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big_smile

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Everything posted by big_smile

  1. Could someone share what Sonic stuff is in the game (using spoiler tags). I am on the fence about getting smash, but a lot of Sonic content could sway me. Thanks!
  2. Out of interest, has it ever been confirmed that Sonic Forces had a small budget? I know the final product feels like a glorified mobile game, but it was development in for 3 year which is a little bit longer than most Sonic games. I get the impression that something went wrong and they had redo the game in the final year of development which is why it feels so "underdeveloped". Team Sonic Racing also looks underfunded. But it seems like it is supposed to be a Christmas cash-in". i.e. Sega don't have a main game for Christmas 2018 and so just want a title so they can cash in on the holidays without taking too much budget away from the next main game. Sonic Spinball was the first of these, and Sega has a long tradition them. I also think with TSR they are being too ambitious. The Ai for the team players probably took up a lot of development resources. They should have dropped that and just made a regular racing game. So really, with Forces being the result of development problems and Team Racing seemingly being a cash-in, I think it's too early to conclude that Sega have slashed the Sonic budget.
  3. Do you have a link that shows this? Thanks!
  4. Oh wow, that's so awesome. How could they remove that from the English version? (I think the English version did make reference to Angel Island but not Little Planet).
  5. Thanks! I remember hearing that Q&A. At the time I didn't know what they meant by original design doc, but it makes sense after your explanation. Does this book contain a low of Chaotix/Sonic content? I know it had all the storyboards for the original games (which were photographed and shared online). I wasn't sure what else it contained. (It's on my list of things to buy, but I haven't got around to it yet).
  6. The bits about Chaotix originally being created by Sonic Team are really interesting. If anyone finds a link where Iizuka mentions this, please share it, as I too would also love to see it. @VEDJ-F Do you have links for where you asked the question. Or a link to the Hoshino interview? Thanks!
  7. I haven't played SA2 since the original DC & GC release. I don't remember it being too hard to A Rank. I think it was slightly easier because of the gold bot that gave point bonus. Although of course, it could be that the pain has just fallen out of my memories after all this time!
  8. The SA2 levels were much easier to A rank. (Or maybe I am just too old now!)
  9. Aahh... I see. I saw a couple of threads on other forums where people recommended using the daily bonus for Shadow S-Rank, but I guess they must be mistaken. Darn it, getting S Rank on Shadow stages 2 & 3 is tough!
  10. How does the Daily Bonus work in relation to Episode Shadow? I activate the daily bonus in the main game. I then immediately go and play an Episode Shadow level. But when the score totals up at the end, there is no mention of the Daily Bonus being added. Is there some trick I am missing? Thanks for any help. I'm just trying to get S rank on Shadow stages 2 & 3. (Sorry if this isn't the right place. As it's only a small question, I hunted around for a relevant thread, but couldn't find one).
  11. So, the bonus Atlus costumes come when you download the game. The Shadow costume is available as a free download if you purchase before 24/11. Interestingly it seems you can download the Shadow costume without buying the game. If you do, then a Sonic Forces icon appears on your home screen. Anyone want to see what happens if you tap that Forces icon without owning the actual game? (I would do it, but I am in the middle of a Mania no-save game, so I don't want to lose my progress!)
  12. Will the bonus content + preorder bonus be received if purchased on Nintendo EShop? I've tried emailing Sega Europe, Nintendo UK, Nintendo US and Sega US about this, but no one knows. They all just say to check social media but I haven't seen anything. Nintendo US was the exception: they said it's unlikely. Does anyone here have an answer? Also, what are the odds the bonus content will be available worldwide? (As Eshop games are usually cheaper in Mexico and Russia). (Sorry if this isn't the right place to ask).
  13. I think I read somewhere that she was designed by Sonic Team for Sonic Boom. It wouldn't surprise me if she shows up in Forces as an established character without an introduction.
  14. In the Sonic 3 manual, they even had the idea of Knuckles digging using special gloves, which wasn't possible until Adventure. http://www.sonic-jam.org/sisghzs:md-sonic3k-t1
  15. In Sonic Runners it was explained Knuckles put the Master Emerald into hiding so he could go on his adventures. Later in the story, the animals friends took over guarding it, so it seems it's no longer his job (although in a special event he refers to still guarding it, so perhaps he does it part time.).
  16. Thanks! Just to double check, the leftover parts aren't used for the alternate vehicle builds in the Sonic Level pack are they? [The reason I ask is that my Sonic Level Pack came with a damaged open box and if I send it back, I have to wait a few months 'till it's back in stock. So I just want to keep it and make sure nothing is missing. (I checked against the 'contents' guide in the manual and all the pieces are there, but the manual doesn't cover the alternative vehicle builds). I know I could just build the alternative builds, but I haven't got that far in the game to unlock the instructions. And also the Tornado and Speedster look so nice, that I don't want to take them apart!]
  17. Finally got a hold of this game. After building the Tornado and the Sonic Speedster, I notice there's a few leftover pieces that don't seem to go anywhere. Are there supposed to be left over pieces? Thanks!
  18. So I managed to beat the prelims but I am still stuck on beating Bowser (although it's more so because the golf is so boring, that I keep on putting of playing!) Do any of the costumes or custom (special) golf sticks make it easier? I am guessing no, but I thought it would be worth asking?
  19. And the "individual bubbles" a while back. - Could you elaborate on this please? Thanks!
  20. Is it? Sonic Team supervised it. Plus it shows Tails rebuilding the original Tornado (Although SA had the ending graphic with a rebuilt Tornado so....) All these houses though could just be friend's places where Sonic crashes in between his adventures.
  21. It really doesn't make sense. In this interview he explicitly says "[Mighty is] part of the Classic world and the Classic group of characters," but then in the other interview he says "There are posters of Espio and Fang in the background. *laugh* There are also Bark and Bean. They don’t appear in the Classic Sonic series". Although to be fair, Japanese is a context sensitive language, so I guess when he was walking about Espio etal, he probably meant Classic to be just Sonic 1-3K + CD, whereas when discussing Mighty, Classic means everything pre-Adventure. Either way, this new interview does suggest that Mighty etal weren't dropped. They must be part of the "Classic world and the Classic group of characters", so that means Chaotix must still be a part too (But then Chaotix were reinterpreted for Modern Sonic, so you just go round and round in circles, unless by reinterpreted he means redesign). I guess there's no right answer. It's just up to interpretation. Which is probably for the best as it stops anyone being disappointed!
  22. That has to be the greatest interview ever! Although I wished they went really nerdy and asked about Bark, Bean, Fang and the timeline.Some thoughts Classic gamesIt's strange. In an earlier interview Iizuka said Bark, Fang, Bean and Espio weren't part of the classic series, but now Mighty is. It also sounds like Chaotix is part of the classic storyline even though in other interviews he implied that the Team Chaotix in Heroes were new characters. It also sounds like Mania is not going to be the last in the Classic series.... WorldsHe once again talks about there being two worlds. Although here it sounds like there's more than two, such as a classic world which still has Mighty and Super Emeralds. It also sounds like the Super Emeralds disappeared rather being retconned out.
  23. Sonic Jam set the standard for a retro package. It was packed with all sorts of bonus material including commercials, manuals and a timeline. They actually used special compression techniques to fit all the content as it was too large for a single disc! The games themselves were also enhanced with added save functionality plus extra easy modes. The collections that followed were nowhere up to the standard of Sonic Jam, despite being designed for superior hardware which had bigger disc space. (The original Mega Collection didn't even have a save mode). I think that's why they don't get much credit despite offering several games on one disc.
  24. The comic book one has the file name "brawl". Interestingly the very first one LargoDELLZ posted had the name "P-Concept", so I wonder if it was for a platform game (although unlikely as it does show a racing track).
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