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Wraith

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Wraith last won the day on March 5

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About Wraith

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  1. Was in the process of replaying Breath of the Wild now. Figured I'd play more before I did my obligatory checklist of things I want tweaked. I'm still playing so I'll probably do another post later on lmao. Gonna focus on combat for this one. -Flurry Rush is the big thing that sticks out in my mind as a really lame mechanic. It's the only way Link can really fight aggressively, since leaping forward is a slow, awkward maneuver that usually ends with you getting hot. I propose giving Link a real combat roll that has invincibility frames so he can stay in the enemy's face without it cutting too much in the flow of battle. -I have no problems with the durability system It seems people get attached to melee weapons in games like they're toys but if you think about it more like ammo it makes more sense. I think a big part of the game flow is having everything around you be useful and systems that force you to improvise instead of doing the same thing over and over are a big part of encouraging that. I just wish the inventory system was smoother to accommodate this sort of gameplay. I should be able to pick items up even if my inventory. Either quickly pull up a swap out menu or drop the weakest thing I'm holding automatically. -There are essentially 3 real weapons in Breath of the Wild which hampers the sense of discovery somewhat. Things like the magic wands, boomerangs and the elemental blades are cool but there needs to be more variety in terms of what kinds of attacks Link can use. The easiest way to do this would be to create more subclasses, like daggers, twin blades, the ball and chain, a crossbow, etc. -More enemy variety is the big, obvious addition that I expect to go through. I'm sure the original game had more enemies that were cut due to time constraints. Like-Likes and Wolfos behaviors are imitated by things like the Octoroks and the actual Wolves in the game, so they could be easy additions. Darknuts with this game's fleshed out AI system are too exciting to pass up. You'd be able to flat out steal their armor this time around along with the usual blade swiping mechanic from the previous games. Enemies and bosses exclusive to certain biomes and weather conditions would make each area more unique. Wall based enemies like tektites would make scaling the world more interesting. There's a lot of positive additions one could make just digging into the series war chest, let alone whatever new additions they come up with. On the whole though I hope the enemies are more imposing and aggressive. I want more miniboss type enemies like Lynel and Guardians that make you second guess strolling into an area. I don't expect all of these additions to make it into the next game. Just a few would make me really happy.
  2. Zelda fans need to accept that most of the stories are self contained. Direct follow-ups and deep cuts are largely avoided. The only part of the theory I could see is a twili tie in. I've expected the species to return at some point. That's more of the type of broad strokes lore the series likes.
  3. Play DMC5

    1. KHCast

      KHCast

      I’m actually going through the PlayStation store and see it’s on sale. Though I’ve never played the series yet, and don’t really personally enjoy just jumping into numbered entries. However I downloaded a demo so will try that. If I like it, should I get the deluxe edition?

    2. Wraith
    3. KHCast

      KHCast

      I’m only asking cause Deluxe is also on sale for like 48 bucks, but if it’s not that worth it 

    4. KHCast

      KHCast

      Okay after playing the demo, it’s really fun. However I wanna catch up on the story before jumping in, so will probably watch a few playthroughs of the other titles before. I really wanna appreciate the game as a whole 

    5. Ryannumber1gamer

      Ryannumber1gamer

      I’m hoping to get it at some point, but I got the first four games on sale to run through first.

  4. This is more or less what he was saying
  5. Cuphead is good

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      It's also hard as shit...

    2. TheOcelot

      TheOcelot

      ...which is why it's not fun

  6. Ian's road trip setup is fine, but he needs to have some characters go with Sonic for multiple issues or something instead of passing the mic around. This is a character driven book that doesn't keep focus on it's characters long enough for anything to really happen.
  7. I thought the neo metal sonic fight was really well choreographed and the action has generally been a pretty creative showcase of the characters abilities otherwise. The only thing is that it feels sort of weightless because the book is pretty light on emotional stakes. Based on year 1 I'd agree with the sentiment that Ian doesn't know how to follow through. I thought the last couple of issues were the worst of the batch. I enjoyed a lot of year 1 regardless but that's a pretty big hole to have in your storytelling skillset. I mostly enjoyed the moment to moment character interactions in year 1 which is probably why 2 isn't grabbing me as much. With things being more serious a lot of that spark and humor is gone for the sake of drama that honestly feels pretty generic and uninteresting.
  8. Dante in Smash

    1. Chili Dawg

      Chili Dawg

      broke: dante in smash

      woke: dante in crash

    2. Wraith

      Wraith

      Gonna juggle the shit out of ripper roo

    3. KHCast

      KHCast

      Leon/Claire/Wesker >Dante >>>>> Phoenix Wright 

    4. Diogenes

      Diogenes

      more like

      dante in trash

    5. gato

      gato

      I was a Dante man but Joker kinda stole all his moves.

      Now I'm on Doomguy party, but I'll also accept Itsuno's child Nero.

    6. Speederino

      Speederino

      ur mom in Smash

    7. Tornado

      Tornado

      what about, straight from Sony Smash Brothers

       

      Donte

    8. Wraith

      Wraith

      Joker has a baby version of rainstorm. That's it. Gotta show these kiddies how it's really done

  9. It's a little exaggerated. The game leans on imagery and themes that's a bit more somber and harsh than it's sequels, but it's still ultimately a kids action adventure game with plenty of that quirky sense of humor you know and love. The end of it all the message it leaves you with is an optimistic one. Anyway, I hope that this game isn't just chasing Majora's Mask's tail. The reason the game is so impactful isn't because it's "dark" and "creepy" but because it has a commitment to it's themes. The game is air tight with almost every creative decision reinforcing the game's overarching ideas in a way I haven't seen from this series besides maybe Wind Waker and Breath of the Wild itself. I don't think the game needs to be dark like Majora's Mask to pull off that emotional resonance. I like a lot of what I'm seeing, but I hope there's a lot of genuine emotion and thematic significance behind it. One thing I didn't like about Twilight Princess is that a lot of the darker imagery felt like it was just for shock value in a game that was overall lighter and easier than it's predecessors.
  10. Smash fans need to realize a disproportionate number of video game protagonists have swords 

    1. Speederino

      Speederino

      but are they all animu boys

    2. Wraith
    3. Radiant Hero Ike

      Radiant Hero Ike

      Shadow had a sword, once... 😔

    4. Tatters

      Tatters

      We should get all mad that they have hands.

    5. SupahBerry

      SupahBerry

      Swords are, like, so 1980s. Guns are totally all the rage now!

    6. Radiant Hero Ike

      Radiant Hero Ike

      SHADOW HAD GUNS, ONCE

    7. Corviknight

      Corviknight

      b2b50fbe4bd0928686222d58d3c24d41.jpg

      This is a true hero's sword!

    8. Chili Dawg

      Chili Dawg

      the best ones have birds

  11. More: Breath of the Wild pulled heavily from Ghibli movies for it's aesthetic, especially Princess Mononoke. The main character in that film had a curse going up his arm that he had to get rid of. I think a similar thing is happening with Link.
  12. Some speculation: They seem to have found Ganondorf's corpse under the castle. He may have been executed there by the royal guard, possibly in secret since Zelda seemed shocked. The calamity rose from beneath the castle so what we fought in the first game might have simply been a manifestation of Ganon's rage and not the real deal. Either way, they will have to face the real deal this time. This game seems to have a darker tone in general. Ganon is never painted in a morally grey light but perhaps there will be more to the circumstances behind his execution than in past games.
  13. MFW GAME OF THE GENERATION GETS A SEQUEL YOU THOUGHT HE WAS DONE YOU THOUGHT IT WAS OVER YOU THOUGHT YOU WERE SAFE BUT GANONDORF IS BAAAAAAACK LET'S GO MOTHERFUCKER ZELDAS GOT SHORT HAIR LINK IS ALSO STILL HERE I GUESS YEEEEAAAAAH LETS GO NIGGA NINTENDO WINS
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