Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

Status Updates posted by iambitter21

  1. I launched SA2 on steam, thinking it would run terribly, like Arkham Knight did, but I was thankfully surprised to see it run at a smooth 60 fps... at least when it wasn't in fullscreen mode, but even there it ran okay.

  2. One Piece for the GBA is... not great. I tried playing it yesterday, expecting it to be amazing, but ended up being disappointed. The combat was okay but shallow, enemies were pretty annoying to deal with, it was too easy to die in that game I enjoyed most of the platforming though.

    the story is just a really simple interaction of the first couple episodes, and while I normally wouldn't mind that, since DB: Advanced Adventure also does this, but the way they come across it is waaaaaayyy too simple for its own good.

  3. Just finished Dragon Ball Advanced Adventure, it's a really damn good game. Great combat, Great one-on-ones, the story is easy to digest with some pretty good humor, it's a pretty fun game. I highly recommend playing it

    1. Zaysho


      I played that back in college, it was a good time. Honestly always hoped they did more in that vein going into Z or something.

  4. image.thumb.png.ad8bca9f0681c0e58ae79a595181885f.png

    hey I need help, so I managed to get myself stuck, how do I get myself out?

  5. playing Dragon Ball Advanced Adventure right now, and it's so much fun. beat-em-ups are always a blast to play.

    1. neezTHEhuman


      have you played Streets of Rage 4?

    2. iambitter21


      not yet, but I have played the original Streets of Rage games.

  6. I never understood what made Cosmic Wall the "best" mech stage in SA2. Maybe it was because of the fun gravity gimmick, which I'll admit is pretty damn fun, but I wouldn't really call it the best one.

    Iron Gate is a much better stage in my opinion, there are tons of moments that challenge you to maintain your momentum by shooting enemies in your path, high-risk/high-reward moments that grant you an efficient chain, and it's a really great start to the dark story.

    1. Wraith


      people who dont like sonic that much like the parts where you dont have to do anything

    2. Kuzu


      I just like watching stuff blow up.

    3. Speedi [ スピヂ ]

      Speedi [ スピヂ ]

      People also don't like the mech controls so any level where you have to engage with them as little as possible will be their favorite.

    4. Blue Blood

      Blue Blood

      I hate how weak and heavy jumping with the mechs in SA2 is, so the low gravity makes the level way more bearable. All of the other mech levels suffer from any of the following: incredibly claustrophobic layouts, platforming with a weak jump over death pits and shit tons of enemies and attacks spawning on top of you or attacking you from off camera. Plus falling off a ledge in levels like Sand Ocean because you tried to turn is the worst.

      Cosmic Wall does away with all of those problems. And it's quite satisfying to be able to build up combos so much. The entire level makes you feel quite powerful.

      But... Simple changes to the rest of the levels makes them pretty good too. Swapping out the cheap enemy/trap placements for fairer ones would help a ton. And so would a slightly higher jump or longer hang time. And as long as we're talking about control changes, the mechs should be able to turn on the spot, instead of requiring such a wide turning circle. There are just so many little issues with the way that the mechs were designed in SA2 that makes them feel clunky and frustrating. You make tiny mistakes that don't feel like your fault and you aren't given any  chance to correct them. Cosmic Wall is the only mech level in the game thats free of these frustrations. Even if you miss a jump or fall off the edge, you're normally able to start hovering and land on a lower platform before plummeting.

    5. JezMM


      I always find Cosmic Wall a bit of a drag actually, I feel like it could do with being about 75% it's current length, and the lift sections force you to go a certain speed with is a pain.

      However, doing those massive combos and making shortcuts through clever upwards hovers is pretty fun (when the camera behaves itself, anyway).

    6. iambitter21


      @Blue Blood Personally I never had a problem with the controls. I understand that Gamma does fair better when it comes to controls, turning feels smoother, the jump is pretty high, and it honestly trumps SA2 mech controls a good bit. But that doesn't make the Mech controls inherently "bad" In my opinion.

      The mechs run at a moderate pace, as opposed to Gamma's more slow walk (when he isn't in wheel mode that is), the hover is an improvement from how it was with Gamma, even having a pretty useful hover-jump, locking on to a enemies is a lot better because the bottom half swivles when on lock-on mode, Gamma had to move his entire body to aim, which wouldn't really work for SA2's more linear, corridor-y mech stages. The jump isn't really that bad either, as I said before, you can combine the jump with the hover for a useful hover jump, which makes platforming a lot less of a pain.

      as for enemy placement, I will admit that it can be easy to run into an enemy that you may or may not see coming, but after playing the level once or twice it becomes pretty easy to read where the enemies are. I'll also admit that turning can be a bit stiff, it feels weird when it takes you a second to fully turn your mech at times, but that's the only thing I fully agree with you on.

  7. okay, now it's SA2's birthday


    happy actual birthday SA2, you're legacy will always go on.

  8. I have a really huge thing for Branching Narratives in video games, doing different things that change the main narrative into something different is something that really interest me.

    Wario Land 2 is a pretty good example of this, finding secret paths leads to secret chapters that change part of the story, from small bits to the entire thing. there's even a secret chapter that requires you to keep sleeping in the beginning of the game.

  9. Death Chamber is a good stage 🙂

    1. Blue Blood

      Blue Blood

      I enjoy several of the treasure hunting levels in SA2, but Death Chamber is not amongst them. It's really difficult and confusing to navigate your way around. You're stuck on very narrow corridors and have to follow specific paths to get to places, which is really counter-productive when the radar works on only one target at a time. The treasure hunting levels are at their best when you're given free reign to explore them at will; Meteor Herd and Pumpkin Hill are great, but Death Chamber and Mad Space are not. The one-target-at-a-time radar was altogether a bad idea once the levels got bigger than Wild Canyon and Dry Lagoon.

      So yeah, Death Chamber is super bad to play. The atmosphere is great though.

    2. ChaoLaChao


      Death Chamber and Mad Space are unironically the worst stages in the entire game. You can't change my mind.

    3. iambitter21


      I understand. I personally had no problem with the stage, but I'll admit, hints carry the stage really hard.

    4. Wraith


      if you know where all the shortcuts are it becomes a really easy stage to navigate

    5. Blue Blood

      Blue Blood

      That's a pretty big if.

    6. Wraith


      i personally thought it was nice they tried to make stages that were more interesting to navigate than flying between landmarks. the execution is mixed all over the game but i like this one.

    7. Blue Blood

      Blue Blood

      Okay, I'll level with you that "flying between landmarks" was a hallmark of too many of the stages. But Death Chamber is still a hot mess. It's too big and too labyrinthine. Egg Quarters is fine.

    8. Wraith


      Egg Quarters's main gimmick takes way too much agency over the player IMO.  Death Chamber is a maze, but thankfully that's all it is. Helps that I played SA2 at a time where I was still patient enough to figure something like that out so it became second nature to me.

    9. Blue Blood

      Blue Blood

      My patience for game design have waned A LOT as I've aged. I remember A-ranking Death Chamber and all of the other Knuckles and Rouge stages in a marathon session with friend all many years ago. But I get fed with that specific stage so easily now. I'm not willing to run around aimlessly until I find the answer and know the environment like the back of my hand anymore. If you didn't already know the layout of the stage, learning to understand it was a pain. In Death Chamber more than any other level, it bothers me when a key was in a location that I'd already visited, because finding your way to places you'd already been was such a long process. The hints are largely useless unless you already know the layout.

      Egg Chamber was always fine, because navigating it was never a pain due to the fact that it was concise. The sentry robot wasn't a bother to deal with either; you got plenty of warning and there were shadows everywhere. You could either run, or camp in a dark spot for a few seconds whilst it passed by. 


    See the source image

    It'll always be one of my favorites in the series, despite all the flaws, backlash and hate it gets.

    1. TheOcelot


      Still one of the best 3D Sonic games.

    2. PaddyFancy


      Too early mate. Google is wrong. The game came out on June 23rd, 2001.

  11. I feels weird knowing that SA2 is almost 20 years old this month. It's crazy.

    1. Dejimon11


      It turned 20 today 

    2. Monkey Destruction Switch
    3. Crow the BOOLET

      Crow the BOOLET

      One more year before its legal to drink!

    4. Blue Blood

      Blue Blood

      @Crow the BOOLET 21 being the legal age at which you can purchase and consume alcohol in the USA will never not seem OTT to me.

  12. I really didn't like Kirby and The Amazing Mirror. I tried to like it, but I kept getting lost. The game has no sense of direction so it's really easy to find yourself in the same location you previously were, and it's just not a fun game to play. Because of Amazing Mirror, I thought that Metroidvanias weren't my thing and that I'd probably hate all of them, and that's when I decided to play Wario Land 3 a couple days ago and It was absolutely amazing.

    Despite it being a more Metroidvania approach to the Wario Land series, it's a lot easier to know where you're going because the game TELLS you. Knowing which chests you need get are also easy, when you begin the game you have a limited move-set, so you'll only be able to reach places that you are able to go to. once you gain more and more items that help you move around, you can get later chests.

    I can stress how much of an improvement this was from the experience I had with The Amazing Mirror, everything about the game is charming and fun and I thank Wario Land 3 for helping me get the hang of what Metroidvanias are.

    1. VisionaryofSUPER


      Amazing Mirror is the way it is primarily to emphasize that multiplayer by having everyone far and away from each other. But it does hurt single player by making it more aimless.

  13. can any of you guy recommend me any good Gameboy Games to emulate? I already have the Advance trilogy, Wario Land 2, 3 & 4, SuperStar Saga, Pokemon Ruby and Sonic Battle, but I don't have any ideas of what else to get.

    1. PublicEnemy1


      Not really a game, but LSDJ is a pretty interesting thing to check out.

    2. Blue Blood

      Blue Blood

      Bomberman Tournament. Best single player Bomberman game. It's kind of like a Zelda-lite, with Bomberman mechanics. Great game.

    3. Rabid-Coot


      GB: Links Awakening DX, Oracle of Seasons/Ages, Mario Land 1 & 2 DX hacks, Metroid 2 DX hack.

      GBA: Advance Wars 1 & 2, Golden Sun 1 & 2, Minish Cap, Metrid fusion & Zero Mission.

    4. Crow the BOOLET

      Crow the BOOLET

      I have an idea...


    5. PublicEnemy1


      I also gotta recommend for the GBA side: Final Fantasy Tactics Advance, Drill Dozer, the Mega Man Battle Network series, the Mega Man Zero series, the Castlevania games (especially Aria of Sorrow), and Mother fucking 3.

    6. iambitter21


      actually I already have mother 3, I just forgot to mention it.

  14. My playthrough of Wario Land 4 was going smoothly, then boom:


    1. iambitter21


      I hate this boss with a burning passion, the timing for when you need to tackle the bear is so miniscule near the end, sometimes when I try throwing a needle at it, it bounces off and I miss my chance of hitting it. Screw this boss, it's bullshit

    2. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      I remember when I had This game. This is the worst boss LOL.

  15. man I wanna make more status updates but the only things I have on my mind are unleashed-related topics.

    If I really wanted to, I'd talk about Advance 3/SA2 related things, but uh... I'm here to make conversations, not arguments😅

  16. I didn't see E3. looking at all the backlash it got, I think I'm glad I didn't.

    1. Strickerx5


      tbf, when does it ever not get backlash

    2. Supah Berry

      Supah Berry


      Well this time there's even less worth discussing then any other E3

    3. iambitter21


      Yeah, I heard that Square's E3 was dogshit.

    4. Zaysho


      Square's showcases are usually kind of garbage, especially if you don't care about their western studios. Though this one was just the most "how can we waste time" I've seen from them.


      I can't be too hard on the publishers when they're probably still scrambling to get things out the door with COVID, so I wasn't going into this event with super high expectations anyway, but it's been pretty boring so far.

  17. I always had an Idea for a potential Unleashed 2: Sonic gets taken over by Dark Gaia energy after finding it in a dark cave. Chip, now in ghost form, warns sonic that the world is starting to become corrupted by Dark Gaia again. But instead of all of the people being corrupted, the Kings/Presidents of each country were, causing those countries to be in danger. Sonic and Chip must travel across the world and stop each King from taking over the countries. don't worry, it wouldn't be as dark as it sounds.

    1. Diogenes


      i don't think it quite works. it wouldn't really make much sense for the gaias to be active again within sonic's lifetime, they're only awake for their whole destruction/creation thing. also dark gaia's not really consciously evil, just a destructive force, so even if it was around i don't know why it'd only affect the leaders of various countries.

    2. iambitter21


      I guess that's true, it was just an Idea I had in my head.

    3. Teoskaven


      Whatever the stage set for an Unleashed 2, i just want to see what's the prospective of the other nations, cities and Sonic's friends. I still can't believe stuff like Angel Island being unaffacted by the world destruction or G.U.N. completely absent from the picture.

  18. It honestly pains me how badly twitter treats unleashed fansImage

    this isn't even the only example I have

    1. iambitter21


      none of this is true, I just like boosting through stages and pulling crazy combos leave my ass alone😭

    2. Kuzu


      Stop liking things. 

  19. image.png.6435548c1ca3ec552b627c4c41bda7fc.png

    let's hope for something good

  20. I genuinely hope some sonic news shows up in the upcoming E3.

    1. Thigolf
    2. Supah Berry
    3. iambitter21
    4. Thigolf


      I mean, they are clearly talking about the concert here. 

      Doesn't rule news out, of course, but... y'know. I don't expect it.

    5. iambitter21


      eh, you do you I guess.

  21. that unleashed symphony thing is the closest we'll get to a Sonic Unleashed Remastered.

  22. whatever do, don't stream mask.

  23. I find it sad that most people only think some sonic stories are good by "Sonic's standards". I'm one to believe that most sonic storylines have interesting plots that make going through the to see the plot unfold more worth watching, as well as having some pretty good jokes that don't overstay their welcome, unlike the meta era. hell some sonic stories have pretty good themes in certain cutscenes.

    1. Kuzu


      Ok, you gotta ask yourself because I see this a lot; what are you comparing these stories to? Other Sonic stories? How can you say something is good if your sample size is so small? It's like I said vanilla is the best ice cream ever but that's the only flavor I've ever tasted. 

      The reason people say things like that is because, there are in fact video games with much better storytelling than Sonic the fucking Hedgehog. 


      I implore you to play other games and experience their narratives and how they do it and you might be able to make this call a bit better.

    2. Speedi [ スピヂ ]

      Speedi [ スピヂ ]

      Make this call better? They're just sharing their opinion, don't you think that's a bit much? I can't stand the "get better standards" argument because it's very rare that multiple people will have the exact same perspective on what makes something enjoyable or good or whatever. The whole idea that someone could only think that about Sonic stories is because they don't engage with enough media feels super dismissive and frankly rude as hell. If you think Sonic stories suck, that's cool. But understand that not everyone does and them not agreeing with you doesn't mean they have shit taste or lack a frame of reference.

    3. dbzfan7


      Can always try Yakuza. Another Sega series with great stories.

    4. Azure Blue Tori

      Azure Blue Tori


      I implore you to play other games and experience their narratives and how they do it and you might be able to make this call a bit better.

      Personally, I have, and I still think there are a lot of Sonic stories like the Sonic Adventure games and Black Knight that do something distinct and interesting with their narrative. If people are still talking about the Adventure series two decades later, a Hollywood movie teases elements from said games, and modern Mario games keep getting compared to Sonic, they must have done something right.

    5. Kuzu


      At no point did I say that Sonic stories suck, just that there's better ones out that people should check out. 

      He talked about "Sonic standards" and I explained as succinctly as I could to explain why people feel the way they do about Sonic stories. I never said that you aren't allowed to like Sonic stories, just that people need to expand their field of reference and I don't think that's a bad opinion to have.

      Because why limit your scope to such a small sample? Why be afraid of going out of your comfort zone and reevaluate your standards? 


      @Azure Blue Tori And I never said otherwise. I literally said just to try other game stories besides Sonic lol.

    6. Speedi [ スピヂ ]

      Speedi [ スピヂ ]

      Ok, I get where you're coming from with this. But there is a difference between getting people to try new things because they might like it and doing it so that they can fill the arbitrary quota of playing all the games with "good stories" in order to actually have an opinion on Sonic writing worth listening to.

    7. iambitter21



      I implore you to play other games and experience their narratives and how they do it and you might be able to make this call a bit better.

      ...I have

    8. iambitter21


      SuperStar Saga, the Ratchet & Clank future games, Pokemon Black & White, all games with unique and interesting narratives that i have experienced throughout my childhood just like sonic. you really telling me to "play other games" when I literally already have?

    9. Kuzu


      Sorry if I came off as hostile when trying to get my point across. 

    10. iambitter21


      it's fine i guess, it just really took me by surprise.

  24. I can't help but enjoy how much hub-world content there is in unleashed, you got all these different people around the world who have different stories of their own. there's a guy in Empire City giving various gifts to the poor little girl in Spagonia who's treated poorly by her grandma, a girl in Mazuri travels around the world looking for her prince and ends up falling in love with the tour guide in Shamar, the girl from Shamar got posessed by dark gaia spirits in Apotos, but when you save her she travels to various locations and ends up staying in Adabat.

    I could give many more examples of how much stuff there is to see, how many side missions there are to do or, if I wanted to be a bit critical, how many mission are just recycled from others, but that would last forever.

    1. charmsb


      Unleashed is the most recent game to me that actually felt full and finished. Not saying anything past Unleashed was bad, just saying it was awesome to see the ambition.

    2. VisionaryofSUPER


      I wish the hub worlds themselves were just a bit more fun to traverse through instead of purposefully neutering Sonic's speed to interact with them. But the sheer level of charm and interaction in them makes up for a lot of that.

      I feel like there could be the best of both worlds in a future game.

  25. looking back, there were a lot of things I kinda forced myself to agree with, like when I said the "mechs control like ass" which, I don't really agree with (hell I never agreed with it at all). I just think that back then, I needed to find something to complain about the mechs, since I actually really enjoy them all things considered, and I really didn't wanna come off as bias.

    anyways regarding how I think of the mech controls as a whole, the mechs don't control terribly, but they are a bit clunky, turning can be a bit of a hassle but nothing really game-breaking.

  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.