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Posts posted by big_smile

  1. Out of interest, has it ever been confirmed that Sonic Forces had a small budget? I know the final product feels like a glorified mobile game, but it was development in for 3 year which is a little bit longer than most Sonic games. I get the impression that something went wrong and they had redo the game in the final year of development which is why it feels so "underdeveloped". 

    Team Sonic Racing also looks underfunded. But it seems like it is supposed to be a Christmas cash-in". i.e. Sega don't have a main game for Christmas 2018 and so just want a title so they can cash in on the holidays without taking too much budget away from the next main game. Sonic Spinball was the first of these, and Sega has a long tradition them. I also think with TSR they are being too ambitious. The Ai for the team players probably took up a lot of development resources. They should have dropped that and just made a regular racing game. 

    So really, with Forces being the result of development problems and Team Racing seemingly being a cash-in, I think it's too early to conclude that Sega have slashed the Sonic budget. 

  2. Thanks! I remember hearing that Q&A. At the time I didn't know what they meant by original design doc, but it makes sense after your explanation. 



    The Hoshino interview is harder to link to because I believe it's currently only contained in a book right now (that Mega Drive/Genesis Collected Works thing), 

    Does this book contain a low of Chaotix/Sonic content? I know it had all the storyboards for the original games (which were photographed and shared online).  I wasn't sure what else it contained. (It's on my list of things to buy, but I haven't got around to it yet).

  3. The bits about Chaotix originally being created by Sonic Team are really interesting. If anyone finds a link where Iizuka mentions this, please share it, as I too would also love to see it. 


    On 2/22/2018 at 1:57 AM, VEDJ-F said:

    Summer of Sonic 2016 has an interesting supplement; I asked about how the decisions were made for the personalities and dynamics in Heroes, and his answer was that they were already in the design doc and their abilities and personalities were already laid out there to just slide them into the game, aside from Espio who was given a twist by being made a ninja (something supported by an earlier Hoshino interview, which specifically said he was made a ninja because of his existing samurai-like conduct). Given that

    @VEDJ-F Do you have links for where you asked the question. Or a link to the Hoshino interview? Thanks!

  4. 10 minutes ago, Polkadi said:

    I'm in the process of trying to 100% SA2, and believe me, some stages are real sons of bitches to A rank. Metal Harbour and Green Forest, I look at you two.

    I haven't played SA2 since the original DC & GC release. I don't remember it being too hard to A Rank. I think it was slightly easier because of the gold bot that gave point bonus. Although of course,  it could be that the pain has just fallen out of my memories after all this time!

  5. How does the Daily Bonus work in relation to Episode Shadow? I activate the daily bonus in the main game. I then immediately go and play an Episode Shadow level. But when the score totals up at the end, there is no mention of the Daily Bonus being added. Is there some trick I am missing? Thanks for any help. I'm just trying to get S rank on Shadow stages 2 & 3.

    (Sorry if this isn't the right place. As it's only a small question, I hunted around for a relevant thread, but couldn't find one). 

  6. So, the bonus Atlus costumes come when you download the game.

    The Shadow costume is available as a free download if you purchase before 24/11.

    Interestingly it seems you can download the Shadow costume without buying the game. If you do, then a Sonic Forces icon appears on your home screen. Anyone want to see what happens if you tap that Forces icon without owning the actual game? (I would do it, but I am in the middle of a Mania no-save game, so I don't want to lose my progress!)

  7. Will the bonus content + preorder bonus be received if purchased on Nintendo EShop? 

    I've tried emailing Sega Europe, Nintendo UK, Nintendo US and Sega US about this, but no one knows. They all just say to check social media but I haven't seen anything. Nintendo US was the exception: they said it's unlikely. Does anyone here have an answer?

    Also, what are the odds the bonus content will be available worldwide? (As Eshop games are usually cheaper in Mexico and Russia).

    (Sorry if this isn't the right place to ask).

  8. 1 hour ago, FairPlay said:

    But Knuckles teaming up with Sonic was nothing new, as in games like Sonic 3D Blast and Sonic R, he's there helping Sonic in some way. In many of the media where he appears (and specially in recent times) he's not guarding the Master Emerald at all. I sometimes even think that this concept has been dropped, alongside his rivalry aspect with Sonic being quite downplayed.


    In Sonic Runners it was explained Knuckles put the Master Emerald into hiding so he could go on his adventures. Later in the story, the animals friends took over guarding it, so it seems it's no longer his job (although in a special event he refers to still guarding it, so perhaps he does it part time.). 

  9. Thanks! Just to double check, the leftover parts aren't used for the alternate vehicle builds in the Sonic Level pack are they?

    [The reason I ask is that my Sonic Level Pack came with a damaged open box and if I send it back, I have to wait a few months 'till it's back in stock. So I just want to keep it and make sure nothing is missing. (I checked against the 'contents' guide in the manual and all the pieces are there, but the manual doesn't cover the alternative vehicle builds). I know I could just build the alternative builds, but I haven't got that far in the game to unlock the instructions. And also the Tornado and Speedster look so nice, that I don't want to take them apart!]

  10. 7 hours ago, Miru the Living Planet said:

    Well, it seems like they're taking steps to embrace that sort of lack of canon, with the somewhat jokey responses like the one to Metal Sonic. And the "individual bubbles" a while back. The problem is that Boom already does that, so a division is needed to have a consistient storyline. As Boom is coming to a close, I guess if they want to embrace a lack of canon, we need a new series closer to how Boom was originally intended to be.

     And the "individual bubbles" a while back.  - Could you elaborate on this please? Thanks!

  11. 1 hour ago, VEDJ-F said:

    Nah, that's not changed. They're not in the classic games (ie Sonic 1-3K + CD), but they're still in the old games, so technically viable. Chaotix also hasn't been made part of the classic storyline, and it explicitly says that they were interpreted for modern aka made new. 

    It really doesn't make sense. In this interview he explicitly says "[Mighty is] part of the Classic world and the Classic group of characters," but then in the other interview he says "There are posters of Espio and Fang in the background. *laugh* There are also Bark and Bean. They don’t appear in the Classic Sonic series".

    Although to be fair, Japanese is a context sensitive language, so I guess when he was walking about Espio etal, he probably meant Classic to be just Sonic 1-3K + CD, whereas when discussing Mighty, Classic means everything pre-Adventure.  

    Either way, this new interview does suggest that Mighty etal weren't dropped. They must be part of the "Classic world and the Classic group of characters", so that means Chaotix must still be a part too (But then Chaotix were reinterpreted for Modern Sonic, so you just go round and round in circles, unless by reinterpreted he means redesign). 

    I guess there's no right answer. It's just up to interpretation. Which is probably for the best as it stops anyone being disappointed!

  12. That has to be the greatest interview ever! Although I wished they went really nerdy and asked about Bark, Bean, Fang and the timeline.

    Some thoughts

    Classic games
    It's strange. In an earlier interview Iizuka said Bark, Fang, Bean and Espio weren't part of the classic series, but now Mighty is. It also sounds like Chaotix is part of the classic storyline even though in other interviews he implied that the Team Chaotix in Heroes were new characters. 

    It also sounds like Mania is not going to be the last in the Classic series.... 

    He once again talks about there being two worlds. Although here it sounds like there's more than two, such as a classic world which still has Mighty and Super Emeralds.  It also sounds like the Super Emeralds disappeared rather being retconned out. 

  13. Sonic Jam set the standard for a retro package. It was packed with all sorts of bonus material including commercials, manuals and a timeline. They actually used special compression techniques to fit all the content as it was too large for a single disc!

    The games themselves were also enhanced with added save functionality plus extra easy modes. 

    The collections that followed were nowhere up to the standard of Sonic Jam, despite being designed for superior hardware which had bigger disc space. (The original Mega Collection didn't even have a save mode). I think that's why they don't get much credit despite offering several games on one disc. 

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