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Not sure why people think that you can't tell an interesting Mario story that isn't an RPG. It's not like they're plenty of characters though the series history that can could use.
Should clarify in terms of other mediums like a comic book or a movie. You can tell more than "Peach gets kidnapped by Bowser"
You can, Shigeru just won't let you. Even what little we got in Mario Galaxy had to be practically hidden from him until almost the verge of going gold. I get that gameplay always comes first and all, but we've been doing the same song and dance for 37 years now and it's gotten extremely silly.
I don't think anyone is actually under the impression you literally can't do more with the stories, especially in adaptations, but I understand the concern that Miyamoto and other Nintendo higher ups will rein it in.
I don't expect that to happen with the movie though, if only because of necessity and expectations (which I assume is why the RPGs were more detailed...uh, at first).
@Blacklightning the funny thing is with Odyssey it was literally the first time Miyamoto backed off and literally let them do whatever the hell that they wanted and look how that turned out
As a long time Mario fan on the internet, I can't tell you how refreshing it is to hear someone say that on an internet forum. I think people are often too quick to latch on to Shigeru Miyamoto's view of story in video games, ironically something he helped popularize. I'm cautiously optimistic for that upcoming animated Mario movie.
Super Mario Adventures was of course great, but I got so much enjoyment from the cartoons as a kid. So many hero characters growing up were always tall, buff dudes that felt larger then life, but Mario was always special to me because he was just a regular guy: A poor plumber from Brookyln fighting for good because no one else will. I always found that inspiring, as corny and badly animated as the Mario cartoons were - they are what made me a fan of Mario in the first place. I didn't get a Super Nintendo until after the cartoons disappeared from television.
Brooklyn Bound was always one of my favorite episodes, it dealt with how Mario & Luigi felt about being lost in another world and having to fight war after war with no way to get home...and what they would do if they had that chance to go home again. I wish the series would have been more like that episode, focusing more on the characters' thoughts and feelings then on parody after parody. I'm such a dork for the Mario cartoons that I even have one of those bootleg plushes that resemble Bowser's appearance in the cartoons.
Sorry for gushing about the cartoons, they've always been a childhood favorite of mine.
I'd say platformers can and have told interesting stories.
Galaxy as people have mentioned.
Sunshine's story was simple, but still charming and more complex than just "jump on goombas, beat bowser, wahoo" by giving Bowser Jr. his own misguided motivations in the game.
I'd argue Odyssey had a decent story too. It's goofy, sure, but it's full of character and even has direct continuity nods to Donkey Kong of all things, with Mario going back to the town of his very first game.
The thing about these examples is, they just have less space to tell a story than RPGs do. RPGs by their very nature are loaded with text, which gives the designers more time to flesh out the characters and world. Mario stories can be engaging and fun outside of RPGs, but there's a reason the RPGs (at least, the older ones) stand head and shoulders above the rest of the series when it comes to storytelling; the conventions of the genre simply allow more room for it.
I couldn't agree more.
I've come to terms with Nintendo's stance on the Mario Bros.' birth. But I grew up with the Brooklyn backstory and in my opinion it is 100% more interesting than Yoshi's Island; It makes Mario and Luigi just a pair of regular joes who stumble into heroism, as opposed to being a couple of magically destined babies who were prophesied from birth to be heroes. I feel like it also gave them a slight edge, a bit of a culture, a sort of tangible way that they were different from the other denizens of the Mushroom Kingdom. As people who didn't grow up in a whimsical land of magic, they'd have a different perspective on the world than the other characters, and I always found that interesting.
I really would like to think that, shortly after their early childhood in the Mushroom Kingdom, the brothers moved to the Metro Kingdom - where they opened a plumbing shop (Mario Bros. Plumbing was in the artbook for Odyssey, so it was at least on Nintendo's minds!), Mario briefly dated Pauline, the events of the original Donkey Kong, Wrecking Crew, and Mario Bros. happened, etc. - before they heard about Bowser attacking their childhood home and boogied back to the Mushroom Kingdom to lend a hand. At least this way, Mario's and Luigi's Brooklyn upbringing can have a kind of broad-strokes basis in the game universe.