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Posts posted by BlondeHedgehog

  1. I've no idea.


    Only when the game was first released, those people who had both a DS and a DSi said that when played using a DSi the game ran better with a lot less slowdown and overall problems.

    The slowdown in the game is terrible, I have to admit. The visuals are a bit off as well, particularly Green Hill zone, where trees and other objects are transparent for some odd reason. 

  2. Theres your problem.


    Sonic Classic Collection isn't designed to run on a standard DS, it's best to play it on a DSi/XL. This is due to *insert technical babble that I don't understand,* and even then it's not a great version of the game to play.


    But if your DS is an original or a DS Lite, chances are you're going to run into problems.

    What if I play it on my 3DS? I only have a DS Lite...

  3. Man you 100%ed Secret Rings, S&K is cake compared to that.


    You would think so, wouldn't you? I can't understand it myself, I just always seem to struggle with S&K. I think it's a psychological thing. As an 8 year old kid and inexperienced gamer, its difficulty took me by surprise and caught me off guard. Subconsciously, this made me relate every other challenge and problem in my childhood (like my alcoholic dad and his unstable temperament), to losing my rings in Sonic & Knuckles. Still to this day, whenever I have a problem, Sonic & Knuckles is in some way the cause of it. It haunts and intimidates me, and will always do so until I complete it without using a save function (which, mercifully is available in the Classic Collection). 

    It's the reason for my self-esteem issues, especially when I'm talking to the opposite sex. It's like they know... when they look into my eyes, they know, and they're judging me for it. 


    I like fish. 

  4. Okay, since Lava Reef zone has just screwed me over yet again, I just thought I'd come here to vent. Does anyone else feel that Sonic & Knuckles is just too unfair, to the point where it's really frustrating? It seems that no matter how many times you play through it, you're always surprised by the same enemies and traps suddenly jumping out at you. You've literally got to memorise each part of every zone in order to avoid this, and even at that it's still a pain. (Especially Mushroom Hill zone, which always gets me at the same parts, over and over). 

    I've been playing my Sonic Classic Collection on the DS, and it's only when compared to the other classic Sonic games (which are relatively less frustrating than S&K) that I've noticed how annoying S&K can be. Incidentally, it was the first Sonic game I ever played. I understand now why I wasn't such a big fan of Sonic as a kid, and didn't become one until I played Sonic 2 some two years later.  

    Sorry if the topic seems a bit pointless, I just had to rant for a bit. I probably just suck at Sonic games, though I am good at most non-classic Sonics, and can state with pride that I've completed Sonic and The Secret Rings 100%, which is the hardest (and most infuriating, time-consuming) thing I ever had to do........ 

    If anyone is wondering (which you aren't), the blonde hedgehog is a species of hedgehog native to the Channel Island of Alderney. It's very rare. 

  5. Listen: what people need to remember is that Sonic isn't primarily about speed. Of course, a balanced mixture of both speed and platforming are vital to any Sonic game, but what everyone seems to forget is that, rather than being about speed, Sonic games are about reaction. Remember that Sonic games are the traditional rival of Mario games. In Mario games, all your actions have a large emphasis on timing, such as when to jump - but because it's a slow/moderate platformer in terms of speed, there isn't too much emphasis on reaction. Timing comes first.

    With Sonic, however, it's the other way around. Sonic is a fast platformer, so the emphasis is on reaction. You must react fast to avoid that enemy, or react fast enough to do a homing attack in a small window of opportunity, etc. Reaction is the most important aspect, and the timing is secondary. That's the main difference between Sonic and Mario games. That's also why Sonic games are fast, to ensure that the player has to react quicker.

    Remember, Sonic is not a racing game. He doesn't just move fast for the fun of it (although it does add fun to the gameplay) - he moves fast to enhance the gameplay in a way that faster reaction and reflexes are required by the player. Essentially, what Sonic's creators did was look at the way Mario was played and say to themselves: "how can we create something similar to this, yet also create a style of gameplay that is unique and has never been done before? How can we twist the foundations of this gameplay style into something that's both similar but entirely different?"....

    They achieved this by adding speed, and this radically changed the way platform games were played. And thus, Sonic the Hedgehog was born.

    I hope all that made sense...

  6. Nope, the controls definitely were flawed. I've played the game a lot and the controls still feel somewhat unpredictable at times. But the problem isn't so much the controls as it is the absolutely ridiculous idea of having to unlock skills in order to make moving from left to right easier. Such an obvious thing should be available right from the start but you literally have to earn decent controls by playing the game. I can understand the idea of unlocking faster running speed because that gives you time to get used to the controls and levels but limiting the most basic of all movements is just stupid.

    However, once you unlock smoother controls and more moves the game becomes quite fun to play. The reviewers just probably didn't have the patience or time to play it that far and just reviewed the game based on their first playthorugh of it. And understandably their first impression on the game wasn't that great because they didn't unlock enough skills to make Sonic control properly.

    I never had any problem with the controls; always found them to be perfectly responsive and sharp. Once you unlock the skills it increases your ability to side-step faster, move quicker, etc., but I never found the controls to be an issue. In a sense, it's one of the easiest Sonic games to play, simply because Sonic moves automatically and all you have to do is steer him left and right, flick the Wii remote for a homing attack, turn it towards you to go backwards, etc. I suppose for some people it takes some getting used to, but I personally thought the controls were great. To each his own, I guess..

  7. Unleashed is still the fastest Sonic game due to having various ways to exploit the physics but Secret Rings does come close. However, I do think that Secret Rings gives you a greater sensation of speed since the camera in S&tSR is closer to Sonic and the level design constantly keeps you on your toes (or maybe it's just the controls...) Though you do have to unlock the crest of wind to experience any of that. And I love how Secret Rings expanded the moveset with moves like splash jump which can be used to skip a lot of stuff if used properly.

    Agreed. Secret Rings is a lot of fun, and you definitely get more of a sensation of speed and movement. Although I still think the "speed break" ability is the fastest power-up in any Sonic game to date (even trumping the "laser" Wisp ability in Colours, which is insanely fast). .

    I have to say, Sonic & The Secret Rings just doesn't get enough credit, in my opinion. Reviewers like IGN and Gamespot claimed that it had control issues, but the truth is there's nothing wrong with the controls at all, they're actually very precise - it's just that the game is very challenging and you must have very quick reactions or you'll mess up, and people confuse this with control issues.

    In short, Secret Rings is very frustrating if you're bad at it, but extremely rewarding (and fun) if you're good at it. A lot of reviewers simply didn't take the time to practice getting good at it, so they gave it a bad score. This really annoyed me, because it's not the game's fault that they suck at it. It's a very underrated game.

    (Sorry, I'm babbling).

  8. Sonic & The Secret Rings is BY FAR the fastest Sonic game ever made. Once Sonic reaches a high level, he runs incredibly fast, and his "speed break" ability is actually a lot faster than the boost ability used in Generations and Unleashed.

    If you don't believe me, watch this speed run:

    And here's how fast he runs without any power ups:

    I can't believe nobody has mentioned this game yet. Not only is it the fastest Sonic game, but it's one of the fastest games in history.

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