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Raphael Martins

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  1. I may be wrong about Project Diva, I only remember reading about it some months ago. I didn't research again before posting my reply and I'm searching now to give the source to you, but I can't find. So, maybe this is not reliable information... But, I remember reading here and Sonic Stadium Forum and other Sonic-related forums that nowadays probably there's no "Sonic Team" anymore, only the brand but not a fixed development team in Sega studios. Also, Sega AM2 doesn't exist anymore, not even the brand. I play PSO2 for years and everybody in the fanbase says the game uses Hedgehog Engine. I remember reading about it in some wiki, too. But, yeah, this is information might be wrong. I haven't check the sources.
  2. Microsoft and Sony are bigger companies because they aren't only video game console manufactures. Sega nowadays is bigger than at the time it used to produce hardware. I don't think Sega wants to go back to the console market anymore because it's a big risk. If the console fails, they could go to bankrupt. Sega has grown since they left the console business and started to develop games for other platforms. It wouldn't be a smart business decision.
  3. I remember reading an article some time ago saying Hedgehog Engine 2 was used in lots of Sega current gen games. Such as the new Sakura Wars, Hatsune Miku Project Diva and even in some sports games. I can't find the source now, but I remember well reading it. The first Hedgehog Engine wasn't used only in Sonic games, too. For example, Phantasy Star Online 2 (which was released in the US today) uses the first Hedgehog Engine. The game was originally released in 2012 in Japan. Being a new version of old game doesn't mean it uses the same old engine. Super Monkey Ball Banana Blitz HD it's a port of an old Wii game and the new version uses Unity.
  4. It's difficult to imagine Sega releasing new consoles because the company has grown steadily since it became a third party publisher and developer, but, the new campaign about Sega's 60th really gives a little hope. Have you guys seen? The journalist said the new Sega announcement will be as big as the PS5. I can't imagine anything but a new hardware or platform.
  5. The Hedgehog Engine 2 wasn't developed only for Sonic games. Sega used it in a lot of recent games such as Sakura Wars and the new Project Diva.
  6. It had a high production value and content for its time. I don't think a new Adventure remake would suffer with this lack of content. It wouldn't work because it'd be an outdated remake. If Sega really did an Adventure remake, it must be an updated version of the original with much more content, bigger stages, bigger better designed Adventure fields, etc. Like Final Fantasy VII remake is compared to the original.
  7. I don't think these hypothesis make sense. Takashi Iizuka has said about a possible Adventure remake in interviews and based on what he said in them I don't think a remake would be like you described. Probably, it will be the game Iizuka wanted to make in the Dreamcast time, but without its hardware and development limitations. The Perfect Chaos from Sonic Generations, for example, is how Takashi Iizuka wanted to make the original from Sonic Adventure, but he couldn't. I think the remake would be close to the original but updated for nowadays gaming standards, with more content and fixing the problems of the original.
  8. I think we will have a new Adventure game soon not because Sega or Sonic's social media is hinting but because it makes sense. We are currently in a nostalgia wave from the late 90s and early 2000s. All "nostalgia waves" came right after the game, movie or whatever piece of art completes 20 years of its release. The original Sonic Adventure is 21 years old in the US, the Adventure 2 is 19. The nostalgia wave are all in the entertainment business, we have thousands of remakes of classic Disney animations, we have the return of beloved franchises such as Star Wars, the Marvel movies rely on the nostalgia of the original comics stories, too. In the game's market, we had Crash, Spyro, Resident Evil and Final Fantasy remakes, and it's just the begining. So, even if the next Sonic game weren't an Adventure remake or an Adventure related game, Sega's probably starting to develop something to surf in this trend, They're going to put Adventure fanservice in the new game for sure. But, unlike the Disney live action remakes, in my opinion the remakes of old games have more than nostalgia to rely on. They could really make the old experiences feel fresh because the originals have hardware and development limitations. For example, when Sonic Adventure was released, it was the very first Sonic 3D game. Sonic Team doesn't know what would work and what wouldn't. Takashi Iizuka also said in a past interview that the Perfect Chaos from Sonic Generations was how he wanted it to look in the original Dreamcast game but it couldn't due to hardware limitations. Sonic Adventure remake could have expanded level design, better directed cutscenes and voice acting, better presented story, better design Adventure fields. I could be amazing! It's also an opportunity to Sega to revisit the Adventure gameplay and see what they could use in the next games. We see that the boost formula isn't the way. It's fun but also consume too much resources and have some limitations that the Adventure's formulas doesn't.
  9. Probably, Sega gave more attention to Sonic Mania performance because the game had a lower budget than Sonic Forces, but sold almost the same making it more profitable. This doesn't mean Forces sold badly. It seems It sold on the average of 3D Sonic games. People think Sega is a small company because in this last decade most of their games and successful franchises weren't in the US. But, in Japan Sega is way bigger. For example, Phantasy Star Online 2 has 5,5 Million players only there (according to Sega's 60th anniversary website), they have Valkyria Chronicles, Puyo Puyo, Hatsune Miku, Yakuza, other small franchises such as 7th Dragon, and they also own Persona and Megami Tensei. They just revived Sakura Wars that's a big franchise in Japan, too. The original Saturn game is huge successful there. Sega is the owner of TMS (anime studio) and Marza Animation Planet (the CGI animation studio of RE Vendetta and the FFXV movie).
  10. English is not my first language, I'm Brazilian. Ok, but still doesn't make sense to assume Sonic Forces sold poorly If Sega said in their financial report that It "performed strongly". In the recent years, Sega stopped revealing sales data for their games. In this financial report they didn't reveal sales of any other game.
  11. The only sources about Sonic Forces sales are VGChartz and Sega. VGChartz said the game sold 1.6 Million physical copies, Sega said It "performed strongly". There's no other source, so we can't assume the game sold poorly without having its sales data.
  12. Actually, Sonic Forces sold very well. We don't have official numbers, but according to VGChartz, Forces sold about 1,6 million copies. This website only estimates physical sales. Nowadays the digital market has become bigger than the physical, because of that, VGChartz stopped estimating software sales in 2018. So, it's possible to tell that Sonic Forces sold at least 2 million copies. It's not a weak number, it's on the average of Sonic 3D sales per game. Sonic Colors, for example, sold 1,8 million copies and it's considered a successful game. A couple of years ago, Sega stopped revealing total sales numbers for their games in their financial reports, but they said "Sonic Forces performed strongly". I don't know why people think Forces sold poorly if we don't have official numbers proving that. We only know that Forces sold poorly on Steam, but it's only one platform the game was released and the Steam version had optimization problems. Sonic Forces wasn't well-received on Metacritic, but a lot of Sonic modern games weren't and still sold well. Sonic Lost World sold poorly, but because it was a Wii U exclusive, even Mario 3D World had weaker sales compared to other 3D Mario games (it's the worst selling 3D Mario game of all time). Team Sonic Racing probably sold well, too. We also don't have official total sales number, but in the first week it sold much better than ASR Transformed in the UK. Sonic is bigger in the US, but it seems that Sonic Forces sold well in Japan, because on the PS4 version the online rankings are full of japanese players. Also, Sonic Forces was well-received in the Japanese media. Famitsu, for example, gave it a high score. I don't know why Sega made Sonic Forces with lower budget, we only can speculate. I think it's probably because Sonic Forces was developed during Sega restructuring process (it happened in 2015), and probably because Sega didn't know what direction to move forward with the franchise after Sonic Lost World and Boom (only my hypothesis). Mario and Sonic Tokyo 2020 hasn't sold poorly, too. Actually, the Mario and Sonic series has always sold like water and the new Sonic at the Olympic Games for mobile phones clearly has a high budget. The success of the Sonic movie will bring more demand and money for the other medias as well, even the games. Iron Man comics were weaker before the Marvel movies. After, it became one of the biggest-selling comic books series they have nowadays. Sonic have been always a multimedia franchise. There have always been comics books and cartoons. The IDW comics series is going strongly, but they aren't as big as the games at all. Currently, the series is selling about 10k per issue (similar number to Archie series in the 2000s), but a single Sonic game usually sell more than 1 million copies, even Sonic Forces. According to Sega, the video games are still the strongest pillar of Sonic franchise.
  13. I don't agree that Sega has no resources. Last year, Sega was considered the fourth richest video game company of the word, according to The Daily Records. They are bigger than: Bandai Namco, Ubisoft, Konami, Eletronic Arts and Square Enix, for example. Also, Sega put a lot of money and effort in the New Sakura Wars that is going to be released this month in the US, they are even making a new anime series to promote the game. Yakuza franchise has always had high production value, too. Sega is one of the biggest japanese developers and publishers. Here in the West, we don't see how big Sega is, but in Japan they have a lot of successful IPs: Yakuza, Phantasy Star, Puyo Puyo, Hatsune Miku, Valkyria Chronicles, Sakura Wars, only to give a few examples. They own 10 video game studios, 2 animation studios, 2 toy companies. They aren't small and they have money. In my opinion, probably the last mainline Sonic games had lower budget than usual because Sega wasn't confident enough with Sonic Team. The studio is failing to delivery a great title for quite a while, so the Sega's CEO could be afraid that Sonic Forces would fail too and the company would lose money, then they decided to put less money and effort (only my hypothesis). But, right after Sonic Forces, Sega restructured Sonic Team again in 2018. So, it's possible that the team has grown, and they have hired new talents (also my hypothesis). My predictions: 1 - Sonic Adventure remake I think it will happen soon. If the next Sonic game weren't a SA remake, probably the next will be. Because there's a huge demand and remakes of early 3D games are a trend now. Also, it could be a possibility to Sega improve and modernize the Adventures and bring back the Adventure formula in the future 3D games. 2 - New Sonic 2D I think it will be a new 2D game, too, because Sega have being releasing 2D and 3D titles since Colors and Sonic 4 Ep 1 3 - New 3D Sonic I don't think it would be an Adventure remake and a new game. Sega probably would release one main 3D game per year. I have no idea what the next Sonic game will be if it weren't the Adventure remake, but some pieces of information gives me a little hope. First, Ken Pontac and Warren Graft aren't working for Sega anymore. It's possible that Sega is changing the direction of the stories in this new decade. Also, they are really involved in the IDW comics series, so there's a possibility that they want the games and comics to be set in the same universe. Second, when Forces was being developed, Sega spend 3 years developing the Hedgehog Engine 2 and only 1 year in the game itself. Now, they already have the engine ready, and have used it in many other games besides Sonic (Hatsune Miku, Sakura Wars, for example), so it gives Sonic Team more time to develop the new game because they don't need to worry about the engines. 4 - New Sonic cartoon Sega probably is going to announce a new cartoon to surf in the Sonic movie success. It would be a dream if the cartoon were inspired by the Youtube videos or were an adaptation of the IDW comics.
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