SSMB Moderator
  • Content count

  • Joined

  • Last visited

  • Days Won


Zaysho last won the day on March 12 2016

Zaysho had the most liked content!

About Zaysho

  • Rank
  • Birthday July 5

Profile Information

  • Interests
    Comics, illustration, video games, animation/anime, Teenage Mutant Ninja Turtles, Pokémon, Dragon Ball, Chrono Trigger/Cross, Legend of Zelda, Xenoblade... I'm forgetting something... oh yeah, SONIC!
  • Gender
  • Country
    United States
  • Location
    Stuck on a different planet

Contact Methods

  • Tumblr
  • Website URL
  • NNID

Recent Profile Visitors

59047 profile views
  1. Added a spoiler tag to OP for anyone who doesn't want that surprise spoiled.
  2. Okay, let's stop answering the troll. EDIT: Topic's been cleaned.
  3. Hi, may I ask that we not post direct links to episodes? If people really want to find them, I'm sure they don't have much legwork to do.
  4. Please don't come into these threads asking people for links to episodes or whatever.
  5. Could you say we were double-crossed? I'll see myself out. Actually, that may not be entirely accurate. The official statement right now is that Capcom has no plans to localize the game in English at this time (Capcom reached out to Gamespot to clarify). I was a little interested in this game since I never really played one before (played a bit of Tri's demo on Wii U but didn't quite get it). Could go either way at this point, so fingers crossed they look into it.
  6. Part IV: Last Episode 16. What is your favorite image from the series? Please post it here and mention the source. Last year, Sonic Channel was creating these comic strips for every character on the roster. I’ve enjoyed just about all of them, even though they can be silly, they’re often very in character. It gave this little glimmer that Sonic Team does care about the cast and understands them, though it also baffles me that they can’t stick the landing at all in their actual games. Shadow’s comic was a little different than most, and the mood of the story and sweet moment from his past—remembering how he got his name and what it means—really put a smile on my face. Hey, SEGA, can you hire THIS writer? 17. Which is your favorite voice acting cast? The current one, probably. I was ecstatic hearing the new voices when the Free Riders clips had come out (especially hearing Kirk Thornton as Shadow). It's unfortunate they don't see much use due to the supporting characters getting sidelined, but there's still hope for the future. 18. What is your main/favorite Sonic head-canon? One I’ve sort of toyed with is that Eggman embraced the Eggman name because of his respect for his grandfather and not really wanting his legacy being associated with what are decidedly less noble deeds of his grandson. I also don’t think Gerald really messed with Shadow’s memory, at least not in a way that led Shadow to do what he did in SA2. All of Shadow’s actions are done out of being too angry and too shellshocked to really think straight and understand it isn’t what Maria would want. He only comes to this realization when he’s finally at peace because he fulfilled his original objective (revenge) and Amy’s speech stirs something in his memory. As for Gerald? I think it’s as Shadow the Hedgehog (the game) implied, he erased the memory of the Black Arms and Black Doom so he wouldn’t be influenced to help them when the Black Comet returned. And in SA2, I think Gerald is actually referring to the Biolizard as "Shadow" in his diaries, and may have secretly had some way of programming it remotely to ensure the colony would destroy Earth when the Chaos Emeralds were gathered. Of course, both games have their share of messy writing, and I don’t think this even begins to clear that all up. Much as I enjoy the actual plots and general ideas, the execution always left something to be desired. 19. What is your favorite recurring level theme (e.g. green forest, space stations, lava ruins)? I really like urban/city levels. For me these types of levels seem the most lively and interesting. I can only imagine having Sonic’s speed and powers and just roaming around a big city like that—speeding through the streets, jumping from rooftop to rooftop, etc. I really liked City Escape in Generations for this, for example, because it felt and played a little more open and had big squares I can just check out before boosting forward. I’m wondering if we can see something like this with the upcoming Sonic Forces? 20. What is your favorite level from the Sonic games? Probably Lava Reef Zone. It’s always been one of my favorites to explore in Sonic 3 & Knuckles, and one that I always default to playing through at least once when I boot that game up. A big part of that is definitely the music, but I also like all the gadgets and machines (that aren’t Eggman’s) give it a sense of history. A history we will probably never know, and one Knuckles probably doesn’t even fully understand himself. And the actual background is really fascinating to look at, especially in the second act. It’s really eerie seeing the Death Egg loom overhead as you approach the Hidden Palace with Sonic. 21. What was your most memorable year in the franchise for you? 2001. I was following the news on Sonic Adventure 2 so intently the whole year. I managed to pick up the game a day early at a local Toys ‘R’ Us and was so excited to play it, and it was Summer, so I dove right into it. I was hooked from the moment Sonic jumped out of that helicopter, sporting his SOAP shoes and that cocky grin of his. 22. What is your one favorite thing in the entire Sonic the Hedgehog series? This is such a broad question as there’s so many little facets to every little iteration of the franchise. I think I’d have to go with the world (no, not that two world nonsense xP) and how every level, every zone, every game adds something new to it and I’m always fascinated by how it fits together and what the characters can potentially do in it. I especially love the current iteration in the Archie comics, that stitches it all together into one, cohesive whole. It lends to a much more interesting setting when everything is unified. 23. What is your favorite trailer for Sonic games revealed? While not strictly a Sonic game, I think special mention needs to go to the Sonic reveal trailer for Super Smash Bros. Brawl. For me he was the most exciting reveal and every little detail, pose, animation just so perfectly encapsulated what makes him such an awesome character and a worthy addition to Smash’s roster. The use of "Live and Learn" was an especially nice touch. If I had to think of a Sonic game, though, I would definitely say the E3 trailer for Sonic Unleashed is one of my favorites. I never get tired of hearing “Endless Possibility” and the way the whole thing was edited together, with a mix of scenes from the CGI opening mixed with gameplay footage, made it look like one of the most exciting entries in the series. I hope to see energy like this out of SEGA and Sonic Team again one day. 24. There are many versions of the iconic Sonic the Hedgehog in the quarter century he has existed across various forms of media. Which one is your favorite version of Sonic and why? I think I have to go with the pre-reboot Archie Sonic, oddly enough. Especially under Ian Flynn’s pen, I love how he can at one moment be hotheaded and cocky, but when he gets into a tight spot he can always turn to his friends to help him with things he can't and in turn always puts them first. 25. More than a quarter of a century and the Blue Blur is still running! What keeps you around at this point? I think the series will always just be interesting to me. I love the characters and the ideas. The Archie comic was a major reason I continued to stay on-board despite my dissatisfaction with the games. And the series, especially the comic, inspired me to become an artist, and I think because of that I will always carry this series with me. Despite my gripes in recent years, there's still good times to be had with this series, and while I may grow distant from this place and this fandom, this questionnaire has reminded me of those good times I've had and why I still love this series.
  7. Honestly? Like, for reals for reals? Forces frustrates the hell out of me. Everything about it feels like a bait and switch and I'm not happy with a lot of the decisions that have been made. The first teaser trailer was just the start of my problems. It has the kind of tone and atmosphere I'd like to see brought back to this series, giving it a sense of adventure and urgency to what I'm doing, making me care about it. Then the screen flashes that little blurb of "Even heroes need help" only to immediately kill my hope of seeing characters from the extended cast playable by inserting another Sonic into the mix. I don't think it helps that the first level revealed for Classic Sonic didn't look very fun to play. The physics and whatever else aside, I disliked how the second Sonic was about to run up to a ledge he could easily jump, he automatically hits a spring that shoots him straight up. And it happens several times in the stage to the point that it kills the flow. And then the tubes having boost pads at the beginning and end when you should be able to build up speed to go through them. It makes it feel too automated but with a complete lack of flare we have in the modern/boost style that I can at least accept, even though that's a bit shallow the way it's done too. But I decided to give it a chance. "Join the Resistance" sounded pretty exciting too. Is Sonic going to team up with all his friends and allies? Maybe they'll show up in that capacity? Even the early impressions mentioned the characters speak to you during the levels, so that could've been something! And I know it's not a popular opinion, but I like that kind of cut-in dialogue, especially if it's not explaining the controls. I like the potential for characters to interact like that, I suppose. And hey, it's sounds like they're active this time instead of helpless victims or useless cheerleaders... wait, what's that silhouette...? A custom character? Why? I'm not sure I understand the reasoning behind a mascot platformer like Sonic needing a self-insert character and I still don't see the appeal of it. If this were an MMO where you could actually just go and explore Sonic's world, that'd be one thing, but a mainline Sonic? It's also weird because, from what I can tell so far, they can go through the same levels the two Sonics can go through--they're obviously designed to work in the existing playstyles. Why isn't this just extended to actual characters? Tails would be perfect for a character that uses gadgets and hookshots to traverse the levels as an augment to his flying abilities. He doesn't need that sort of thing, but that'd be neat, wouldn't it? And now there's what little we know about the story. It... seems interesting, to be perfectly honest. I'm scratching my head at the decisions of adding Shadow and Chaos to the villain roster. Zavok and Metal, okay, but why the other two? Even if we put mind control down as a possibility (or even some kind of time travel mumbo-jumbo where Eggman learned from his mistakes and took these two out of their original appearances and convinced them to work for him, same with Zavok, but that seems unlikely since everyone's looking for Shadow in the first level), it doesn't work with their character development at all. Shadow has already shown he can't easily be controlled, and neither he nor Chaos were ever truly under Eggman's control--they used him. I suppose the answer lies with the new villain. For all we know, he's the mastermind behind it all and is actually a third "force" in the mix and he gathered and captured the most powerful adversaries in Sonic's history and is making his move. I don't even know. I'm torn between it being potentially interesting and enjoying the speculation it inspires, but I don't believe the writing is going to be a marked improvement from what we've already had the last six years--I don't like the current style of writing from Sonic Team, almost as much as I don't like Pontac and Graff's localization work (but in fairness to the latter two, the in-level dialogue seems alright), but maybe there's a different writer in charge altogether and that's why the game feels like there's a shift in its presentation. Other than that, the game looks gorgeous, that's no surprise. I like most of the music we've heard. I like the idea of the game itself. Hell, I just saw it running on the Switch today and I was like "Oh, they aren't going to make this another Unwiished? Maybe I'll pay a little more attention." I just don't like how it's being executed. Classic Sonic. Wisps. Custom characters. The first two are things just feel like crutches because of Sonic Team hasn't figured out how to make the main gameplay style more interesting and varied (I think it can be, personally, but it's obviously not being done in the current hands), the latter is just a slap in the face to me as a fan of the extended cast and I wouldn't be surprised to see THAT stick around just to get away from those characters again. It's not like the team that's at work on this game hasn't figured out how to implement other characters under a unified style. They worked on Black Knight which delivered exactly that. The custom character operates under this logic, why go this weird route instead of the more obvious solution that some fans actually wanted? Who knows, though. The game could be good in spite of my grievances. There are things that are interesting about it, but any excitement I could have had is dampered by questionable and downright puzzling decisions that just make me say "Why?"
  8. Yoooo (sorry for the double post). Direct Feed of the music so far!
  9. They've shown Nia and Tora (?-the Nopon) fighting alongside Rex, and it looks like they can get Aegis Blades as well?
  10. Just to be THAT guy Penders doesn't own Finitevus (Karl Bollers does, but he's far less litigious). And the only reason he threw a tantrum was because he thought the Nocturnus ripped off the Dark Legion. Though that'd be kind of hilarious. I still get "Phage" vibes from Infinite. Maybe not quite, but the aesthetics with digital looking cubes forming around instantly brought me to that.
  11. Oh. There's two of these threads. Merged.
  12. Mario Odyssey has a vocal theme.

    This really IS Sonic Adventure 3.

    And you can become a fucking DINOSAUR

  13. E3 2017 Trailer Holiday 2017, baby! EDIT: Looks like Homura's name is "Pyra" in the English version. Battle system looks pretty different from Xenoblade or X, but it might be working with similar ideas. And the opening of the trailer theme immediately takes me back to Chrono Trigger. Probably not a big surprise since Mitsuda is more heavily involved this time around.
  14. Holy shit, they OPENED with Xenoblade 2

    1. Zavok the SpinningSilver

      Zavok the SpinningSilver

      With both English and American actors it sounds like

    2. Celestia


      I know right

      I'm far behind in the stream because I have to keep pausing just to take it all in

  15. Alrighty, I've had to address some reports and hand out a couple strikes. It's cute how you call out immaturity in others and yet engage in the same exact behavior yourself. We've been incredibly lenient with you and you've done nothing but act like you're above the rules. I'm tired of it. Since you obviously can't show even the bare minimum respect for other users here, you can take a strike and a suspension. See you in a week. And, as someone who HAS given Diogenes an unfair amount of flak at times, can I just say that this dogpiling and failure to actually address what he's saying isn't good either? So, you two can receive strikes too. M'kay? Any questions or complaints, please contact a moderator or administrator directly. Now let's get back on topic and not let this turn out like the mega thread. kthxbye