Jump to content

Domino

TSS Member
  • Content Count

    11
  • Joined

  • Last visited

About Domino

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Sorry to add fuel to the wild speculation, but we'll be reaching the movie's original planned release date of November 8th next week. I'm not going to be so bold as to say "oh yeah, we are totally getting a trailer then," but that date does mark roughly three months until its actual release. With the standees coming out of the woodwork, it's enough to make you wonder.
  2. Going through with something hard even though you're scared sounds like the opposite of cowardly, honestly.
  3. Virtually no one has a problem with Eggman being a human, so changing that fact would just leave a lot of people asking "...why?"
  4. One detail I have never seen anyone bring up is how out of all major western Sonic media from the 90s, AoStH was the one with the greatest number of human and human-looking characters. As far as major characters go, we have Von Schlemmer, Lucas, Lucinda, Momma Robotnik, Katella, and Doctor Quark. Digging deeper gets us Mobius' World Leaders, Miss Saccharine, Snow Height, Five of the Seven Squatty Guys, Cinderella, Fairy Godfather, the Wise Old Hermit, Blackbeard, and Robotnik's various ancestors. Sonic Christmas Blast, effectively a posthumous AoStH special, seems to have even fewer reservations about showing humans than the series proper. Santa Claus is the most obvious example, but the unnamed boy who tells Sonic about Robotnik Claus also comes to mind, given his screentime. The scene with Robotnik posing as a mall Santa has a crowd seemingly populated entirely by human children. I understand that SatAM and Archie had more elaborate worldbuilding that probably left a bigger impact on the minds of most fans, but for a fanbase that loves deep cuts as much as this one, I'm surprised AoStH's humans get ignored or downplayed whenever the topic of human Sonic characters comes up.
  5. Well, given how Sonic himself and nearly the entire supporting cast are anthropomorphic animals of some kind, It'd be pretty weird to think his world didn't have a reasonable population of animal people. I'm honestly surprised it took us this long to see anthro settlements. On the other end of the spectrum, I've always been weirded out by people who act like the introduction of humans other than Eggman was some kind of out-of-left field lorebreaker. Not only because Eggman himself must have come from somewhere, but because the whole premise of "main cast of anthro animals in a world populated mostly by humans" is actually a really common thing. For example: Looney Tunes, Sam & Max: Freelance Police, The Muppets, Yogi Bear, Top Cat, 60s Hanna-Barbera cartoons in general, the list goes on. It's not that unusual of an idea.
  6. Yeah, but the games had almost no friendly NPCs until Sonic Adventure, so we never really got to see any townsfolk until then, human or otherwise.
  7. Indigo, as far as the eye discussion goes, you may be more on the money than you think. The whole "two eyes lodged together" thing isn't just a potential compromise, it's how Sonic's eyes are actually structured. I know that might sound weird, so let me pull some sprites from the Sonic 1 title screen. See how Sonic's eyelids are, despite touching each other, noticeably defined as separate objects? I know they aren't drawn like this in more recent depictions, but I think it's an important feature to note, since it shows us eye definition we usually wouldn't see. Now what happens when he opens them all the way? Okay, now there's no explicit separation between his left and right eyes as there was with his eyelids, but you can still make out the silhouette of two ovals touching each other. It's like they drew two cartoon eyes smooshed together and omitted the inner outlines. Try drawing an imaginary line between them and you'll see what I mean. Now let's bring his eyebrows into the picture: As Sonic goes from his resting face to his "attitude" face, his brows come down and break up the silhouette of his eyes as they furrow. This is the most common expression we see Sonic with, so it's how people imagine him when they think of him. Unfortunately, since his unfurrowed-brow face is seen nowhere near as often, people seem to have forgotten all the details mentioned above and instead think of Sonic's eyes as being some kind of amorphous white mass with an inexplicable cleft on top. Honestly, the whole idea that Sonic's eyes are somehow actually conjoined is such a weird case of fans taking a stylization feature way too literally. Anyway, I guess the real question is whether or not Sonic would look okay with his eyes touching in a live-action setting. I mean, it's a no-brainer he'd have them like that in an animated feature, but Paramount made things hard for themselves by going the live-action route. The crew's first attempt ignored this design challenge altogether by just giving him those weird quasi-human eyes, but I'm not necessarily convinced that he needs to have all forms of cartoonishness expunged from his design to look believable next to real-life humans. Another cartoon character with similarly-shaped eyes also made the questionable leap to live action a few years back. It was Woody Woodpecker, of all characters. How did he do? Well, cartoon Woody's eyes are basically touching each other, much like Sonic's. If you erased the line between them, you'd have pretty much the same thing. For his live action design, his eyes were pushed slightly farther apart, but were otherwise unchanged in size and shape, so they still feel like they belong to the same character. I get that using the Woody Woodpecker movie as a positive example is weird, but for all the flak that movie caught, Woody's design wasn't complained about much. When people found him unsettling, it had more to do with his psychopathic tendencies than anything visual. Does this mean that Sonic ought to take this approach? Well, I'm not going to say there's only one specific way to correctly adapt a cartoon character to live-action, but I think most of us would have vastly, vastly preferred a take like this to the one we got in the initial trailer.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.