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Everything posted by Rexy

  1. I hate to bump this up after a month, but I still haven't received my Project 24 badge yet. If anyone is able to update me, then I thank you in advance
  2. I sent my email a couple of days ago as well. Hoping its in
  3. Turns out I'm only doing one track, and that's Splash Wave. Track's nearly complete - it won't blow anyone's minds, but it's still gonna sound fun on the surface
  4. I can reveal now that for the SEGA Mixer Drive slot, there will be prize giveaways! Sure, it's a far cry from Jeffhog's Sonic Lost World OST addition, but if you tune in, then you could be in for the chance of winning either a £10 Steam voucher (it will translate into your own currency of course), or the grand prize of a physical copy of OC Remix's Sonic 1 album The Sound of Speed! All details will be stated when the show goes live. Be there
  5. WANT ME AT PROJECT 24? LISTEN IN: http://radiosega.net/listen

  6. Guys, I don't know if I can make the full quota this year. It's December, I had been held down by my health for most of the year, and only now am I hoping to push myself further. But it's too late to really start anything big, so unfortunately I'm gonna have to drop Cannon's Core. I do however hope to do some nice quick work to get myself stimulated again. So instead of stating 5 off the bat, I'm better off making 3 new claims and seeing what I do with them. If anyone has any problems with them, let me know. I aim to do, at least for this album: * Sonic 2's Sky Chase Zone, possibly solo piano * Sonic 4 Act 2's Sky Fortress Zone Act 2/3, aiming to be a silly short mix less than 3 minutes long (hey, Sonic 4's music is perfect for that) * And a non-sonic track, OutRun's Splash Wave. If I get these three done, then I can add some others. I just want my muse to light up again as it did last year... o_o*
  7. Like Sega music? Like remixes? Like BOTH? Odds are this status would only live for 10 minutes, but SEGA Mixer Drive's 2013 In Review poll for November is looking for some love - come on in! https://www.surveymonkey.com/s/ZTH5BGK

    1. Place


      Oh hey, I love your work on TSSMA and Temporal Duality! I'll give this a look.

  8. http://soniccd.ocremix.org IT'S OUT! GO LISTEN! :D #MusicMonday
    1. Xtremer Sadiqachu

      Xtremer Sadiqachu

      AWESOME!….but what's with the hashtag? Did you copy this from Twitter?

    2. Rexy


      I add hashtags everywhere, and it's definitely no copypasta :3

  9. Like Sega music? Like remixes? Like BOTH? Help contribute to Sega Mixer Drive's Season Finale by saying what you thought of September's new releases! :Dhttps://www.surveymonkey.com/s/L7VQ8NN

  10. https://www.surveymonkey.com/s/2HJ9ZFD Like remixes? Like Sega BGM? Like BOTH? Help SEGA Mixer Drive out today by filling in July's 2013 In Review poll, with 9 BEAUTIFUL tracks! :D
  11. I'm in this year! My productivity's been kinda down since surgery, but I need to push myself back into the spirit of things. I'd be picking up dibs as I go along since most others will be able to claim tracks as it all goes, plus I have a habit for making things work out of the more 'unpopular' stuff apparently xD (not saying I do things JUST to give them a boost... I just have a habit for liking things others don't ). I will say right here and now - my first claim will be for Cannon's Core. Yes, all 3 tracks in that stage, weaved into one song. If someone's gotta bring in something close-to-progressive, it may as well be something like that
  12. Consider me late on the reply, but I'll state what happened :-) With Shadow and Silver both having theme songs, it's natural both had more weight. It also happened though that both Dusty Desert and Kingdom Valley both were difficult to integrate, former being musically sparse and latter being musically complex. For Silver's segment, the pungi melody in the "Quicksand" variant of Dusty Desert can be heard on the dubstep bass. I can understand that being difficult to hear as most would be mindblown at the wubwubwubs :-P Shadow's was a little clearer as the brass riffs in the "Lakeside" segment of Kingdom Valley were heard in the flute lead in the first half of his segment. Makes sense as Shadow is the only character that went to a place he had been during his story, albeit going down that passage backwards while riding a hangglider. Either way I appreciate your responses a lot! I thought I'd get shot down because of generic OC Remix hate, but it made me feel it was worth chipping in :-D
  13. Copying everything from a new blog at RadioSEGA: And there we go, my thoughts in a nutshell. Nice going, all!
  14. It's from Phantasy Star Online: Blue Burst. And that's definitely a great tune, one of my fave from MasterJace on the entire set
  15. I sent my info DIRECTLY to Jeffhog around that time as well. How the hell do you not even have that?
  16. Uh... wut? Just because the soundtrack had a MIDI music set doesn't mean it's terrible. If anything, I actually enjoy games like Breath of Death VII that much more due to the amount of throwbacks there are, including the restrictive music bank. In addition, I actually am a good friend of the original composer in question (Arrow, who hangs out at OC Remix a lot and aided Leebro once) and I do believe he means no harm to the actual production side no matter how restrictive it can be. It's a fangame, and we have to take things in our stride. If anything, Joshua's remix got me to finally check out the original source in question, and made me appreciate the fangame's content even more Anyway, roll on tomorrow! I got a Youtube vid waiting to be uploaded for the occasion
  17. Remember what Jeffhog said - if you don't have it, it means you didn't send your info for the website. If this is the case, I guess I know exactly where to summon my Mr Saturns of Doom... ¬.¬
  18. See, the preview managed to work out - as long as it's advertised as such. My biggest problem with it really was the decision on what part of the sources to actually use. For some of the shorter ones, it's no problem, but for some of the longer ones which takes a while to kick in (eg: Mesmerist's City Escape Mix; Urban Flow/Dizcrybe's Palmtree Panic collab; StereoPixel's South Island) it gets hard when people want to identify the mix with the source it was covering. So just going for the extended original intro as opposed to the meat of the track, which is what's meant to be selling in the first place, you've made things difficult for the audience to identify and want to hear more of. I don't really want to sour this as you seemed to do okay, but I hope you can take the experience in for next time you work on a video loop like this. [EDIT: Also, if your goal is to include every main arranger that got involved with the album... let's just say that you flat out failed - you completely missed BlitzChris. Explanation?]
  19. I'm with Wolfy. It's not been fair for the rest of us who has been anticipating the whole thing only to be held back by the over-half that have gone missing. There's gotta be something the rest of us can do. On a more positive note, last night's SEGA Mixer Drive, highlighting a good quarter of the masters, is up on RSM! (and now Wolfy is going to kill me xD)
  20. Ladies and gents, let me proudly state something in here: Next Friday at 7PM UK TIME: There will be a 2-hour-long run on SEGA Mixer Drive, bringing forth highlights for the album! As you saw on VizardJeffhog's twitter, he has given away the first pair of advance copies to both myself and TitansCreed (though his role is a review of the entire thing). That said, I still don't know when the album itself will be out - even if it's not out by then, consider it a first formal taste of DJ EAR's incredible mastering work, along with hand-picked favorites from this ridiculous behemoth! So, if you want to get in on the action - tune into the show at 7PM UK time (3PM Eastern / 12 Noon Pacific) on RadioSEGA and we will have a bloomin' great time!
  21. Okay, seeing what I can do xD White Acropolis: Star Light Zone: Cosmic Fall: Electric Egg: Gamma: (few rows short of native though, bottom was slightly eaten) End of the World: Quite a lot of Sonic Retro snaps in here, but they're mostly very good
  22. As far as I know, the two main things that need to be finalised before the album's release are the mastering and the website design. The trickling in album covers over the past few days are still a great sight to see, adding to all the pre-release hype
  23. Track 13 on Disc 6 is Marvin's Pyramid Cave track. That's why he was paying more attention to that
  24. Dan, let me say that I LOVE the fact that you used the actual Sega font for wOrm's medley. Nice creative decision!
  25. If it didn't have a title, VizardJeffhog might've made one up on the spot. Hope that's understood. Also, I am still in AWE at all the covers coming in! The graphics team have outdone themselves
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