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Drunk Michael Myers

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  1. Thumbs Up
    Drunk Michael Myers got a reaction from thumbs13 in Details that people might forget, don't notice or just don't know about the Sonic Series   
    The robots story from Sonic Adventure is basicly Terminator 2.
  2. Thumbs Up
    Drunk Michael Myers got a reaction from Gabz Girl in Sonic Forces Anniversary~   
    I hated it but i do have some pros for Forces: You can disable dialog during gameplay. It's felt polished...kinda. Some stages(modern Sonic) where fun for a couple of runs.
    Better luck next time, Sonic Team.
  3. Thumbs Up
    Drunk Michael Myers got a reaction from Legendary Emerald in Sonic Forces Anniversary~   
    I hated it but i do have some pros for Forces: You can disable dialog during gameplay. It's felt polished...kinda. Some stages(modern Sonic) where fun for a couple of runs.
    Better luck next time, Sonic Team.
  4. Too Many Rings
    Drunk Michael Myers got a reaction from Detective Kaito in Sonic Forces and Mania Double pack(Nintendo Switch)   
    I bet this was made not to oversaturate the stores with Sonic games since the new racing game was about to come out this holliday. And to force people who want's Sonic Mania to also buy Forces.
  5. Thumbs Up
    Drunk Michael Myers got a reaction from AdventChild in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  6. Thumbs Up
    Drunk Michael Myers got a reaction from UltraGizmo64 in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  7. Thumbs Up
    Drunk Michael Myers got a reaction from Syntax Speedway in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  8. Thumbs Up
    Drunk Michael Myers got a reaction from Detective Kaito in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  9. Thumbs Up
    Drunk Michael Myers got a reaction from MainJP in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  10. Thumbs Up
    Drunk Michael Myers got a reaction from Heckboy in Your biggest worries about Sonic Forces?   
    -Dull level design
    -Enemies just standing around waiting to be defeated(easily)
    -Can't turn off dialogue
    -Cant turn off lyrics in the songs(even Sonic R could do that...c'mon.)
  11. Thumbs Up
    Drunk Michael Myers got a reaction from Shasonsil in Sonic Forces Vocal Theme - "Fist Bump"   
    Oh my.....that was just awful on so many levels.
  12. Thumbs Up
    Drunk Michael Myers got a reaction from Gabz Girl in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  13. Thumbs Up
    Drunk Michael Myers got a reaction from Shasonsil in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  14. Thumbs Up
    Drunk Michael Myers got a reaction from Alienrun in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  15. Thumbs Up
    Drunk Michael Myers got a reaction from FFWF in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  16. Thumbs Up
    Drunk Michael Myers got a reaction from Darinian in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  17. Thumbs Up
    Drunk Michael Myers got a reaction from Syntax Speedway in i don't see why some fans hate classic sonic in forces   
    Because the gameplay and level design so far looks so dull, forced and automated.

    And why are there springs at places like this? Are Sonic Team affraid people wont find the jump button? If they want to smooth out the speed without loosing movement on Sonic, why not just use the quaterpipes? That's what they where there for in the first game, to not make the game come to a dead stop before a slower part. The spring fills no function here since i bet you can't move foreward when bouncing on it like in Generations and Sonic 4(?).
  18. Thumbs Up
    Drunk Michael Myers got a reaction from Sonictrainer in Sonic Mania: Sonic 3 Zone Speculation   
    I'd love it to be Hydrocity even though the original stages are similar to Chemical Plant, i think the Mania-team can do wonders with it. And Tee Lopes making the music...too perfect.
  19. Thumbs Up
    Drunk Michael Myers got a reaction from Osmium in Sonic Forces- Classic GHZ Gameplay   
  20. Thumbs Up
    Drunk Michael Myers got a reaction from UltraGizmo64 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That lonely tree on the cliff looks like theese ones from Lost World

  21. Thumbs Up
    Drunk Michael Myers got a reaction from MightyRay in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That lonely tree on the cliff looks like theese ones from Lost World

  22. Thumbs Up
    Drunk Michael Myers got a reaction from Riseodvi in Terrible soundquality in past 16-bit ports   
    The sound effects in all of the past ports of the 16-bit Sonic-games have always been terrible. The Mega Drive/Genesis collection for PS3 and 360 and same for PSP/PS2, Sonic Mega Collection, XBLA/Wii/PSN-ports, Steam...Why was this always a problem? I don't get it. Is the Genesis sound chip so hard do emulate? The only ones i never tried was the DS Sonic Collection and the 3DS ports, but i don't expect anything else.
    The Taxman versions of 1/2/CD is perfect though. But hey, it's the Taxman. And sadly, only CD is available on console and 3 and Sonic & Knuckles i fear will never be ported by this genius.
  23. Thumbs Up
    Drunk Michael Myers got a reaction from AngelSlayerN64 in Big's Big Fishing Adventure 3: The Trail   
    Not funny, not entertaining. Just a waste of time.
  24. Thumbs Up
    Drunk Michael Myers got a reaction from McGroose in Big's Big Fishing Adventure 3: The Trail   
    Not funny, not entertaining. Just a waste of time.
  25. Thumbs Up
    Drunk Michael Myers got a reaction from Stasis in Big's Big Fishing Adventure 3: The Trail   
    Not funny, not entertaining. Just a waste of time.
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