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HPX

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About HPX

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  • Birthday 07/12/1995

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  1. One of the things I dread the most about possible Sonic Adventure remakes is that they'll bring them in line visually with the ugly and stale look of the modern games instead of honoring the stylized anime dynamism of the originals. If I see "realistic fur," brillo pad-textured gloves, and football halves for feet, I will go full 'We Live in a Society' mode. 

    1. azoo

      azoo

      what

    2. Shaddy Zaphod

      Shaddy Zaphod

      Ah yes, the worst things they could look like are the modern games, characterized by all these things the modern games don't look like

    3. StaticMania

      StaticMania

      Sonic's fur texture now looks less realistic than what Adventure 1's original fur texture was even going for.

    4. Tracker_TD

      Tracker_TD

      saying something is "anime" doesn't actually make it anime

      at most the humans sure were anime, the rest is just "what if NiGHTS textures got made more realistic (read: worse) or something"

    5. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      "Football halves for feet" 😂😂😂😂

    6. HPX

      HPX

      Can't say I expected this much backlash 😅

      I think it's disingenuous to say that the Adventure games weren't presented with an explicit shonen flair that is completely different from contemporary Sonic. I don't particularly appreciate the Pixar-ification of Sonic's design and aesthetic; I feel Unleashed's amazing fidelity is often conflated as Sonic's aesthetic peak. It's a taste thing for sure, but all I meant to say is that if they do revisit the Adventure games, I'd be really disappointed if they were so uninspired as to just eschew all the identity and charm in favor of making them look like Sonic Forces.

    7. StaticMania

      StaticMania

      I don't have any real issue with SA1's art design, I'm just not sure what is especially "anime" about it other than the human characters' eyes. Which given how things progressed from there possibly wasn't even what they were going for.

      The "shounen flair" is only expressed in the writing.

    8. HPX

      HPX

      I don't think that's true at all, but I wonder if we're getting hung up on semantics. Anime doesn't necessarily have to mean one specific thing, but a broader design ethos that's generally more flamboyant, exaggerated, and/or dramatic. The Open Your Heart opening, for instance, has always read to me as an anime opening. To your point, writing generally effects everything from characterizations to overall tone, which is why the Adventure games have such bold shonen styles.

      Humans in Sonic remained anime until Unleashed before disappearing altogether. Even in 06, humans weren't rendered to be photo realistic, but about on par with something like Final Fantasy people. No one in real life looks like Elise or Eggman; they just went for less exaggeration in the aesthetics to evolve the series' edge with the times. 

    9. Kuzu

      Kuzu

      This feels extremely subjective and not something anyone outside purists will care about. Why wouldn't they update the look to modern standards, that's half the point of a remake.

       

      This is like complaining Pokemon remakes look more like their contemporary generations than the one they're remaking.

    10. HPX

      HPX

      They should bring them up to modern standards for sure. But seeing as this series has has lacked any edge, style, or personality for what feels like an eternity, revisiting the Adventure games only for them to default to status quo would be such a huge missed opportunity.

    11. Kuzu

      Kuzu

      Once again, this is subjective. Nobody outside of fanatics thinks that; even Forces got at most, a "meh" from pretty much everyone outside of the fanbase screaming their heads off. 

      I understand a need of staying true to the original game out of a desire of preserving your good memories with it, but half of the point of a remake is making it for Modern audiences. If all they do is just a face lift, then you're missing the opportunity on doing something new to entice people. 

       

      Remakes are a slippery slope, but I've never jived with the mindset that it has to be 100% like the original, because in that case, just play the original.

    12. HPX

      HPX

      Believe it or not, I don't live in a Sonic bubble. At best, most laypeople who play games are annoyed Sonic continues to exist and certainly no one is admiring its aesthetic qualities anymore. Not sure what the point is in calling my opinions subjective, because of course they are, but I think saying "meh" is good enough is just going to keep Sonic where he is in most peoples' perspective. But I'm well aware it's not our call in the end. I can dream. There's no need to insult me.

      I never said it has to be 100% like the original; there are absolutely improvements to be made. My point doesn't come from nostalgia, but from a desire to see this series do some introspection to hopefully remember what made it so compelling & unique. I think realizing Uekawa & co's early art/ideas with modern tech could look incredible and potentially revitalize a series that used to be known for its penache. That's all I'm saying. 

      20201126_111840.jpg

  2. When is someone gonna make a game that looks like an ArcSys game but isn't a fighting game?

    1. Wraith

      Wraith

      The fixed camera is how they get away with a lot of their visual tricks

    2. HPX

      HPX

      They totally use perspective in really crazy ways for supers, etc but I mean those are all polygonal character models. I just want to run around in a world that looks that strikingly cel shaded.

    3. Wraith

      Wraith

      They also deal with a small number of environments due to the nature of the genre. I think we're a ways off on seeing something like that on a larger scale but I'd like to be wrong

    4. HPX

      HPX

      The new TWEWY trailer reminded me how much I want it, specifically that last shot. I just want cel shading to evolve. It's criminal how underrepresented it is in games.

    5. Kuzu

      Kuzu

      I just want Sprites back...

  3. I really wish I could play Gravity Rush. 

    1. Ryannumber1gamer

      Ryannumber1gamer

      Gravity Rush is fantastic and more people need to play it.

      It's currently on PS Now, so you could get the free trial and use it to play it. If you don't have a PS4, I think Now works on PC too.

    2. HPX

      HPX

      Yeah, this is my problem. I play games pretty exclusively on Xbox. Laptop's a toaster that I don't like to play games on and I have no PS4 or Vita. 

      This is the path I chose, for better and for worse. But MS seems to be making more of an effort to reach out to Japan. Never would've thought we'd get a Kingdom Hearts collection or Nier, so maybe there's hope. 

    3. Ryannumber1gamer

      Ryannumber1gamer

      No hope for GR unfortunately, it’s a Sony owned property.

      That said, even a toaster laptop should be able to handle PS Now I think. It doesn’t actually run anything on it, but just streams the game from actual hardware. As long as your internet is up to snuff, it should be doable I think.

  4. Always thought that the vocals for Tropical Jungle sounded just like Daytona USA and, sure enough, Takenobu Mitsuyoshi is credited as a performer on the soundtrack!

  5. CD was my gateway into the series as well. There really isn't anything like it in terms of personality and style; it's such a singular artifact and one of my comfiest games. People like to rag on its level design and, while I agree that it doesn't always facilitate the time travel mechanic, the challenge makes success all the more gratifying. It's funny that Sonic gameplay finally 'clicked' for me in the game fans tout as having the worst level design, but honestly, it really works for me; I get more frustrated playing Sonic 3. Everyone likes to rag on Wacky Workbench, but no one wants to admit how much of a slog Marble Garden Zone is! (Kidding.) Sort of.
  6. The company is contracting. That much is clear. Whether or not it will have a negative impact on the quality and variety of their games output remains to be seen. What concerns me is that, with less resources to go around and after how well a game of Forces quality sold, why should SEGA feel the need to allocate more resources to Sonic? Then again, maybe it isn't necessarily a question of x resources, but of inspired developers and competent management. SA2 was made by a team of less than half of what Sonic Adventure had, after all.
  7. Didn't they report record losses last year?
  8. But surely they must have known that straying so far from the core design principles of the series and character wasn't going to be sustainable, right? Did they really expect to redefine and re-establish Sonic the Hedgehog from then-on-out with the Storybook games? Or Lost World? I just don't look at those titles and see any sort forward-thinking confidence that this was the direction that Sonic should go in. I mean they were just throwing shit at the wall, not even bothering to notice if any of it had stuck or not. But while I can only ever see Colors as just them waving a white flag, that might have been a point where they said, "Okay we did what they said. This should be enough." And sure enough, Gens followed very closely in its design and attitude. Gens reads as an apology letter, but even then, that game was purely retrospective from the jump! But despite how much fans love it, SEGA hasn't managed to recreate it since. So they've been frantically trying "new" things, but seemingly for the sake of doing something new instead of really, truly looking inward and deciding--for themselves, what they want Sonic to be. Maybe with the exception of Boom, which appears to have been an attempt to wash their hands of the series entirely by shoving it into the hands of an overseas developer. Forces was the most cynical attempt at fan service this series has seen, as it flat-out lied to or monkey-pawed the tired fans they tried to court with things like how much of a non-factor Chaos was and the shameless Episode Shadow. So again, we see the theme of this franchise trying desperately to leverage its past because it's so ashamed of what it's been for the past decade that it has no legs to stand on or identity to support itself. Classic Sonic. Gotta go fast. Memes. These are the defining traits of this era of Sonic. Do you see what I mean? This is what I mean about 06. It was the last time they dared to be big, to treat it with respect, and to pave a future for the franchise that fans could look forward to. The back of the box, for whatever its worth, welcomes you to the 'Sonic Age.' The last time they used that sort of language was Boom, and that wasn't even them. It was another developer entirely.
  9. You're not wrong. There's been a willingness to appease fans for a while. But I do think there's a difference in altering a game they designed to satisfy fans' concerns and flat out letting their nay-saying rule you into never daring to be big again. If that even is the case. Could be from higher up. edit: forgot to quote
  10. You're not wrong. There's been a willingness to appease fans for a while. But I do think there's a difference in altering a game they designed to satisfy fans' concerns and flat out letting their nay-saying rule you into never daring to be big again. If that even is the case. Could be from higher up.
  11. I'm not trying to argue those points as, again, the passion is clear in those works. What I think I'm trying to work through is the fact that it must've been impossible to craft an experience with the breadth of what they'd envisioned for 06, which was the last time they were truly unfettered to dream of what Sonic was going to evolve into, in an environment that seems to have forbidden them from ever trying again. I don't claim to know what mandates or moratoriums were put in place afterward, but after 15 years, should we really ever expect to see that same level of ambition again? Not that Sonic Team even officially exists anymore... Of course, I realize we don't all want the same things. But again, I lay that blame at SEGA for refusing to commit to a consistent framework. I want to apologize if I've come off as antagonistic. I just want Sonic to be the best he can be, and I wish I still had any faith that that were a possibility. Then again, maybe the dissolution of Sonic Team will be the shakeup that breathes some life/sustainability into him again. I just wanted to say that it isn't worth agonizing over.
  12. These games were both reactions to outside pressures. Very well crafted, to be sure. But Unleashed exists in direct response to the endless criticisms that 'nobody wants to play as Sonic's shitty friends' or that Sonic should only be about going fast; even its core mechanic is lifted from a handheld spinoff they didn't even make. Mania is a nostalgia piece that was passionately pitched and crafted by fan developers and should by no means be attributed to Sonic Team proper, even if they did assist. I'm not tearing these games down. Again, they're well made. But they didn't spring up from a creative well of autonomy. They come from a frustrated and confused place, and neither of them looked forward, which was my biggest point above. They're both bandaids to a bigger issue, which is that Sonic hasn't known what it wants to be since 2006.
  13. I hardly think anyone is asserting that the next game makes or breaks the series. But many have expressed that it will make or break their own continued interest/investment in the franchise, which is absolutely valid. I'm not a lifelong fan, I only got into Sonic 3 or 4 years ago now. But I've fostered a really strong love for him in that time. That said, the elements that hooked and inspired me have been completely missing from the series for well over the past decade. I'm mostly morbidly curious at this point to see how they fail the series again for the next game, as it's crystal clear they aren't interested in catering to fans who miss mastering Sonic's physics to express themselves in creative ways (which was literally the defining trait that set him apart from all other platformers,) as well as intriguing lore as a backdrop against stylish, endearing, and nuanced characters in plots that respect themselves and the player. I hope the next game features at least one of the above, but I have every reason to doubt it will. And even if it somehow does manage to rekindle that spark, there's no guarantee that they'll build a stable franchise out of it and consistently deliver. I do wonder if they'll ever earn that trust, but they certainly don't have it now. That's the reason for all the anxiety in the fanbase over the next game. Other series don't have the utterly FUBAR track record of Sonic the Hedgehog. Other fandoms don't have to deal with so many concerns and questions and doubts and tribalism because it's highly unusual to have such an inconsistent output as Sonic has--precisely because it hurts the brand. The reason we're the laughingstock of video games is largely because of SEGA's failure to respect the brand. The last time this series had any real sort of ambition or passion for what it wanted to be and--maybe more importantly: where it wanted to go, was 06. How sad is that? They are--to this day--ridiculed for caring as much as they did back then. What reason do they have to start caring again? It's immaterial if the games are good or not. Sonic prints money. So I'm with you, iambitter21; people really should sober up, as it's really not a big deal. I'd much rather try and make something myself that captures the spirit of what endeared me to this series so much, than suffer whatever new embarrassments are sure to come from the mascot franchise of a dying company whose best days are behind it. Tl;dr you're right, it's silly to care so much. Sorry for the rant.
  14. Just saw this. Great sanity check after eeking through the embarrassing miasma of this character's history post-SA2. I just hope someone with the power to change things sees this and lets it sink in. Love this guy's videos.
  15. I wonder what the excuses will be once the next Sonic game drops and is yet another mediocre embararassment. Last time, it was the engine. Before that, it was Big Red Button. And so on and so on. 

    1. Blue Blood

      Blue Blood

      The next Sonic game is the best game ever. It is literally my favourite game of all time and everyone just gives it a hard time because they're classic fanboys or adventure fanboys and can't accept anything that's even slightly different. You're all so entitled and ungrateful to SEGA! Go back to IGN, you biased Sonic hater. Me and the Next Sonic Game Defence Squad will teach you all a lesson. Don't mess with us.

    2. Supah Berry

      Supah Berry

      The New Sonic Cycle: Game comes out, people rightfully damn it, others come to defend it, "give SEGA at least one more chance"

       

      To say they blew what'd been their last chance would imply that they could even stand a chance by that point. I'm just here to see how deep they'll dig themselves from here on while every other big platformer mops the floor with his spikes. Point me in Evening Star's and the movies' direction, then we can talk about chances. 

    3. Nix

      Nix

      SEGA gonna be like "we're committed to quality and we're gonna make Sonic good again next time" for the 10th time.

    4. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      Wonder what evening star has been up to anyway?

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