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Status Updates posted by jungle_penguins

  1. Okay but can they restore the Sonic Colors original level structure? Got to see how this would've worked.


    1. Polkadi~☆


      Yes please. I want the full levels, not a level split in two acts.

  2. Not gonna lie I miss the excessive amount of dialogue in Sonic games. Jason Griffith once described Shadow the Hedgehog's script as a "phonebook" and they really overdid the amount of speaking needed in that game. Like there was no need to have level recaps for when you continue an ongoing playthrough, among other things.

    1. Soniman


      And Shadow has his own commentary for all the levels that you never really hear much of because the dialogue is usually taken over by an assist character 

    2. Blue Blood

      Blue Blood

      @Soniman God I hated that so much. You could pause the game to select which side you wanted to ally with and therefore your assist character for the level, but you would just regularly run into said characters in the middle of the stage and they'd make you switch automatically. It was majorly dumb design. Whenever I play ShTH now I just do my best to ignore the assist characters and complete whatever mission I want, regardless of how much the assist character disagrees.

      I miss the amount of cutscene dialogue that the older games had, but I really can't bring myself to care too much if all we're seeing is talking heads. Most of Forces' dialogue takes place in the menus for example. And although the dialogue in TSR's cutscenes is kinda fun and there's lot of it, once again they're just portraits and text boxes. I really dislike that. Forces' use of in-game dialogue is also kind crappy. Most of the time its characters radioing in to congratulate you on shit that you didn't do or talk about events that happen entirely off-camera. 

    3. SBR2


      Ok I see your point @Blue Blood but I also want to point out without that excessive radio chatter we wouldn't have learned the greatest bit of Sonic lore. Just how much of a war criminal Knuckles The Echidna is.

    4. Soniman


      Operation Big Wave where Knuckles sent hundreds of soldiers to their death 

    5. Blue Blood

      Blue Blood

      TBF, it was later revealed that everyone in the resistance except the main characters were repeats of the same 5 avatars over and over. If there ever was an expendable army, it was them. 

    6. Thigolf


      Operation Big Wave
      The avatars in the Death Egg
      Rest in Peace

      What I also like is the banter in Heroes when the characters commentate on new stuff and their surroundings and reminisce about old times, or just have a cute little dialog.
      Too bad that's like 10% of the game and the other 90 are the same handful of lines repeated over and over.

    7. Soniman


      Look at all those Eggman's robots

      I'll take care of them

      Leave it to *character*

      LEVEL UP x12

    8. Blue Blood

      Blue Blood

      Woah my heads spinning

      What a wild ride

      This is making my head spin


  3. The replay value Wikipedia page using a user created info graph of Shadow the Hedgehog is pretty funny. It counts as replay value but lol of all the examples to use. https://en.wikipedia.org/wiki/Replay_value

    1. JezMM
    2. Blacklightning


      Replay value assumes the player wants to extend their time with the game of their own initiative. If the developers extend their game for no other reason than for playtime's own sake - as was the case with ShTH - that's padding, not replay value.

  4. Lost World having a lot of old badniks was strange. Also the ghosts from Adventure 2. I do like the variety of robots though. Wish the designs were better like Colors.

    1. AWild No.1 washed up gamer

      AWild No.1 washed up gamer

      Yeah, I was so excited about sonic 3 rep. when the shark badnik from hydrocity zone returned in aquarium park. They looked so cool too. In lost World, they're more... Simple looking.

  5. Did Ray's shoe design in Mania Plus originate from the Archie Comics? If so, that's pretty cool. Miss that universe.

    1. Cuz


      That's the popular theory, I mean it fits, Mania also carried the idea of Bean, Bark, and Nack as a trio forward. Fang was more of a solo act before late Archie. 

    2. jungle_penguins


      Read that Team Hooligan was an idea for Sonic Heroes. maybe Ian Flynn was given more info than he lets on lol. Wouldn't be surprised if Ray's blue shoes came from somewhere else but I'll lean towards Archie origin.


    3. Zaysho


      This was the last solicited cover before we found out Sega cancelled the book.


      It precedes the release of "Plus" by over a year so it more than likely had an influence.

  6. Not criticism, just wondering, why do companies/creative groups extensively rework old IPs? I get that, it's IPs, but some formerly dead franchises are rebooted entirely to the point where I wonder why they didn't just make a new IP, since it's more or less the same thing. It's especially common with superhero/comic stuff,. I find it very cool, but I don't get the business reason, if there is any. Cause some IPs had very low brand recognition anyhow like......Guardians of the Galaxy before the movies?  

    1. Piko


      My guess is that they think the IP was ahead of its time and want to try it with a new audience. As for GotG...Marvel's owned by the biggest entertainment company in the world, they have the money to do pretty much whatever they want.

    2. Strickerx5


      From my understanding, little brand recognition >>> no brand recognition at all. A lot of companies simply don't like risking resources on new IP as that's often more difficult to put out over than shaping up an old one. Plus, those small amount of fans will probably still invest in it simply because of the title alone (let alone the few hours of social fame they often get for even mentioning these old names). Not to mention how those companies still own that IP either way so the mindset could also very well be "might as well use it" or even "use it or loose it" depending on legal.

      On a bit of an aside, I don't think GotG is the best example here. It fails to take into account the entirety of the MCU and the direction they were brining it at the time. There it made sense to bring in that IP as it was both beneficial to the story and tested the waters for the more weird Marvel shit going forward.

  7. Was Sonic Rivals difficult? I hope I wasn't the only one who got stuck back then.

    1. Blue Blood

      Blue Blood

      Erm... From my memory, no. It was on the easier side. Had to replay some levels a couple of times, but I never got stuck. 

    2. jungle_penguins


      Looking back seems like I was just bad at all 2D games lol

  8. A few days ago found out Adventure 2, Heroes, 2006, Riders series, and the Storybook series share the same writer, which is amazing and has me dumbfounded. The 2000s still feel like an inconsistent mess no matter what. Seems like there are many fans who want him back.

    1. Ferno


      the 2000s was wild af, even the spinoffs and racing games had near mainline-level presentation complete with cutscenes and CGI. 

      i miss it

    2. Jango


      I miss the CGI openings/endings tbh. I know it's barely relevant to a game and many times it could even turn against it, but man. That fucking Sonic Unleashed intro is unskippable.

    3. E-122-Psi


      At the very least it seems like they tried to find a better balance in tone as they went along. It kinda comes off like they had an Archie complex at first and tried too hard to make Sonic a 'big boy's story' (besides Heroes, though it does kind of explain the juvenile tone of that one, like their heart wasn't as much into cartoony light hearted Sonic at first).

      Did they also write Free Riders?

    4. jungle_penguins


      CGI openers were hype. I guess the trailers fill that role more than ever but I miss them.

      I agree, the idea of Adventure 2 seems straightforward (let's go to space again) but the structure of it all was weird tonally. Writer is https://sonic.fandom.com/wiki/Shiro_Maekawa

      Funnily enough, it's been said he didn't like the Mega Drive era all that much. His last credits on Sonic is Black Knight. However, he designed the Sky Deck level, which is practically a crime against humanity.

      I looked at Free Riders' credits and it lists Otake Yasushi, who also wrote Colors? That wasn't solely Ken Pontac + Warren Graff? huh



    5. E-122-Psi


      Maybe Yasushi wrote the Japanese dub of Colours?

      Sky Deck wasn't bad conceptually, it was way too ahead of its time to be programmed competently.

  9. I remember playing Sonic Crackers on a neighbor's homebrew Xbox, sometime before 2010. (It had a lot of stuff, probably my only experience with modded consoles.) I remember being intrigued by something called "sonic 4" and well, was practically traumatized by how Crackers crashed with that audio buzzing. Why that ROM was downloaded onto the system I wish I knew.

    Knuckles' Chaotix honestly wasn't much better, still miss that Xbox though.

  10. With the controversial Two Worlds thing, I was under the impression the first few mainline games in the franchise took place on Earth. But Sonic Forces, evidently taking place on the non human world, has a Green Hill Zone. So, are there two Green Hill Zones? Or was South Island never on Earth? Yeah it's more evidence for how not thought out the Two Worlds thing is but I'm surprised there's not even clarification on Green Hill.

    1. Blue Blood

      Blue Blood

      Two worlds is a post-hoc retcon full of holes 

    2. Diogenes


      i would assume they'd consider the genesis games to take place in the animal world

    3. Supah Berry

      Supah Berry

      No matter what world Sonic goes, he can't escape Green Hill. Thats just how it is with Sonic Team

    4. BadBehavior


      Places you can't escape from that end in Hill. Not the Silent Hill revival I was expecting.

    5. Speedi


      Well, Ian Flynn said that apparently the two worlds idea had been a thing but Sonic X was the first time they actually made it story relevant. But I don't know how much I'm willing to believe that. I could also definitely just be misquoting him lol.

  11. Not gonna lie I regret selling off my Gamecube collection of Sonic games. Fast profit but was it worth it?



    probably was

    1. PaulyBFromDa303


      Guess that depends on how much you got for it

      I'm not asking you to tell us exactly how much, but all I'm gonna say is, you either sold it to a store, or a collector, hopefully the latter

    2. jungle_penguins


      Sold each independently on eBay for slightly below average price. Even with that I'm surprised it sold for those prices (Gems Collection is more than $40 USD? Adventure 2 around $30?). Wonder if it was always like that or if current events caused it.

  12. So after having not lurked in around 2 years, seems like I haven't missed much on the video game side. Plenty of comic stuff and other news to catch up on soon™. Roger Craig Smith leaving is unfortunate, was hoping he get a really good game script. Anyone reading this think Sonic YouTubers are worth watching?

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