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GuyWithThePie

TSS Member
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    339
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About GuyWithThePie

  • Rank
    Meowth That's Right!

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  • Interests
    Traveling the world, making art, playing video games, browsing the internet
  • Gender
    Male
  • Country
    United States

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  • YouTube
    https://www.youtube.com/user/mariodude8989211
  • Twitter
    @guywiththepie
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    GuyWithThePie
  • 3DS
    2750-1118-5182
  • PSN
    GuywithPie3376

Recent Profile Visitors

7813 profile views
  1. GUN in Forces

    Unfortunately it's all but canon now. The planet in Forces looks nothing like the one in Unleashed. At least with Unleashed's planet looking nothing like the ones in Shadow and Riders (Both of which resemble our actual planet Earth) there was the excuse that Sonic's planet was more of a concept than a central part of the games back then, and so they didn't really need to have a consistent idea of what it looked like. But with Forces this was a deliberate decision. Unleashed said okay, this is what Sonic's world really looks like, we finally have it all sorted out. And then Forces, the first game to take place back on an actual planet (Lost Hex doesn't count) in nine years, just throws that in the trash, likely to justify the whole "two worlds" thing. And I hate it. I can't be bothered to check right now, but this has to be a recent change, right? Didn't the planet in Colors and both episodes of Sonic 4 resemble the one from Unleashed?
  2. I've always wondered why they didn't just go with this. Instead they decided to make him all weird and lanky. At least they came to their senses and decided to use this design for Unleashed onward.
  3. Sonic Forces SPOILER Thread

    Pretty much this. Any pre-2010 canon might as well be non-existent at this point.
  4. Sonic Runners Adventure "It's out... OK?"

    Apparently there's a Java port. Who knew?
  5. where will sonic team go from here

    I think what we need is some kind of compromise. With the poor reception of Forces, many fans have been asking Sonic Team to go back to the Adventure formula. But here's the thing. Since the jump to 3D, Sonic games have always relied on secondary playstyles (Treasure hunting, mechs, Werehog, Classic Sonic, Avatar) or gimmicks (Teams, Wisps, parkour) to prevent the games from being too short. Why not have the best of both worlds? While I do understand the want to go back to Adventure, I don't think Boost should be entirely abandoned. Unleashed and Generations show that Boost has real potential when handled well. My vision (In terms of gameplay) would be this. There would be two playstyles; Boost (More like Unleashed/Generations and less like Colors/Forces) and something similar to Sonic's stages in Adventure. That way, both parties are satisfied. However, I know this sort of thing would be near impossible today. All the level designers behind Unleashed and Generations are gone, the level designers behind the Adventure games are long gone, and considering Sonic Team's current state, it seems like those three guys who did Forces are the only ones they have left. So I guess this will be nothing more than a mere pipe dream for now.
  6. Sonic Runners Adventure "It's out... OK?"

    Game's alright, but I prefer the aesthetics of the original. Those outlines really made things stand out. Also, what's with the muted color palette? I don't remember Green Hill's grass looking that dry.
  7. where will sonic team go from here

    Well... All the talent behind Unleashed and Generations left to work for Nintendo, they only have around three level designers left, their budget gets smaller and smaller with each new game, and they can't really make another boost game after Forces ruined the formula's reputation... So, uhhh... Things aren't looking so good, to say the least.
  8. I wonder how the guy who made that logo is feeling now that it's been used in like ten billion different YouTube thumbnails, and now the official Twitter.
  9. J U S T

    FA661E13-174B-42EA-BA53-9DFB2CF70342.jpeg

    1. A Checker KING heavy engin

      A Checker KING heavy engin

      Uh....

      (  •_•)
      (  •_•)>○-○
      ( -○_○)<

      ....Well that explains a lot.
       

  10. Sonic Forces SPOILER Thread

    This is a joke, right? That "Sonic Man of the Year" thing was never meant to be an ad.
  11. VEmEf5k.png

    1. McGroose

      McGroose

      tfw too intelligent to have your IQ drop like a ro-

      DPfpUZkUEAAh_A5.jpg

    2. A crocodile
  12. Sonic Forces 2: A possible Sequel (Game Idea)

    This. Unleashed nearly nailed it IMO. Cocky, but knew when it was time to take things seriously. I'd like Sonic be more like he was back then.
  13. Are You Going to Buy Sonic Forces?

    I'm waiting for a chance to get it pre-owned.
  14. Because something tells me they just don't understand Mania. I don't think they get why people are liking it more than their major new release. Their takeaway would probably be something like "Guess that means we should keep shoehorning Classic Sonic and add more 2D sections".
  15. What I'd like them to do is something similar to how Unleashed came to be. Following the failure of a gameplay style, (3D Adventure) Sonic Team decides to reevaluate everything they're doing, looks to the side series (Rush) to see what they did right, and thinks of ways they can adapt their mechanics to the main series, resulting in an all-new gameplay style. (3D Boost) Realistically though, something like that simply isn't possible as of now. Forces is pretty bad, but not quite bad enough to straight-up kill 3D Boost. The only side series are Mania and some mobile games, neither of which they can really take inspiration from. And Sonic Team's budget seems to get smaller and smaller with each passing year, so there's no way they'd be able to put as much effort and care into things like detailed graphics, CGI cutscenes, hub worlds, etc. as they did in Unleashed. (Seriously, that game is nearly a decade old and it still looks and feels like something that came out this year.) As of now, it seems that they only have two options. 1. Use the more positive thoughts on Forces as an excuse to make even more increasingly mediocre low-effort "3D" Boost games until they eventually reach a point so low that most people, even the really diehard fans, can agree is on the same level of '06. 2. Leave Sonic in a temporary limbo until the the 2018 (2019?) movie releases (If it even does) and release sequels to Mania and mobile games to hold people over. If the movie is successful, they'll probably try doing something like Ratchet and Clank and try adapting it into a main series game. If it's not successful, welp... This is all just speculation, of course. Who knows what Sonic Team has planned. I bet even they don't know.
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