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Zaysho

SSMB Moderator
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Zaysho last won the day on March 12 2016

Zaysho had the most liked content!

About Zaysho

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  • Birthday July 5

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    Male
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    United States
  • Location
    Stuck on a different planet

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  1. 2019.png

     

    I've never been more angry at a status update before.

    1. Zaysho

      Zaysho

      Happy modiversary, @Celestia

    2. SurrealBrain

      SurrealBrain

      Welcome to 2019. You still feel like new mods?

      It still feels like you became a mod only a few months ago. Probably a sign getting old, but eh.

    3. Kiah

      Kiah

      Why? Because what Cel said was false or what you and Tara said is true? 🤔

      They grow up so fast *sheds tear*

      It’s been a fast 3 years! Happy modiversary you two! 🙂

  2. Zaysho

    IDW's Sonic the Hedgehog

    I think IDW's biggest strength right now is its creative team. It's made up of the best from Archie's previous ten years. I also think the editorial direction is generally better. If issues like #10 and #11 are indicators of what to expect when two pencilers are put on an individual issue, then I think it will produce a generally better looking product. And all the artists that have been shown so far from Archie's stable are artists whose styles are expressive and animated and really bring Sonic and crew to life. That isn't to discount Archie in that department, because these guys have all been bringing that whenever they were on an issue, but it is a much more consistent showcase and it isn't hampered by concerns of subpar inking, coloring, or random shifts in art styles if multiple artists are teamed up. Straight up, IDW just looks really fucking good. The writing is where I go a bit half and half with, but ultimately I don't think the book could have been in better hands even if Ian falls into some problems with his plotting recently. It's not really anything I didn't already have a problem with with Archie's last year (main book with stories that had lots of worldbuilding but no significant or interesting advancement for the arc; Universe picked up the slack here), beginning of the reboot ("Countdown to Chaos" memory subplot, early Universe arcs with too much lore exposition), or "Mega Drive" (cute and fun, but also really repetitive). IDW has very similar pitfalls for me, and I think why these things bother me is that Ian's character writing is just so good that anytime he tacks on anything like the above it shows and weighs down really great dialogue that could be enough to move things along. I don't think IDW is quite as bad in those regards, and I get why Ian embellishes his writing with lots of background details and winks and nods the way he does. If anything, I think it's something that'll get toned down as time goes on, just like it did with the Archie reboot. Old materials is used as a backdrop for new characters and conflicts. When I look at it this way, I don't think there's anything IDW really does that's much better than Archie. They're slightly different books, but are otherwise comparable experiences. At this point I think you have to decide if the fact that it's Sega canon is good or not. Personally if I had my choice, Archie would have continued, but I admit I already had an investment there.
  3. Sometimes I see old out of print books being sold for hundreds of dollars or more. Like, okay, I can't afford that but I get why that happens. But charging shipping on top of that is overkill.

  4. Happy birthday, Kiah!

    1. Kiah

      Kiah

      Thanks Zay! 🙂

  5. Zaysho

    Dragon Ball Game Project Z -Action RPG- (2019)

    There was DBZ Sagas back in the day for PS2, GCN, and Xbox as well. It was pretty awful. I never sent a rental back to Blockbuster so fast. I'm curious what they're going to do and who's developing. They could probably take Xenoverse as a base and develop the movement and make the fights generally quick unless they're boss battles or something. Hopefully it's another original story, too.
  6. Playing Sonic Unleashed HD for the first time. I might enjoy it if my muscle memory stops making me press the wrong face button on the Xbox controller.

    1. Ferno

      Ferno

      I got so used to X being the homing attack button in Unleashed that in Generations I ended up messing up a lot at first since they switched it back to A

    2. Zaysho

      Zaysho

      That's something I think I'll adjust to, but my main problem right now is that the buttons on Xbox are reversed from Nintendo. Not really a fault of the game, it's just not something I'm used to

    3. Ferno

      Ferno

      Another reason I wish Nintendo adopted the Gamecube layout as the official one moving forward rather than adopting the diamond button layout that Sony and Microsoft use. To this day I have to look down to remember the positions of Nintendo's X and Y buttons on the DS/3DS/Switch

    4. Sean

      Sean

      I blame other companies for changing it around since Nintendo did it first with the SNES controller.

    5. Ferno

      Ferno

      I didn't really start gaming as a kid until the N64, so I never got to get familiar with the SNES layout at an early age.

  7. Well hey

    At least it's not Pink Gold Amy and baby versions of everyone

    1. Kuzu the Boloedge

      Kuzu the Boloedge

      Classic Sonic DLC could still be a thing, don't count it out.

    2. KHCast

      KHCast

      Not bowser > pink gold, but I wouldn’t mind classic versions of the characters 

  8. This argument's been thrown around for as long as I've been active on this forum. Sonic Team is incompetent, we know. Even I brought it up as a reason I'm pessimistic about the prospect of a Sonic Adventure remake a couple weeks ago, but this just starts to sound like more and more of an excuse. "It's not your turn yet, they need to get x right." People have been waiting for that for ten years or more, man. There's never going to be a right time at this rate, and something like Mania is not going to light a fire under Sonic Team's asses to get there any sooner. If Sonic Team is going to flounder around trying to get the series "right" anyway, you might as well throw those people a bone in the process besides talking heads on a radio. Not like the current method is gaining them any ground.
  9. Zaysho

    What's wrong with Sonic?

    Yeah, we have some pretty similar topics concerning Sonic's characterization here and here. So with that, I'm going to lock this one.
  10. Zaysho

    IDW's Sonic the Hedgehog

    I think if Gemerl is on the table for IDW, he'll fill that niche like he did in the Archie book's last year. I also like when Ian does try to get characters to reason with Metal to go beyond his programming, and even if it doesn't go well, it can be interesting at times. We had Shadow and Shard both struggle to bring him over for entire issues respectively to no avail, it's cool that Sonic decides to give him a chance but doesn't really bother to press it. Actually lines up pretty well with Sonic's personality too since he didn't have any reason to believe Eggman was ever coming back at this point (I mean, we know better, but that's not the point).
  11. Per the spoiler discussion, since I don't feel this affects me as heavily, I do want to ask that everyone be courteous about spoilers for the first month when the game is officially out. Yes, we have spoiler tags, but some people may just forget to use them and it helps to make sure we're alerted so we can sort it out since we're not really keeping close tabs on this thread. Don't be afraid to give us a heads up if you think we need to fix something. I got to see the full intro for this game and it makes me feel really nostalgic because I loved KH I and II when I was in high school. The animation is gorgeous and I quite like the new theme. I fell off with this series a little while after KHII because all the in-between shit they were adding to the series killed my interest, along with the near thirteen year wait. But a part of me can't help but be glad the game is finally here, and if nothing else, I hope the pay off is satisfying for everyone else who didn't write this series off and stuck the wait out. I'm really looking forward to seeing people's impressions when it drops and watching some playthroughs to get a feel for it, and I might pick up the game later in the year.
  12. Honestly, "You Can Do Anything" should be the main Sonic theme at this point.

    1. TCB

      TCB

      I want a new official cover of it in house.

    2. Bowbowis

      Bowbowis

      Knowing SEGA "You Can't Do Anything" would be more apropriate.

      ...

      🏃‍♂️     :tomato:          🤾‍♂️

       

  13. Zaysho

    Super Smash Bros. Ultimate - PLEASE SPOILER TAG LEAKS

    From what I have played of World of Light (I think I'm about halfway through), the lack of story doesn't really bother me. It's not terribly dissimilar to Brawl's, perhaps with fewer cutscenes. The initial cutscene did hype me up more than I should have been, I admit, but the lack of cutscenes or more fleshed out character interactions strangely bothers me the least compared to the gameplay just being a boring slog that goes on longer than it should have. Moving around a world map and stopping every few spaces to fight another spirit battle gets tiring after a while. I personally prefer the Spirit Board even if it has its own shortcomings, though I will give WoL credit for making it easier to rematch and obtain spirits without nearly as much hassle as the Spirit Board. I would have liked to have seen the map just have other things to do like simple puzzles that don't just lead to another spirit battle (say some treasure or something) or if it was just a straight up platforming adventure like Subspace where your primary goal is to collect the fighters with a decent assortment of spirits rather than every single one (we have the Spirit Board for everything else).
  14. I have no idea how to play with Cloud but his Limit Gauge was surprisingly useful against Master and Crazy Hand

    1. Maxtiis

      Maxtiis

      Best I can tell is he's meant to just play keep away until he has his limit gauge full, then go on the offensive and try to land a clean hit with one of his limit breaks.

    2. Zaysho

      Zaysho

      Makes sense. He feels pretty different from other sword fighters so a lot of his movements feel weird to me. In the case of his classic mode, I kept getting the gauge filled form Master/Crazy Hand wailing on me and then managed to unleash a Limit Break stun them haha

    3. Maxtiis

      Maxtiis

      Cloud probably is one of the better characters for that mess of a fight. It's just so lazily slapped together just to fill out content in the game. At least without trophies I don't have any obligation to constantly play classic mode over and over.

      But yeah Cloud is an interesting character for sure. I really started liking Chrom when I picked him up given that he's like a mixture of all the Fire Emblem characters.

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