Jump to content

Blacklightning

SSMB Moderator
  • Content Count

    7,930
  • Joined

  • Last visited

  • Days Won

    23

Reputation Activity

  1. Chuckle
  2. Thumbs Up
    Blacklightning got a reaction from Dr. Mechano in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  3. Thumbs Up
    Blacklightning got a reaction from Wraith in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  4. Thumbs Up
    Blacklightning got a reaction from Kuzu in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  5. Thumbs Up
    Blacklightning got a reaction from Supah Berry in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  6. Thumbs Up
    Blacklightning got a reaction from Blue Blood in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  7. Thumbs Up
    Blacklightning got a reaction from Soniman in Sometimes I think about how badly the creative output from Sonic just died off after   
    I was gonna let this go, but since I'm still getting notifications:
    Optimization of movement is the end goal of any platformer worth their salt, even in examples that are slower, more methodical or more forgiving, because movement is the entire objective of nearly every platforming game in existence. Being able to get from point A to point B quickly is one of the genre's two biggest measures of skill (the other being no damage runs), and that doesn't really become a competition until you give the player risky ways to make their run faster and require the player to gauge that risk every time it's an option. Sonic isn't even an outlier in this regard - it should tell you a lot that most of the most popular speedrunning games are platforming ones, and rolling or boosting isn't even the most commitment you have to put into one game mechanic out of any of them.
    What kind of hot take is this supposed to be exactly? The most popular and critically acclaimed games in the franchise are loved specifically because they can do just this and do it well. The fact that players generally have less control while rolling is practically irrelevant anyway because they DO have control over exactly when they initiate it, and can cancel it by jumping at any time. It's like complaining about having to commit to a jetpack boost in Rocket Knight because you can't change directions afterwards. Christ almighty.
    I know this might be a revelation to some of you, but fanbases aren't just gelatinous hive-minded blobs that agree on every single stance they produce - believe it or not, they are in fact made up of a very large number of individual people, and individual people are capable of having opinions that contradict one another's. I'm so sick of this train of thought coming up literally every single fucking time Sonic moves up or down on any conceivable spectrum, especially when said spectrums are almost never at fault anyway and the whole thing can be boiled down to just Sonic Team being bad at what they do.
  8. Thumbs Up
    Blacklightning got a reaction from Piko in Sometimes I think about how badly the creative output from Sonic just died off after   
    In all honesty I feel like the Werehog could very well have worked if it were more Spiderman and less God of War, focused more on the stretching and swinging than anything else. As far as designing only to jump on a bandwagon though, without care for their own brand recognition, like most pre-Colours titles? Absolutely, THAT was stupid. Literally nobody asks for God of War in a Sonic game because anyone who wants to play God of War can just play God of War.
  9. Thumbs Up
    Blacklightning got a reaction from Piko in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  10. Thumbs Up
    Blacklightning got a reaction from Piko in Miis might be one of the greatest ideas Nintendo has ever come up with. When I first   
    It's kind of a shame that they fell to the wayside after the WiiU, but it probably doesn't help that they were never really updated after their first appearance. They really could have stood to add more facial features and stuff to them over time like they did with MS's Avatars instead of keeping the same 15 year old template for every single appearance.
  11. Thumbs Up
    Blacklightning got a reaction from Supah Berry in Sometimes I think about how badly the creative output from Sonic just died off after   
    In all honesty I feel like the Werehog could very well have worked if it were more Spiderman and less God of War, focused more on the stretching and swinging than anything else. As far as designing only to jump on a bandwagon though, without care for their own brand recognition, like most pre-Colours titles? Absolutely, THAT was stupid. Literally nobody asks for God of War in a Sonic game because anyone who wants to play God of War can just play God of War.
  12. Thumbs Up
    Blacklightning got a reaction from Polkadi~☆ in Sometimes I think about how badly the creative output from Sonic just died off after   
    Once again: Sonic's problem is that his gimmicks aren't made in mind with the core of his gameplay. If we're making Mario comparisons - and I hate that we are honestly, because it's about as close to a Godwin as it gets around here - it's worth noting that even the worst of most of Mario's gimmicks are still made in mind of the way he moves and plays, and work to augment his base abilities and give new angles to play around with them, not limit them in a ham-fisted attempt to justify it. Even FLUDD, divisive as it is, still ultimately functions as a platforming tool and works as an extension of his Mario 64 kit.
    If anyone is "throwing random ideas at a wall", it's Sonic.
    EDIT:
    Entirely possible this is just personal preference on my part, but I really don't see much point in a specific parkour system because running up and along walls is already a fundemental and expected part of Sonic's movement. I guess one could remove the requirement to throw in a convenient ramp to transfer from ground to wall, but other than that what part of a parkour system isn't already possible with just normal Sonic mechanics?
  13. Thumbs Up
    Blacklightning got a reaction from Blue Blood in Sometimes I think about how badly the creative output from Sonic just died off after   
    In all honesty I feel like the Werehog could very well have worked if it were more Spiderman and less God of War, focused more on the stretching and swinging than anything else. As far as designing only to jump on a bandwagon though, without care for their own brand recognition, like most pre-Colours titles? Absolutely, THAT was stupid. Literally nobody asks for God of War in a Sonic game because anyone who wants to play God of War can just play God of War.
  14. Thumbs Up
    Blacklightning reacted to Diogenes in Sometimes I think about how badly the creative output from Sonic just died off after   
    maybe sonic can try being sonic again
    that seemed to work pretty well
  15. Thumbs Up
    Blacklightning got a reaction from Soniman in Sometimes I think about how badly the creative output from Sonic just died off after   
    In all honesty I feel like the Werehog could very well have worked if it were more Spiderman and less God of War, focused more on the stretching and swinging than anything else. As far as designing only to jump on a bandwagon though, without care for their own brand recognition, like most pre-Colours titles? Absolutely, THAT was stupid. Literally nobody asks for God of War in a Sonic game because anyone who wants to play God of War can just play God of War.
  16. Thumbs Up
    Blacklightning got a reaction from Polkadi~☆ in Miis might be one of the greatest ideas Nintendo has ever come up with. When I first   
    It's kind of a shame that they fell to the wayside after the WiiU, but it probably doesn't help that they were never really updated after their first appearance. They really could have stood to add more facial features and stuff to them over time like they did with MS's Avatars instead of keeping the same 15 year old template for every single appearance.
  17. Thumbs Up
    Blacklightning got a reaction from Polkadi~☆ in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  18. Thumbs Up
    Blacklightning got a reaction from Supah Berry in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  19. Thumbs Up
    Blacklightning got a reaction from Milo in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  20. Thumbs Up
    Blacklightning got a reaction from Monkey Destruction Switch in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  21. Thumbs Up
    Blacklightning got a reaction from Diogenes in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  22. Thumbs Up
    Blacklightning got a reaction from Azure Blue Tori in Sometimes I think about how badly the creative output from Sonic just died off after   
    Yeah the storybook games have neat writing and all, but it's for reasons completely separate from its premise. They didn't need to draw from Arthurian lore or Arabian Nights to accomplish it.
    On the subject of sword shenanigans - even at the absolute most basic level Sonic could just roll to get through most obstacles, and this was in an era which he could just straight up RUN through most things without any consequences. Having to bring yourself to a stop to physically hit things is such a downgrade that much like ShTH, you can only justify by nerfing existing abilities to the point of near uselessness, which is also stupid. There was never any timeline where this was going to work for Sonic, and that's always been the problem with their approach to it - a good gimmick compliments the existing core of your design, not forcibly distracts from it.
  23. Thumbs Up
    Blacklightning reacted to Blue Blood in Sometimes I think about how badly the creative output from Sonic just died off after   
    Sonic with a sword could have worked, but it didn't. And whether or not it worked is besides the point really.
    Look at the optics of Sonic in 2008 when Black Knight was announced. It WAS a bad idea, just as was Shadow with a gun, Sonic being a werewolf, Silver's gameplay based on psychic powers etc etc. Sonic games in the 2000s were going way off tracks for what the audience actually wanted to see, and the quality was rock bottom too. It was a perfect storm for failure because the series was falling on quality and presentation.
    You know why S4E1 and Colours did so well in 2010? Because they delivered what so much of the audience wanted. We can debate the quality of those games and how well they delivered, but they were safe, sensible bets (and I'm not implying that S4E1 and Colours are comparable outside the criteria of being safe and sensible). They offered streamlined, simple Sonic gameplay without all of the extraneous fluff that was (rightly or wrongly) associated with the series decline. 
    Nothing about Black Knight was a good idea.
  24. Thumbs Up
  25. Thumbs Up
    Blacklightning reacted to Wraith in It's kinda funny how the lead up to Sonic 4 was probably the worst civil war in the F   
    As an aside I don't think anyone would have cared if MM11  used sprites if it looked like a step up from MM7-8. Megaman 9-10's artstyle feels like a copout to me and I would be equally dissatisfied with Mania if it tried to ape Sonic 1 or the game gear titles.
     
    Instead though it goes for a look that you could have imagined for Sonic on the Saturn so it's pretty fresh looking despite how familiar it is.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.