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The Deleter

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The Deleter last won the day on September 26 2018

The Deleter had the most liked content!

About The Deleter

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  1. Every single kid I've seen come in contact with the Sonic movie just won't stop saying how much they want to see it. This thing is going to bring in so many new young fans to this series, it's insane.

    1. TheOcelot

      TheOcelot

      I hope the kids enjoy it!

    2. SonicWind

      SonicWind

      That makes me really happy. It may not exactly be the Sonic movie most people dreamed of, but it's certainly exposing more people to the franchise. That's always a win.

  2. Hey guys remember when every Sonic character started getting their own energy-based attacks when Shadow was introduced in SA2

    Whatever happened to those huh

    1. Diogenes

      Diogenes

      they were thrown in the trash where they belong

    2. Miragnarok

      Miragnarok

      Too bad Lost World dug Sonic's out of the trash. And hey, giving characters PHYSICAL projectiles could make up for it.

    3. Wraith

      Wraith

      sonic stopped being fun

    4. Miragnarok

      Miragnarok

      And the one time it tried to be fun, it became a paraplegic. Except for the comics, but even then...

    5. Kuzu

      Kuzu

      The duality of man is at work here.

    6. Tarnish

      Tarnish

      What do you mean by energy-based attacks?

  3. This is not what i was expecting in all the worst ways

  4. EJLdUQVXkAUqTy8.jpg

    Nah blue arms are better

    Outside of that the spines for Movie!Sonic are a little too short for my liking to be the perfect silhouette for Sonic, but for a movie presence in 3D they work absolutely fine; better than most models when viewed from less flattering angles. It's not the best but it's pretty close, which is crazy to think about considering what we came from imo 

    1. Polkadi~☆

      Polkadi~☆

      While not the best model to represent the mainline Sonic design, it can be used as a springboard for ideas. Instead of keeping the noodle arms and legs from Classic and Modern, a mix of his SA1 and Movie design could help to create a Sonic that is:

      - Reminiscent of the best parts of Classic and Modern Sonic

      - Well proportioned

      - Still cartoony

    2. Tarnish

      Tarnish

      Gotta love how they are fucking with the one thing left that was actually fine, which was his model. His universe is in shambles, every characters is a joke, the writing is beyond shit, personalities are more one dimensional than ever, voice actors suck...but lets fuck around with the model instead of fixing any of the the real issues.

    3. Polkadi~☆

      Polkadi~☆

      Chill out, everyone works on different things in a dev team. The designers and 3D modellers don’t have the same role that writers do.

  5. Screw it, Sonic games should take less than two hours to beat. It's not like SEGA's ever going to satisfy the "Where are my 20-40 hour stories" crowd by stretching all the content (especially mission requirements) along a linear campaign, so might as well embrace the arcade-y design by divvying up the content across optional paths for tighter playthroughs anyways.

    Really tired of getting halfway through Sonic games in one sitting, hitting the slowest stages in the game, looking at the clock, realizing I'm not gonna beat it before I have to *insert responsibility here*, and giving up on it altogether because I hit the lull in terms of the game's pacing, honestly.

    1. Crow the BOOLET

      Crow the BOOLET

      I mean the slogan is "Gotta go fast!" after all

    2. Strickerx5

      Strickerx5

      I am 100% ok with short games. If there's still a decent amount of levels with great replayability, I couldn't care less if it's only a 2 hour endeavor as far as gameplay is concerned.

      Though with that being said, I still want a decent story. The standard "1 short cutscene per level" probably isn't going to cut it here so, real talk, I say just go full fucking Kojima with that shit. Give me some 5, 7, hell, 10+ min cutscenes in between levels. Just throw a skip button in there for the people who don't care.

    3. Wraith

      Wraith

      The longest Sonic games are already short by modern standards.

    4. The Deleter

      The Deleter

      @Strickerx5 I always thought Colors' "Egg shuttle" mode was a good idea on how to deal with it, if they just made it an arcade mode flat out. Leave the full campaign as connected to cutscenes and dialog as possible, ala Forces' in-game dialog and cutscenes, and then a separate mode for people wanting to run through the entire game without any interruptions.

      Skip button is a must if that doesn't exist though. Even Sonic Mania's opening cutscene bored me so much in vanilla Mania, I would have rather played through a save with all emeralds than start another no-save run because of the whole cutscene playing out

    5. Sonic Fan J

      Sonic Fan J

      I've tried explaining to others in the past the benefits of a dedicated arcade mode alongside the main story mode that drops all the story, hub, and menu grinding but have never been taken seriously before. It makes me glad to see it being suggested again and I am all for it. For example, I love Unleashed but hate having to shuffle through menu after menu to just go through the main stages. If I had a dedicated arcade mode I could just boot up and go which would be far more enjoyable when I want to run through all of the stages in order and quickly.

    6. The Deleter

      The Deleter

      @Wraith Can't tell if you're agreeing or not but that's my point exactly

      Sonic games already entice players to finish their games in one sitting by nature of their just-short-enough length that it fits within a full day of free time, but despite that they've never been just short enough that you could wrap one up in a timely manner, either. It's a wierd middle ground where someone can sink their teeth into the game for one entire day at best, but can't finish a playthrough with the ideal pacing (in one sitting) at worst.

      Why not give the people who have that time at their disposal the option to do so with all the challenges they lock progression behind/more side stages, and leaving the choice to the player? Or in the case of classic Sonic, make zones themselves alternate routes ala afterburner, outrun, starfox, etc for the same amount of content

    7. JezMM

      JezMM

      Egg Shuttle was so good and I'm so annoyed it didn't become a mainstay for the series.  Having it be an option from the start would be kind of bold but not unreasonable. It's a shame that the REAL solution would be "make a story people care about this time", but unfortunately the franchise's past has built up too much bad will that a lot of adult players are predisposed to not care about the story.

    8. Wraith

      Wraith

      I'm very against them getting any shorter but a playlist mode where you can play all the levels in a row or even make your own set to run through is something I've wanted for a while.

    9. Sonic Fan J

      Sonic Fan J

      Multiple paths through the games is yet another thing I would love to see done just for varieties sake. And it's not like there is no precedent for it. The Taxman remake for Sonic 2 includes Hidden Palace as an alternate level, in Spring Yard Zone in the original one of the acts has two different finish points, and Sonic CD with it's alternate time zones all show that it can be done. It's honestly the kind of thing that would make a Mania 2 pop for me while showing new ways to explore the classic the pre-Adventure main game approach.

    10. JezMM

      JezMM

      The only thing I'm not keen on with alternative routes is that you end up with a Shadow situation where you play the first level(s) 3-5 times more often than any others when you do a playthrough. In a game with alternative routes, once I had all those levels unlocked I'd play a "marathon mode" every time if it was available to me.

      Granted, if alternative routes was the game's entire shtick, I'd prolly be more welcoming to it - as is in Sonic 2 Mobile I'm always kind of annoyed that I have to choose one or the other each playthrough.  Usually I end up just playing Mystic Cave normally and then doing a runthrough on Hidden Palace on Time Attack after the credits.

    11. Menace2Society

      Menace2Society

      Considering the fact that most of the longer Sonic games are only that length because of excessive padding (looking at you, Heroes), then yeah, it is preferable that they’d be shorter.

      That being said, if you’re gonna have a shorter game, you damn well better have some extra content attached to increase the longevity of it. I know for a fact I certainly wouldn’t be happy that spent 60$ on a game I had beaten in less than 2 hours.

      As stated by others here, an arcade mode and alternate routes  are good starting points, though I can’t say if that would be good enough, really.

    12. The Deleter

      The Deleter

      Playlist mode was my top billing for a while as well, but that was for moreso whenever I got bored by the stage repetitions themselves after playing the game 10 times in a row and wanted to mix it up for variety's sake, or ignore the stages that were shallower than others. Now that I play them less often, I'm more focused on the structure of the game as a single experience as a pick-up-and-play campaign, and it's just bothering me that this is the way it is when it already leans so close towards this direction in the first place.

      I do get it though, especially with the alternate route dellimas, since I oftentimes found myself wanting to experience all of Star Fox SNES or Star Fox Zero whenever I had the time, rather than their brief playthroughs. I do think that 64 avoids this by enabling so many different routes from the start that every playthrough feels worthwhile, however.

      Idk I'm just mad I keep ending at Hydrocity/Mirage Saloon/Oil Ocean in Mania tbh; legit wish Discovery existed every time I end up turning it off at those points specifically, and it gets my goat that the entire series is like this whenever I end up playing through them for a quick replay, as well. They're all short. Just not short enough.

      @Menace2Society: Yeah but Sonic games are $50/$30 games nowadays anyways tho

    13. Wraith

      Wraith

      Deliberate pacing is a powerful tool in games when wielded skillfully and I prefer it over the star fox approach but if people want to fuck around with it post credits I dont care.

      I'm just against the games getting shorter because they already offer an embarrassing amount of content for their price point. 

    14. dbzfan7

      dbzfan7

      I don't mind short and sweet, so long as it doesn't cost full price like other games. 

    15. The Deleter

      The Deleter

      Okay so I've always thought it fit because the "alternate" pacing is so ingrained into the series' DNA it's not exactly asking for much to travel to a different zone rather than traversing a different pathway, or a player going out of their way to defeat every boss for every zone rather than screwing about for every power up and secret in a single playthrough, so I never really questioned it much

      I'm starting to realize this all kinda falls apart for me when I consider acts like Flying Battery 2 in Mania, though, because no matter what I do I can't help but feel I'm missing out on a part of the act because I'm choosing one over the other, and the two are so radically different experiences it causes a bit of fomo compared to the rest of the game, honestly. Which outside of throwing a wrench in the alternate route theory... it kinda sucks because it implies that there might be something fundamentally flawed with making a single zone visually and mechanically distinct in different areas rather than one consistent aesthetic and gimmick throughout. FB2 is great imo because it felt like an evolution of what a single Sonic zone can be, but if it clashes with the player's best interests that badly in terms of self-pacing and choice, maybe it's not worth it?

      I've always thought Sonic zones could do better in terms of environmental distinction like this, ultimately diverging into different zones but also stacking diverse areas of the theme itself into one zone and different routes instead of splitting them up into "acts", so this is kinda taking the wind outta my sails, not gonna lie

    16. Ryannumber1gamer

      Ryannumber1gamer

      It depends how they do it. Generations is also short, but Gens also has some of the most replayable levels in the series that will take you a long while if you go for 100%.

      Unleashed’s problem in terms of length for me isn’t Werehog stages, I can deal with them even if they have difficulty spikes later, but needless and frustrating filler like the sun/moon medal requirements drive me up a wall, and is what stops me from wanting to do a full replay.

      It almost makes me wish we could have Unleashed’s levels slightly redone and ported to Gens, or previous games’ levels ported to future boost titles, maybe similar to how Rayman Legends ported over a lot of Origins’ levels as the Back to Origins mode. I know the Unleashed project did just that, but it’d be nice to see it in an official capacity.

    17. DryLagoon

      DryLagoon

      As much as I enjoy hub worlds (with quick options for those who don't want to walk around them, like Splatoon for example), I always felt like SA2's stage select was the best for replaying levels quickly. Just a simple map with some info on your progress in each level and where they were roughly located during the story. SA2 already had a boss rush so a playlist wouldn't be too bad either.

      As for an arcade mode I think it could be interesting. Back when I played Overwatch I found myself playing the arcade modes more than quick play. Some variations on the main levels or mini games in those settings maybe?

      For game length I don't mind the gameplay being short as long as the story is interesting. Missions can be fun when it's something like hard mode or challenging you to explore the level more. If the stage itself is fun, then just replaying it can be fun, but missions can extend play in a fun way when done right. (Shadow being a case of it being done wrong)

      I think a good compromise is split paths with different things to do. I also miss the semi open areas where you can still blaze through them, but if you slow down there's room to find items or power ups.

  6. Y'know with everything likely ending up as backwards compatible next gen, Gamestop might have a second wind all things considered. On the other hand, might be best to get shopping for a backlog before their prices go up and game start to sell out...

    That'll be weird. We'll be in the ideal all-digital future with streaming and Xbox Game Pass competition, but also lasting support for physical media from generations past? Where's the catch? What did the monkey's paw do this time?

    1. Supah Berry

      Supah Berry

      We'll still never get Gamecube VC.

  7. EGGMAN HAIR

    e1BBmSe.png

    EGGMAN HAIR

    1. Big Panda

      Big Panda

      I think it’s supposed to be his tied up moustache.

  8. Screenshot_2019-12-04_at_22.43.41.png

    image0.png

    Hey

    Those are pretty cool

    1. Solister

      Solister

      Seems shots from CCXP which is running on my city. The line up is not half bad with Sonic movie stuff and Star Wars (Including the main movie actors and producers).

      In case you want some translation:

      February 13th in Theaters
      Sonic
      The Movie

      Made to
      Run

      There you can also play some Sonic games related (In the likes of the SEGA Joy, I think) as well make your hair like Sonic, 'cause why not?

      Also found this:

      sonic-posters-ccxp-close-up-scaled.jpg?r

      Though the art has nearly nothing to do with Sonic style, seems pretty cool. Guess the 2nd and 7th were my favorites (Left to Right, Up to Down).

  9. Also on the topic of the Cybertruck that was announced...

    tesla-cybertruck-unveil-retouched-6.jpg

    On the one hand I get all the memes about it and why nobody makes cars like these for commercial sales/the everyman trying to fit in, but on the other hand

    This is basically a commercial hot wheels car on the road/offroad with how many conventions its breaking for the sake of style, and the world could always use more of that specifically

    Plus, imagine what different color schemes and liveries could look like on this thing

    il_570xN.1687239813_95jh.jpg
     
     
    shadow-jet-2-hot-wheels-escala-164-D_NQ_NP_758022-MLB29957394650_042019-F.jpg

    Heck, some people have already started with photoshop

    0LtAOBN.jpg
     
    ZNj6q2I.jpg
     
    npnDsVs.jpg
     
    7zUxBZK.jpg
     
  10. *encounters a transforming arwing amiibo in a dream randomly* *wakes up in a cold sweat*

    Wait there was an arwing amiibo for Zero's release right

    *googles*

    Oh right, stupid me, of course it was just a drea-

    *scrolls over this article*

     

    Why do my dreams want to dunk on me like this

  11. Tbh this angle is playing it safer; it's leaning on the idea of the audience who is either familiar or unfamiliar with the character to only look down to him as a cute little mascot they've always loved to watch from the sidelines, rather than the childhood hero-angle of a strong-willed protagonist who the audience is supposed to look up to. Kids would eat the latter up for sure, but for the entire family and adult movie goers? Kinda similar to Classic Sonic's "identity" in a way actually. Cool doesn't or didn't exist. Only cute. Look at the cute hedgehog go! Back when Sonic games were actually bearable to acknowledge, amiright?
  12. AAAND english trailer is out:

     

  13. New Sonic movie trailer has dropped in a foreign language:

     

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