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iambitter21

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About iambitter21

  • Rank
    iambitter21
  • Birthday 09/30/2005

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  • Interests
    I Don't Know






  • Gender
    Male
  • Country
    United States
  • Location
    Perry, Georgia

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  • Discord
    Imaybebitter22#6696
  • Twitch
    http://twitch.tv/iambitter21/
  • Twitter
    iamnotbitter12

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  1. I decided to replay advance 2 to give it a second chance, and honestly, it wasn't exactly abysmal, but it wasn't all that great. I don't know how to describe it.

    1. iambitter21

      iambitter21

      I mean there are still issues I have with it:

      - level design is pretty bland most of the time

      - the way of getting into the special stages is still god-awful

      - spike & enemy placement is pretty shitty

      - bottomless pits can get really annoying

      and overall it's not that fun.

      But I never felt the need to groan whenever I came across a cheap death or an enemy/spike I never saw coming, It was just pretty annoying. hell the game flat out ENCOURAGES you to always keep running and then slams you into a wall of spikes when you least expect, that's not fun (which you could argue advance 3 does the same thing, but I feel that game is more forgiving with the pits, enemy & spike placements).

      Sonic Advance 2 is not a game I'd really call great (I even struggle to call it "good"), but it's not as horrible as I made it out to be anymore. which, while not much, is way more forgiving to it than how it was months ago. but I won't really play the game much still, it's not really fun. If you ask me, just play the other two games, they have better level design and gimmicks than advance 2 will ever dream of having. 3 especially. 

  2. after watching j's black knight review, I really wanna play the game now. buzz sawing through enemies, getting perfect slashes and upgrading your swords sounds real damn fun, even the story doesn't sound that bad. sucks that I don't have the emulation power to play it. tried playing unwiished on dolphin and it straight up froze.

  3. Andres Lopez on Twitter: "He really doesn't care LMAO https://t.co/Ht9C4pIIUi" / Twitter

    so remember back when tracker said Yuji Naka wasn't perfect?

    he was right.

    1. Dejimon11

      Dejimon11

      Please always ignore Andres Lopez under any circumstances

    2. iambitter21

      iambitter21

      image.png.615b86aa36cb7814221b9aa3770ddbab.png

      image.png.6a342536b53c55be595f4da27e128e96.png

      I don't even know what else to say except... this guy was the success that helped out sega... times sure do change, and only for the worst.

    3. iambitter21

      iambitter21

      wait what?

    4. JosepHenry

      JosepHenry

      ignore this guy, he is a scumbag, naka is a flawed man but he also doesn't know english very well and could have not understood what this guy meant. DON'T ASSUME STUFF OK.

    5. Zaysho

      Zaysho

      What fucking moron messages Naka as if he can do something about this or as if he is personally responsible for it

    6. iambitter21

      iambitter21

      I didn't really knew that though, thanks for telling me at least.

    7. Ellipsis-Ultima

      Ellipsis-Ultima

      Is there anything else this guy (Andre) has done thats caused him to be disliked a lot or

  4. not sure I really agree but if 3D blast getting some justice makes you happy, then go off I guess. it's not like I have a reason to do much anyways
  5. okay I see where you're going with everything else but here's a question: why 3D Blast of all games in a collection? I get it may have it's fan I suppose but that game is literally one of the worst "3d" sonic games out there, it's legit not even funny. I'd keep that game out of collection if I were you, don't think anyone would be happy if it was in there with more significant games.
  6. The direct was fun and all, but damn was it fun to see ryan going off in the middle of the stream like holy crap.

    1. Ryannumber1gamer

      Ryannumber1gamer

      You know, I don't think enough people gets that half the time I'm playing it up.

      If you want me to be frank, the only thing that I felt frustrated about was the Smash reveal, everything else was just bleh disappointment.

      Except DC Super Hero Girls, I wish that was an Arkham port.

    2. Supah Berry

      Supah Berry

      I was playing along as well, in my own way

  7. final update because my opinions have changed even more. Sonic Advance 1 is still a great ass game, I got to play as knuckles and tails and they're all wonderful in there own ways. Tails & Knuckles feel like a good way to explore the levels and share the same physics as their classic counterpart, now Egg Rocket wasn't a pain anymore. Amy is also wonderful, her playstyle is different enough that it doesn't feel like the same character but a different ability, instead she feels like her own character but with the same philosophy. her hammer ability is really fun to use and can even be used to get to place sonic (or even tails and knuckles at time) can get to on their own. it's a 7.5/10 game. Sonic Advance 2... in all honesty as much as I still dislike it... the first half is fine. it's still real shallow but hey sometimes shallowness can be fun in it's own right. Leaf Forest and Red Volcano (correct me on this if this is wrong) are good first impressions and I'd almost say they're good levels. ALMOST. Music Plant, I'd say is the only "good" level in the game, yet even then it's still pretty shallow. surprise, surprise, Ice Paradise isn't as bad as it used to be, maybe because it "gotten good" or something but eh. the other half is still unfair and unamusing level design that bores me to tears so the first half can't even save it. still a 4/10, the moveset was wasted on this game's boring level design and I'll never forgive the devs for that. and I'm still not getting those crappy special stages for the life of me, can't make me. Sonic Advance 3, we meet again, and I have a lot on my mind to say about you. I finally got to enter the special stages with the help of a guide, most of the chao could've been easy to find but I was too focused on beating the level to do so, oh well. I can say with confidence that the special stages are really fun and challenging, especially in the later stages. the only stages that were super tough though were 6 & 7, which I guess makes sense due to the fact they are, of course, the last 2 stages but damn I really had a rough time beating them. but once I got the mechanics down to a T I had no problem, even in special stages mode (which I beaten without dying once I feel weird). regarding the special stages, my opinion on the actual stages have changed more as well. I like Cyber Track now, I know I said I hated it before but once I gotten the level design down it wasn't much of an issue, even for Act 3 which I still wouldn't call a "great" stage, but hey it's not horrible... imo at least. I also have more opinions on most of the other partner combos, maybe even things I would add to improve them. imma give an example of a few. Tails and Knuckles give tails a hover-glide that's faster and stronger than knuckles' glide, but the issue I have with it is that when you enter and exit the flight tails loses his forward momentum, it's a common issue for his flight too (when it isn't the Tails & Amy combo). I'd give tails the ability to save his forward momentum into the hover-glide, just to make it more fun. Cream and Tails while lacking the ability to fly still has some great utility with it's A command. if you hold the A button while Cream is in mid-air she'll pull out a dainty-looking umbrella. the original intent is cream using it as a slow hover, but come on now, we don't follow the original intent of sonic game designs do we? as I was saying, if you tap the A button you could use it as a make-shift double jump. time it correctly and you can save yourself from falling off a ledge or reaching a higher ledge you wouldn't get if you only pressed jump. it's small, sure, and Cream losing her flight does suck, but it's a hell of a lot better than what they did with the Tails & Cream combo, wtf happened there? I'll never know. oh and I finally got to beat the extra final boss, the lesser final boss is pretty unfair at times, but getting the pattern down is pretty easy if you know what you're doing (which I didn't half of the time but that beyond the point). the Gemerl final boss was pretty tough, I almost lost my rings and the way you defeat Gemerl is pretty clever. I really love the ending of this game it's simple but it gets the job done really well and seeing Gemerl return from Sonic Battle is a really neat way to branch Battle and Advance 3. anyways this game is a solid 9/10, and I will play again soon, as always. (when I get done I'll review Sonic Battle, I think it deserves a good review)
  8. A political discussion is going on in the SSMB.

    yep, I think I joined on the right time.

  9. honestly I thought that Roger was an okay voice for sonic, guess that 'cause he was the VA I heard first in Generations but still. I understand if there are better VA's for sonic and I'm glad they're letting roger do his own thing. but it still sucks seeing him go, I hope he has fun VA'ing other characters.
  10. Quick update on the Advance games since my opinions of the games have changed a lot: Advance 1: this game is still pretty good, in fact I'd say it's great, but It's no longer my favorite. the level design still has a great classic feel to it, and I kinda revisit it every now and then just to play as sonic. thing is that I'm stuck on Egg Rocket and it's not very good, a lot of pitfalls, spikes and enemy placement that is more frustrating than I imagined it being. 7/10 still Advance 2: still not a big fan of it. but I... well uh... I think I gave it a bit too muc-... sigh okay no, it's still boring and bad. Ice Paradise freaking sucks and the boss is way worse. I'm very scared of how bad Sky Canyon is gonna be, but for now it's still a 4/10. Advance 3: I didn't give this game enough praise before. I said before that the level design can be boring at times, but I get that feeling way less now. It's still there I guess but hey it's less of a problem than I though. the level design in the first 5 worlds are phenomenal to me now, with that great sense of flow and rhythm becoming much more prominent in the way I play these levels. sonic and tails are still the best combo for this game but the other combos are (most of the time) great as well. for example Knuckles and Sonic, Amy and Sonic, Tails and Amy, Sonic and Cream, Cream and Knuckles, Amy and Knuckles and so on. there are some bad combos though, most of the character x amy combos aren't great and the Tails and Cream combo is pure ass. but other than that, I think I found a 2D sonic game that can rival 3&K, this game is a pure 8/10. GREAT! now I'm in even more trouble with you-know-who, such joy!
  11. I'm not too big on political stuff, but I hate when these anti-vote ads just take words from most reps straight out of context and run with that like it's what they actually mean.

    I saw it with one's in favor of john whatever his last name was, and it's not any better. 

  12. I've stated time and time again that Adventure 2 was my favorite sonic game, and I still really, really like the game despite it's many detractors on this site. I stated that the speed stages are very fun to master despite it's linearity, and that mechs and the treasure hunting are great ways of making different gameplay styles. it's something I personally want in a sonic game even to this day where my opinions on the game (and many others) have changed time and time again. SA2 was a game that couldn't be beaten by any other 3d sonic game, and yet I was still very excited to play sonic unleashed for the very first time. I heard a lot of great things about the game, just as much as I heard terrible things about it. so when I finally got it for Christmas I didn't hesitate to put the disc into the 360, told my friends on discord the news, turned on the TV, and the title screen was right in front of me. I pressed start and... it looked incredible, sonic team really brought their A game with the animation at the beginning, as well as the rest of the animation in this game. Okay, okay. I know that you came here for a review and not me gawking at the animations, so I'll spare the spectacle and tell you that I absolutely LOVE Unleashed and everything else about it, way more than I ever could with SA2 and that's crazy. I've known as the SA2 stan on twitter for a while (it's literally on my bio), and I never thought that title would be turned into the Unleashed stan in my life head on to the gameplay: The Boost Gameplay: at first I wasn't very big on this gameplay, it was fun, and It was a very good spectacle, but it wasn't really hitting the exact right tones. lt got much better as the game went on, like using the quick-step to get through spikes in Cool Edge, drifting across a dirt road and avoiding the mud in Savannah Citadel, keeping enough speed in Arid Sands, literally doing everything in Jungle Joyride, and so much more. this game is extremely linear, yes, but it does much more to keep you on your toes besides that linearity, and I love it. call me crazy, but this is the exact same formula that SA2's speed stages did and exceeded in. it's also extremely linear like Unleashed but it throws a lot at you that you need to face in order to get an A rank and finish the stage like rail grinding on rails to get points, homing attacking a chain of enemies to rack up more points, making through a linear section to get the highest amount of points like in Final Rush. Unleashed takes that formula and improves on it. I can't number all the times I felt so god-like getting an S rank in a hard level trying to do tricks by doing quick-time events in these stages, while also gathering enough rings and keeping your speed. it's a really great way of rewarding/punishing a player for their performance in a stage. there's a lot more to unravel when it comes to these levels so I'll stop here and say these stages are absolutely phenomenal in everyway, 9/10. now... again... don't kill me for this take: The Werehog gameplay: this was the gameplay that I was super worried about when I first got into this game, so many people were panning the gameplay for being slow and clunky and unfair and "not sonic". it's been panned for years and years, and I think I have the confidence to say that all that panning... is nothing to me. the Werehog is great in a lot of ways. the Combat is super fun to use, it feels so satisfying to chain in a lot of enemies with a pummel combo like Y-Y-Y-Y-X-X-X-X or X-X-X-X-Y-Y-Y-Y, and unlocking new combos via XP is a great Idea especially since you get a lot of XP in the Werehog stages as opposed to the speed stages. oh and to those who say the werehog as an idea doens't really make any literal sense, how about this theory: the real reason that sonic is the werehog is simple, he took energy from dark gaia, turning him into a dark beast like some of the citizens in the hub-world (sorta) do. his soul is so strong that the negative energy doesn't phase him and he can keep control, that why near the end you saw tons of dark energy leave him and enter Dark Gaia instead. boom, all the sense you need, but I digress. there's also something SA2-like about the Werehog, and that's the fact they feel like a carbon-copy of the mechs in SA2. now hear me out on this one: - Both have slower but more persistent platforming that requires the player to be light on their toes in order to transverse through a segment quick enough, like cutting through moving platforms that'll break after you shoot them in eternal engine or locking on to a ton of enemies as well as bombs on a pillar to rack up points and shave time, or tight pole-jumps above a cloudy sky on the rooftops of Rooftop Run or swinging across a pole before waterfalls rain down on you in Jungle Joyride - They both (to an extant) have a way a combat orientation to said platforming, either by chaining enough enemies to get more points, or a beat-em-up that has a way of gaining more points via quick-time events. - They both have quicker, more efficient ways of traversing a level beyond simple jumps, like a quick hover-jump up a ledge you wouldn't reach otherwise, or an air combo that let's you get through further gaps (such as X-X-A, I love using that combo) to me the werehog takes the formula that the mechs had and improves on them in a lot of ways, especially in the combat and platforming departments. but the stages themselves are quite long... very long even, and I don't mind that, if it weren't for the fact that I'm a huge perfectionist when It comes to games like these. and restarting is one of the advantages the mechs have against the werehog. I'm fine with one and done-ing a level just fine but when I die and have to restart over and over and over and over again, fun slowly but surely turns from fun to tediousness, and tediousness to frustration. and that's one of the biggest flaws of these stages. but past those flaws, it's combat is very fleshed out and done super well, some like to say it's an unoriginal GoW or DmC clone, but I'd say it's more inspired by it than anything, especially seeing how stylistically different they are when you compare them. I'd give it a 9/10 the Story in this game is also one of my favorites, seeing sonic and chips friendship grow stronger brings a nice smile on my face and some moments with chip the rest of the characters in this game made me laugh. out. loud. like chip turning into a ghost out of nowhere, or him magically getting fangs, or professor pickle not being upset about being locked up, but the fact that the sandwiches he has aren't made properly, or one of the NPC's you come across always being hungry, even in the credits. those jokes feel genuine and earnest, instead of... baldy nosehair over and over and calling it "light-hearted" in it's tone. the final boss though was not fun even when I got better at it. the music and tense quick-time event definitely bring it up from terrible but I struggle to call it good imo. the ending was kinda sad seeing chip die. but it was definitely a nice way to end the game especially with the credits music (all 3 of them). so by this, I'd give Sonic Unleashed a solid 9/10. so there you have it, a sonic game that finally trumped SA2 from being my favorite 3d game. now does this mean I hate SA2 now?.... you serious? NO! I still adore this game and title it as Sonic Team's magnum opus, but Unleashed is still better in every way to me now. I'll be replaying this game for quite a while, seeing all the great looking food, seeing all the collectables I can find and so on. share your thoughts on the game if you want, I'll probably see a lot of people disagreeing a lot on the werehog but eh, what are ya gonna do? people are very divided on this game so I hopefully won't be surprised.
  13. well I just finished unleashed... and I have a LOT to say about this game.

  14. kinda late but Sonic Unleashed is pretty fine so far.

    1. iambitter21

      iambitter21

      I think it's also safe to finally say that I agree that: Werehog good.

    2. Thigolf

      Thigolf

      Keep collectin' those medals

      never stop collectin' the medals

    3. iambitter21

      iambitter21

      don't need to tell me twice

    4. neezTHEhuman

      neezTHEhuman

      i enjoy the Werehog's platform sections, the combat is a bit tedious

    5. iambitter21

      iambitter21

      I enjoy both honestly

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