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Shade Vortex

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About Shade Vortex

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    The Black Vortex

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    Many things.
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    United States
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    USA, WA.

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  1. Wow, it really has been so long since I made this thread... I completely forgot about it. Since my original post, a lot more Ys games have come to Steam, and now the only ones I have yet to play/beat are Nox (waiting for the PC release to buy it), and Ys V, which still has yet to receive a similar remake treatment from XSEED/Falcom as the other games have gotten- the only remake it ever got was on the PS2, and that was handled by a different developer IIRC, plus obviously is not available on Steam/PC officially. To this day my favorite Ys Gameplay style is the one that was in Origins, Felghana and Napishtim, but Lacrimosa of Dana was a pretty great game, though the initial release on PC was a bit botched. It had updates, but honestly? I beat the game when it came out, I'm not playing through it again to see how much better they made it. I'm definitely excited for Nox, but I'll be avoiding spoilers for a little while longer, while I wait for the PC port... which hopefully is better than Dana's.
  2. Yeah, uh... all the positive things and vibes I got/gave off when I saw this game announced? All gone. I myself don't mind how you jump/walk, but yeah, the powerups are not fun and I myself found the "world unfolding" visual effect to not only be disorienting, I felt like it might actually make me sick seeing it too often. Only being able to carry/switch between 3 powerups at once, being able to recollect old keys, the keys in general being superfluous. I feel like Naka's insistence to make the gameplay as simple as possible has backfired on him way more times than its paid off for him... There's no depth to anything and it can never become more complicated and demanding, when it's so restrictive in how you can use your abilities and how basic the level design and "puzzles" were. I got my preorder on Steam refunded. Sorry Naka, I don't think you've got it in you anymore...
  3. I feel like a 3d collectathon would suit Knuckles' gameplay in 3d. Climb and glide your way toi find stuff that's in plain sight in preset locations, rather than rng-based like the emerald radar nonsense. Basically, something that plays like a mix of Spyro the Dragon and Knuckles' Adventure gameplay.
  4. Seems like an influx of spam/troll accounts lately, huh?

    1. Crow the BOOLET

      Crow the BOOLET

      Who's a real person and who's a robot?

      All I know is that I'm a bird behind a computer

    2. SaturnWolf


      It's hard to tell who's a bot and who's just a sorta dumb kid sometimes

  5. I love how a lot of these "Smash rules" that are unwritten are mostly fan hearsay that gets perpetuated to the point of becoming gospel, and yet, even after so many get straight up proven wrong or are directly confirmed by Sakurai as not being true, it doesn't stop more of these asinine things from being widespread. One of the only Smash rules that has ever been publicly uttered by Sakurai was that they had to originate from a video game franchise first, so no Manga/Cartoon/movie/book characters like Spongebob, Goku, Shrek or Harry Potter. Also: I for one am very happy with, and very excited about the inclusion of Sephiroth- as he is literally my favorite video game character.
  6. Just because we haven't heard anything significant about it does not mean there hasn't been significant progress on the game. My guess is that it's going to be a Holiday 2021 title anyways, which would make sense with why we've not even heard a peep about it. Especially with Covid, a lot of games are getting revealed closer to release anyways, since things are a lot more complicated, time-consuming and unsure right now. When something is about a year away, you have no idea how things can or will turn out, in this kind of environment. People can't work on stuff as often or as conveniently at home, and I'm sure even transitioning to that starkly contrasted workflow was a hard challenge to transfer to and caused all sorts of headaches and delays. Even if it were the case that it misses the anniversary year because of everything that's happened since Covid began, like what @Donnie Jay said, it would be a welcome change to show that SEGA truly does care about quality releases over timely ones for once. Most Sonic games got rushed to market, including the most recent main game of Forces- engine took 3 years to make, but the game itself was really only in production for 1 year.
  7. I mean, the entire point of the echoes was that, to have so many of them (or have them AT ALL), they had to cut down on the amount of time needed to balance them. Sakurai even said they were balanced in relation to the original character, which saved a LOT of time. It was either they be almost exact copies or not be there at all, as they didn't have the manpower or time to spend balancing so many additions. As a side note (since I know you're not complaining about it, but many people do): honestly, I really agree with Sakurai on his stance. The people who complain about these echo characters are like the people who would complain about a free desert with your meal- you're getting something extra for free, something they had to still spend money and time on- but they didn't have enough extra money or time to give you a second meal, so people don't want it? It's another fun example of entitlement (which this fanbase has plenty of).
  8. I gotta be honest here. This was one of the most disappointing results to one of the most shockingly "too good to be true" rumors. I remember hearing these games were getting remade a long while back, thanks to internet rumory/leakery... but the fact that these are not remakes- 2 of them straight emulations and the third a recompiled (but still pretty much the original) game, for 60 dollars? Activision gave us 2 trilogies- Crash and Spyro, in HD, both for less than full price, and those were full remakes. Now you have of course people who take issues with certain creative decisions/changes in those remakes, but I personally felt those were the definitive versions of those games and I was glad to have them. But these? Nah. Sorry Nintendo, being lazy and cheap might work for most people, but not me. Especially since I don't LIKE the original 64 or Sunshine, so I'd only be getting this for Galaxy and even for a 1080p 60fps experience, Galaxy by itself is certainly not worth 60 dollars.
  9. People have this really bad habit of basing the entire lore implications of something on a few games' lack of something. It would be like thinking The Master Emerald doesn't exist because we haven't seen Knuckles defend it in a long time... but then Mania happened. There very clearly still are the Chaos Emeralds and the Master Emerald, which are still very important lore elements in the franchise. It's just that like was already pointed out, not every game needs to use the same plot element over and over again...
  10. The "developed in one year" part is true. They spent 3 of the four years making the game engine, which is the Hedgehog Engine 2. This was confirmed in an interview. The development timeline went like this: 2013 - Sonic Team begins Hedgehog Engine 2 development 2014-2016 - Sonic Forces concept development with Nakamura's small team 2016-2017 - Actual Sonic Forces game development”. However, it is also true that some stages had alternate level layouts which were initially more complicated and challenging, so it seems playtesters had a huge influence on the direction the game took:
  11. Forces is proof that a game being technically sound, having good presentation, music and graphics is not all there is to making a good game.

    1. iambitter21


      you're like, 3 years late into saying this, but W either way.

    2. Bobnik


      I mean, I'd argue Forces has technically only one of these (and even then there's some bad music tracks) none of these completely, but yeah, you're not wrong. 

    3. iambitter21


      I thought the graphics engine looked just fine in my opinion.

    4. Shade Vortex

      Shade Vortex

      @iambitter21 Well, people were talking about Forces again recently... So I felt that I needed to say my opinion on it again.

      @Bobnik I really don't get why people harp on Forces' graphics.It looks pretty dang good, for a Sonic game.  Hell, in general, it is not a bad looking game:latest?cb=20170810060935

      The main problem it has is being the definition of style-over-substance. You have flashy automated scenes and generally short, easy and linear levels. But I actually argue that graphically (NOT from a level design standpoint), the game is really nice looking in general-it's mainly the fact that things are so simplified in design that is the problem. The classic tracks are pretty bad but IMO the Modern Sonic and Avatar Songs are amazing. As for presentation... The flashy automated/scripted scenes are actually pretty well done, although I do feel like they are absolutely used too much and also with the design being as linear/scripted it is, it's boring to just watch characters do cool things rather than be able to do them yourself, since it is supposed to be a game.

    5. StaticMania


      Looks nice "for a Sonic game"...what?

      Sonic games generally look good, even if people don't like the aesthetic choices.

    6. Shade Vortex

      Shade Vortex

      @StaticManiaI mean, you say that... but Lost World looked pretty mediocre IMO. Mainly due to being -overly- simplistic in its geometry/style, and also the aesthetic dissonance caused by the game seeming to look in line for a Classic Sonic experience but with a Modern cast of characters. I would also say that Sonic 4 looked bad, though Episode 2 looked much better. Regardless, my overall point is that Forces isn't a bad looking game. I'd say it's mostly just, as you implied, people just don't like the art direction/aesthetic, which is a preferential and subjective thing. But technically good graphics is definitely something Forces has- it pulls off the look it's going for.

  12. I honestly am baffled. While I myself am not a comic book reader and thus never got into Archie or IDW Sonic- people are COMPLAINING that Amy ISN'T some stalker-like love-obsessed freak? Really? The fact that it's even been defended as an "iconic part of her personality" is what really gets me. Something being the status quo doesn't mean it isn't a problem. As somebody else pointed out, it was basically 90's Japanese chauvinism. Amy was pink because she was a girl, liked Sonic so obsessively because she was a girl, etc. Her being a love-obsessed fanatic was always the most annoying, most problematic part of her characterization- so for me, them moving away from it has done WONDERS for how I think about Amy Rose these days. But maybe I'm the crazy one here, IDK. @PublicEnemy1Since you posted while I was posting, I guess I'll edit to add: Don't get me wrong. Amy's had good moments. But they're far and few between, in between all her moments of being a super-flanderized, overly-cliche'd, 90's fangirl interpretation.
  13. @CommodoreGXIn case you missed it, they're aiming for an April 8th, 2022 release. It was posted on the previous page, so even I missed that it was posted before, hence this edit... I don't think we'll see it earlier than 2022, especially due to Covid.
  14. Well, I can certainly say this is the first time Naka's games have caught my interest since he left Sonic Team. The aesthetics and sound really evoke the early 90's SEGA vibe- I hope the gameplay and level design manage to be interesting enough for this to become a popular enough game to actually become a franchise. We need more 3D platformers!
  15. Uh... Forces itself only had a year of development. The thing that they apparently took their time doing was getting the Hedgehog Engine 2 ready. Unfortunately, thanks to the lackluster efforts put into Forces itself, we really don't get a good idea of how much HE2 improves over the original. Many say Unleashed looks better than Forces. I just hope we'll actually get a game worth waiting for. I don't care how long the wait itself is.
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