Jump to content


TSS Member
  • Content count

  • Joined

  • Last visited

  • Days Won


Blacklightning last won the day on March 9

Blacklightning had the most liked content!

About Blacklightning

Profile Information

  • Gender
  • Country

Contact Methods

  • Website URL

Recent Profile Visitors

50618 profile views
  1. Using a Large Cast of Characters

    The thing about additional playable characters is that level design has to be built in mind for what the characters can do, not necessarily the other way around. Either that means building stages for one character and one character only, or building each stage in such a way that every single character has a unique way to interact with it using the abilities they have on hand. Both become exponentially more difficult and less practical the more characters you utilize in any given game, and that's not even getting into narrative integration or adding characters after the fact as DLC. Now to an extent I wouldn't mind too much if characters were added by means of some non canon free mode where none of that stuff matters quite as much, or the story is altered slightly to suit the chosen character (ala Sonic 2 to S3&K) but the simple fact of the matter is there's a limit to how much of this stuff you can accomplish in a sensible manner in any given game, and characters absolutely should not just be shoved into a game for the sake of having more characters to play as. I thought we already had Sonic Worlds as a depressing case in point for that.
  2. Mania/Classic series and the lack of characters

    I mean Mania Plus is only a Big short of SA1's cast size so it's not like we're especially lacking, but Mania is already a pretty complete game without it. About the only regret I have is no playable Amy, but if they breathe new life into Mighty and Ray I honestly won't care. Having more playable characters is pretty much just a bonus at this stage.
    1. Polkadi



      who would of thought he does pro wrestling too

    2. Blue Wisp

      Blue Wisp

      sonic the fighters remake confirmed

    3. Shiguy


      @Blue Wisp

      Final boss:


      Secret final boss:




    4. TCB


      oh that takeshi iizuka

      im the only guy on this board who know this iizuka

  3. You know what I hate about Smash? Looking up rosters for previous games to remind myself about certain characters and finding that like half of the top results are completely fake.

  4. Super Smash Bros Coming to Nintendo Switch (2018)

    Sometime back in 2016, a month or two before the final balancing patches for Smash 4. So somewhere in the ballpark of two years - which for a new Smash game, really isn't all that unusual.
  5. Super Smash Bros Coming to Nintendo Switch (2018)

    I'm an idiot and misread the post, disregard.
  6. Phases of Smash news:


    - Okay this is want I want from it and why I want it

    - ...wait in hindsight this actually wasn't all that much to talk about

    - Oh goddamnit now I gotta wait months for something new


    1. Zaysho


      This applies to Sonic news too.

    2. RosaRosaRosalina



    3. Chili Dawg

      Chili Dawg

      we've achieved self awareness

    4. KHCast


      This also applies to KH3

  7. sonic36.jpg



    1. Strickerx5


      Actually, his current final smash would make a lot more sense now if they added in the stasis element to it.

    2. KHCast


      Oh my god you genuis now I want this 

  9. Super Smash Bros Coming to Nintendo Switch (2018)

    Okay so now that I've calmed down a little, figured I'd just get out of the way early stuff I expect to see and stuff I want to see. No given order, I'm sure you can parse likelihood for yourselves: - Arms representation. It's about the only major Ninty IP still currently active that they haven't repped yet, besides Splatoon, which already got confirmed. Almost certainly going to be Spring Man for characters and maybe a Ribbon Girl clone if we're lucky, but stage-wise I'm hoping for someone else's stage besides Spring Man's. We already have Little Mac's ring for that. Maybe the one with the spintops? - Sonic, obviously. Another playable character (personally I want Tails, or Eggman failing that) would be nice, but I'm not counting on it. Someone mentioned Infinite as an assist trophy earlier, and while I hate the character to death I have to admit halluciations would make a much better effect than fucking Chaos Control. - A Dark Aether stage from Metroid Prime 2. Yeah it's probably irrelevant now but I've wanted this ever since Brawl and to this day I still think it's a neat concept for a stage. I still think Dark Samus has plenty enough moves to justify being a seperate character too, but I guess the likelihood of that hinges on whether she returns for Prime 4, which... well considering the events of 3, seems unlikely. - At least one indie rep would be really cool of Ninty. My personal pick would probably be Quote from Cave Story, though realistically speaking if Ninty does go through with that it'll probably be for Shovel Knight or Sans. Memes and fanbases aside, I wouldn't be too bitter about whatever happened if only one of them made it. - I'm not a big fan of Crash, but I can definitely see a reveal like that generating a lot of hype. Normally I'd say that's unlikely as all hell, but that's considering we got Cloud fucking Strife of all people for Smash 4, and he didn't have a port like the N.Sane collection going for him. Bring it on I say. - I really just wanna know what they're gonna replace Link's Gale Boomerang with now that they're going with the BotW look. Other than that, can we please not have a Ganondorf that's a Falcon clone this time around? Shit man, offload that onto another F-Zero character if you have to. - As far as the obligatory "obscure franchise pick to reinvigorate interest" goes... hmm. I kinda wanna say a stage from Eternal Darkness, like the Trapper Dimension, cos I'm not entirely sure how you'd make someone like Alex Roivas a playable character. Something Pokemon Mystery Dungeon related would be amazing, like a Temporal Tower stage, and if a playabler character came with that (personally leaning towards Guildmaster Wigglytuff, maybe Grovyle if they need someone "fightier"), even better. That's about all I can think of off the top of my head? - As far as singleplayer content goes I might as well parrot the usual: character-specific bonus stages (Break the Targets is obviously the bare minimum, but anything beyond that I'm cool with too). Get rid of Smash Tour and bring out Smash Run HD. Take some of the mechanics from that and make a singleplayer roguelike-ish mode from it with random stages and stuff, so you have an excuse to design more mooks and bosses. Oh, especially bosses. Again, hoping for Eggman. A SSE-esque campaign might be nice IF they fix a lot of flaws with it (most notably the fact that combat is based around HP instead of actually knocking enemies offscreen), but I can't see them doing that because they do the same thing with every Master Hand fight too. - Online speaking I only really want two things - netcode that's actually playable, and a matchmaking system that isn't the complete and utter black and white shit they did with For Honour and For Glory. And if you have to bring back For Honour, for the love of god don't make every fucking stage a single flat platform. There are tourney legal stages that still do more than that for fuck's sake. - Ditch the reliance on Smash Balls. No, seriously. Whenever one shows up the entire match basically grinds to a halt so players can chase a balloon around instead. Normally the easy alternative would be simply to switch them off, but that leaves you instead with a match where Final Smashes are impossible and never really considered in the balance of the game. It really should be something you can acquire through the natural flow of fighting in the game - really simple example being a meter you can build by punching people and getting punched, but knowing Sakurai he'd probably go for something a lot fruitier than that. - And lastly, because every game gets a "background characters comment on other characters currently fighting" easter egg and the franchise in question has revolved every game since Brawl, I say give that role to Callie and Marie this time. Say the Inklings are their Agents and they make commentary and advice based on that. =V Phew, I think that's about all I'll ever need to type for a wishlist. See you guys here again in a few months!
  10. Well now that Smash hype is fresh, seems like as good a time as any to bring back this half-assed thing I did a while back for an Inkling moveset.


    The main gimmick would be that Inkling always has a Splattershot on hand, plus another weapon that he can change to on the fly. So in addition to having their own utility, their special moves would also change elements of their standard moveset too until they use a different special. If you've ever played Saika Magoichi in Sengoku Basara you should have an idea of what I mean.

    Neutral B would draw Dualies and fire them in both directions, kinda like a mid-long range Dsmash. Having them equipped would replace and buff certain moves that use the splattershot, namely neutral flurry (hits twice as fast), ftilt (advance while shooting) and nair (executes faster because two guns don't take as long to shoot in a full circle).

    Forward B would draw a Roller and slam it down in front of you, potentially spiking/meteoring depending on where you use it. Inkling would have a tiny hitbox while he runs, and dash attacking with it grants you super armour. Dair causes a small Splashdown while midair, letting you get to ground quickly like a Yoshi Down B.

    Down B would draw a Charger and charge it as long as you hold B down. Smash attacks would become variations of this that fire at different angles between horizontal to 45 degrees upward, from lowest to highest: Down B, Dsmash, Fsmash, Usmash.

    Up B would draw a Brella and launch the shield portion downwards, giving you a temporary platform to stand on - this restores your double jump, but you still need to reach actual land to use the Brella recovery again. Your shield gets a capacity buff until you switch out, and attempting to shield grab would let loose a shotgun blast that doesn't cancel your shield in the process.

    Then whatever gaps are left over after that you can cover with variations of subweapons and toned down special weapons, like Dsmash throwing a Curling Bomb if you don't have a Charger out. I dunno I kinda just improvised all this in 20 minutes or so, so there's probably some glaring problem with it ahahaha


  11. Actually thinking on it more, you know what I really wanna see in Smash?

    Remove Smash Balls. Just fucking get rid of them and put Final Smashes on a meter or something instead. I'm absolutely sick of the entire match just grinding to a halt to basically chase a balloon around every time one pops up, but having no way to access a fundemental part of your character's moveset without them.

    1. KHCast


      This is kinda a pointless complaint considering you CAN turn them off iirc 

    2. Blacklightning



      but having no way to access a fundemental part of your character's moveset without them.


    3. KHCast


      Okay. Well while the meter sounds like a good idea, it could end up going the way of PSASBR regarding super moves, and I found that less fun. Especially when everyone used there’s, one after the other 

    4. Blacklightning


      I admittedly haven't played PSA, but wasn't the problem in that game more that super moves were the only way to actually KO someone?

    5. KHCast


      Well that, and the fact that they were easily spammable, and there was no cool off between them, so you could get double killed in less than a few seconds if someone else activated theirs after the first guy 

    6. Diogenes


      eh, i kinda like that, it fits the frantic party game side of smash

      it's probably not very balanced, though, and i wouldn't really complain if they changed it. maybe they could have both, have a more traditional super meter you build by hitting dudes or whatever, and have the smash ball instantly fill it

    7. MegasonicZX


      Yeah, never liked the idea of final smashes being tied to an item (it's why I think it was a poor selling point for brawl in hindsight) especially when a good chunk of the player base often plays without them.

    8. Blacklightning



      Well that, and the fact that they were easily spammable, and there was no cool off between them, so you could get double killed in less than a few seconds if someone else activated theirs after the first guy 

      Well I don't feel like you should be able to stack more than one final smash either way, so I can't see that being a problem for most of them. =V


      it's probably not very balanced, though, and i wouldn't really complain if they changed it. maybe they could have both, have a more traditional super meter you build by hitting dudes or whatever, and have the smash ball instantly fill it

      This is a pretty neat compromise too though, not gonna lie.

    9. KHCast


      My problem mostly stems from if multiple players have their meter full. Does the meter reset if someone uses it first, or does everyone keep it?

    10. Rusty Spy

      Rusty Spy

      Only problem is the control scheme doesn't really account for being able to input a Final Smash.

    11. Blacklightning


      ...why would someone lose meter if someone uses a FS before they do? o_O

    12. KHCast


      Because do you want everyone to spam their Fs one after the other?

    13. Blacklightning


      If they already built up enough meter to deserve it, why not?

    14. KHCast


      Personally that would be very annoying and distracting for me 

      If I get killed to a link final smash and get revived, I’m not really a fan of potentially getting killed immediately upon revival by captain falcons fs. That seems worse than the fs ball to me

    15. Blacklightning


      Blue Falcon can't 0-death anyway iirc

    16. KHCast


      K you’re like totally missing the point, but alright 

    17. Blacklightning


      Your point is that you can get doublekilled if two people have Final Smashes.

      Blue Falcon can't do that from a fresh spawn.


    18. MegasonicZX


      @KHCastI mean, you could still dodge it and I feel like your ignoring the fact that if they were tied to meter they could either gimp the damage of the final smashes/knockback or just make the meter harder to gain (heck instead of taking meter from other fighters when one is used, they just put in a 5 second cooldown before another could be used).

    19. Diogenes


      i don't think most final smashes are instant kills (except maybe for super light characters, idk), and you get some mercy invincibility on respawn, and you can just...dodge it? plus i'm not sure how often a bunch of players' meters would sync up like that anyway

      like i dunno if/how playstation smash knockoff does it differently but i just don't think this would be a huge problem in smash

    20. Harkofthewaa


      No, but a good Super Sonic can.

    21. KHCast


      I’m not against the meter, simply was asking how it could account for potential spam users/trolls. A cooldown is fair. 

      Isn’t marth insta along with Pac-Man and a few others iirc

    22. Blacklightning


      How do you spam something that can only be used once at a time???

    23. KHCast


      Wii fit trainer uses hers, suddenly afterwards Pac-Man uses his, then suddenly after Zelda uses hers. Like, I don’t mean as one fs is going on, another one uses it. Hence why I said a cooldown after someone uses it is fair.:/ 

      That to me seems more intrusive and breaks the flow of the game more than the smash balls

    24. Harkofthewaa


      I think he means people ganging up on you, using their FS's one at a time to gangbang you.

  12. Super Smash Bros Coming to Nintendo Switch (2018)

    Hopefully Mewtwo won't be left til the last minute again. In all seriousness it's great to finally see the Inklings in a Smash game proper, and Spring Man's pretty much a shoe-in too. I'm... honestly not sure what's left after that to be honest? I feel like we've reached a point in Smash history where you really have to scrape the bottom of the barrel to justify roster expansions, so if that's all the more incentive to polish on the gameplay and replay value front, all the better.

    1. Biggs98


      mate tennis is quality :thumbsup_tone1:

    2. Dejimon11


      It's all Camelot is working on now they might as well use the best of their ability. 

  14. my bum is full of fart

    1. Dangerous ball tower engin

      Dangerous ball tower engin

      What the crap man? I wake up to this?


Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.