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Angyu

TSS Member
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About Angyu

  • Rank
    Sonic fan since birth.
  • Birthday 10/22/1992

Profile Information

  • Interests
    Video games (platformer, adventure, casual), constructed linguistics, character/world building, YouTube, talking a lot.
  • Gender
    Male
  • Country
    United States
  • Location
    South Carolina

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  1. Unpopular opinion: Epic Yarn was way more memorable (for me) than Return to Dreamland. RtDL seems like a fever dream to me: I got it when it came out but barely remember playing through it. I can't tell you what any of the stages were like, or any bosses, or any collectibles? Like I remember all the cool copy abilities, and... that's it. Nothing more. Whereas Epic Yarn I remember so many details about that games. I remember I did enjoy my time playing RtDL but not much else.
  2. My pick for a past Assist Trophy that no longer exists in Ultimate would be: Kururin from Kuru Kuru Kururin. Technically, it was his Helirin that was the Assist Trophy, but he had to be piloting it. It's also a Spirit in Ultimate. His series was abandoned but it's a first party Nintendo series and some representation would be nice. And before anyone complains about his moveset due to him being confined to a vehicle for his entire games... go ask Captain Falcon or Star Fox about that. (When Smash 64 came out, Dinosaur Planet was still its own game unrelated to Fox; so he didn't have his own out-of-vehicle segments at all). Also... maybe Excitebiker. Using the same logic as above. Also Jill from Drill Dozer. Tbh Yuri would be awesome as a fighter. We need more unique fighters like that.
  3. It was a success, but idk about "huge". The only people who really cared were already familiar with him to begin with, or young kids who like those kinds of movies in general. Unless maybe a parent with their kid starts getting curious about Sonic's game, I doubt they'll really pull in new fans unless the sequel is massive.
  4. Damn, only 3?? Well... Starfy, Dillon, Takemaru. They're protagonists of series that are underrated or have little representation. I know people would complain about Takemaru being "a swordie", but most swordies are medieval European style, while he's a samurai style.
  5. I wish people at my job cared about Sonic. ;-;
  6. I wish people would stop using that as an insult. (Not saying you did, but it's true a lot of Sonic-haters and others do.) Even if the entire Sonic fanbase was autistic... so? Doesn't make them worse than any allistic people.
  7. Tbh, I notice that physical CDs tend to be around for a loooong time after their initial release on store shelves. It seems to work differently from video games.
  8. Never been so glad for a rumor to be proven false.
  9. Damn I don't remember the gap between Byleth and Min Min being so huge. x_x
  10. There's only 200? Oh great, more people desperately hoping for their favs to get in.
  11. This is the most recent "favorite Sonic music" thread I can find; forgive me if there's a newer one. I need to start off mentioning Final Egg, "Act 2" in Sonic Adventure. This theme is so underrated. It really brings about a feeling that the player is on their last leg, about to be doomed if they don't hurry and act fast. Awesome guitar work, as usual with this soundtrack, but this one is just so amped up. Sadly, only Sonic gets to play the stage with this music, and it reverts back to the "Act 1" music later on. It would've been cooler to end with this one. But the first song is also a favorite of mine, just the second slightly above it in my book. I'll also add Hot Shelter's "Act 2" music, used for Gamma's stage and the second half of Amy's. It's similar in a way, but more electronic and not as "impending doom" vibe. Honestly Sonic Adventure is just full of amazing stage themes, and they add so much ambience and atmosphere to the game. Some of my favorite standouts, besides the ones already mentioned: Speed Highway, "At Dawn". Didn't think a piano ballad type song could work for a stage like this, but it does. Ice Cap, the snowboarding music. How can you not get pumped up hearing this?? Casinopolis, "Dilapidated Way". Just has a very "cool" vibe to it. But really I could easily listen to any stage theme from this game and enjoy it. For Sonic Adventure 2, my favorites are: the Knuckles rap songs (of course), Eternal Engine, Security Hall, and Cosmic Wall. Oh and not a stage, but the Chao Karate music from SA2B is godly. Sonic Heroes was meh to me but I enjoyed some of the music. Ocean Palace, Power Plant, Hang Castle, and Frog Forest mostly. Oh and Sonic Shuffle... the end credits theme was too good for this game. Moving onto Classic 16-bit games... For Sonic 2, my definite fav is Casino Night, 2-player. Rumor has it, it was meant for Cyber* City Zone, a scrapped level. (*Yes, Cyber. Not Genocide. That was an error. It wasn't meant to be called that. Stop calling it that.) But it fits the casino very nicely, similar to Dilapidated Way from SA1. But the entire game's soundtrack is amazing. For Sonic 1, my favorite is Scrap Brain, followed by Marble, then Spring Yard. Can't get enough of these songs. Sonic 3... hard to pick favorites. Again, could just say "the entire thing". But I'll point out Death Egg Zone because this one often gets overshadowed by the other great music. Also I'll thrown in the Mega Drive/Genesis version of 3D Blast, because it had some great music in Rusty Ruin Zone and Diamond Dust Zone (curse Chronicles for ruining this one). 8-bit games also had some great songs!... Sonic 1: Bridge Zone (which Janet Jackson later copied?), and my favorite, Scrap Brain Zone. I love this one more than the 16-bit one tbh. Really sinister sound to it. Sonic Triple Trouble: the level when you're on a train. Lol. Forget the name but this song is great. Sonic Chaos: Mecha Green Hill Zone, this is my jam. Sonic 2: Crystal Egg Zone. Even though I never got that far. ;-; Now for the Advance games... Advance 1: Ice Paradise Act 2, which is very happy and upbeat. Angel Island Zone. And my favorite is Egg Rocket Zone. Why do final levels always have such awesome music? Advance 2: Sky Canyon. Level was hell, but the great music helped me tolerate it. Music Plant had fun music to go with its theme as well. Advance 3: Route 99 had a nice theme, too bad the level was pretty awful. Twinkle Snow zone had good music too. Also, for Advance 2 & 3, the 2-player music (with only 1 GBA cart) was amazing. Should've been in the main game! And in all of them, the Chao Garden mini-games had a fun theme. And of course, can't forget Sonic Battle. Probably enjoyed this one more than the Advance trilogy tbh. Tails, Knuckles, Amy, Cream, and Chaos all had great music for their arenas, and the end credits theme was... too emotional. ;-; I think that's all I can think of for now.
  12. And too many people forget that or are unaware. I'm not saying that's an excuse for releasing a flawed game, but... hey how many Triple A, full 3D action games have that short a budget and even end up enjoyable at all?
  13. They need to make a modern 2D game (with 2.5D graphics or whatever) that isn't about nostalgia and doesn't suck. They haven't tried that since Sonic 4* and we all know how that went. That was a half-assed attempt. They need to step it up and make it as loved as Mania. *Not counting handheld ports/versions of home console games
  14. As if the attendees didn't have enough trouble keeping it in their pants...
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