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Dejimon11

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Dejimon11 last won the day on August 5

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About Dejimon11

  • Rank
    I hyped up Crash and all we got were remakes and Skylanders
  • Birthday 12/11/1995

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  • Interests
    Super Mario, Kirby, Pokemon, digimon(sort of), Mega Man, Megas XLR,DC, TMNT, Archie comics, Transformers, Super Smash bros,Ed Edd n Eddy, Billy and Mandy, Math, Science and a bunch of stuff
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    Male
  • Country
    United States
  • Location
    Isle Delfino

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    Dejimon11
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    https://www.youtube.com/channel/UCKsLl3UEy-A1jIGb2nkRFJw
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    Dejimon11

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  1. After replaying Colors, Generations and Forces I can safely say that yeah I'm still not big on the boost formula. It feels pretty limiting and if all the stories are true pretty time consuming and expensive development wise.  

    1. Kuzu

      Kuzu

      The boost formula is extremely limiting when it comes to exploration or actual innovation, as once you play a stage once, there aren't many different ways to replay it outside of getting a faster time. 

      THAT SAID, mastering the stage layout and your reaction times is something I feel embodies the old school mentality of older games perfectly. Mastery through skill, and Unleashed is really the only game to truly get that.

       

      But people hated it because it was too difficult, so the style became more watered down to the point where it lost anything interesting about it. 

    2. Dejimon11

      Dejimon11

      I also feel like most of it had to do with Werehog's inclusion and the god of war inspired combat felt out of place for an action platformer was a major part of it. But then again the reason why they did it was because they believed that nobody would buy a short game at full price despite the whole point of these games is that it's replayable. 

    3. Kuzu

      Kuzu

      Well the Werehog is kind of obvious, so I'm not going to talk about it. 

      But the Daytime stages being "too hard" was definitely a criticism I heard, hence why Colors was so much easier and focused on 2D platforming. Naturally, since it was accessible, it went over better with reviews and people. 

      And I get it, because Generations was even shorter than Colors, and people criticized that for being "too short" as well. The standards for gaming are different from what they were in the 90's, so people expect more content to keep them occupied, and that old school mentality is outdated since people don't have as much time (or skill..) to play games for that long before moving on. GeekCritique actually made a video about it and theorized that's why Sonic games tend to struggle nowadays.

       

    4. Strickerx5

      Strickerx5

      Replaying levels to get better times is like that main reason why I ever go back to play any of these games.

      Which I guess is part of the reason why I hold the boost so highly still to this day.

    5. Dejimon11

      Dejimon11

      Replaying levels is and getting a faster time is pretty much a lot of sonic games. I just wish I could do this with a gameplay style I prefer. 

    6. Wraith

      Wraith

      Almost every Sonic game is fun to replay but there's a lot more freedom in how you can approach the levels in the Adventure titles. Generations goes some ways toward bridging that gap but then Forces was like 8 steps back.

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