knows what Sonic Team is thinking nowadays). They ignore the fact that most of the criticism comes from people who are lamenting his failure and from him not living up to the hype.
  8. I think its a reference to the invincibility sparkles from the classic games. It only happens when he is "powered up" if that makes any sense.
  9. Jason Griffith and Ryan Drummond hands down. (They are both equally good in their own way). Roger might be a good actor in other games but I just can't stand his voice as Sonic. I think the reason a lot of people still refer to him as new is because even after ten years they haven't gotten used to him yet. I remember when I first got Colors as a kid I actually thought it was a bootleg version because of Sonic's voice. I don't think there is any other case where an animated character's voice was changed so suddenly and so drastically. When other series have a major casting change like this its usually following a large hiatus or a reboot of some kind. 2009 was full time Jason Sonic then suddenly its Roger Sonic the following year. It baffles me because Black Knight was one of Jason's best performance wise. All the other voices in the new cast you can at least tell are TRYING to sound like their old voices. I think part of the problem is that the predominantly Japanese speaking Sonic Team just doesn't really give a shit about the english voice acting.
  10. That explains some of it then, but it still leaves them two whole years. Sonic Unleashed also needed a new game engine but that game only had two years to be developed instead of four, and it still looks better than Forces does (in 2008), and remains the most ambitious of the boost games. His design is indeed good. I think that's why a lot of people were so disappointed in him. It overhyped him basically. People complain about Infinite a lot because they wanted him to be good. Nobody expected (or wanted) Zavok or Lyric to be good so there is not as much backlash. And yes I did say 2017 was a better year than 2013 and 2014 were, didn't I? It is possible he can be salvaged if they can come up with a more finished backstory for Infinite in a future game that justifies his motives better. Since its Sonic Team though it is quite likely that we will never see him again.
  11. Its funny that people are complaining about this now when back in 06 everyone was complaining that Eggman was too serious. The movie does seems to be hitting on the low side of pg13 though, which I guess is to be expected at this point. Hopefully they don't make it into too much of a kids movie though. I think part of it is just them wanting to step back and laugh at themselves a little after having come back from the previous trailer. Good effort though, hopefully the silliness doesn't saturate the film or undermine the serious scenes.
  12. But the game itself was even more watered down than the boost games, and the serious elements felt forced and out of place with the current art-style and voice cast. It honestly feels a bit like those clickbait youtube videos that pop up everywhere. "Look at this trailer its got this powerful new villain and look at all these random fan favorites that will be returning! Oh and your character here!" And then you actually play the game and all of the villains Sonic has to fight are soulless copies, if he even fights them at all. (Chaos boss battle anyone? Not even a Shadow boss battle? Then why even show them in the first place?) And infinite himself has practically no goals or backstory to speak of, and he isn't even a final boss. He just leaves quietly before the end of the game, and his conflict with Shadow is never resolved. (Also gotta love how his "squad" is never even shown in episode Shadow, as you just slide down a waterslide with helpless motobugs for the entire stage). It feels like these elements are all just tacked on to make the game look interesting from an outside perspective, but in reality none of the things that it promises are actually there (or they are just afterthoughts), and the game ends up being just another colors/lostworld style of game in disguise. (A particularly watered down one at that) As to whether this was the intent or not is hard to say, but I find it hard to believe that they were cutting out tons of content to meet a deadline given that the game took four full years to be developed as it is.
  13. 2012 - 2016. Lost World sucked, there were too few mainline games, and then there was that one period in 2014 where it looked like Boom Sonic was going to be the future of the franchise. I personally would extend this period further both into the past and the present, but Mania was quite good and Generations had some great content if you ignored the story and take mods into account (the game on its own was fine but it was too short). If I had to pick another worst period it would be 1995 - 1998. Almost nothing noteworthy or good from Sonic in that time period. Its especially jarring considering that in the previous four years there was a major title every single year, with each one improving on the last in some way.
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