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Drisaac

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  1. Drisaac

    Klonoa

    There is actually plenty of evidence to prove that Klonoa could be making a comeback very soon, especially when you combine those 2 pieces of evidence right here The first one being that in September 16th 2019 a Klonoa Encore trademark was filled, along with other likes Mr Driller Encore, which eventually ended up revealing it self as Mr Driller drill land. The second piece is the following: In April 2nd the game Mojipittan puzzle encore was officially released, along with it came an official Bandai Namco Online Survey about the game. The last question of this survey (Question 36) asks the customer what game other than "Katamari" and "Mojitan" "Mr. Driller" would he want to see getting the encore treatment. Now the klonoa encore trademark was registered before the release of this game, and now Bamco is asking ask which other game we want getting an encore title. You put 2 and 2 together and... well, you get the idea. Assuming enough people took this survey and replied by saying they want Klonoa encore then there's definitely a chance that Bamco could finally give us the Klonoa Encore we all want. If it's going to happen, it could be right after Mr Driller drilland is done with, AKA after June 25th.
  2. I'm honestly speechless for the fact that SEGA didn't immediately greenlight a sonic mania 2, and instead let the mania team run away and create their own game company rising sun No seriously, what the fuck is wrong with SEGA ? Sonic mania was received by both critics and fans as an immense success, and brought in a shit ton of cash despite the game having a low budget, the only thing SEGA needed to do was to simply let the mania team work on a sequel on their own without the need of supervision, but no, they just grabbed the money and called it a day, i knew SEGA was stupid but i cannot believe they are THIS STUPID to not propose a mania 2. I just have no words really.
  3. Drisaac

    Klonoa

    If you feel like wanting to play another Klonoa game, the next natural step after 1 would be 2 AKA Lunatea's Veil LV still has the same problem of the first game in the sense that it's not much longer, but it's absolutely worth playing, it's considered by many the best game in the series, and for good reasons too. Pretty much. Hopefully it's only a matter of time until new trademarks get registered in europe for Klonoa, in the same way it happened to Mr Driller. I know for a fact that it's not going to be Bandai Namco themselves to develop Klonoa Encore, since they seem to be too busy with their anime games, so there's a chance it could get developed by the same people who did Katamari Damachi.
  4. The real problem that I'm noticing right now is that no one knows for sure who is to blame for Sonic's shortcomings in recent years. Who is at fault ? Is it SEGA ? Is it Sonic Team ? Or maybe both of them deserve the blame, for different reasons ? we are divided on this point too, which I'm not surprised since it's the sonic fandom we are talking about.
  5. Exactly. People need to STOP giving SEGA and/or Sonic Team the benefit of the doubt, they have proven multiples times that they clearly don't deserve said benefit. However there's a good thing that i have seen happening recently, the fact that SEGA cried over the wolf yet again about how they will take their time for more quality games but no one is buying into it is a good sign, because it shows that people are no longer buying into SEGA's shit and are tired of false promises, the distrust towards SEGA is totally earned and they deserve every inch of it, so I'm glad to see that people have finally started to wake up and are no longer getting tricked by SEGA yet again.
  6. Going back to the topic of the next game there's something i want to add in that regard. I'm also starting to buy into the theory that perhaps Sonic Forces was meant to be the last boost game ever developed, in the hope that perhaps Sonic Team has realized that developing games for said formula takes too long and it's not suitable if you want to develop a long enough game, so i hope that the next title takes more inspiration from the adventure titles, especially in their gameplay and physics.
  7. If there's one thing a lot of people seem to agree on is that Sonic Team do actually have good intentions for Sonic and they really want to make good games, but working with SEGA breathing on your neck constantly seems to be sabotaging them at every opportunity. The way i see it is that SEGA needs to make a decision: they either choose to make their investors happy or give the actual time and money to ST to make a good game, it's clear that they cannot do both things.
  8. Drisaac

    Mega Man

    oh, so it does indeed exist, i was trying to use the search function but nothing was popping up. If you do happen to have an interest in restarting this series you could restart with Mega Man X1 and go through the X series first
  9. Fair point. Then it must have been my impression, i don't know, maybe because the drought we are having is so long and we keep growing so impatient that it almost looked as if they were purposely not telling us anything to keep us on the spines. Also, on an unrelated note, did Aaron webber said we will be getting more sonic news in the June 2nd stream ? Did he actually said that in the stream or it was just a rumor ?
  10. Drisaac

    Mega Man

    I find it curious how after all this time there is still no dedicated thread for Mega Man, so let's try and fix that. 1. Introduction Mega Man, known as Rockman in Japan, is a platforming science fiction video game franchise created by Capcom, starring a series of robot characters each known by the moniker "Mega Man". The series started in 1987 with the first (classic) series, until eventually expanding in many others across different consoles and generations. The series now counts more than 50 titles and spin-offs and has sold more than 36 million copies worldwide. 2. Classic Mega Man In the story behind the original series, Mega Man is a robot originally named Rock, created as a lab assistant by the scientist Dr.Light with Dr. Wily as his partner. Following treachery by Dr. Wily in which he reprogrammed most of Dr. Light's robots, Rock volunteered to be converted into a fighting robot to defend the world from Wily's violent robotic threats, thus becoming Mega Man. 3. Mega Man X The Mega Man X series made its debut in December 1993 on the Super Famicom and Super Nintendo Entertainment System (SNES). The series is set in the 22nd century, almost one hundred years after the events of the first Mega Man series. The story revolves around Mega Man X, the final and ultimate creation of Dr. Thomas Light, who is discovered by world-renowned archaeologist Dr. Cain and used to create an advanced race of robots known as "Reploids" (called so because they are literally replicas based on the design of X). However, not long after their creation, some of the Reploids begin to go "Maverick" and attack humans. Dr. Cain is asked by the council to put a stop to this, and, as such, forms a special unit to stop these "Mavericks" known as the "Maverick Hunters". However, the leader of the Hunters and Dr. Cain's creation, Sigma, goes Maverick himself, taking many of the Hunters with him. Thus, the "Maverick Wars" begin to take shape... 4. Mega Man Zero & ZX The Mega Man Zero series made its debut in 2002 on the Game Boy Advance and takes place one-hundred years after Zero had sealed himself after the Elf Wars. In this time-period, both the "Maverick Wars" and "Elf Wars" have ended, but a new threat has arisen. A young scientist named Ciel, leader of a "Resistance", is searching for the legendary hero Zero to help in the fight against the oppressive forces of Neo Arcadia. She comes across the ruins of the lab in which Zero was sealed and awakens him. Thus, Zero joins the Resistance and takes up his sword once again to fight against evil. The Mega Man ZX series made its debut in 2006 on the Nintendo DS and is set over 200 years after the events of the Mega Man Zero series. In this new era, the difference between humans and Reploids has become nonexistent, and a new combination of "man and machine," called "Humanoids" has emerged. A new series of "Maverick" uprisings begins to occur, which proves to be a dangerous threat since all beings on Earth are now part machine in nature and thus susceptible to the outbreak. Vent/Aile, orphans from a Maverick outbreak that occurred ten years ago, get drawn into the new conflict, along with Girouette, the head of their delivery team. 5. Mega Man Legends The Mega Man Legends series made its debut in 1997 on the Sony PlayStation. The story is centered around the Mega Man Volnutt, his partner Roll Caskett, and Roll's grandfather Barrell Caskett, as they search the world, "digging" through ancient ruins, in search of Quantum Refractors (the major source of power for their civilization). Along the way, they skirmish frequently with Reaverbots and Air Pirates. Mega Man Legends differs greatly from the platforming gameplay of past Mega Man games, the main factor being the three-dimensional worlds, and three-dimensional movement therein. Unlike the original Mega Man series which are platform games, Legends is an action-adventure game with elements from Tomb Raider like the ability to grab onto and climb up ledges, a left/right dive maneuver, manual camera control, and lock-on targeting, the last of which was also featured in games such as The Legend of Zelda: Ocarina of Time. The player controls Mega Man Volnutt across the title, in which he has to complete different missions such as investigating ruins or fighting pirates. The player travels through a large world, with various dungeons that are explored in a certain order, as well as a town with non-player characters to talk to. The plot is revealed through cutscenes 6. Mega Man Battle Network The Mega Man Battle Network series is the fourth series from Capcom's Mega Man franchise, which started in 2001 with the release of the first game, Mega Man Battle Network. The series was primarily released to the Game Boy Advance. The series is set in a parallel universe from the original Mega Man series, where the Internet has become integrated with almost every piece of electronic equipment in existence (from TVs to ovens). In fact, it's become so complicated that special programs called Internet Navigators, NetNavis for short, are needed to efficiently process all of the data. NetNavis are stored in hand-held devices called Personal Terminals (PET). These devices act as phones, pagers, instant messengers, news beams, and hacking devices all rolled into one, essentially making them portable computers. The main characters of the series are a fifth-grader named Lan Hikari and his NetNavi MegaMan.EXE, this universe's incarnation of Mega Man. Although MegaMan.EXE has no body (unless the PET device itself counts), he can wander around in cyberspace and explore computer systems as if they were alternate worlds. Together, Lan and MegaMan cooperate to fight off cyber criminals and viruses. The series uses a hybrid action-RPG/card battle system. Battle screens feature a 6x3 grid, with each character initially controlling half of the playing field, which can be modified by Battle Chips. 7. Mega Man Star Force Mega Man Star Force is a Mega Man series created by Capcom in 2006. The series is set in the same parallel universe as the Mega Man Battle Network series, about two-hundred years after it, in the 220X time period. The main character, Geo Stelar, who is the son of a missing astronaut, Kelvin Stelar, reluctantly joins forces with an alien named Omega-Xis to foil evil plots led by Omega-Xis' own kind and by many other enemies. Throughout this process, he tries to find out what really happened to his father, and ultimately to change his depressed lifestyle. The result of Geo Stelar's EM Wave Change with Omega-Xis (fusing together much like MegaMan.EXE's Synchro Chip) forms the Star Force Mega Man. 8. How can i play the mega man series, and where i should start ? Mega Man classic, Mega Man X and Mega Man Zero/ZX all have legacy collections currently available on PS4, Switch, and Steam. You can either choose to start off with the classic series, with legacy collection 1 and 2, or you can directly start off with the X series, with legacy collections 1 and 2. Classic series is a good, although not the best, place to start off, most of the games in both legacy collections are easy enough for beginners and can help them getting acquainted with the basic controls and feel of the whole series, definitively worth a try. Mega Man X is seen by many as the best place to start off, the first title of the X series is considered one of the best games of the whole franchise and serves as the perfect trying ground for the rest of it, it features a more dynamic gameplay compared to classic, especially in terms of movement, if you wanna play it safe, start with X legacy collection 1, and work you way until X8. I do not recommend starting off with the Zero/ZX series, as said games are way harder compared to your average Mega Man game, and also because the story will not make much sense since said series assumes the players has already played the X series before, you should try and keep this one for last. Mega Man Battle Network and Star Force are RPG titles rather than platformers, it's a completely different section of the franchise and the enjoyment of said segment may vary for different people, same with the legends series, which is exclusively 3d. 9. In Conclusion This might not be the best introduction post that the Mega Man franchise deserves, but i tried my best regardless for getting the ball rolling, thank you if you made it this far! And always remember what you're fighting for !
  11. Yeah ok, I'll admit it. Most fans seems to be in a state of multiple personality disorder right now, including me. From one side we are on the edge of our seats and we cannot absolutely wait what big project SEGA & Sonic Team have been cooking for the 30th's anniversary, eager to receive more news ASAP. From the other side instead we are incredibly nihilistic towards them because they have disappointed us too many times to trust them anymore, and are judgemental of Sonic Team's abilities to deliver a good game, which is why we keep our expectations as low as possible. i WISH i could get excited for a new entry of one of my favorite gaming franchise, but seeing the current state of the things, i cannot.
  12. Another piece of news came in, Aaron webber has talked about how SEGA wants to take more time in developing Sonic games to guarantee a higher quality So Sonic Official happened and still no news about sonic's upcoming game it seems. I don't know why but SEGA seems to be reaaaaaaally dedicated in keeping the project as secret as possible, i seriously don't understand the effort though, we already know the next game is going to be shit, so why are they trying to create hype and anticipation for a product nobody really wants is a mystery for me.
  13. It is a possible scenario if the game development has been delayed due to COVID-19. My rule of thump is the following: if an event is not endorsed by the official US sonic twitter account then it's probably nothing important
  14. As i expected.... I guess our best hopes are to wait for June, which is usually E3 period of time, but if the 30th anniversary game has been delayed to 2022 i can easily see SEGA making us go through 2020 with no sonic news at all
  15. This just came in, but apparently Takashi Iizuka will be featured in next week’s Sonic 2020 Stream. https://www.sonicstadium.org/2020/05/takashi-iizuka-to-be-featured-in-next-weeks-sonic-2020-stream/ according to the article it says "Iizuka will be introducing “various information about Sonic,” " i'm not sure if i should get my hopes up about this, but at this point i'll take anything considering the current drought of news
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