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Krockhead

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About Krockhead

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    Fully intends to unleash total destruction to your well-being
  • Birthday 09/14/1986

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    United States
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    RedKrockhead

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  1. I'm a lazy fucker, so I'll just directly quote what I said on another site. I don't understand the negativity. My only beef is that I personally won't enjoy playing it much, as MMOs have never been my cup of tea. But it's a fucking gorgeous game with a seemingly nice Beanland score to accompany it. Not to mention, it's an entire game of pirates by Rare. A RARE PIRATES GAME. That's fucking awesome. Even if I won't enjoy the gameplay much, this is nothing but good news, and I'll gladly enjoy the game's periphery aspects. Then again, it's a Rare game under the Microsoft banner. Of course it'll attract negativity. We'll never be free. Also, why's everyone making the Assassin's Creed comparision? That game didn't invent pirates, y'know. Besides, pirates are Rare's thing! It's about time they bit the bullet and made an entire game of pirates.
  2. #Rarenaissance, motherfuckers.
  3. They were obviously trying to appease the crowd that only knows Conker for the Great Mighty Poo. Unfortunately, that crowd is the majority of video game fans.
  4. Like Donkey Kong? Like Rare? Are you fucking pumped for Playtonic's upcoming game? Even if you answered no to one or all of those questions, I hope you'll stick with me. The Kongversation is a kongconversational podcast about the greater Donkey Kong Universe run by DK Vine's own Emmy-winning founders, Hyle "Slush" Russell and Chad "Charles Chadwick" McCanna. If you're like the majority of the human population, you probably have to clue what the hell the DKU is. It's actually quite simply, the DKU covers Rare's Donkey Kong and its various spin-offs, like Banjo and Conker. See, even if you're not a big fan of Rare, the Kongversation is, to put it elegantly, fucking hilarious. Truthfully, there's a large portion of nearly every episode where Hyle and Chad(and sometimes Joe, Matt, Alastair, Jeff, and very rarely Cameron) aren't even on topic. To many, these tangents are the the heart of the show. The Beatles, The X-Files, various incarnations of The Tonight Show, various sitcoms, and American politicians of yesteryear are the typical tangential topics. If you are a fan of Rare, then boy, are you in for a treat. The Kongversation is the best active Donkey Kong-themed conversational podcast you'll find, although I consider the best overall (vaguely)DK-themed cast to be The Vine Audio Programme, which is also done by the folks at DK Vine and has been inactive for the better part of three years. Why am I posting this now? Well, mysterious section of my inner-psyche that keeps asking questions that conveniently set up the active portion of my brain for the next thing I want to talk about, tomorrow is a big day for the podcast. Remember when I mentioned Playtonic? I'm glad you do, because legendary Rare veteran and current Playtonic wizard Chris Sutherland is going to be the guest of honor on tomorrow's show. There's a damn good bet that some juicy information about Project Ukulele will be given during the podcast, not to mention other fun facts of Rareware past! If that juicy information isn't something you fancy, you'll be happy to find discussion of Tropical Freeze's Juicy Jungle in various other episodes. Joking aside, the show is bound to be fucking sweet. Interested? Here's the link to the show's page on DK Vine. http://www.dkvine.com/kongversation/ iTunes: https://itunes.apple.com/us/podcast/the-kongversation/id596913467 And YouTube: https://www.youtube.com/playlist?list=PLxAEHq1DimcR2w4Ce55FG4E4DgjW-XQlg WARNING: PROFANITY GALORE
  5. Seething this near the top of Computer Games got me excited that there might be an update. Fuck you guys.
  6. She's not an alt, guys. She has her own portion of the site and had a trailer partially dedicated to her. They're not going through the trouble to do that for an alt. Granted, I'm biased because I hate the idea of characters having alts that are completely different characters, but I'm still 100% positive she has her own slot. Why is it so hard to believe that she's just a clone?
  7. I've sort of said all I needed to say about this elsewhere on the net, but I'll repeat myself here. As you may be able to imagine by the majority of my (very few)posts being about Rare rather than Sonic, I fucking love Diddy Kong Racing. I've also longed for a sequel. It's weird how the world just doesn't want a sequel to happen. Both Diddy Kong Pilot and Donkey Kong Racing got canned; Pilot's replacement was a very disappointing downgrade, and Donkey Kong Racing's replacement went through development hell and got cancelled. The last time a rumor of a Monster-developed DKR sequel popped up, it was in a vague 4Chan post. This one actually has plenty of merit to it. It's well written and elaborated, for one, but on top of that, almost everything fits together quite nicely. Trying to create a unique game mechanic that differentiates itself from other games is a very Nintendo thing to do. Both Monster and especially Tanabe have shown to be big fans of the Donkey Kong series, so making that mechanic fit the characters and the world make a lot of sense. The only flaw with this is the fact that I cannot see Nintendo caring enough to go out of their way and even attempt to gain the rights to the extended Diddy Kong Racing cast from Microsoft. I would love for them to prove me wrong, though. Conker actually touches the surface on that in a monologue from the Live and Reloaded manual. If you're curious who the one DKR character in prison is, it's Bumper. The reason? Public masturbation.
  8. WE'RE MOVIN' ON UP! (movin' on up) TO THE EAST SIIIIDE!

    1. Tails spin

      Tails spin

      I thought they said to the sky

  9. There's a huge lack of Perfect Strangers going on here.

  10. Rare would have to handle that. Unfortunately, Rare's handheld team was shut down after Viva Pinata: Pocket Paradise. The were shifted to XBLA development briefly, but eventually merged with the rest of Rare for Kinect development. It can also be assumed that multiple members of Rare's former handheld team have left the company. The ownership issues are really complicated. Prior to the buyout, Banjo was 100% owned by Nintendo, despite Rare developing the games. It's the same thing as Rare developing DKC and Nintendo owning the license. All the characters from DKC were all owned by Nintendo because the games were owned by Nintendo. Come the N64 era, the DK license got more complicated. Rare owned Diddy Kong Racing the game and all the characters who weren't Diddy or Krunch. All the made-for-DK64 Kongs were owned by Rare, and we can make an assumption that the other non-Kong characters made in DK64 were owned by Rare at some point. When Microsoft bought Rare, the mutual respect trade was made. Nintendo created DK, so Rare gave them their DK characters; Rare made Banjo, so Nintendo gave up the rights to Banjo. The confusing thing with DK64 is it was never specified if Nintendo owns all the characters from that game, we only know they own the Kongs and Kremlings. Nope. Like I said, all the characters from DKR that aren't Diddy or Krunch are Microsoft's property. The misconception that Nintendo owns most of the characters comes from the fact that Banjo and Conker weren't in DKRDS. This isn't the case. Conker not appearing is for obvious reasons, and we don't know the exact reason Banjo wasn't in it. We can assume that it's because Nintendo didn't want to promote a Microsoft property, or that they though Banjo appearing would cause confusion in the who-owns-who debacle. Microsoft still owns Timber, Tiptup, Drumstick, Pipsy, Wizpig, Taj, TT, Pipsy, and Bumper, but you wouldn't know that because Microsoft never uses them. The existence of DKRDS was because Microsoft doesn't have a handheld to compete with Nintendo's, so Rare was still able to release games for Nintendo's handhelds. In fact, they were still allowed to make DK games as long as it was on a handheld. Rare actually kept a handheld team in-house for the majority of their time of Microsoft. They did the DKC remakes, a couple Banjo spinoffs, Sabre Wulf, It's Mr. Pants, DKRDS, and Viva Pinata DS. Microsoft wouldn't publish these games, so Rare had to approach other companies to do that. Nintendo obviously had to publish the DK games and THQ did the rest. Unfortunately, THQ did not advertise the games at all, they all bombed, and the handheld team was eventually shut down. The point is even DKRDS can't be on the Virtual Console.
  11. With the widely-accepted quality of Colors and Generations, we've gotten as close to a fixed reputation as we'll ever get. Thanks to Sonic 06, the reputation will never be fully restored, people still bring that game up to this day and act like every game in the series is Sonic 06. Just look at every Sonic-related thread that pops up on NeoGAF and you'll see what I mean. The fanbase will never have a restored reputation either. Despite the fact that most of the stereotypes about us are exaggerations, the (true and honest) Christan Weston Chandlers of the world will always be the first thing people think about. It's a lost cause to hope for the series to be taken seriously in the mainstream eye once again. What we should focus on is the series getting its shit together. We've been burned by Sonic Team so many times, and Sonic Boom is looking very bad too. People who aren't us may never be able to take the series seriously again, but we can still hope the series will return to greatness. It probably won't, but who knows.
  12. What's preventing DK64 from ever being on VC is Jetpac. For those who don't know, Jetpac is completely owned by Microsoft. From what we know, everything else in DK64 is owned by Nintendo. VC releases are just pure emulation, and replacing Jetpac would be too much work. It's the same reason they didn't bother translating Rondo of Blood for its VC release. The weird thing with DK64 besides Jetpac is that we don't know exactly who owns what. See, prior to the buyout, Rare owned Chunky, Lanky, and Tiny, and they gave Nintendo the rights to those characters in exchange for complete ownership over Banjo. The problem with that is we don't know who else Rare owned from DK64, and we don't know if those characters are still owned by Nintendo or Rare/Microsoft. All we know is Nintendo owns all the Kongs. I think it's all too much work for Nintendo to bother with just to put DK64 on the Virtual Console. Diddy Kong Racing is more clear. We know for a fact that it can never be on the Virtual Console. The only parts of that game that Nintendo owns are Diddy and Krunch; everyone else belongs to Microsoft. The Donkey Kong Country games, however, have no known copyright issues. I have no clue why Nintendo ever removed them from the Virtual Console in the first place. A popular theory is that it was due to the explicit references to Killer Instinct present in DKC2, but if that wasn't a problem when they were first put on VC, I fail to see why it'd be an issue now, I also don't see how that would affect DKC and DKC3. After all, they're just references. If it comes down to it, they could pull a Yoshi's Island and put the GBA versions of the games on the VC, since there are no Killer Instinct references at all in those, but the GBA versions are extremely inferior to the originals. Especially in the case of DKC2. I am one of the few people who like the DKC3 GBA soundtrack, though.
  13. I'd be okay with this if Simon Belmont was confirmed. I get that the Pac is a video game icon, but Simon is a Nintendo icon. I don't associate Pac-Man with Nintendo, but I associate Simon with Nintendo. Tell me now, does adding Pac-Man complete the N Team reunion? He doesn't, you say? I wonder who would...
  14. Simon Belmont had priorities, man.

  15. Remember when this was first announced and the PR guys from BRB were talking about how their biggest inspirations for this game were Sonic 2 and Sonic Adventure? I guess what they really meant was Sonic Dash and the Werehog, because that's all I'm seeing from this footage. I won't write this off completely because it is easy. But this sure didn't help anything for me. The graphics aren't colorful at all, the details look dull and monotonous, and everything looks blurry. I just rewatched the original teaser, and it looked crisp as hell. What happened to that? I want THAT build! Combat is fine, but this isn't the way to it. There doesn't appear to be any variety at all. And the speed, good god the speed. This is like Lost World without the run button. No, that's giving them too much credit, this looks like Silver in 06! Star Fox Adventures is not fitting for Star Fox at all, but I can forgive it because it's great for what it is. I would excuse Sonic Boom for not being Sonic-y if it were good for what it was, but this just looks boring. Let's talk about the "speed" section, shall we. Here's the thing about speed sections in Sonic, they can be saving graces for me. I still replay Unleashed in spite of the Werehog because I adore the daytime sections. Despite not liking two thirds of Sonic Adventure 2, I still replay the game because I thoroughly enjoy Sonic and Shadow's levels. But from what we have seen on this game's "speed" sections, they don't look like they can redeem the dull, monotonous combat, they're so uninspired. It's like someone who has never played a Sonic game and only knows that he's supposed to run fast designed these levels. This is as linear as Sonic has ever gotten. I do like Lyric's design. My first though was that he looks like something out of the Archie Comics. Mostly, it's because I think reptiles are cool. EDIT: Frost, you ninja! You just had to make a post addressing one of my biggest complaints while I was posting.
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