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RustyRick

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Everything posted by RustyRick

  1. I'm still on the rocks on wether I'll get this game or not, based on future updates, but so far it does seem like a step backwards from Transformed with at least not including some more obscure characters into the mix so far and not being let on on any more courses there are.
  2. This is all still very strange to me, guess we'll just have to wait out for more reveal info in due time.
  3. If it's really that unlikely, then yeah I'll just throw in the towel and put my chances with Whitehead and the comics, but there's always some form of hope we'll always treasure. Nice 'Never Turn Back' reference there by the way.
  4. Yeah I do recall them always being vague as heck about things, and while I can understand them not wanting to get into it for the sake of freedom per new game's plot, I'd really wish there was some form of consistency with the characters. I could go along with that Cream's too much of a pacifist or that getting into fights against robots or other bad guys would kind of ruin her innocent nature, but honestly I find that a bit of a weak reason. She had no issue going up against Eggman in Advance 2, 3, Heroes and her story in Battle did have Emerl getting beaten up by Chaos Gamma make her realize that if there's no other resort, she has to stand up for her friends. I'm fine with Chao's being playable as well for a surprise turn of events, but Cream's been one of the more notorious side characters who I do believe does deserve a spot in the roster, so I'm still hoping.
  5. Didn't Vector have one with DK as well? If talking about purely from the same series side, yeah that explains things better then. But yeah, is Twitter contact with Webber for example really the only way so far to constructively give some feedback on things? If actual collectively conducted polls would be a possible option I'm all up for that too.
  6. That's a good point, but that's another thing entirely: I'm not even sure if Sonic Team's vision of the franchise itself is consistent, or that they can agree on some form of continuity within the franchise? To give an example, the most I can recall of them actually caring about continuity to some degree was with some callbacks or references throughout the early 3D/portable game releases, like the newspaper bit in SA2's Dark Story recalling Tails' finale in SA1, various SA1 and 2 callbacks in Heroes and Battle, the likes. But since then, they've been very loose about stuff that even I'm in the loop about what characters they actually consider the most popular or deserving to gain spotlight appearance or importance, or character relations besides the Sonic and Dark teams being the most team-based group of comrades. I thought for a long time and still do that Knuckles' Chaotix is canon and that by that extend the Chaotix and Knuckles are like old friends, but Heroes makes no mention or reference to that, but then you have bits like Knuckles and Vector having a unique team celebration animation in Mario & Sonic 2016 or 2018 Olympics referencing Knux Chaotix, and then Knuckles having a few dialogue bits with the crew in Forces sort of also being a reference? Could also be unique in the context of that game's plot being that during Sonic's abscence they'd got to know each other. But yeah. I'd really wish Izuka or a couple of key members would come forward and do really give a solid brief Q&A about how they view characters and what they settle on for canon or not. He said he dislikes Ivo Robotnik being Eggman's real name, no?
  7. That does sound like a good idea, I'd be all up for it. ^^ But yeah, at the very least I'm gonna speculate Cream will be part of Blaze's team then if anything. If Silver and Blaze will be in, I guess Cream as their 3rd member could be a thing given her bonding with Blaze in Rush, but I'm not getting my hopes up too quickly unless we can actually voice our opinions to ST or Sumo. That does make me wonder, does Sumo have their own freedom of choice of who to implement in the roster, or are they restricted by ST?
  8. As much as I'd like that, would they seriously be open to that idea if approached to it the right way? I'm all aware that the fanbase is divisive as heck on what they want, but would there be a way to actually suggest collectively agreed idea's to the staff to give them support/pointers that would satisfy the consumer?
  9. I was away at the time this got dropped as well, but this is both a blessing and a disappointment for me: The blessing part is that I'm happy Big is back and playable again, I had a feeling Sumo might bring him back again given his inclusion in the original SASR and they kinda liked him alot, didn't they? I also really dig his slightly less super-dopey artwork in this and his car as well. But the disappointment part? As usually changing as Team Rose's third cast was (Big in Heroes and Chronicles, Vector in Free Riders), Cream was always pretty much her best friend as far as what actual consistent lore there was in the modern plots allowed, even if Amy could be a bit bossy at times. (Heroes, Battle, a couple of interactions in X, Free Riders, to name a few). And now she's just replaced by a bunch of Chao and Omochao? I have nothing against them being playable, heck I think it's a great out-of-nowhere addition that I think actually fits, but as part of Amy's team in Cream's place? That's honestly a bit depressing. Does ST even care about Cream's existence at all at this point or any justification to include her in? Edit: FFWF pretty much summed up my thoughts about Cream's exclusion, thanks man.
  10. So if it’s really gonna be centered around Sonic and a cop, I assume it’s a prequel to this?
  11. Age has nothing to do with who gets included or not in these titles, especially considering we’re talking about a cartoony bunch of anthropomorphic animals and a comically designed round human engineer & robot cronies as the center of it all. Still hoping Big might at least return since I recall Sumo was fond of him in the first All-Stars racing? The whole Chaotix crew present and playable is something I’m still hoping for, along with maybe a Sonic Adventure track like Emerald Coast or Twinkle Park.
  12. I still hope for new releases-posts later down the road. Didn't a Sumo Digital epmployee post around here on occasion during Transformed's development?
  13. Honestly there’s one thing that concerns me. I hope at the very least in free play multiplayer you’re able to mix characters per teams together so you’re not locked to certain characters per team only.
  14. For characters, my likely character placements will be: - Confirmed/Certain: Sonic Tails Knuckles Amy Shadow Eggman - Likely Metal Sonic (Has been in the previous 2 racers as DLC, so they'll likely re-add him.) Blaze (She's still one of the more favorite Sonic characters amongst the fandom, so her inclusion in my eyes is still likely) Rouge (Also still fairly popular I think, and it'd be cool for a reference inclusion if her car or one of the alts will be her Batmobile from Adventure 2) Mighty & Ray (Given they're making a grand return in Mania Plus, I think Sumo will likely capitalize on them as major obscure character comeback-inclusion fanservice, and it'd be cool that if they were to be given Modern-era updated looks how they'd be presented as.) - Possible Cream Big Silver Chaotix (Either seperate or as a joint 3-in-1 vehicle deal) Jet (If more slots are available I wouldn't mind Wave and Storm in either as the whole Babylon Rogues group ensemble) Omega Marine Nack/Fang Regardless of roster, I'll still look forward to this game, gonna pre-order it soon, and Sonic racing games by Sumo Digital have always been solid.
  15. HECK NO! Classic Sonic to me only worked in Generations because the whole point of that game was to celebrate the 20th anniversary of the series with a visual representation of 2 Sonic's from way back then, and in the present, and with 2 distinct styles of gameplay focus. The only slight gripe I had about Classic Sonic in Generations was how he's a silent mime character without a voice, and I knew that was due to executive decisions because they couldn't get Jaleel on board for it if I recall correctly, so they went with that, but I was fine with Classic Sonic nonetheless. Come Forces, and.... no. Incorporating Classic Sonic as part of Forces' story and gameplay was a bad decision because it's Sonic Team trying to pander to the nostalgia factor either because they think repeating the same trick again will work, or they couldn't come up with a justification for Modern Sonic in 2D-only stages despite you know, Colors having had a good bunch of them and it working out just fine? Story-wise his inclusion felt entirely unnecessary too, it was obviously a tie-in to Mania's Good Ending for Sonic, but nothing Classic Sonic accomplishes or does really means anything, and what's up with him being treated as a separate Sonic from a different dimension? I thought Generations logically treated him as a younger visual representation from the past? Plus it's even worse that Tails would end up having this awkward bond with Classic Sonic because would that imply that current Sonic/This Dimension's Sonic isn't his BFF? He's litterally the same character! If ST really needed to incorporate a seperate dimension/universe's Sonic into it. I can't believe I'm saying this, but Boom Sonic would have made more sense in this context. Plus, gameplay-wise was just a total mess, and to rub salt into the wound, one of Classic's last stages has him feature in a slow auto-scroller. What is this, un-charming Bridge Zone from 8-Bit Sonic 1? So simply put, no. Classic Sonic only worked because of Generations' setup and at best should only be appearing again as a alternate skin or in spinoffs where story or context doesn't matter like maybe Sonic Runners or the upcoming Team Sonic Racing, but as a major story element? The image says it all. Keep Classic Sonic to oldschool-inspired games, keep Modern Sonic to his own schtick.
  16. To me, it's a bit on both ends as to why Sonic's track record (especially the 3D outings) isn't the best. We've got influential fans who seemingly can't make up their minds on what exactly they want without getting a good game out of it, and that's just my assumption on this matter, excuse me if I'm wrong. And on the other side the developers can't seem to find the balance between what fans really want in the series and what constitute for good level/mechanic design. So I do agree that the franchise should get a fresh batch of developers who know how to make Sonic work again as a platformer and have grown up with the series in order to understand it. Whitehead and Taxman did this to Mania, so I really am curious to see if other noteworthy fan developers for 3D Sonic engines/games also can get their feet in the door at SEGA.
  17. I'm all up for character interaction, so I'll definitely give it a read soon then. Thanks for your input. 😄
  18. I've been out of touch regarding this new comic for awhile but it seems 4 issues in, is it any good? I'd love to get into this if fan reception is pretty great so far.
  19. Hey there, I really like your artwork and opinions, keep being awesome. ^^

    1. Sonic Fan J

      Sonic Fan J

      Thanks ^_^ I'll do my best!

  20. One pet peeve I have is how underplayed Eggman’s conquest of the world really is. One thing I always found a humorous trademark of Eggman is how much he loves to plaster his face/logo on everything he considers his property being the egomaniac he is, so I was honestly expecting alot more Eggman-centric constructions to rampage through if he indeed conquered the world for the most part in the span of 6 months, nor do we see him gloat much about it like discussing with Orbot and Cubot where to place yet another statue of him on the world.
  21. I agree with that Rush series’ gameplay doesn’t really click with me. It really feels like ‘hold right and boost to win’ gameplay most of the time with forced combat and platforming being clumsily integrated that it feels like a total pacebreaker and that there’s no way to react in time to a crushing platform or a bottomless pit if you’re going fast, and only can adapt to it from repeated trial and error. The music’s still fine to me though but yeah as flawed as the Advance games are I too prefer those over Rush for some reason.
  22. Speaking of Amy, I thought that ever since Cream got introduced Amy’s advances towards Sonic became more aggressive that it seemed to me that Sonic Team couldn’t really find a way to make Amy unique in terms of personality compared to Cream so her ‘tsundere’ side got cranked up a whole notch until from Unleashed onwards it thankfully got toned down. I’m fine with Amy expressing anger over Sonic constantly dodging the topic of reciprocating her feelings or not, but in games like Advance 3 and Heroes she threatened him for little real justifiable reasons. I still appreciate the times Amy got the spotlight where it shows that she’s really emotionally supportive of those she considers her friends, tries to convince the likes of Shadow and Gamma to turn over to the good side and in 06 that she doesn’t just love Sonic blindly because he’s cool but that he’s always got his heart in the right place.
  23. I’ve got a few pet with certain characters who just haven’t felt the same to me, in no certain order: - Tails’ reliability hanging entirely on Sonic’s presence. It’s Tails’ core essence to be Sonic’s sidekick and best friend but even in Lost World as naggy as Tails could get he managed to push Sonic out of the way of a trap setup and reprogrammed the device while no one was around. Forces depicts him as just incredibly cowardly before even Chaos 0. -Vector out of the Chaotix I really liked when he and his crew got reintroduced to the series proper in Heroes and while easily at odds with Charmy, the way he addressed his colleagues as ‘boys’ and complimenting them on occassion really struck a cord with me on how cool of a boss he was. X and Forces really kind of tone up his ego that it feels more grating than that he’s cool. - Omega was also a relatively cool character in the few occassions he gets screentime and relevance, but in Forces especially feels underused. His whole schtick is ‘Destroy all Eggman robots and creations’ and in a setup where Eggman actually succeeds in his goal of workd domination for him to really shine for once, he’s out of commission for a good chunk and the only time he ever does something is near the end abd that still didn’t do much.
  24. I'm all up for having other characters in the series playable again in a mainstream Sonic title, but execution is definitely a tricky one, given how they need to design them unique in their own regard and have engaging gameplay. I like that Amy got brought up in the original post as I think she still has potential for a gameplay style that'd be engaging, but the few times she's been playable in a main title with unique abilities didn't really bring out the best results usually. Adventure 1 I think she was really sluggish speed-wise but had some unique skills that were underutilized like the hammer jump and the rotating hammer swing. Adventure 2's multiplayer could count as well but her main thing was that she could use special attacks at lower ring costs. Heroes to me was where I really enjoyed playing as Amy as she could attack enemies normally yet had the forward-moving tornado and brief airtime hovering unique to her, just a shame that the difficulty of her team felt too easy. If Amy's gameplay for example would revolve around more traditional platforming while keeping some semblance of speed to her movement, and design enemies so that she can ricochet enemies towards others with her hammer for combo-scoring mechanic that would be something I'd enjoy playing that would fit Amy. I'm not so sure about other characters for gameplay elements that could be implemented in creative ways unique to them that'd be engaging while keeping the main speed-based focus the series is known for, but I'd clearly like to see characters have a day in the spotlight again in a main title to make them have relevance as Sonic's allies/friends besides as just moral support.
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