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Everything posted by Unknownlight

  1. Yeah, that video is definitely not what I want out of Sonic level design, for all the reasons Jez said. As much as some people can't stand the controls of the game (I think they're great, myself), Sonic Robo Blast 2 is probably the best example of the level design of the classics translated into 3D, and I think it's more what you're asking for:
  2. Other way around. Stuff that's seen in Sonic 2 / Sonc 3 (like Mecha Sonic) is a prototype of what we see later in Sonic CD (Metal Sonic).
  3. ...You're joking, right? The fact that the masterpiece that is Sonic Robo Blast 2 came from that game is such a miracle that it Jesus himself would be envious of it.
  4. Oh no, not this topic again... I'll bite. What's the Metal Sonic theory?
  5. I just realized that the Canadian toonie is just an inverted 2 pound coin. Speaking of Canadian money, what's all this stuff about the old coins no longer being legal tender? Canada literally replaces all the money in circulation every few years or so just for the hell of it (I've lived through three eras, myself: the Birds of Canada, the Journey Series, and the Frontier Series); each time all the previous money is still considered legal tender, now and forever. Just two years ago they replaced the one dollar and two dollar coins with new stuff that didn't work in old vending machines—it only took a few weeks before everything was fixed. (Sure, Canadian businesses are probably more prepared for sudden changes in banknotes and coins since it happens all the damn time, but it's still not that big of a deal.)
  6. Because brand new updates (and source code changes) bring brand new bugs.
  7. Great review, Cyndus. Would you mind cross-posting it to the SRB2 MB, or allowing me to link it?
  8. I watched the whole thing. Good playthrough, but I'm not sure what you mean. Every criticism you guys had was related to the netcode or co-op experience (which also relates to visual/control lag) or stuff that you're generally not supposed to use for the single-player campaign, like OpenGL mode or no chasecam. I get that your point is that co-op and the netcode should be better than it is considering that it's included as a core part of the game, but I'm not sure where else you think the game needs improvement besides "fix the netcode". Constructive crit, guys! Some more constructive crit, please.
  9. Okay, yes, it's still in the game. At the end of ERZ2, there's a miniboss that's identical to the miniboss in Flying Battery Zone (where you have to dodge a laser while the room closes in on you). Once you get past that, you'll immediately enter a hallway that turns to the right (leading to an elevator that sends you to the end of the level). Instead of turning to the right, spindash into the wall that's right behind the second of the small grey pillars: You'll get sent to a fairly challenging bonus room that acts as an alternate end to the level. Importantly, the entrance to the room has two 1up boxes right next to each other, and they respawn when you die. Therefore you can get infinite lives by getting both 1ups, dying, then getting them again, and repeat. Each time, your total lives goes up by one. You'll need a lot of lives for ERZ3.
  10. Made a GIF for you. Hope it helps.
  11. @GuywithPie: Luckily, I use the Mac version so I don't have that problem. For some reason the game doesn't automatically make an SRB2 folder when you extract the files, so when you extract them you have to make your own folder and specify that you want the files there. To use the patch, just drag the patch files into the same folder, and click "move and replace" when the popup asks you. @Sean: The boss of Egg Rock Zone is completely different now, and much better. There's also a surprise before the final boss...
  12. There are actually Super and Hyper levels that you unlock after the main game is complete. Two of the six are completed and included in 2.1. That's how they're planning on challenging the experienced players once the full game is released.
  13. Fair enough. There are cheats like that, but the game won't save if you use them.
  14. Understandable. It just kind of rubs me the wrong way when someone complains about difficulty when they're playing the explicitly-labeled "Hard" mode. The game certainly isn't unfairly difficult—I had over twenty lives left when I beat it as Sonic. I'm an experienced player, but still. Isn't the official release up? It's the one called "Random Mirror".
  15. There are mirrors all over the place. I think one was posted earlier in this topic.
  16. Slopes require SRB2 to run in OpenGL mode, which is...glitchy, and doesn't perform very well on some computers. The developers decided that a good, fun, stable, well-performing game without slopes is better than the alternative.
  17. No, the engine's fine, the game's controls just take some time getting used to. I'd recommend playing as Knuckles first. Don't play as Sonic until you know what you're doing. (Well, technically, the engine does suck. But that's okay because the game has been designed around the limitations of the engine.)
  18. Not really. The reason why the controls have stayed the same over the years (with the exception of minor tweaking that comes in every release) is that the controls are really good when you get used to them. They allow for precise platforming at both high speed and low speed, which is something few games get right. The only way I can think of to "prove" it is to link to a speedrun video. I chose this at random. Unfortunately, there's no speed runs yet of the new version, so that's a speedrun of some of the old, crappier levels.
  19. I play keyboard-only. Keyboard-only controls are far better than people give it credit for, once you get used to it. I actually really love the controls of SRB2. I couldn't imagine being able to beat some of these levels using the control scheme from any other 3D platformer.
  20. It's only been 15 years in the making. For those of you who don't know, Sonic Robo Blast 2 is a 3D Sonic fangame that's been in development since 1998. It has had a long, long history, and is generally considered to be at least one of the best (if not the) best Sonic fangames ever made. A new version with a massive amount of new content and polish has just been released, the first update in four years. Go download it. Release notes:
  21. Woah, I'm having some major 2001 flashbacks... Interesting addition of Classic Sonic being Modern Sonic's grandfather. That's a new one.
  22. Can I please actually get a source for this rather than just calling it "pretty much canon"?
  23. It took me several years for me to figure out what I felt was missing—or, at least, what was different—about Sonic's characterization from Colors onward. I don't know how many people are actually going to agree with my interpretation of Sonic, but this is what I came up with: For almost all of the series up to Colors, Sonic has been consistently portrayed as an introvert who's faking extraversion. Now he's just an extravert.
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