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About HPX

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  • Birthday 07/12/1995

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  1. I think I'm gonna bow out from Sonic discussion for a while.


    1. Speedi


      Any particular reason if you don't mind me asking?

    2. HPX


      It's all become very circular; there just isn't much to talk about that hasn't already been said during this dry spell.

      I'm also just really exhausted by my relationship with this franchise and the fandom at large. I honestly despise what Sonic is now and has been for 15 years. The brand has done everything it can to tell me that I was wrong to love the things I did, and there's little evidence to expect any changes that would bring me back around. If I can't change it, then there's no point in investing so much thought and energy into it. The friction has become increasingly unhealthy. 

      If a new game appeals to me, I'll be happy to discuss it with folks. But until then, I think it's best I just try to forget about Sonic. 

    3. Sonikko


      I'm kinda in the same place, I did leave Sonic discussion for a couple years, and to be frank it did help me, so if you feel burnt out, take a break.

      I guess the franchise is not really targeted at the people who grew up with it, despite its blatant and superficial reminders of the past.

    4. Wraith


      I like discussing the older titles, but there's nothing to be gained from discussing the new stuff

    5. Supah Berry
    6. Ricochet


      I have a losing streak with the stuff I'm fan of: most of them are either lately keeping a steady decline I despise,is on hiatus or practically doesn't exist as a franchise anymore: Ultima Underworld, Thief, Elder scrolls,System Shock, Fallout, Metroid, Megaman, Arcanum, Vampire Masquerade Bloodlines, HunterxHunter...

      Sonic is the only one I've not thrown to the iggy bin and move on, because of Mania and fangames. For me seems that only worth it to follow up the fangame scene.

    7. Azure Blue Tori

      Azure Blue Tori

      Yeah, I haven't been checking this forum much since Sonic hasn't given us much material to work with right now other than laughing at Ken Penders. So I totally get you.

  2. Boost games, for sure. They were always going to be a dead-end design wise if Forces is any indication. And it is. Which is why they need to reevaluate Sonic's original design and evolve it to actually reintroduce some nuance and player creativity to explore levels again. Multiple characters are also an economic way of getting the most out of level design. There's ample precedent for adding value to Sonic games, it's only encumbent on the developers to remember and care. Of course, they could just as well come up with entirely new ways to add value and meaningful length.
  3. Gotcha. And like I said, while I can understand the mindset behind this franchise's decisions, I think it's ultimately hurting the core of it by refusing to commit to something more substantial, and frankly more sustainable again. I don't think Sonic necessarily merits the resources of like a Ubisoft game, and it's hard to really know how much support Sonic games get from SEGA. But I'm always very conscious of the fact that SA2 was made by a team of less than half of what SA1 had. Granted, game dev has changed a lot and as I understand it, tech is a lot more demanding the higher fidelity things get. But I really do think it's a matter of management and clear vision that genuinely understands the IP and why people liked it in the first place.
  4. By this, do you mean the approach to the bigger projects wasn't a healthy direction, or rather that making big Sonic games itself wasn't a healthy direction?
  5. Bingo. We've enough indication to conclude what with the departure of Naka and their subsequent inability to replicate the most fundamental Sonic gameplay, the series has been lost and its repeated, spectacularly historic failures has to have have frightened them into the belief that there's no saving the brand beyond where they've settled. Let's not forget that while Mania sold well, it didn't sell that well compared to other games that year. I suspect that, both as a consequence of just not bothering to put out game releases consistently anymore, the bulk of the franchise revenue comes from merch/multimedia. And at this point, if that's enough, what reason should they have to go "kicking a hornets' nest" with a concerted game effort when nearly every attempt in the last fifteen years has been met with either derision or apathy? The brand has been mismanaged for so long, I suspect the damage must seem irreparable to them at this point. The only chance Sonic has is a radical shift in approach, in staff, and in priority. But there's little incentive to all that effort when Football Manager and Yakuza are the reliable breadwinners. This news isn't surprising, but the continued silence is increasingly frustrating and bizarre. Especially after Forces.

    1. Blue Blood

      Blue Blood

      I don't know what the source of the audio is, but I was really hoping that it would be a mish-mash of Ryan Drummond's lines instead of whatever it actually was.

    2. The Master

      The Master

      @Blue Blood thats Zero from the Megaman X games, kind of a meme cause it was poorly dubbed.

  7. Just reached the timeskip in Nier and I really think this will be my GOTY. Crazy to think I always chalked it up to some weird attempt by Japan to ape God of War back on 360.

    I'm so happy this exists. 

  8. Holy shit, this game.

  9. This unrelenting schism of "Classic" vs "Modern" that looms over every discussion of Sonic is so exhausting. The tribalism and constantly tearing the other down, the absolute inability to recognize we're all starving and to ask for better instead of "my corner, my piece, my formula, 3D is a lost cause, Classic is a crutch, fuck the other guy."

    Come on

    1. Speedi


      A good game transcends all those preferences. I'm sure there were a ton of people who bought Mania and enjoyed it that still prefer the Adventure artstyle.

      But at the same time it's partially Sonic Team's fault for encouraging these kinds of discussions to exist with their inconsistent track record and nostalgia pandering.

    2. Cosmos Rogue

      Cosmos Rogue

      It wasn't the nostalgia "pandering" that caused these disagreements. Sonic fans have been at odds over the direction of the franchise and what exactly a Sonic game is supposed to be like since at least Sonic Adventure 2. Sonic Team created these divisions with the design decisions they made when making the early 3D games, and they've never stopped finding ways to add more schisms to the fanbase since then.

    3. Diogenes


      asking for the things i like is asking for better

    4. Cuz


      Yeah, there's been something of a divide since the Adventure games 2D/3D, Classic/Modern. Same rigid song and dance getting. 

    5. Wraith


      Fan discourse was dumb, but it was hard to care about it until it felt like it started influencing the end product. From 2010 onwards the series has felt insular and reactionary while the industry around it kept blazing trails and propping up proactive visionaries with new technology. There are too many old school franchises that came back as industry leaders in the past 4-5 years for me to name, and they did it by being willing to alienate their fanbase a bit in pursuit of something greater.

      Sonic, meanwhile, got far too concerned with placating it's narrow minded fanbase.  All the changes they made only served to make the series feel stilted and dated by comparison. This was something a lot of people predicted would happen in 2012 when they pivot toward classic really started to ramp up, but it was depressing to watch all of it slowly come to pass. I remember someone predicting Sonic Mania's eventual existence and reception down to the letter in 2013. We're thankful for it now, obviously, but the idea of it was a point of derision then when AAA Sonic games were still taken for granted. Much as I love that game, I never wanted Sonic's story to end where it started.

      I'd really like a Sonic game that's not influenced by any of this baggage at this point.  The only reason I'm curious about the next game at all is because they've seemingly given the Classic stuff it's own playpen where it cant hurt anything else. Not ideal, but a better use of an alt timeline than something like Boom. At least there's an audience for this sort of thing.

      But the nostalgia wank was really just one problem with the new games. It's absolutely worth addressing, but it's only a start. They can't just move onto copying Sonic Adventure now. They need a new perspective.

  10. 💃🏽💃🏽💃🏽

  11. Trash as the new MK movie is, Brooklyn Kabal almost saves it. Thinking of him will put a smile on my face for the rest of my life. Here's to another 24 years until the next MK movie 💀💀💀

  12. I just finished Final Fantasy XV and I must admit that I had to force myself through the end. All in all, I respect Final Fantasy XV for making it out into the world in any capacity. It's a gorgeous game that ran like butter on my Series X; I adore the driving engine being 'a fantasy based on reality,' I only regret that it wasn't handled with more focus and aplomb. Also the Leviathan bossfight offers a good glimpse at what a remade Sonic Adventure Perfect Chaos fight could look like How is FFXV generally regarded by Final Fantasy fans?

    1. Supah Berry

      Supah Berry

      Robotnik's latest diabolical trap: Homing dash repeling springs

  14. Glad to be done with Final Fantasy XV. Seems to have given up on itself in terms of structure and narrative in a sprint to wrap things up and it completely lost me. Such a bummer, it's a treasure trove of excellent ideas not one of which are fully realized.

    But maybe I should cut it some slack for having made it out at all. Still, though, there's a much better game deep inside. 

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