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GuyWithThePie

TSS Member
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About GuyWithThePie

  • Rank
    Meowth That's Right!

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  • Interests
    Traveling the world, making art, playing video games, browsing the internet
  • Gender
    Male
  • Country
    United States

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  • YouTube
    https://www.youtube.com/user/mariodude8989211
  • Twitter
    @guywiththepie
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    GuyWithThePie
  • 3DS
    2750-1118-5182
  • PSN
    GuywithPie3376

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  1. Because something tells me they just don't understand Mania. I don't think they get why people are liking it more than their major new release. Their takeaway would probably be something like "Guess that means we should keep shoehorning Classic Sonic and add more 2D sections".
  2. What I'd like them to do is something similar to how Unleashed came to be. Following the failure of a gameplay style, (3D Adventure) Sonic Team decides to reevaluate everything they're doing, looks to the side series (Rush) to see what they did right, and thinks of ways they can adapt their mechanics to the main series, resulting in an all-new gameplay style. (3D Boost) Realistically though, something like that simply isn't possible as of now. Forces is pretty bad, but not quite bad enough to straight-up kill 3D Boost. The only side series are Mania and some mobile games, neither of which they can really take inspiration from. And Sonic Team's budget seems to get smaller and smaller with each passing year, so there's no way they'd be able to put as much effort and care into things like detailed graphics, CGI cutscenes, hub worlds, etc. as they did in Unleashed. (Seriously, that game is nearly a decade old and it still looks and feels like something that came out this year.) As of now, it seems that they only have two options. 1. Use the more positive thoughts on Forces as an excuse to make even more increasingly mediocre low-effort "3D" Boost games until they eventually reach a point so low that most people, even the really diehard fans, can agree is on the same level of '06. 2. Leave Sonic in a temporary limbo until the the 2018 (2019?) movie releases (If it even does) and release sequels to Mania and mobile games to hold people over. If the movie is successful, they'll probably try doing something like Ratchet and Clank and try adapting it into a main series game. If it's not successful, welp... This is all just speculation, of course. Who knows what Sonic Team has planned. I bet even they don't know.
  3. Sonic Forces may have destroyed the series storyline

    This is why I like the post-reboot Archie comics and think they're a great example of what Sonic's world should be. Everything is merged into one world where humans and anthropomorphic animals coexist, the planet is based on the one seen in Sonic Unleashed, and almost every location from a previous game is accounted for, even the more obscure and unused ones. This brings everything together very nicely, and it prevents things from becoming needlessly overcomplicated. Seeing as how Ian Flynn is going to be the main writer for the IDW comics, I hope we will get to see a similar interpretation of Sonic's world there. It would be a huge shame to see all that worldbuilding get thrown away for a shitty "explanation" that was literally ripped straight from Sonic X, a show that hasn't been relevant in over a decade.
  4. Sonic Forces SPOILER Thread

    Even Adventure 2 had a more realistic falling animation, with Sonic's quills flapping in the air.
  5. Sonic Forces Development Speculation (Spoilers)

    Well, that explains a lot... Nearly a decade later and they still haven't managed to surpass Unleashed in any of those aspects. Except for maybe gameplay in Generations, but that's about it.
  6. At what point did Sonic Forces lose you?

    Basically what @Sonikko said. Like, 100%. Are you sure we're not the same person?
  7. What is so bad about Forces gameplay?

    Hmm, the more I think about it, you guys might be right. Maybe Unleashed's level design is more suited to the boost gameplay style. My only gripe with Unleashed's daytime stages was those moments when Sonic's boost felt a bit too fast. I'm kinda glad they toned it down in Generations.
  8. What is so bad about Forces gameplay?

    What's with people starting to say that the boost style only got worse since Unleashed? Generations had some of the best level design for a boost game if you ask me.
  9. My thoughts on the current state of modern Sonic games. (Copied and pasted from a YouTube comment I made)

    Sonic Unleashed was released nearly a decade ago, and no Sonic game since has been able to surpass it terms of art direction, scale, or storytelling. And with the way things are looking now, I don't think it will ever be surpassed. (Sonic Generations surpassed it in level design, but that's about it) Sonic Team has lost their passion. They just don't care anymore.

    And this isn't just about the stories, but the games themselves. Sonic Forces was allegedly in development for four years, and the end result was a clunky, budget-price attempt at recapturing what made Sonic Generations so great, without understanding what made it great.

    Sonic Forces isn’t that bad of a game, but it’s a very, very disappointing one.

    1. Soniman

      Soniman

      If Unleashed is used as the bar for story telling that's pretty sad 

    2. GuyWithThePie

      GuyWithThePie

      Well, it's not like the stories have gotten any better since.

    3. Strickerx5

      Strickerx5

      I think the bar was set with Black Knight but Unleashed isn't that far behind. But yeah, that ambition from Unleashed has been long dead.

  10. Sonic Forces Reviews Thread

    At worst, Forces will likely be to the Boost formula what '06 was to the Adventure formula.
  11. Sonic Forces Reviews Thread

    Seems like Eggman still hasn't recovered from his days as a carnie!
  12. Sonic Forces? More like Sonic Four Outta Ten!

    IMG_6374.PNG

    1. Clewis

      Clewis

      no mungposting allowed

    2. GuyWithThePie

      GuyWithThePie

      But Mungposting is BASED

  13. Sonic Forces SPOILER Thread

    Behold! The only ProsafiaGaming thumbnail to not feature major spoilers! (Thanks for showing me Super Mario Odyssey's final boss, you jerk!)
  14. I liked the reference to Eggmanland. Too bad we didn't see anything like that in the actual game... In fact, with all these references done right on top of actually finding a way to make Forces' story seem somewhat interesting, why doesn't SEGA just get Ian Flynn to write the stories for the actual games already? He knows what's he's doing.
  15. Sonic Forces Reviews Thread

    Am I the only one who still finds it weird that they're deciding to release it on a Tuesday? Don't they know that all the major game releases are always on Friday?
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