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FlameStream

TSS Member
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Reputation Activity

  1. Thumbs Up
    FlameStream got a reaction from Nestor in Am I a failure if I don't finish the Genesis classics?   
    The experience is what truly counts, really. If you had fun, great. If not, then maybe it's time to move on to something else.
    There are many people that are not good at playing games, or that don't like losing. That's how the market of more cinematic games, or "feel-good" games came to be.
    If it makes you feel better, stats have revealed that most people don't finish their games.
    Plus, there are people that do not play any Sonic games because they are hard, etc. but are still considered fans of Sonic.
  2. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    The Endless Maverick Wars
    Not too sure of my hooomans. It was pretty difficult to pull them off in the typical style I go for. But hey, the robots!
  3. Thumbs Up
    FlameStream got a reaction from MightyRay in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    The Endless Maverick Wars
    Not too sure of my hooomans. It was pretty difficult to pull them off in the typical style I go for. But hey, the robots!
  4. Thumbs Up
    FlameStream got a reaction from FFWF in How can we get 3D-fan developers to work for SEGA?   
    Ryan does a fairly well job on describing what people are missing on the technical level. But that's only part of the story; I'll develop on the other, dark and boring, part spectrum which is often ignored: You see, game development is really a controlled business. Let me elaborate (by still simplifying a lot of stuff).
    You have time, human resource, etc., all of which are finite resources and ultimately a cost that you allocate on a budget. To balance that, you have to make sure that it will bring in not only the amount you paid to create the game, but more to turn in a sizeable profit. Why work on something that will bring you $10? (Or a magnitude more, if you're talking as a company). It's not a charity.
    As everything you do costs money, you'll have to justify how working X would hold more value than Y, as an individual, and even as management. Should the answer be that what you're working on not what is planned/acceptable/not valuable enough, you'll be directed to work on something else, or be shown the door as it is their money that you, as a developer, are spending after all. There is very little time for experimentation. And even if there were, you'd be allocated a fixed amount of time doing that compared to something that brings sure value.
    As much as possible, the roadmap of things to do is planned. But sometimes, things don't go as planned (Hah! Okay I jest: Always). You can't always extend the time of the project, because that would increase the planned budget. Instead you'd just have to cut on things that has the least value, or that cannot be done in time for sure. The planned revenue stays the same no matter how much additional work you do.
    And lastly, say you get in the team as a developer, for example as one that has the skillset to develop a game engine; You likely won't get to fully participate (or even at all) on other aspects such as level design, setting, story. In more complicated project (as soon as you hit 3D, you likely get in this category), you may not even have anything to do with what you think you can tackle, like anything graphic (lights, particle and effects, animation). There are other, better people suited than you for that after all. Ultimately, you're a simple small gear as part of a whole game creating machine. When participating in these kind of projects, your individual contribution, while important, means little in the grand scheme of things.
    Also, It's really not an all-fun industry, and many people fail to realize that.
    Project Mania seems to have have put some ideas in some people's head. I'm not undermining the work our 2-D devs are doing, but the fact is that typically, 3-D projects operate at very different scales.
  5. Thumbs Up
    FlameStream got a reaction from Polkadi~☆ in How can we get 3D-fan developers to work for SEGA?   
    Ryan does a fairly well job on describing what people are missing on the technical level. But that's only part of the story; I'll develop on the other, dark and boring, part spectrum which is often ignored: You see, game development is really a controlled business. Let me elaborate (by still simplifying a lot of stuff).
    You have time, human resource, etc., all of which are finite resources and ultimately a cost that you allocate on a budget. To balance that, you have to make sure that it will bring in not only the amount you paid to create the game, but more to turn in a sizeable profit. Why work on something that will bring you $10? (Or a magnitude more, if you're talking as a company). It's not a charity.
    As everything you do costs money, you'll have to justify how working X would hold more value than Y, as an individual, and even as management. Should the answer be that what you're working on not what is planned/acceptable/not valuable enough, you'll be directed to work on something else, or be shown the door as it is their money that you, as a developer, are spending after all. There is very little time for experimentation. And even if there were, you'd be allocated a fixed amount of time doing that compared to something that brings sure value.
    As much as possible, the roadmap of things to do is planned. But sometimes, things don't go as planned (Hah! Okay I jest: Always). You can't always extend the time of the project, because that would increase the planned budget. Instead you'd just have to cut on things that has the least value, or that cannot be done in time for sure. The planned revenue stays the same no matter how much additional work you do.
    And lastly, say you get in the team as a developer, for example as one that has the skillset to develop a game engine; You likely won't get to fully participate (or even at all) on other aspects such as level design, setting, story. In more complicated project (as soon as you hit 3D, you likely get in this category), you may not even have anything to do with what you think you can tackle, like anything graphic (lights, particle and effects, animation). There are other, better people suited than you for that after all. Ultimately, you're a simple small gear as part of a whole game creating machine. When participating in these kind of projects, your individual contribution, while important, means little in the grand scheme of things.
    Also, It's really not an all-fun industry, and many people fail to realize that.
    Project Mania seems to have have put some ideas in some people's head. I'm not undermining the work our 2-D devs are doing, but the fact is that typically, 3-D projects operate at very different scales.
  6. Thumbs Up
    FlameStream got a reaction from MightyRay in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    @Monkey Destruction Switch Haha thank you~ Although to answer your previous reply, this is one of those picture where you can make sense in its reception; Very niche therefore overlooked. I feel that I create a lot of artwork for a lot of underdog series lol.
  7. Thumbs Up
    FlameStream reacted to Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Looks absolutely awesome. The dimensionality and lighting you put in your work is incredible.
  8. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Samoyede Showdown
    A little something of a hidden gem. Not a lot of people know about this game.
    Written process: http://fav.me/dcbe1r8
    Video time-lapse:
     
  9. Thumbs Up
    FlameStream got a reaction from MightyRay in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Samoyede Showdown
    A little something of a hidden gem. Not a lot of people know about this game.
    Written process: http://fav.me/dcbe1r8
    Video time-lapse:
     
  10. Thumbs Up
    FlameStream got a reaction from Artsy-Aspie in Am I the only one who hates how Sonic Team embraces their Memes?   
    The quality range is quite wide, and some of the popular ones are very surprising to me. I can tolerate the public love for Sanic, but to have it acknowledge in the games is a little...
    I mean I'm sure playable Sanic is easy to do in Mania and lot of people would like it, but sometimes it's okay to not please everyone.
  11. Thumbs Up
    FlameStream got a reaction from Gresh11990 in Sonic Mania Plus: Official Reveal (Coming July 17th) - NO SPOILERS   
    They also don't have to make that much sense. Just something is enough to please most people.
  12. Thumbs Up
    FlameStream got a reaction from MightyRay in Sonic Mania Plus: Official Reveal (Coming July 17th) - NO SPOILERS   
    They also don't have to make that much sense. Just something is enough to please most people.
  13. Thumbs Up
    FlameStream got a reaction from JosepHenry in Sonic Mania Plus: Official Reveal (Coming July 17th) - NO SPOILERS   
    They also don't have to make that much sense. Just something is enough to please most people.
  14. Fist Bump
    FlameStream got a reaction from Eurisko in Sonic Mania Plus: Official Reveal (Coming July 17th) - NO SPOILERS   
    They also don't have to make that much sense. Just something is enough to please most people.
  15. Thumbs Up
    FlameStream got a reaction from FFWF in Sonic Mania Plus: Official Reveal (Coming July 17th) - NO SPOILERS   
    They also don't have to make that much sense. Just something is enough to please most people.
  16. Thumbs Up
    FlameStream got a reaction from Potada in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Network Terminal Strike
    A written process log can be found at http://fav.me/dc6hg0k
    Also timelapse video because why not.
     
  17. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Virus Rampage!

    Firestorm Disturbance
    For Megaman.EXE 15th Anniversary. 6th game featured forms.
  18. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Wave Traveller

    Anubis, Guardian of Sandluma Mountains

    Evolution Agumon

    Versus Infinite
    New Sonic picture, new batch~
  19. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Shurima Brothers
    Nasus vs. Renekton from League of Legends.
  20. Thumbs Up
    FlameStream got a reaction from Monkey Destruction Switch in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Network Terminal Strike
    A written process log can be found at http://fav.me/dc6hg0k
    Also timelapse video because why not.
     
  21. Thumbs Up
    FlameStream got a reaction from Nina Cortex Spookhexeon in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Wave Traveller

    Anubis, Guardian of Sandluma Mountains

    Evolution Agumon

    Versus Infinite
    New Sonic picture, new batch~
  22. Thumbs Up
    FlameStream got a reaction from MightyRay in [ARTWORK] FlameStream's Corner [UP: 2019-05-01]   
    Network Terminal Strike
    A written process log can be found at http://fav.me/dc6hg0k
    Also timelapse video because why not.
     
  23. Thumbs Up
    FlameStream got a reaction from Splash the Otter in Why don't you take Sonic seriously?   
    I can totally understand the appeal in wanting to have a setting that is more... believable, I guess that's the term. It doesn't necessarily need to be "dark" , or "serious" or anything (though dipping into those situations timely can certainly help), just appealing, not goofy, not one-dimensional. I think Forces tried to do a bit of that, and while the execution wasn't phenomenal, I'd like them to pursue exploring that general idea.
    A great example I have in mind that has has been done in the past is Solatorobo. It's in a setting similar to Sonic where the main casts are animal (Well, mostly cats and dogs but hey). I think it managed a great balance in tone, conflict and iteration. Plus a pretty expansive world, many factions and thought out cultures. I'd love to see something similar done with Sonic.
  24. Thumbs Up
    FlameStream got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Gangsters Paradise is on Page 380)   
    Exciting. We can expect more information to appear as the known date closes by now.
  25. Thumbs Up
    FlameStream got a reaction from Splash the Otter in IDW's Sonic the Hedgehog   
    I could see a Sonic without Eggman. It would be nice to have different enemies. And a lively world is typically made of more than just 2 factions.
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