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Wraith

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Everything posted by Wraith

  1. OK KO: Let's Meet Sonic premiering august 4th

    1. KHCast

      KHCast

      Swee Ninjad you there lol

    2. Dee Dude

      Dee Dude

      HOW DID THEY GET THE RIGHTS?!

    3. Milo

      Milo

      oh good lord all those sonic fanservice shoutouts

      Adventure 1 pose

      Sonic 1 Genesis boxart pose

      foot tapping

      adventure era guitar riffs

      also Rad: "we stayed up all night playing videos game" :U

    4. The Tenth Doctor

      The Tenth Doctor

      They even almost went into 'Hall of the Mountain King' in the title card. An AOSTH reference XD

  2. The long term grind of the chao synergizes with the natural replayability of Sonic. I think the idea makes sense and just needs to be tweaked/expanded.
  3. The only Sonic games(and really the only games period) I want remade are the Adventure games. I know there are some posts about them above, but....I don't really agree with them much, so yeah. On the whole I think the stories are fine in both games so I wouldn't make any major changes. Rewriting, reboarding and reanimating every single cutscene would be pretty much required, obviously, but the character arcs would be exactly the same. I always thought the game needed more subtle mechanical changes than drastic ones. In terms of game feel most of the characters are already in a good place, so I wouldn't want to drastically inhibit their movement and make the game less fun for balance reasons. Instead, the focus should be on giving the characters more space to play in. The changes to the level design would be my most drastic take. The Adventure games simply could use a lot more routes to go with their freeform movement and lack of invisible walls. The levels often take place in huge open air locations that have a lot of space that could be used. Windy Valley could be a sprawling chain of floating islands instead of more or less a track, for instance. This goes for every character, but Tails and Knuckles especially need expanded spaces and exclusive areas for their abilities. Knuckles's arenas are so small that you could sometimes find the emeralds in under a minute. Give him more places to go and be more committed about hiding spots. Tails is the only character I'd consider nerfing, but I'd tweak based around extended level design rather that gimping his flight entirely. I like the sort of quirky horror game vibe Amy's levels have so I want to keep the puzzle solving to some degree, but a lot of them were a little on the tedious side. Zero should definetly be more aggressive instead of just being strangley cheesable. I never liked the idea of changing the Chao into a means to an end rather than keeping them a relaxing feature. The pet simulator aspect is simply why people like them. It didn't matter that it didn't directly serve the platforming experience. I think the grinding should be cut down and more items should be placed in levels that more directly give the chao the stats players want them to have. Lastly in terms of new content I think it would be neat if NPCs could give out sidemissions for the players to do to give them more incentive to explore the hub.
  4.  

    1. KHCast

      KHCast

      Can’t really blame the OP though given Sony’s history.

    2. Milo

      Milo

      The film was produced and co-written by the Lord/Miller duo, they likely had enough internal/industry clout (21 Jump Street and Cloudy with Chance of Meatballs for Sony, and the Lego Movies at WB) to have Sony take a hands-off approach with their and others' vision for the movie.

      Recall how they were established enough that Sony asked them to head their animation division a while back, and following Spider-Verse's success, they now have a five-year contract with Sony to make more television projects for them valued at $100M. I can't imagine Spider-Verse would had turned out the same way if someone else introduced the concept.

      (Although I'd also like to imagine Sony backed off because they were too busy meddling with Venom instead, and SPA was desperate to repair their reputation following The Emoji Movie.)

    3. Wraith

      Wraith

      The emoji movie and spider-man would have been in development at the same time more or less.

    4. KHCast

      KHCast

      Imagine if those two projects had swapped their producers and writers 

  5. Do smasher like persona so much because ot lets them pretend they were popular in high school 

    1. KHCast

      KHCast

      I just figured it was cause it introduced so many Smash people to waifu culture 

    2. Waveshocker Sigma

      Waveshocker Sigma

      A lot of Smashers played KH1 & 2 and Personas 3 and 4 (and sometimes 2) back in the day, so it's no surprise so many of them played or know about 5.

    3. KHCast

      KHCast

      To the point of presenting their videos in the same almost trend chasing ways? Nah fam.

  6. Sonic Unleashed Remastered lets get the campaign going chop chop people

    1. Your Vest Friend

      Your Vest Friend

      That campaign's old as dog's dinner at this point. 

    2. Menace2Society

      Menace2Society

      Yeah. You know how long that #Unleashed4PC campaign had been going with nothing to come from it?

    3. Strickerx5

      Strickerx5

      The campaign has been going. It’s always the first bloody comment on anything they release on social media that’s even slightly of related to Unleashed or PC.

      They’ve even acknowledged it a number of times.

      but they still haven’t done it

      because fuck listening to fans, have banana blitz and another re-release of sonic 1 instead

    4. Sean

      Sean

      I already have two copies of Sonic Unleashed and no copies of Skies of Arcadia

    5. Wraith

      Wraith

      Monkey Ball is dope no hate

    6. Thigolf

      Thigolf

      Oh no, Sonicfans get new games on a regular basis, but fuck SEGA for giving the Super Monkey Ball fanbase SOMETHING on console in like 7 years, right?

      Come on.

    7. Strickerx5

      Strickerx5

      MB is

      BB tho... why?

      Its like if Nintendo announced they were making an HD remake of a Kid Icarus game

      and it’s myths and monsters

      fuck, I probably just jinxed it

    8. SupahBerry

      SupahBerry

      Sonic Unlesahed Remaster...

      Spoiler

      Of the Dimps Wii version

       

    9. Wraith

      Wraith

      Banana blitz is the most successful game in the series and theres no monkey ball collective online to preach that the first 2 games are better.

    10. Strickerx5

      Strickerx5

      but they are >_>

    11. Thigolf

      Thigolf

      If I had to guess, the assets in BB are probably pretty darn high quality, so they don't need as much touch up as Gamecube assets (costing less), and the fact that this is a Wii game with the Wii waggling removed will probably also appeal to quite a few people.

    12. Menace2Society

      Menace2Society

      Yeah, the assets in BB are actually pretty high quality...

      which makes it funny that they made it look worse, lol

  7. Even the comic staff felt the need to redesign the Archie cast to be more in line with the games. There's probably spme merit to the idea that they don't necessarily call to mind the Sonic franchise. I just also don't think it matters all that much. Sonic's design had already been changed in the show to be more in line with western art trends anyway. There are concessions to be made when you work with an international brand and have to bring artists from the world over on board.
  8. Almost every time Sega has handed Sonic off to someone else the results are about as good as what ST can put out if not worse. Sonic Mania is the exception but even the things I heard about that game's dev through the grapevine werent pleasant. Sega's management is fucked up. It's been an open secret for years. A lot of artists who have worked with them have said this outright. That needs to be fixed before anything else. It needed to be fixed back in the 90s before they chased Naka out the first time. Let alone the increasing pile of industry vets they've chased away since. It's still going on. Remember the Mania DRM incident and how Taxman openly expressed his disagreement? They need to be uprooted.
  9. I would still rather Yuji Naka or somebody related to the series do it than most of the rest of the industry. 2D Sonic design is so unorthodox that most people miss the point.
  10. Make the Sonic fighting game   

    1. Your Vest Friend

      Your Vest Friend

      You've already got two. 

    2. Harkofthewaa
    3. Sean

      Sean

      Quote

      You've already got two. 

      Why make another Sonic platformer, we already have a bunch of those

    4. Wraith

      Wraith

      The real one

    5. Thigolf

      Thigolf

      YES

      But with a decent budget, please.

      (and I'd prefer a general SEGA IP crossover fighter but I'd still be down with a Sonic only one)

    6. SupahBerry

      SupahBerry

      There is no real Sonic game

    7. Polkadi~☆

      Polkadi~☆

      i’ve already been advocating for this, so yes

  11. I could probably draft a story and field some moveset ideas for any given Sonic character. I just think it's irritating when I want to focus on one but people just ask about the others. I sympathize with being starved for content: Tikal Blaze are some of my favorite characters. It's just not something I want to talk about every topic. It's fun to me to discuss how to implement individual characters but the brakes always come out at "what about ___" or some classic fan mumbling about how they cant do anything right, so why bother talking about anything at all? The answer to the character juggling "problem" isn't just obvious to me: there's actually multiple ways they could have easily delt with it by now IMHO. They're just not seriously interested in dealing with it, so it's not that interesting of a discussion to have for me anymore. But on the other hand the topic I presented clearly isn't enticing to people when the series isn't even doing it's current characters justice. There are characters older than tangle and whisper that might warrent more focus as far as making fans happy and I get that. Thats why I just let yall have it. It's hard to discuss these things as long as the series is still kind of aimless amd lackluster.
  12. There aren't that many Sonic heroes. You just have to accept that not all of them have to be in every game.
  13. There's no better reason to add a character than this.
  14. There was never a reason to believe they would.
  15. The old Final Smashes were too gimmicky and pace breaking. A lot of them were pretty poorly designed too. I prefer the new ones for the most part. They're samey but more reliable and less boring to sit through.
  16. Devil May Cry 5 is the best PS4 game, the best action game since the first Bayonetta and probably one of the best games ever made.

    1. KHCast

      KHCast

      It’s multi-platform though isn’t it?

    2. Sean

      Sean

      I'm waiting for it to hit sub-20 dollars before I get it

    3. Wraith

      Wraith

      Its worth 80 dollars

    4. KHCast

      KHCast

      It was on sale last week iirc during the Capcom mega sale. Not sure how much the standard edition was, but the deluxe was only 40 bucks. Maybe they’ll do another sale for it soon

    5. TCB

      TCB

      @Sean sounds like one of those Black Friday game deals for me

    6. Sean

      Sean

      Game has nothing to do with it, I just decided not to pay more than 20 bucks for AAA games anymore.

  17. I don't mind opening up the floor to the archie characters since Tangle and Whisper aren't much of a discussion on their. Even if you think they don't "fit", maybe talk about how you'd fix that problem instead, yeah? Bunnie is kind of the same as Tangle where back when I used to fanfiction movesets together I wanted to focus on some sort of grapple ability, but the thing about robotic limbs is that you can do a lot more. Go full DMC5 and give her a few different types of limbs to use.
  18. I wouldn't be devoted to sticking with that set specifically if I were introducing her in a new canon, but if I had to I would still be interested in making it work. She's a lot less intuitive than Tangle in a way that may cause problems so I'm not a stickler for her, but I just thought the idea behind the Wispon was neat. Expanding her moveset metroid style instead of changing it is a good call. I was trying to find ways to keep her from running circles around Sonic but I guess it's not too big of an issue. As for Tangle, I think flexing your tail could ve as simple as running away from the grapple point and releasing once you build up enough tension. Maybe combine it with the standard Sonic spindash to let her launch herself at crazy speeds. I also like the idea of picking up smaller enemies and objects and being able to run with them.
  19. Worth noting that its extremely easy to make up new wisps beyond the base set, so whisper could potentially have any combination of abilities that suits her.
  20. One thing I like about Tangle is that they designed her around a mobility gimmick first. I can't stop thinking about ways the main games could use her or a character like her that could swing and toss enemies around. Combine it with Sonic's natural ball physics and you'd have a character that could be a pretty significant addition. Use her tail to swing from grapple point to grapple point or swing around trees and poles to gain speed on the ground. One problem is trying to figure out what types of things she can grapple onto and how she would react to them. I want her to be able to use her gimmick fairly often but I don't want the level design to lean too hard on grapple points the Sonic can't use. I want to sort of camouflage them depending on the stage as branches, poles, or whatever, but it also has to be pretty clear what you could hook onto and what you can't. Whisper is a little less exciting because wisp gimmicks have been in the games before, but I like the idea of a character that can change their secondary action freely depending on the wisp they have equipped. You could have a hover, a glide, an air dash and more potentially all on the same character which would be insane for speedrunning. You could balance this out by making them cosumable and the order they can be used in fixed, so Whisper players will have to consider their loadout a little going into a stage. That wouldn't be as fun as being able to break levels freely, but you dont want her to be too easy. I just like the idea behind a character that can "freestyle" to go along with the fixed gimmicks of earlier sonic characters. This is mainly mechanics focused but you can talk about introducing them in the lore too I guess. I just didn't see the point in that with Whisper's backstory still being a mystery in the comics.
  21. No, a product is just allowed to cover niches.
  22. Who feels like another topic where we pretend to be game designers?

    1. Diogenes

      Diogenes

      i never don't feel like pretending to be a game designer

    2. TheOcelot

      TheOcelot

      We're all game designers

    3. Wraith

      Wraith

      Check back at 6

    4. KHCast

      KHCast

      In a alternate universe I’m a game designer probably, so sure

    5. Strickerx5

      Strickerx5

      oh boy, I hope it’s another boost topic

    6. TCB

      TCB

      I'm not jaded enough to talk about what I want in my video games (especially about a speedy blue rat) in intricate detail

    7. Wraith

      Wraith

      Coming on a sonic board just to flex about not caring all the time is more pathetic than coming on a sonic board

    8. TCB

      TCB

      but I wasn't flexing

  23. Recently finished up a Cuphead co op run and am now doing it all again in single player. It might be one of the finest games I've ever played. I really love it when games feel laser focused. Cuphead has a simple set of rules that it just stretches and stretches through a fucking endless wave of creative bosses. Bosses in general became kinda scarce in games, let alone good ones, so cuphead's pretty flawless portrayal of them hit the spot. They have so much personality and expression while also telegraphing their attacks in a way that's easy to read. It's still chaotic as fuck but through dying amd trying again you'll get a feel for the patterns. They're the perfect length too, so the game's lack of checkpoints never feel like a bother. It feels good to inch closer and closer through their varied phases with each attempt. Every time you hit that KNOCKOUT screen it'll feel like a triumph.
  24. No its because it keeps them from having to pay royalties on the green hill song
  25. KICKIN' ASS FAST

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      PUTTIN ON A SHOW!!

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