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Blacklightning last won the day on October 4 2018

Blacklightning had the most liked content!

About Blacklightning

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  • Birthday 07/06/1988

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  1. Blacklightning

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    Resi Evil had already been taking a weird CQC focus up until 7, so you could throw in one of the reps without any weapons at all and it probably still wouldn't be entirely out of place. Though honestly if I had to pick a zombie slaying rep I'd have gone for Frank West instead. So much more material to work with and there's plenty of kid-friendly options to boot. On another tangent - how do you think World of Light will handle DLC characters? I feel like it'd be kind of a cop-out if they weren't integrated in any capacity, horrible as I think the whole mode is.
  2. I don't think it's quite as simple as that. In regards to Tails in particular, you have to take into account that he actually changed mechanically between S3&K and SA. Most notably, in the genny games his acceleration and speed cap while flying is much lower than his ground speed. He could break that speed cap by jumping while in motion - for example, revving a spindash and then jumping - but that low acceleration still carries over regardless, making him much harder to control in the air once he does gain that speed. SA1 obviously doesn't have any such restrictions and that's a big part of why he's considered overpowered in that game, which is why I think it makes sense to look back at genny flight mechanics as an appropriate counterbalance to simply being able to fly wherever you want. Of course level design does play a big part in that too, but I don't think you should hold it against Tails if the designers are stupid enough to place the level goal within flying distance of the fucking spawn point. As for Knux, of all games I think Sonic Heroes had the best means of keeping gliding from breaking too much of a given level - just make him lose height faster the longer he stays in the air. Climbing I don't have too much of a problem with as things stand now - it's slow enough that most alternatives are better unless a route is specifically designed for it, and any threat of outright breaking a level can be thwarted simply by putting a lip at the top of a wall.
  3. Yo guys, heads up - Steam sale on Sonic games right now, starting at 75% off for everything. Both Adventure games for less than five bucks is an absolute steal.

    Only there for just over a day as of time of writing so I wouldn't leave it too long.

    1. superman43


      Still the same price as during the winter sale. SA1+SA2+CD for €4.23.

  4. 900+ song and none of that went into giving every character a unique fanfare? Missed opportunity.

    These aren't perfect by any means but I honestly appreciate it more than what we got.

    1. SupahBerry


      I'm more annoyed that they noticeably trimmed some of the longer victory themes that were already there. It's very clear how having 900+ songs can reveal the game's limits in areas.



      (Also, the fact that they still recycle the Sonic 06 theme)

  5. Blacklightning

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    ...also can I just say that I really hate the amount of micromanaging that goes into WoL in general? I miss being able to just pick a fight and get started. It totally fucking sucks to have to mash the recommmended team key and sometimes getting fed up and having to input shit manually because sometimes the game will stubbornly refuse to suggest the best possible team even then. And dojos are just the fucking worst. I don't want to have to spend like ten minutes swapping spirits in and out of places and generally not even fucking noticing the difference it makes ingame until it gets me killed. Most actual RPGs don't have to deal with this kind of tedium, let alone fucking fighting games. Jesus christ.
  6. Blacklightning

    Good things that Sonic Forces does...?

    By your own admission this thread has already been done before - your own personal distaste for the existing thread's replies isn't an excuse to double up. Locked.
  7. You know

    just once I'd love to be able to play a Smash game without getting completely sick of the main leitmotif

    1. Wraith


      It does not help that the ultimate one is waaay shorter and more repetitive than ever for some reason. Finished world of light and took that shit off the menu in an instant. 

    2. Ferno


      Melee and Smash 4 are still my favs in terms of main themes

    3. Strickerx5


      Eh, I still love it quite a bit but I do think Brawl will forever be my all-time favorite. It's pure scale told you from that opener that this game is going in big.


    1. Polkadi~♪


      Maybe we should tell the rest of the world that the world ends as soon as 2019 hits, right?




      Nah, they'll be fine.

  9. So about Megaman's Classic mode in Ultimate.


    I get that Doc Mario is obviously Wily, but Mewtwo right after? I don't get it.


    1. VEDJ-F


      Apparently a reference to the alien boss from Mega Man 2.

  10. Blacklightning

    Why is there so much Chris Thorndyke X Tifa Lockheart Art?

    Okay yeah we're not doing this. Ask in a status update if you absolutely must.
  11. Blacklightning

    ARTWORK: Can Mightyray draw? Let's find out.

    Hellooooooooo new avatar Okay but seriously, is nice. Thanks a lot XD
  12. Who played world of light and thought it was fun

    Who, mentally and emotionally sound, would make a fight where a spirit gets free double final smashes, on multiple occasions throughout the fight, and then make them max AI level on top of that

    and then make that fight mandatory for a character unlock

    what the fuck is wrong with these guys

    1. dbzfan7


      I did. It wasn't always fun but I had my fun for sure.

    2. Strickerx5


      better than the platforming levels in sse right? so much better that im sure everyone will enjoy 18 hours of this and nothing else. lets not even give them cutscenes, which many thought were a good aspect back in sse, just to really let this great gameplay sink in.

      this is good riight?

      he he






      (no im not raging on people who liked this. more power to you if you did. i wish i had found that same enjoyment in the 18 some hours i spent on this mode.

      i just... i know sse was hated, but i really don't agree with their response here. this isn't an adventure mode. it's 18 hours of event matches with no rhyme or reason to many of them. spirits, while a neat idea on paper, overstay their welcome long before even the 10 hour mark.

      what makes matters worse is that the other mode, spirit board, is literally wol done right. add in that the "story" here generally had an interesting idea going for it that was absolutely wasted and daaaammnnn

      i fucking miss sse. i'd take more of those terrible platforming segments any day over this. sorry im dragging this on but this is literally a decade of anger in me coming out, ill stop but mmmmmm omg why)

    3. Nix


      There's some bullshit yeah, but on the other hand I feel you're given enough options to bullshit back at it if you play around with spirit combinations.

      I find it a much more favorable and meaty experience than SSE at the very least, but that's an exceedingly low bar.

    4. StriCNYN3


      I never could understand why they couldn't just give what the people wanted.

      I had always thought people essentially wanted the best of both Melee's Adventure mode and Brawls SSE, as in having the 1P mode have a campaign mode where you travel through quick homages of each characters' games in platforming style, with little cutscenes of the characters interacting and all that good stuff. Make it a little longer than Melee's mode where the impact is significant, but not nearly as drawn out as the SSE.

      Instead they just wanted to do all this crazy shit that's essentially just a glorified event mode.... Idky they go out of their way to do things like that.

    5. Blacklightning



      There's some bullshit yeah, but on the other hand I feel you're given enough options to bullshit back at it if you play around with spirit combinations.

      This is pretty easy to say early on in the game, where hard fights often do have hard counters in certain fighter/spirit combinations. Later on they just say fuck it and just make shit impossibly hard for the sake of it about halfway in, and don't bother implementing reasonable counters for it.

    6. Wraith


      Had the game for a week now and have put way too many hours in. Still havent touched world of light and probably never will.

    7. Strickerx5


      @Nix Gotta say, don’t agree with the idea of adding in elements to bs something to counteract what’s already bs design as being a great mechanic for a game. Rather them had cut back on the amount of battles and actually designed them well.

      Even then, when you’re playing the game normally, without bs-ing, things literally become a rock, paper, scissors match. If you pick a defense spirit against an attack one, 99% of the time you’re going to win without putting any other thought into it.

      Imo, I wouldn’t call WoL meaty. I’d call it bloated. At least SSE rewarded players with cutscenes and varying gameplay to break up the monotony of the platforming. There’s no such relief in WoL and it lasts almost twice as long.

    8. Blacklightning


      I don't think it's even just the platforming itself, though I won't deny blocky Kirby level design doesn't really work. Rather just the way SSE handles combat is not only bland, it runs against the central premise of Smash - racking up enough damage to knock enemies off the screen. Most enemies aren't affected by how much damage you do to them, and some of them don't even fucking flinch. It feels less like fighting things and more like wailing on big statues that occasionally hit back.

      But hell, maybe I would've overlooked even that if it weren't written like a goddamn Kingdom Hearts game.

      That's not even hyperbole, it was written by the same guy. That explained a lot.

    9. Strickerx5


      The funny thing is that you literally just explained a fair portion of WoL’s event matches. Fighting CPU’s that don’t flinch until at a certain percentage. Hell, the amount of them here might even outweigh how many of them were even in SSE.

      Also, could just be me here but I’ll gladly take a KH styled story over nothing at all. It, at the very least, gives me some context as to why I’m doing something in game and, again, breaks up the game a bit.

      Plus, a lot of the cutscenes were still cool af. Seeing all the characters rush Bowser and Ganondorf in their respective ships is still one of my favorite moments in a game period.

  13. Y1zs12k.jpg


    1. Harkofthewaa


      "This November... you will know de way!"

    2. tailsBOOM!


      I was shown this by a worker at GameStop xD

  14. Kinda looks like they were making a Crash Bandicoot flick at first but it fell through so they slapped a Sonic head on the model instead.
  15. Blacklightning

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    Mario's short reach really keeps me from enjoying him most of the time tbh. Which is kind of a shame because he has a wide variety of options otherwise - a super simple juggling game, a reflector, a very safe edgeguard and a flashy meteor just to name a few. If it weren't so difficult to land ftilt/fsmash consistently I'd probably play him more. We'd really appreciate it if you just edited your previous post instead of posting multiple times in a row like this - especially if it's going to be less than an hour apart and contribute as much as a three word sentence.

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