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Wraith

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Status Updates posted by Wraith

  1. You mean this guy?

    takashi-tezuka-photo-1.jpg?resize=1038,5

     

    1. Jovahexeon The Undyne
    2. Dejimon11

      Dejimon11

      @Jovahexeon The Undyne that’s Takashi Tezuka. He’s been a director, producer and supervisor for a lot of Mario and Zelda games. 

    3. Jovahexeon The Undyne
  2. who the hell is iizuka

  3.  

    1. Adamabba

      Adamabba

      im so glad i no longer have a potato pc so i can try this later

    2. Blue Blood

      Blue Blood

      I'm not going to say "SEGA hire this man" or anything and need to try this out for myself, but... Yeah, there are lessons to be learned from this. The production values here are through the roof (not just "for a fan game") and in many respects it looks like the game puts SEGA to absolute shame. Official Sonic games have done a very poor job of keeping up with the times and they all feel pretty archaic. This looks like a truly modern Sonic game, rather than a stupidly branded "Modern Sonic" game as SEGA puts out.

    3. Dr. Detective Mike

      Dr. Detective Mike

      I need to hurry up and get into PC Gaming already. I've been planning to for too long. I'm convinced I'd be less cynical if I do.

  4. Just one DLC level for Mania would have been nice

    1. Blue Blood

      Blue Blood

      Given the choice, I'd have taken new zone over the barely-remixed levels with mostly ugly colour palettes that we got with Encore Mode. The only part of the entire mode that's really worth playing is Mirage Saloon 1.

  5. Jak 2 is like a better Sonic Forces

  6. AAA games seem to understand that the close, over the shoulder perspective is bad for combat and devote large chunks of the UI and visual language to fixing it instead of just PULLING THE CAMERA OUT. 

     

    It'd be so easy, but god forbid we don't copy Naughty Dog down to the smallest detail. 

    1. Polkadi~☆

      Polkadi~☆

      I'm reminded about an argument videogamedunkey makes in regard to camera position. Where Zelda BotW pulls the camera out so you have full visual clarity of your surroundings, especially since the game encourages exploration, something like Batman Arkham Asylum blocks up your vision by pulling in the camera too close to Batman, even though you're expected to look around your surroundings.

      If you can't see shit in combat because your character takes up most of the residence on screen, reconsider the priority of what you want your player to see, because they'd rather want to see what they're shooting at in a tense situation.

      Even Naughty Dog knows this.

    2. Blue Blood

      Blue Blood

      No we've got to have an immersive camera angle that's slightly off centre and cuts off the player character somewhere between the waist and knee. It's not immersive if your can see too much. But visual indicators of the enemy's line of sight and alterness are totally immersive. - virtually action/TPS game post 2008

       

      Tbh I've never been able to get accustomed to first person camera angles and over the shoulder ones always feel weird to me too. Platformers may have struggled work camera movements and perspectives for several years in the early days of 3D (and to some extent still struggle now), but they always understood giving you a good view of the environment and the player character. Dynamic camera angles aren't so necessary if the default camera position is well managed. The camera doesn't need to dart around to give you a good view.

    3. Wraith

      Wraith

      Lmao he talks about Horizon in this video. Horizon is the game I'm talking about.

      I think I hate Horizon guys.

    4. Dejimon11

      Dejimon11

      That’s the reason why I don’t want to play God of War 2018 because it looks like it has that same issue during combat.

    5. JezMM

      JezMM

      I definitely remember getting annoyed at the camera in Horizon pretty often due to how often it'd brush up against world geometry and adamantly refuse to phase through it, causing me to get a good look at Aloy's back and not much else during extremely tense combat moments.  Really hope they aren't so precious about immersion in the sequel and let the camera go through walls when enemies are around.  Still a great game overall though, I'm glad I stuck with it despite the little annoyances.

    6. Strickerx5

      Strickerx5

      Quote

      I'm reminded about an argument videogamedunkey makes in regard to camera position. Where Zelda BotW pulls the camera out so you have full visual clarity of your surroundings, especially since the game encourages exploration, something like Batman Arkham Asylum blocks up your vision by pulling in the camera too close to Batman, even though you're expected to look around your surroundings.

      Arkham stan flying in here but I’ve sort of always been a bit off put by this take. They don’t zoom out the camera in those games for largely the same reason why you wouldn’t want to zoom the camera out in a game series like Resident Evil or something. A large focus is on Batman being stuck in these gloomy, and often claustrophobic, environments. Comparing it to something like BotW is sort of half-baked as you’re basically cutting away large parts of what both games are trying to accomplish simply because you’re finding things in both (and even then I’d argue that, in no way, are riddler trophies ever a priority for anything other than a 100% run... and even then most of them are neon green in dark environments so I question how much pushing the camera back would actually benefit the player lol).

      Plus, it’s not like the game is just allergic to doing it when it’s actually needed. When combat is initiated, the camera gets pulled way back. The actual priority of the situation has changed so the camera does.

      Idk, while I’m also not a huge fan of over-the-shoulder cameras a lot of the time (like in GoW 2018 where, while it did add to the feeling of Kratos being overall weaker and was still a great game overall, didn’t really aid the combat all that much), I’d say there’s a number of instances where it’s absolutely warranted.

  7. Toys For Bob has been converted into a Call of Duty support studio
     

     

     

    1. Jovahexeon The Undyne

      Jovahexeon The Undyne

      Part of me wants to hope that this won't become the only thing they can work on, but let's be honest, it's never wise to give Activision the benefit of the doubt.

    2. SonicWind
    3. Jango

      Jango

      Fuck me. Crash 4 will be like Mania, we'll never see a sequel.

    4. Supah Berry

      Supah Berry

      Every 90s kids' worst nightmare:

      Finding out the developer of your favorite mascot platformers has become enslaved to only work for Mr. Ultra-Edgy-Gorefest-Souless-Cashgrab-FPS.

       

       

      DeActivision, 

       

    5. Ryannumber1gamer

      Ryannumber1gamer

      I fucking loathe Activision.

    6. DanJ86
    7. TheOcelot

      TheOcelot

      Don't particularly like Crash 4 but T4B did an awesome job with the Spyro remasters so I hope they get another chance to work on more Spyro/Crash projects in the future.

    8. Jingilator

      Jingilator

      I wouldn't be surprised if Activision only did this because Crash 4 didn't sell as weel as they'd hoped.

    9. Red

      Red

      Yeah not a big fan of Crash but I hope TFB can make more Spyro projects in the future. I adored the Reignited trilogy.

    10. Kuzu

      Kuzu

      Welp

  8. why haven't they topped this song

    1. Supah Berry

      Supah Berry

      Cause they all forgot that song even happened

      maxresdefault.jpg

    2. Strickerx5

      Strickerx5

      Damn, this track still makes me move and I can't even count the number of times I've gone through the entire OST.

      and it's not even anywhere close to my favorite track in the game...

    3. Red

      Red

      @Wraith They already did

       

    4. Dejimon11

      Dejimon11

      Yeah they did 

       

    5. Polkadi~☆

      Polkadi~☆

      I think the question is: "Why haven't they topped the whole Unleashed soundtrack?"

      World music fused with Sonic's signature rock and jazz is too perfect, and really fleshes out the "World Adventure" part of "Sonic World Adventure."

    6. Kuzu

      Kuzu

      It makes me sad how we're likely never going to get another OST like Unleashed again.

    7. Ferno

      Ferno

      one thing I loved about Unleashed's stage themes was that it brought back instantly recognizable hummable melodies again, vs the "background ambiance" music that most of 06's stages had

  9. Meph addicts wya

    1. Supah Berry

      Supah Berry

      image.jpeg.bef3b0b7e67999c7ffea982b497e820c.jpeg

      Meph.

      2dcf2d47609ac16091afea7bd1a58af8--arte-d

      Not Even Once.

    2. Kuzu

      Kuzu

      Meth is bad for you ya know. 

    3. The Master

      The Master

      I'm here for Mephiles.

  10. If they had just rebooted Sonic every time there had been a major shift in staff (IE: 2008, 2013, and possibly now?) Would things have been better off than just keeping the series going?

    1. Strickerx5

      Strickerx5

      I'd argue they basically did in all but model (excluding Boom). The narrative and world have been nonexistent over the past decade and just about everything else has been changed up in some way during those periods of time. I mean honestly, what similarities do Unleashed and LW actually have beyond some character models?

      But idk, I've sort of been in the camp for a while now that I'd like to see the series hold onto some form of consistency after LW threw off the slight streak we had going with the boost (even if Forces just came and spat in the face of that... so who knows).

    2. Wraith

      Wraith

      Forces technically references like every other game in the 3D series

    3. Diogenes

      Diogenes

      as much as i've pushed for a reboot, it's kind of the nuclear option; a change in staff isn't really enough of a reason if things are otherwise doing alright. plus if we're talking about the first reboot being in '08, by that point people were used to the series having some amount of continuity. if the series established earlier that it was going to be very loose with its continuity i think people would be more open to reboots (if you could even still call it that).

    4. Blue Blood

      Blue Blood

      I don't know, honestly. Unleashed to Colours was a very necessary soft-reboot of sorts, which has sadly played out badly in the long term. And Boom was something of a reboot or side series launch that SEGA invested a huge amount of capital in before seemingly sabotaging the entire project when they got cold feet.

      But hard reboots every time? Christ. I don't think I trust SEGA to commit a idea and evolve the franchise. Based on everything we've seen this last decade, I don't think that SEGA has any long term plans for the series. They just seem to make knee-jerk reactions based on whatever focus group they did last week, whilst also bending to every whim from an out-of-touch executive suit. They could start a reboot and then change direction mid-production so that it's direct sequel. Or the opposite. 

      The series would probably be worse with that in mind. 

    5. Wraith

      Wraith

      My reasoning for having these thoughts is basically this: Like it or not, nobody who made the games from Sonic Adventure-Sonic Unleashed is still there. The people who make Sonic now probably couldn't make something like that if they tried and they shouldn't try if it's beyond their skillset. Maybe there's not a point in stringing people along, in this case?

      I feel the same way about Classic. They legit just don't know how to make games like that and disappoint everyone when they try, lol.

    6. Kuzu

      Kuzu

      While those thoughts are...well justified to an extent. Rebooting the franchise every time is just kind of not good. Despite how horrible it tends to be handled, there needs to be SOME level of consistency for people to keep coming back. 

    7. Strickerx5

      Strickerx5

      @WraithTrue, but in the same way that Bowser's Fury references Sunshine or something (only I'd argue it was even done better there). Nothing is done with actual purpose nor care, to the point where a lot of those references are dismissive in tone (or even flat out writes out the actual source in Gen's case).

      It's "connected", but so loosely that I honestly don't believe it actually matters.

       

      And again, while I believe I see where you're coming from here, I really think we've already been through this with LW. It doesn't matter if the idea is completely new. If the actual skill to see it through isn't there, it'll still be bad. Just in a different way (and without even the minor benefit of having the few things that did work beforehand).

    8. Blue Blood

      Blue Blood

      Really? Nobody?

      Takashi Iizuka directed the Adventures, Heroes and Shadow. 

      Shun Nakamura was the 06 director and Forces producer, and a "field  designer" for SA1.

      Yoshitaka Miura was art director for Forces, Secret Rings and Black Knight, whilst also being an artist for every other 3D Sonic game except Shadow and 06.

      The lead planner for Forces was a daytime level designer for Unleashed HD.

      There's a lot of new blood working on Sonic games these days, but that's not the full story.many programmers and designers have been with the series since its early 3D days, if not before.

    9. HPX

      HPX

      Do we know if these folks survived the recent restructuring/dissolving of Sonic Team? 

    10. Blue Blood

      Blue Blood

      My point being... I don't really know. I think the problem probably isn't always the people making the games, but instead the company behind them pushing some really stupid executive decisions. Although I also think that Kishimoto had been absolutely crap for the series. Maybe Iizuka too at times but not always and sometimes he's been the saving grace? It's so hard to know why the series has almost always been the subject of mishandling. I blame SEGA at large for the most part.

    11. Diogenes

      Diogenes

      Quote

      My reasoning for having these thoughts is basically this: Like it or not, nobody who made the games from Sonic Adventure-Sonic Unleashed is still there. The people who make Sonic now probably couldn't make something like that if they tried and they shouldn't try if it's beyond their skillset. Maybe there's not a point in stringing people along, in this case?

      if the current team can't do it, they should either be replaced or they should do something else (whether that takes the form of a reboot or not is a separate issue). but i don't think there was ever anything about Sonic (whether classic, adventure, or boost in its prime) that was so particular that only its original team could handle it. i can't imagine there being much benefit in preemptively shifting gears unless they knew ahead of time that the new team was either a massive downgrade or had a wildly different skillset. there's nothing in the series that a competent team shouldn't be able to make at least a reasonable facsimile of, and there's a lot of risk in changing things.

    12. Wraith

      Wraith

      (This is only slightly related to the OP but it's something I've been thinking about for a while so whatever)

      I'd like to say someone could make an approximation of classic/adventure Sonic but I haven't actually seen it yet, either from Sonic team themselves or from an outside source aside Sonic Mania.

      Everyone here knows Sonic goes against a lot of conventional platformer design. When things like traditionally blocky levels gets introduced your brain notices something is "off" whether you like games like Colors/Gens or not.  Sometimes I wonder if it's so weird that most people who have worked on platformers just aren't wired to think that way. Maybe Mario was so much more popular that it colored the way people think you're supposed to approach these games and influenced Sonic in turn.

      Either way, it feels like there's a clear lack of games with 91-98 era Sonic's particular design  philosophy in both mainstream and indie circles. Even Sonic fangame developers seem hesitant to create something similar to SA1/2, though I guess there could be a variety of reasons for that.

      Of course, any talented developer could rewire their thinking and make something more loyal if they really wanted to, but I'm not sure if that'll ever happen if the vast majority of people who play Colors, Gens or even Forces barely notice anything is off in the first place.
       

    13. Diogenes

      Diogenes

      i think there's a bunch of factors coming together that can mostly explain that.

      sonic design isn't inimitable, but it is a more complex kind of movement and level design than most other big-name platformers, so there's already a higher barrier to entry compared to mario knockoffs. classic sonic did have his knockoffs back in the day, but because doing things right is hard and knockoffs are lazy by nature they mostly just copied the surface level details; designing a cool new talking animal with an attitude, having him go kinda fast, and saying "hey our game's like that other game you like!" is about all the effort they were willing to invest.

      the lack of SA-likes is probably partially for similar reasons, but also...i just don't think the games hit like the genesis sonics. mario established the meta for 3d platformers as collectathons, and the adventure games are (treasure hunting aside) very much not that, and are kind of muddled in their aims as a whole. probably just didn't look like the right way to go what with the marios and banjos and spyros and the like out there (though crash took some inspiration from sonic at least).

      as far as fan and indie works go there's obviously no shortage of classic fan games but you get what you pay for. classic sonic-likes are probably rare because of the large established fangame scene, the difficulty of putting a fresh and functional twist on an already more-complex-than-average style, the difficulty of just actually finishing a game...probably more but that's what comes to mind. and the lack of adventure sonic fan/indie games...might just be a matter of timing more than anything. by the time making anything more than the simplest 3d games was in reach of the average fan, the adventure era was already past its prime. there's no shortage of boost fangames out there, to be sure; i feel like it becoming the dominant style of the games has drawn a lot of the fangaming passion in that direction.

      all that said i wouldn't doubt if more mario-like platformers have had some effect on people making sonic or sonic-like games. there's definitely way more of those kinds of games to draw inspiration from, there's bound to be cross-contamination. but i don't feel that even the blockiest of sonic games play that much like mario or similar platformers anyway so i'm not sure how much influence it's actually had.

    14. HPX

      HPX

      I do think it's strange that, outside of Spark The Electric Jester 2, we really haven't seen more finished homages to the SA games. As for classic, I've never played Freedom Planet so I can't speak to its aplomb. But at least there is that precedent.

      I'd like to believe we've reached a point where we may see more efforts from indies and fan developers to emulate/iterate on Adventure ideas for the simple fact that they're old enough now to start trying, if Lake Feperd is any indication. But it is a bit disappointing that he's the only one so far. 

  11. image.png.ad180d88e6ae31be391b7dc1050e44e3.png

    1. Penny

      Penny

      "worth the wait"

    2. Kuzu

      Kuzu

      I hate everything 

  12. sonic 2 is, in some ways, a tighter game than sonic 3

     

    Spoiler

    one boss per stage feels way better than 2. the traditional progression with no save system puts the focus more on arcade style replaying and mastering if you want to actually beat it, which puts a spotlight on the most fun way to approach these games. the lower routes  basically being shit pits is pretty punishing for novice players but it makes the game pretty satisfying to get a handle on/the tension heightens if you happen to make a mistake, and tension is fun.

    if it weren't for the last quarter of the game basically being static and tails sabotaging the emerald system i might put it in the same tier as 3/mania.

     

    1. E-122-Psi

      E-122-Psi

      It's a bit more linear than S3K, but I admit it's breezier style does drive me to play it more (it's also easier to mod :P). Only a few things drag it down against S3K like Tails' lack of flying, and most of those the remake fixes. S3K is definitely a more intense game, but S2 is pretty solid most of the time.

      I also feel like it had a better handling of multiplayer, even if console limitations meant it wasn't much bigger than S3K's more minigame like premise. I always love racing through levels as a showcase of mastering them in the one player campaign.

    2. Soniman

      Soniman

      I like having mini bosses in levels and I think S3K is very consistent the entire way through where as Sonic 2 loses steam with the Metropolis/Sky Chase/Wing Fortress trifecta but I can't deny there's a lot more of a "jump in and play" nature to it that I really like. Alongside it's more punishing route set up 

    3. Polkadi~☆

      Polkadi~☆

      With Sonic 2 not having Giant Rings (yet), even though they are great in 3&K and Mania, the pace actually picks up a bit when you don't have to stop and wonder if there's a secret you're missing. Just continue forward, pick up as many rings as you can, and get to the next checkpoint. It's a difference I don't pick up on much, but it makes a huge change in pace when you don't need to stop and scour the levels for Giant Rings.

      It's hard to describe, but the speedy arcade nature of Sonic 2 makes it so that you don't have as many low points in the action. You're encouraged to just keep moving ahead, because there is nothing to hold you back.

    4. Milo

      Milo

      I think Sonic 2's levels showcase a good midway point between the games that came before it and the games that came afterward. I don't know if I want to call it a sweet spot outright, but the levels are more streamlined towards speed vs. Sonic 1 and more straightforward in layouts vs. CD; while the levels are still more "freeform"/"playground" in structure vs. the "ant colony" structure that's used broadly throughout 3&K and some of Mania's stages.

      Having less bosses to work with also gives the designers a better chance at mastering the balancing act of having boss designs that are diverse throughout the game, but also keep the player engaged throughout the fight. 3&K has a roughly good third of its bosses (namely the minibosses) end up being repetitive in design and function, and has a small number of bosses which force the player to wait for hits. Mania I think did a better job at having more unique boss designs/attack patterns, but had way more bosses that you couldn't freely attack.

    5. Wraith

      Wraith

      Sonic Mania taking after sonic 3 made sense, but I'd like the systems Sonic 2 introduced to be given another chance one day. 

    6. Spin Attaxx

      Spin Attaxx

      There's also the lack of a real Bad Ending (if anything the "Good" Ending isn't as satisfying), so I don't feel compelled to hoard rings and suffer Stomach Ulcers: The Special Stage for the sake of completionism.

  13. still cryin over daft punk

    1. Milo

      Milo

      no final album

      no final tour (alive 202X or otherwise)

      no final movie project (a la electroma or insterstellar 5555)

      nothing. they just quit.

       

      ahahahahaha

    2. Milo

      Milo

      ( i was also going to add, this also means their film scores for Tron 3 and the next Dario Argento film that were being reported last year aren't happening either. but the former hasn't even entered production yet --if at all-- and producers for the latter ruled out DP's involvement as speculation, so no real loss there! 🙃 )

    3. Wraith

      Wraith

      The sad thing is that they had a lot of work that they could have used as a good ending point. RAM in particular caps off the "arc" of robots learning to comprehend humanity through music pretty well. 

      Instead we're left with this jagged cutoff point. Their last track was thjs random Parcels song they produced. 

       

       

    4. Dejimon11

      Dejimon11

      We up all night to get lucky...

  14. I didn't realize the new Pokemon topic was for both games. Can you just delete the one I made?

  15. What would a big budget 3D Sonic game set purely in the 'classic timeline' look like?

    1. Blue Blood

      Blue Blood

      Like Heroes and Colours and Generations?

      Or like Lost World... Ew

    2. The Deleter

      The Deleter

      Me absorbing the game's essence from the eventual press released 4K screenshots:

      Satoru_Gojo's_Domain_Expansion_-_Unlimit

       

    3. Diogenes

      Diogenes

      like unleashed but better

    4. Supah Berry

      Supah Berry

      Scale of the levels? Cross between SBR2 and Adventure 1+2 would be nice.

      Graphics? Project Hero and Utopia are on the right track, but I'm curious to see them try a cel shaded look- anything that would bring out the color and shading of the JP artwork. Preferably a more Junio/Hesse look for the characters.

      Control? Closest they can get to the momentum of the classics, Sonic has Drop Dash when holding downing the button, can somehow pick between Double Jump, Insta Shield, and Air Dash as an action via tapping the button. (Double Jump if I had to pick one)

       

       

      Reality? Lost World again with Generations classic models

    5. Wraith

      Wraith

      I was thinking Unleashed but with a straightforward A-to-B Road-trip type vibe across and island/content instead of the constant jumping around. Take a classic game structure where you're always moving to the next thing and have as much fun contextualizing it as possible without being too overbearing. 

      The visuals are going to be up to interpretation beyond that capturing classic Sonic's essence. The games got gradually less abstract in their visuals as gaming as a whole started to focus on fidelity. Sonic 3 always had my favorite environments but something more abstract like the older titles would make it stand out more. I also kind of want to see the series experiment more with less high fidelity artstyles even if Lost World didn't look great. It seems like it could free up the development team to focus on more important things. 

       

  16. Chainsaw Man gets a thumbs up from me

  17. Bravo master naka, now everyone who would have shat on balan wonderworld today will talk about this

    1. PC the Hedgehog

      PC the Hedgehog

      Hey now, we're the Sonic fandom. We have the unparalleled skill to complain about multiple things at once. ;) 

    2. Thigolf

      Thigolf

      Fourdimensional Chess

    3. Kuzu

      Kuzu

      Dude was three parallel worlds ahead. 

    4. Supah Berry

      Supah Berry

      Roger stopped voicing Sonic cause Naka stole him to make him voice Leo Craig instead

    5. Bobnik

      Bobnik

      Oh no, I'm downloading the demo, so expect me to dunk on the game

      6 buttons for jump/costume ability, come on

  18. I'm not sure why Activision keeps feeding their successful studios into shittier ones to try and prop them up. Aside from COD it hasn't even worked out

    1. Jovahexeon The Undyne

      Jovahexeon The Undyne

      Because god forbid hiring more people, lest the higher ups not get their premium pay checks. Ugh.

  19. His second quote about classic sonic is more interesting. 

    “for what it’s worth I probably wouldn’t have chosen to do a classic show anyway. Sega is never going to return to classic wholesale, and the split isn’t doing this franchise any favors. The goal should be to just make Modern stuff good enough that people don’t need to reminisce anymore, imo.”

    This is absolutely the truth. 

    1. Your Vest Friend

      Your Vest Friend

      Man to be vindicated after saying it for...like, ten years at this point lol

    2. Thigolf

      Thigolf

      All the "Fanservice" has ever been was a desperate "Remember? You used to like us! You remember, right?! Please..?" from Sega's side, without any love or care put into it. It's just a desperate band aid slapped onto a broken arm. It ain't gonna do shit.

    3. Milo

      Milo

      Figures as much with the radio silence following Mania and practically no change in Sonic management*. It does make Sega's PR statements about hemming closer to the original games after Boom and Mania holding influence on the series' future direction funny in hindsight though. Can't wait for people to tell skeptical fans "but this time is different!" the next time they go back to the Mega Drive nostalgia well!

      On another note--it's probably not the intended implication from the quote; but I'd say the appeal for the MD department of Sonic goes beyond nostalgia goggles; responses to products like Sonic 4, Classic Sonic in Forces, and Green Hill spammed everywhere should had made that obvious by now.

      (*By that I'm not even talking about having STeam outright replaced or anything, just anything as direct as setting up a new dev team, department, or producers dedicated to Mega Drive or "alternative" Sonic material.)

    4. Wraith

      Wraith

      Even if the appeal goes beyond nostalgia goggles I don't actually think they need to cling so hard to old iconography to capture that appeal again. I actually think it's strange that that's the approach they took. 

  20. that was old school ssmb 

    1. Indigo Rush

      Indigo Rush

      I miss those days

    2. Milo

      Milo

      was just about to say

      we haven't had something like this happen for ages

  21. Sonic Mania blending Oil Ocean with Sandopolis and actually making it fun is probably the most impressive thing it did

    1. Indigo Rush

      Indigo Rush

      That feat is largely underappreciated; and how seamlessly Mirage Saloon connects to that stage is also worth appreciation

    2. Kuzu

      Kuzu

      I remember having such "haha nice " moment when I realized how much was used from Sandopolis. That's how you make old levels feel new again. 

    3. TheOcelot

      TheOcelot

      Really like what they did with Oil Ocean. Also, the flame shield setting the oil on fire and adding the submarine mini stages was a nice touch. Can't get enough of the bizarre Oil Ocean-Lava Reef flying submarine transition.

    4. Blue Blood

      Blue Blood

      I've said this exact same thing before. Oil Ocean went from one of the least memorable and boring zones in all of the classic games to one of my favourites in Mania. The first act manages to hold a much better pace than the original, whilst the second manages to use some slower gimmicks but still maintains a good rhythm.

      The submarine cutaways are a welcome twist just because they give you a bit of a rest and you feel accomplished clearing them. The whole toxic smoke thing was a stroke of genius. The ghosts in Sandopolis get hate because they're too much of a hindrance and you have to micromamage them. The threat of the smoke is less of an issue, but the fact it hurts your visibility before it starts to slowly drain your rings means you can't ignore it entirely. It's such a great level.

      And yes, the transitions to and from Oil Ocean are 10/10.

    5. Blue Blood

      Blue Blood

      I've said this exact same thing before. Oil Ocean went from one of the least memorable and boring zones in all of the classic games to one of my favourites in Mania. The first act manages to hold a much better pace than the original, whilst the second manages to use some slower gimmicks but still maintains a good rhythm.

      The submarine cutaways are a welcome twist just because they give you a bit of a rest and you feel accomplished clearing them. The whole toxic smoke thing was a stroke of genius. The ghosts in Sandopolis get hate because they're too much of a hindrance and you have to micromamage them. The threat of the smoke is less of an issue, but the fact it hurts your visibility before it starts to slowly drain your rings means you can't ignore it entirely. It's such a great level.

      And yes, the transitions to and from Oil Ocean are 10/10.

  22. FOOOORSAAAKEEEEN I AM AWAKEEENED

    1. Teoskaven

      Teoskaven

      I swear in the last bit (BURY THE LIGHT DEEP WITHIN-onward) the singer starts sounding a lot like Danny Sexbang.

  23. Most active  discussion I've seen in weeks and it's just dissing modern Super Sonic's hairline

    1. Your Vest Friend

      Your Vest Friend

      We could end the discourse by giving Super Sonic a bowl cut.

      Nobody would ever argue the worst spine style for him ever again.

    2. Wraith

      Wraith

      maybe shave off the sides and just have the middle ones sticking up, like a mohawk.

    3. Supah Berry

      Supah Berry

      We all know hentai quills are a major crowd drawer

    4. Blue Blood

      Blue Blood

      I'd quite like to see Super Sonic balding and with a comb-over in the next game.

    5. Blue Blood

      Blue Blood

      Double post bug is super gay 

    6. Your Vest Friend

      Your Vest Friend

      "Most active discussion I've seen in weeks"

      SEGA: 

       

  24. i think the number one thing i want from the next sonic game is to be able to play as a girl

    1. LeviTheGreat
    2. Dejimon11

      Dejimon11

      The avatar returns 

    3. Thigolf

      Thigolf

      Stop it Deji

    4. Dejimon11

      Dejimon11

      Maybe you should be more specific on who you want next time. 

    5. Zaysho

      Zaysho

      You can be as specific as possible and Sonic Team will still fuck it up.

  25. Streets of Rage 4 is probably gonna be my personal GOTY unless Hades is insane when I finally get around to itl.

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