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andrewtuell1991

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About andrewtuell1991

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  1. I think the greatest problem with the games' writing lies in the writers not putting a lot of faith in what should be the central theme (Sonic vs Eggman) and instead piling on other stories and sidelining the main plot to the point where it feels like Sonic and Eggman are strangers in the games' stories along for the ride. Ancient echidna civilizations and government conspiracies are nice and all but what does any of that add to the ongoing conflict of a blue cartoon hedgehog fighting a silly mad scientist and his army of Happy Meal Toys? That's not to say other characters and plot threads outside of Sonic and Eggman but they and their conflict shouldn't feel a sideshow, it should be treated as the main event. How many characters and/or their backstories were fleshed in their premiere game and/or follow up game? Knuckles, Shadow, Blaze, Silver. Now compare that to the main duo where Sonic's backstory is still one big question mark, we have only vague snippets of Eggman's history via his relationship with Gerald, and even the Chaos Emeralds still don't have a definitive origin story. Hell, if Sega insists on dragging us back to Green Hill Zone over and over again at least tell us who built those totem poles! I'm not saying Sonic and Eggman have to have super-detailed origins or even reveal how the whole conflict began but if Sega keeps the central core on par with your typical Saturday morning cartoon (and there is nothing wrong with that option, it's my preferred option, I'm just saying...) than the rest of the mythos has to follow suite or the core will look boring and undercooked by comparison. What I'm trying to say is Sega needs to decide if they want to be your typical action cartoon where character's motives are Looney Tunes level, backstories exist only in the broadest of strokes, and stakes don't matter too much because everything resets next week anyways. Or if they want to dig deeper into the characters and mythos not unlike what a lot of cartoons do nowadays. Both are equally valid options so long as they're well written, but there needs to be uniformity. If I'm expected to treat Sonic, Eggman, and their conflict as typical cartoon-y shtick, then why should I give a genuine shit about Knuckles' dead ancestors from 4000 years ago (how does he exist again?), the ARK incident, Silver's infinite dystopias, or Sally's daddy's kingdom being tricked by a guy so blatantly evil-looking he'd need horns, tails, hooves, and a pitchfork to be more obvious?
  2. None of that stuff is any more "deep" than what you'd find in a typical 80s action cartoon. Bad guy goes after mcguffin, good guys stop him. Some good guys get captured, the others (well usually Sonic) save them. Doomsday Project is no more special than a "Technodrome gets sent to another place" episode from the 87 TMNT.
  3. andrewtuell1991

    Does No One Here Want A SatAM/Archie Sonic Game?

    You mean a UK comic never used a character who only in one game with very limited release outside Japan? Stop the presses! And no, the Fleetway FFs never overshadowed the Sega characters, they were always on equal or lesser footing. To better highlight what I mean: http://stc.wikia.com/wiki/List_of_stories Ignoring all the stories from other Sega franchises, the vast majority of stories were headlined by the core four (Sonic, Tails, Amy, and Knuckles) or "Sonic's World" (Fleetway's Sonic Universe) with a small handful for Robotnik. The only Fleetway characters to get headline privilege were Tekno and only shared with Amy (and their stories weren't well received) and Captain Plunder with 3 story arcs. 14 total parts out of 400+, not what I would call "overshadowing". In the Archie comics, even after the reboot the Knothole Freedom Fighters were still the main characters in the main series whereas big name game characters like Shadow and even Knuckles (KNUCKLES!!) were still regulated mini arcs in a side series. Sure Knuckles had his own series for a bit but that was short-lived. And it was done by Ken Penders... Let's compare that to the eventual fates of the Fleetway originals: Porker quit the team before Issue 100, Johnny fricking died in the last story arc, Shortfuse was deroboticized towards the end, and he and Tekno weren't even in the final arc. Had STC continued (Online doesn't count) I could see them continuing the path phasing out their original content in favor of spotlighting the game characters, albeit integrated differently like Chaos was. I do remember Cosmo having a large fandom, though it seems to have died down in recent years.
  4. andrewtuell1991

    Does No One Here Want A SatAM/Archie Sonic Game?

    And Sally "I should've known you'd be selfish" Acorn isn't annoying? Even at her best, she's a boring nag with no interesting, unique abilities. Her backstory and family history adds so little to the lore of whatever continuity she's it yet gets so much focus in a desperate attempt to make it look like she's contributing anything. She's like Chris from Sonic X, hogging so much spotlight yet adding so little. I wouldn't call Satam Sonic an "arrogant blow-hard", that's more Fleetway Sonic's thing. Satam Sonic is a manchild with room temperature IQ and Sally acts as a nagging caregiver. Nicole is pointless. Exploration is key element in any Sonic story and having some exposition-spewing computer know everything about a new place ruins that fun. I don't like putting effort into thinking up stuff for characters I don't like and don't want anywhere near the games. Even if Sega decided to play Weekend at Bernie's with the FFs, what would they do? Be thrust into some "team" that is a carbon copy of all the teams hoping one or more don't get cut so Sega can fit them into that stupid Speed, Fly, Power trio they've been forcing since Heroes? The whole point of the FFs is they're childhood friends of Sonic's working together to topple some tyrant. If they're introduced as new characters without that backstory, and they most likely would be, they're just more Speed, Fly, Power characters for mobile game rosters. Do you really thing Modern Sega would do anything more with them? The legacy of 20 year old cartoon that lasted 2 seasons and a comic with bumpy history of quality control and a copyright problems out the wazoo. Some legacy. Thinking about it, why do people always single out the Satam/Archie Freedom Fighters as these characters who absolutely need to be added to the games? What about the character from outside non-game material? Why not the Aosth characters (Scratch, Grounder, Coconuts, maybe Katella) who are about as old as the Satam characters and would fit with the games' current tone? Why about the Fleetway Freedom Fighters (Johnny, Porker, Tekno, and Shortfuse) who knew their place and never overshadowed the game characters? I think one or two people unironically like the Sonic Underground characters, so why not them? Keep in mind I don't want these character in the games either, but why do people keep putting the Satam/Archie Freedom Fighters on this pedestal as the gold standard of non-game characters?
  5. andrewtuell1991

    Does No One Here Want A SatAM/Archie Sonic Game?

    I don't. The world of Satam has never appealed to me with it's oddly named alien planet with one kingdom that somehow rules the whole thing. The tone is pretentious and tries to take its cast of technicolor woodland critters too seriously at times. The OCs are no better or worse than what the games currently offer in backstory or personality, although all their roles are either taken by current, more-popular cast members (Sally = Amy/Tails, Rotor = Tails, Bunnie = Knuckles/Omega) or are just unnecessary (Antoine). Gameplay-wise, Bunnie and maybe Antoine are the only ones I see fitting. If the gameplay is slow, prodding stealth like that one Sonic-16 demo, count me out. If it's done via comic book like X-Files Seasons 10 and 11, I'd say go for it. I really don't see Sega green-lighting a show with how they're currently trying to run the brand. This has always been a weak argument for the Freedom Fighters. Go to the DC Universe and ask Jay Garrick, Alan Scott, or any JSA member if being first means anything. It doesn't. Popularity > seniority, especially when the characters in question didn't originate from the source material and instead from a spin-off that barely resembled the original.
  6. andrewtuell1991

    IDW's Sonic the Hedgehog

    How many times has Eggman been "blown up in-game" yet always come out unscathed? Yeah...
  7. andrewtuell1991

    IDW's Sonic the Hedgehog

    Y'know, that got me thinking. Since Classic Ray's redesign for Mania is based off a cover by Tyson Heese, who is also in charge of all of Mania's animation, and since we're talking about whether or not the Freedom Fighters could be "classic-locked", then is it possible... I mean aesthetically it fits with the Mega Drive / Mania art style to be considered a part of the "classic" universe (since it's also by Heese) but with Sega's current mindset, who knows? Of course I'd want them to tweak Sally design to get rid of that stupid hair or blend it in with her fur better. That's always bothered me about her design.
  8. andrewtuell1991

    IDW's Sonic the Hedgehog

    That comment was made before the "not in 2018" information, so... But you bring up a good point. They said Mighty and Ray, and I'm just gonna assume Fang, Bean, and Bark by extension, wouldn't be in because they're "classic" characters and the comic will focus the "modern" universe despite the five having faux-modern designs via Archie. If they're truly drawing a thick, fine line between the two universes based on games then that leaves the Freedom Fighters without a home unless they really wanna stretch and count their 2-second cameos from that one minigame from Spinball. Of course that would mean Sally would be restricted to her pink design and no Antoine but Muttski would be viable (lol).
  9. andrewtuell1991

    IDW's Sonic the Hedgehog

    I knew they wouldn't. Can we just write them off as dead now? The silence pretty much confirms it.
  10. andrewtuell1991

    IDW's Sonic the Hedgehog

    I'd also like to see that list just to see what's what and try to get a feel of where Sega's head is at. Outside the main console games and maybe the Rush duo (they were the only handheld to get stage representation in Generations) it's hard to pinpoint where all the side stuff lies. Best example being Iizuka's stance on Chaotix for 32X to be non-canon as Heroes re-introduced the trio as new characters. Another one being during one of the bumblekasts Ian stated that Sonic R of all things was canon. What story does Sonic R even have to offer?
  11. ... What the actual fuck? A-Anyways, adding one of my own ideas: *A canyon level with a canoeing/kayaking gimmick. Think Canyon Cruise from Sonic the Fighters but as a platform level mixed with the boat gimmick from Mania's Hydrocity, but all the boats are going fast and downhill instead of slow and horizontal. Getting to higher routes would require jumping off of the fast moving boat at just the right time.
  12. andrewtuell1991

    Sonic Remake Ideas

    Adding on a few of my own suggestions to Diogenes' awesome list of Sonic Adventure changes: * Move Speed Highway to the beginning of Sonic's story. Why? Two reasons: 1.) Always seemed a bit dick-ish to start the player with a boss fight regardless of how easy it was. At least give them a level beforehand so they can grasp the basic mechanics. I'd also give Tails a starting level so he doesn't start out fighting the Egg Hornet. 2.) Story-wise it would make a bit more sense. Think about Speed Highway's current placement in Sonic's story. * Twinkle Park - ZERO (I'd change it just to E-100 Alpha for consistency's sake) chases Amy and the flicky in there and Sonic chase after them where he and Amy are separated somewhere inside. * Speed Highway - Sonic searches here for Amy to no avail but upon exiting does spot her being taken to the Egg Carrier by ZERO and chases after them. * Red Mountain - Sonic chases Amy and ZERO here where the Egg Carrier is currently residing. Wouldn't it just make for smoother story-telling if Sonic spots Amy and ZERO after Twinkle Park and then chases them to Red Mountain? Plus going through Speed Highway to get to Chaos 0 would make more sense than Sonic just being there. *Someone on Sonic Retro found three potentially scrapped levels digging into the PC version; "mushrooms", "jungle", and "desert" (probably Sand Hill as a full-fledged level instead of a re-skinned snowboarding segment). Make these levels from scrap if need be (see if there's any concept art or notes still around first) and insert them into the story for the other non-Sonic characters since his story is the longest and most complete anyways. *After beating the game, make it so any character can go to any level or fight any boss, something 2006 was apparently going to do. I wanna see Sonic in Hot Shelter, Tails, Knuckles, and Amy in Emerald Coast without glitching, etc. etc. I've got more ideas for more games that I'll post later. Maybe...
  13. andrewtuell1991

    IDW's Sonic the Hedgehog

    Would people stop acting like Ian being the least terrible Archie writer automatically makes it okay for him to start writing for the games. His writing has its share of problems too. Still too much politics pre-SGW such as House of Cards (not to mention the infamous "kid worships me" line) and in 224 with politics interrupting Sonic and Naugus' fight with even Sonic acknowledging how stupid it all was. His stories' pacing is dreadful with the Iron Dominion arc, Mecha Sally arc, and Shattered World Crisis being progressively longer and more tedious to read through; all sharing the same problem of having a decent beginning, bloated slow middle, and rushed ending. Granted Mecha Sally's rushed ending wasn't quite his fault but his stories old reach their conclusions faster if he wasn't so concerned of cramming every Tom, Dick, and Harry in his stories. Not every character has to be in every arc. One reason I'm looking forward to these comics is to see if Ian really is all he's cracked up to be. He has a clean slate so he can't hide behind the excuse of "cleaning up the previous writers' works" anymore (another thing that bugged me about his run).
  14. andrewtuell1991

    Who are the best villains in the franchise?

    I don't. 1.) How the hell is a room-sized lizard with a huge life-support system on its back the prototype of a 3-foot tall hedgehog? 2.) Of all the monster-of-the-week, giant kaiju monsters of the Adventure/pre-Colors era, Biolizard has the least amount of build up practically coming out of nowhere at the end. I don't have any proof, but it wouldn't surprise me if Shadow was the original intended Final Boss of SA2, but replaced at the last minute once Sega realized his marketing potential. 3.) All the other monsters-of-the-week from this era at least had an interesting series of transformations / second form. Biolizard's second form (the Final Hazard) a.) has a lame name, b.) is just the Biolizard with the ARK's nose shoved up its ass. Wonderful.
  15. andrewtuell1991

    IDW's Sonic the Hedgehog

    Yes really. I don't know why some people like to harp on that one bit trivia about Amy liking tarot cards. It's just junk trivia, no different than blood types and what not. If it was ever gonna be a part of her character, I'm sure the hammer gimmick replaced it a long time ago.
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