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Plumbers_Helper

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  1. I liked was I saw, the only thing that makes me nervous is the skins. It's probably foolish of me to hope there aren't any microtransactions, but microtransactions are the most likely reason why Crash Team Racing Nitro-Fueled never got a PC release. Hopefully those hidden dropdown menus on the game's website that list a PC and Switch option turn out to be true. I like the new designs, there's just one thing from Crash's old design that I wish they would have kept: Crash's belly button.
  2. I just want to point out that Takashi IIzuka has never said only male hedgehogs can go Super. The first time we ever heard about this was back in 2015 in the topic "Sega's Secret Sonic Bible that we'll probably never see "TO MARS!". It was bout what Badnik Mechanic had heard was in the official Sonic bible. As Windy and Ripply showed last page, Ian Flynn is the only official source we have on the matter. That was confirmed at the Sonic Boom 2012 event. The question is asked at 5:34 of the video.
  3. I feel the same way, but over time I've interpreted it to mean that Sonic, Shadow and Silver are the only ones that have a unique appearance for their Super Forms. Everyone else that uses the Chaos Emeralds just glows in some way. I have come up with a more in-universe explanation for this if you're interested.
  4. The only one I can remember is Help! I'm Stuck in a Self Insert Fic! It was pretty good from what I remember, but I haven't read it in over a decade and sadly it was never finished. The same author also wrote one my favorite adaptions of A Christmas Carol to date: "Mario's Christmas Carol". It was practically a word for word remake but with Wario as Scrooge. His Mario & Sonic crossover fanfic was great too, but was also sadly never finished.
  5. It's an interesting theory, even if it's not a perfect match with my own headcannon. I don't personally like the idea that every game from Sonic Adventure onward takes place in a timeline where Sonic failed to save Little Planet, regardless of how much sense that makes. Well done though! A few thing I'd like to mention though: Sonic Drift does have a story, it's just that the manual for it has never been properly translated yet. From what I can gather from Google Translate, it seems the story is about everybody getting ready for a race. Perhaps the Sonic Drift games take place after Sonic R, where Eggman has given up trying to takeover the world and is now only concerned with beating Sonic in a race? Or perhaps they are all racing for the Chaos Emeralds again, the cups are named after their colors after all. I didn't see Sonic Spinball or Sonic the Fighters/Championship anywhere, I guess you didn't include them due to both games having more then 7 Chaos Emeralds? I could see why you might not think Sonic Spinball takes place in the game's universe, but I don't think it can exactly take place in the cartoons or comics either. Adventures of Sonic the Hedgehog is the only one I can see possibly working. Sonic the Fighters/Championship was intended to have a console port for the Sega Saturn, but it was cancelled because according to Yojiro Ogawa, the game was too difficult to remake for the Saturn. If you change your mind, Sonic the Fighters/Championship might make the most sense to include in the Bad Future since Espio is the only one of the Chaotix that recognizes Eggman in Sonic Heroes. I also always took the image at the end of Tails's story in Sonic Adventure to imply that he fixed the Tornado then, but the image could have just as likely happened before the Tornado was shot down. I also think 8-bit Sonic 1 is a unique adventure and not simply a retelling or alternate telling of the first game. The Sonic the Hedgehog Technical Files, kind of the internal series bible for Sonic in Japan, mentions that Sonic fought Eggman on South Island twice. Eggman mentions how angry he is that Sonic keeps beating him in the Japanese manual for the 16-bit version of Sonic 1, while this detail is absent in the 8-bit version. The Technical Files also mention Eggman vows revenge on Sonic after losing for the first time, which better gels with Eggman's anger of losing to Sonic in the 16-bit manual then the 8-bit manual where he mentions no such thing. Plus, the 8-bit version of Sonic 1 begins with Eggman simply trying to attack Sonic with his Eggmobile, no fancy checker balls, drills or lazers yet. I interpret this as Eggman not being too familiar with Sonic yet, and if we want to even go further with this theory, the Roller badnik in Spring Yard Zone bears a resemblance to Sonic in both appearance and abilities, almost serving as a prototype to the Sonic robots that Eggman would eventually make. The Roller badnik is not in the 8-bit version of the game, leaving the possibility open that Eggman based the badnik on Sonic after previously encountering him. Because of all this, I believe it's possible the Master System/Game Gear version of Sonic 1 is a prequel to the Mega Drive/Genesis version of the game. At least it is in my headcannon.
  6. I don't think that's entirely true, even my niece who's age isn't even in the double digits yet was shouting at the TV for Tails to do something in Sonic Forces. She was even the one to bring up that Tails fought Chaos before.
  7. I'm kind of surprised nobody has mentioned the official explanation yet, that Omochao has specially trained animals that guard the Master Emerald when Knuckles is gone.
  8. It may be over 15 years old, but I'll stick with my Coleco Sonic.
  9. I'm sorry, but other then this brief 12 seconds of footage and this very brief one second of footage, the full animated intro has never been released. Some of the animation cells for it have been leaked online. We don't know what the orginal music for the intro was, it can very faintly be heard in the 12 second video I linked, but I can't make it out. It sounds like it could be one of the unused instrumental themes for the show. You probably know all this already considering the effort you've put into this, but I thought I'd share for anyone else unfamiliar with it. It's possible the original intro is just sitting in a storage unit somewhere, just waiting to be preserved. Besides the music, this video is all we have of the original intro as far as I know. Good luck on your search! I'd love to see the full thing someday.
  10. I personally thought you did a good job with the opening of this song. It eases you in, setting the tone and mood of the song. It slowly builds up and right before it cuts to above the water, the bubble sound effect helps draw more attention to the music without taking a way from what has been built up, while at the same time providing a transition from the underwater style to the above water style. It flows well enough without being jarring or out of place. I don't know what counts as "sophisticated" or not in music, but I thought you did a good job for your first time! Feel free to share more if you want, whether it's Sonic related or not.
  11. I don't know anything about music, but I like what I heard. I like how the drops of water make the Tidal Tempest theme, it add atmosphere while at the same time contributing to the melody. It's like a subdued version of something that Study Girl would listen to. I noticed that the song doesn't seem to have a proper ending, that's not necessarily a bad thing. It makes me feel like this was music from an actual game, the end is where the song would loop. If you wanted a more proper ending, I'd suggest something like the ending to Sonic Stream (Caution: loud music) in the Sonic the Hedgehog - Remix album. Maybe you could stop the instruments and focus on just the sounds of the of the water moving and the melody of the water drops for a bit, or maybe just have the sound of everything slowly disappear as you descend deeper and deeper underneath the water. I don't have a Youtube account, but if I did I would give it a like. Good job!
  12. I just want to say Amy always was one of my favorite characters. Part of that is her unbridled passion, regardless if she's happy, sad, or just down right scary. It's right there in her theme song, My Sweet Passion. She can get so wrapped up in her emotions that she tends to overlook the feelings of others, but it's not because she doesn't care about others feelings - far from it. She's one of the most compassionate of the main group. If Sonic is the ace, Tails the brains and Knuckles the brawn, then Amy is the heart. A good example of what I mean is the beginning of her story in Sonic Adventure, at first she's angry that someone ran into to her...until she realizes it's a bird that was hurt. From that point on she never gives up on the bird. I've always enjoyed Amy, weather it be in the games or Sonic X. The only time I ever didn't like her actions was that one part in Sonic Heroes where she fought Sonic so she could marry him. Even her infamous line in Sonic 06 of choosing Sonic over the world, to me, just shows how much she trusts and believes in Sonic over the word of a stranger. Even now, Amy's excitement over finding out Sonic was still alive in Sonic Forces "What!? Oh, thank goodness! I knew it! I knew it!" was the only time I got a genuine smile out of that game. There hasn't been much change to Amy that I've noticed, though it is a bit disappointing to see them tone down Amy's affection for Sonic. Her trying to grab Sonic to give him a big hug has been a thing since Amy's very first game appearance, I thought it was cute but I understand completely if someone finds it creepy or annoying. I can see why some people would see Amy as being annoying, excitable and passionate characters usually only result in two out comes: Either you get absorbed into their personality and enjoy them, or you find them painfully obnoxious and annoying. I fall into the former, but I understand the criticisms of those that fall into the later. Sonic Battle was an odd depiction of her in retrospect.
  13. As @Wraith said it would be difficult. But I'd personally rather see them try then just ignore them. I didn't like how Tails was handled in Sonic Forces, but that doesn't mean I never want to see Tails ever again out of fear of them getting him wrong. I don't trust Sega as a whole, but I do trust certain individuals: Ian Flynn, Evan Stanley, Tyson Hesse, etc. I understand you don't like the Freedom Fighters, that's fine. I personally don't care for Cubot & Orbot, I feel they don't add anything to Eggman or Sonic that wasn't done better with previous lackeys. Scratch & Grounder were pretty goofy characters to begin with, but they still managed capture Sonic on occasion and proved themselves as a threat multiple times when Sonic wasn't around to help. To me Cubot & Orbot are completely superfluous characters, but I'm not going to say they should never make an appearance ever again because I don't like them. That just means to me they haven't reached their full potential - and I hope to see that happen someday.
  14. I see where you're going with this and I believe it's a fair comparison to make, but I don't think the comparison comes close to being the same. It took Amy and Charmy years after their debut to become the characters they are today. Amy's origin is very unique compared to most Sonic characters. She was originally created by Naoto Oshima, Sonic's creator, because Sega themselves wanted to have a Minnie Mouse equivalent for Sonic. It's quite possible that if Naoto had never gotten the chance to direct Sonic CD, Amy would never have appeared in the games - same with Charmy and Vector with Chaotix. Amy may have made her first appearance in the manga, but there wasn't much to her character from the few translations of it I've read. It was really the games that defined Amy, her feelings for Sonic that he won't accept, her Piko Piko hammer, ect. I don't think the small changes made to Amy were noticeable enough to make much of a stink about, if there were any at all. The Freedom Fighters, however, were mostly defined characters from the beginning of the pilot Heads or Tails. Their appearances were the only major changes made when the series entered full production. The Freedom Fighters were beloved characters long after their debut and still are, even after their last appearance almost four years ago. Even just this year notable voice actress Cristina Vee expressed a desire to play Sally, tweeting "I love her and I will voice her someday" and even giving her opinion on who should voice Bunnie. The Freedom Fighters have such a long, well loved history with Sonic, that they can be compared to few other franchises with characters from expanded universe material. Sega has professionals willing, waiting and able to bring these characters back in a satisfying way to most fans. The question isn't really "Can Sega bring these characters back in a way that will please fans?" but "Does Sega want to bring these characters back in a way that will please fans?".
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