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King Koopone

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About King Koopone

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    Stopping Pepperoni Plumbers since 1989
  • Birthday September 7

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    Gaming connoisseur
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    Male

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  1. King Koopone

    Teach Me About Vectorman

    From what I know, Vectorman was made to compete with Donkey Kong Country and it was one of Sega of America's attempts (the other being X-Perts was pretty bad). Rather instead of pre-rendered silicon graphic CG artwork, it was rotating spheres. The character was made to have as much animation as possible using as little space as possible. The game also used tricks not common at all in American made Genesis games such as shadow and highlight as well as rotation. Was made to be flashy basically. It was quite successful in the US especially for a late Genesis game. It got a soundtrack release and even had a competition to win money on certain print runs of the game. Vectorman's success meant that a sequel was made that was darker and grittier. In Europe the home of the Mega Drive, it was a different story. The game was not very successful. One reason why was because of the hype of the PlayStation where full 3D polygons were the in thing and it wasn't seen as advanced enough to the public's eye. Another reason why was that the marketing was focused on the Saturn rather than the Mega Drive and other games took priority. Mean Machines Sega (well known, well liked magazine in the UK) loved the game especially the animation of the game but it had Spot Goes to Hollywood on the cover and was more focused on that and Rayman for the Saturn, the same issue also had a preview of Sega Rally. Europe didn't even get Vectorman 2 until compilations. It was one of the Sonic collections was our first time for that game strangely enough (can't remember if it was Mega Collection). Nowadays Vectorman like most Sega of America creations is pretty much forgotten. There was a sequel/reboot planned years ago but it didn't take off. Like most games it probably has a small fanbase somewhere but chances of any more games in the series is almost none.
  2. King Koopone

    Bashed By Some, Praised By You

    I'll also chime in Sonic R. Sure the balance is broken especially if you're Super Sonic playing in the snow where you're fast and skip half the course but it has that charm and liked the idea of you know Sonic actually running in a race. It's also fun for the short time it takes to complete the game. It might be low polygonal (or quads in this case) but its one of the few times Classic Sonic was in 3D before his redesign. Plus the soundtrack that people seem to bash more, I really liked because you go back in time to an another world the 90s where Brit pop was playing on the radio. I mean Work It Out is pretty much an expy for Moving On Up and Super Sonic Racing both the vocal and the instrumental versions is one of my favourite Sonic songs. In terms of the Modern games, I'll go for Sonic Lost World (Wii U/PC version) and Sonic 4 Episode 1. Are they good games? No, no, no. They just suffer from a few design issues and both could have been really decent or even good games. For Lost World, its the charm of the game. Its own take on the Sonic by having it bright and happy, having a few elements from the Classic games like the enemies but does it own thing and keeps things fresh. Even the original version played around the formula and was experimental to the point of even ditching the 100 rings = extra life system (that got patched to revert back). It was also designed for smooth frame rate and liked its graphical style. People seem to bash the game because it takes cues from Mario but what is wrong with that? Sonic was designed to take cues from Mario and adds twists to the gameplay to stand out. The parkour system was an interesting way of playing because it follows on the idea of Sonic having multiple routes (just like the Classics did). If it wasn't rushed and fixed the control issues then it would have been something that they could improve on instead of going the opposite direction and made the Boost formula worse. For Episode 1, it is a beginner Sonic game and also one for low skill such as myself who struggled with the Classics and even a majority of the Modern games. It was one of my first Sonic platformers that I managed to 100% complete. The game is a retrend of Sonic 1 and 2 and does have a few new elements such as the torch and the playing cards level (both were last minute changes compared to its original design), then again I did like Emerald Hill, Casino Night and Metropolis from Sonic 2. I also like some of the music such as Lost Labyrinth Act 2 and Splash Hill Act 1 gets into my head quickly since it sounds cheesy. What surprised me the most was the Special Stage. It is pretty much a clone of Cameltry and I liked that game, unlike Sonic 1 it controls like that too. Yes, I did give it 4/10 when it came to rating the series however I actually had fun playing the game and since it was designed as a mobile game originally, it is better designed than many from that eco system. All it really needs is to fix the physics.
  3. Morning!

    1. PaulyBFromDa303

      PaulyBFromDa303

      How you doin

    2. MightyRay
    3. Kiah

      Kiah

      Good morning!

    4. King Koopone

      King Koopone

      @PaulyBFromDa303 I'm fine. Got up early, couldn't sleep, was really bright and been busy all day.

    5. PaulyBFromDa303

      PaulyBFromDa303

      Hehe. I know that trip all too well

  4. In my early days of going online, I used to go to Sonic HQ to look at info. As an AoSTH fan, I was pretty annoying of their anti-bias of the show and even purposely made mistakes however there wasn't many places even referencing the show. The forums from what I used to remember were pretty much pro-Archie/SatAM as it was typical of the era of the early 2000s. Surprisingly the place is still around and updated with all the versions backed up however its popularity has dropped over the years and the forums are lost to time. Luckily there was an AoSTH fan site (might want a pop up blocker) and to this day, still the largest one, yep still here too mostly intact. The community weirdly enough was splintered between DeviantART and Fanfiction.net, the community never got a place to call home and most of the original fanbase were female. These were the days before Youtube Poop and that created a different fanbase. Online was certainly a different place back then. SatAM fans were even more in treat since not only they got two places to call home but they are still around getting updated. Used to look at Saturday Morning Sonic quite a bit and its kept its layout since Day 1 but there was a more famous one called FUS and that certainly got changed last time that I looked at it. Different owners, different layout but was still on about SatAM. My first place that I joined online was Sonic Vegemite. It was a hoaxing (edited pictures) website, got a fangame called When Tails Gets Bored and also had a section called What Cheese Me Off. Sadly the website no longer exists and closed on an unusual date (9/11) however weirdly the forums have outlasted the site and they are surprisingly still here. Most of the pictures have gone though.
  5. It's been a bit of a disappointing E3 for me. I know... what? There were some good games there!

    Well... None of the games for E3 hyped me or even say play me, play me. Well maybe except Metal Wolf Chaos (because the only other option is spending crazy money for a copy that might not work) and even then I wait until release and people played the game because I'm not sure. It might be a bad port, it might have bad controls (hey, it was a 6th generation game and not every game had good controls or camera angles), it might not even be the same as the original Xbox version.

    Maybe because of my old age or is it because it is getting tiring? When a majority of E3 are sequels, remakes, sequels that aren't sequels or spiritual successors to sequels as well as a few ports, it just feels samey. People are hyped for Smash as usual while it's getting boring for me (it's understandable to get hyped since nearly everyone is in the game though).

    1. Zaysho

      Zaysho

      I think with Nintendo in particular, we've gotten so used to just having info spoonfed to us throughout the year that E3 can feel kind of underwhelming in comparison. Though I'm still satisfied with what I saw, even if most of what I'm interested in isn't anything I didn't already know about.

  6. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  7. King Koopone

    What Dreamcast Games Should I Get?

    It depends what genres you are into, whether its platforming, racing, fighting, sports, shoot em ups. Whether you're on a budget or want to go all out. The Dreamcast might only have around 200 games but you are spoiled for choice whether its from the arcade, an improved PS1 game or an original game. There's only really a few clunkers on the console, mostly from Acclaim and Titus. If you're on a budget, well value of Dreamcast games seem to change like every month and yes, I really do mean it. Chu Chu Rocket is a great puzzle game, Tomb Raider: The Last Revelation is an old school Tomb Raider game and considered one of the better ones (also better graphics than the PS1 original), Virtua Striker 2 for your arcade soccer and pretty much your only decent option on the console, Sega GT for a decent Gran Turismo clone and Sega Rally 2. Now Sega Rally 2 isn't a great port due to graphical cutbacks, slowdown and even crashes but its still a fine game, has extra tracks and has a career mode, I often play it. (There's also V-Rally 2 that might be a better option) As for personal recommendations, there's the usual Jet Set Radio (you can play on PC, PS3/360 though), Crazy Taxi (on a lot of stuff these days but the Dreamcast, Gamecube and the PS2 are the original versions before a lot got changed) and the Power Stone series but sometimes you want to play something different. One of my favourites is Virtua Tennis. It's a bit of a guilty pleasure but made me like tennis games. It's arcadey but has a deep World Tour mode. Oh and some great music, the first two games have the best music in the series. It's also cheap to pick up since its a common game. Also have Virtua Tennis 2 (believe it got a silly name in the US, think it is Tennis 2K if you're interested on picking it up) but haven't played it yet, its more of the same as it is the don't fix if it ain't broken except it has female players too. Confidential Mission is my go to light gun shooter game. It's a cheesy American Bond theme but plays like Virtua Cop. While Silent Scope (recommend Silent Scope Complete if you have a Xbox) and House of the Dead 2 appeared on other consoles, Confidential Mission is pretty much Dreamcast only and technically too if you count the arcade. Soul Calibur - Great fighting game, has a Quest mode, looks fantastic pretty much the arcade version at home and its a Western launch title too. One of the best in the series. Soul Reaver and Shadow Man are two dark themed platform games. They also happen to be the best versions of those games graphically, performance and in Shadow Man's case, the least censored version (the more popular N64 version is censored). There are camera issues with Soul Reaver though but it was fairly typical of the era. Le Mans 24 Hours/Test Drive Le Mans It's hard but its pretty and runs pretty well too. You could even do the full 24 hour race if you want, whether the Dreamcast or you could cope is another thing. Metropolis Street Racer Ever played the Project Gotham Racing series and like them? This is its beginning. Good gimmick where it has "real time" day/night cycle that seemed have got dropped off the series where it is night in Tokyo, day in London and morning in San Francisco. Has a great soundtrack done by the same people as Sonic R (Richard Jacques and TJ Davis). There are glitchy print runs of this game about though since it was rushed and each different print run had a bug fix. F1 Racing Championship might be an unusual pick for a F1 game. Normally its F1 World Grand Prix or Monaco Grand Prix for the Dreamcast choice but sometimes lesser known games can surprise you and its a merger of the two games. Pretty much a sequel to Monaco Grand Prix except that it is fully licensed and has much better handling. It controls decently and graphically it has held up well. It has an arcade option where you pass a lap within a time limit or the usual simulation so there is a choice of gameplay and one that not many F-1 games have. The N64 version is great and so is the Dreamcast version, both different games and developers but have their similarities. Also one of the early Ubisoft Montreal games before they made it big with Prince of Persia: Sands of Time and Splinter Cell. I don't think this got released in the US though. Others are: Looney Tunes Space Race Rayman 2 Headhunter San Francisco Rush 2049 Hydro Thunder Have a soft spot for GTA 2, Daytona USA 2001 and 18 Wheeler but they are more guilty pleasures and not to everyone's taste. Especially with GTA 2 depends whether you like the old school GTA gameplay and not many do. Oh and a bit of warning. Some Dreamcast games are very expensive to buy and some to silly levels especially Skies of Arcadia and a majority of the Capcom stuff. Yes, I know there is a well known way (that's why Propeller Arena got mentioned, it was unreleased). Also a few games seem to suffer from dodgy print runs such as Crazy Taxi (a game that I would recommend but not on the Dreamcast, at least in Europe because of the "dirty disc" error) and F355 Challenge where they can randomly fail even with no scratches. Oh and test your copies of Sonic Adventure 1 and 2 while you are at it. They had dodgy print runs too.
  8. King Koopone

    EU Article 13 law puts Fair Use in danger of dying #DeleteArt13

    If this passes, well I'll be basically out of the job for what I do. While it is in the grey area, they do get used like that recent Mega Drive Classics cover most likely used me as a source. So yes, I am very worried if it passes and going through is going to be a nightmare especially with companies that no longer exist. It is also going to affect online and making the Internet a less of an incentive to use throughout Europe. Not everyone uses Facebook or wants to use the Internet for business use/ordering online. Thinking logically apart from this person, a few blogs and these websites there doesn't seem to be much evidence elsewhere. Checking on the EU website, there doesn't seem to be an event happening on the 20th. If its true, there seem to be a lack of coverage unlike the US Net Neutrality business that has been happening and that is worrying. A law that is going to be passed while people are busy watching the World Cup and the rest of the world aren't bothered. The article that was linked was talking about something else (Article 11) that is about the news and reducing competition in the EU as well as possibly spreading more fake news by a linkage tax. A serious issue in its own right that needs to be tackled but not quite the same as this. The good news is that recently the EU says that any changes to copyright law will no longer apply to the UK but the bad thing is that something similar could easy happen to the UK and sounds like an EU directive rather than a law change. While there is a fair dealing law (in the UK, its called that officially instead of fair use), that could change by Brexit. As the UK would be desperate to get any trade deal, they might favour countries that have restrictions over certain things. Until a company gets or if they get a UK base of operations, they'll still be using connections to EU run websites who would be affected by this. Then there are certain media companies that would love fair dealing to disappear.
  9. King Koopone

    Should the Sonic Franchise get new, better developers?

    It's one of those questions that is rhetorical. Now though, it is easy to say yes however it isn't as simple as it seems and really does depend on the game. Sonic Mania was in the right hands with Christian Whitehead and his team who pretty much knew what to do due to past experiences with the series both officially and unofficially. The series at least in the 2D side hasn't been in better shape since the DS days and hasn't had good will since the Mega Drive era. If they get a completely original 2D game developed and get the same response as Mania then apart from any illogical Sega decision making that can happen, then they are good to carry on. Well providing that Sega doesn't screw up that is. Sonic Forces was mainly done by new staff who haven't worked on a Sonic game before, also less staff compared to the past so there is some inexperience and lack of focus. I do think Sonic Team needs to have a change. While I don't know much about current Japanese gaming development, it isn't as simple and not many developers make 3D platformers never mind current Sonic Team. It's an argument that many people say Nintendo work on it due to their experience on 3D platformers however Nintendo is Nintendo and Sega is Sega. It won't happen. Other parts of Sega are too busy with Yakuza (their premium series) or Puyo Puyo (cheaper to make but have a fanbase) games. Even when Sega tried a Western developer, it was a disaster. To be honest, it's hard to think of what good developer can make a good 3D Sonic game and can also deal with Sega. If one of these 3D fan projects takes off, it could take YEARS before a game could be made from these people. It took Christian Whitehead over 10 years to get where we got Mania and since 2011 where he and later Simon Thomley were doing the ports officially because of the years of research. Unlike Taxman and Stealth, the people who do these test engines also don't have contacts with Sega and even then takes a while before they can be trusted with a project. Short answer: Yes for the 3D side but could take time. No for the 2D side, its fine.
  10. Happy birthday, hope you enjoyed today!

    1. Ferno

      Ferno

      Thanks, I did, was a pretty chill day outside of work.

  11. Tikal could appear in a spinoff. Maybe not a direct appearance though like on a mural but she's not off limits as far as I know. It's just really finding a use for her, after all she was really only relevant in Sonic Adventure. As for Shade, there's little chance that she's ever going to come back to the series. The character was in a game that Sonic Team had very little to no involvement with so as far as they are concerned, she doesn't exist. Shade is like the Archie, Fleetway, DiC and whoever characters, acknowledged however won't be used in games and try to distant themselves away from the unofficial characters with Sticks being the only recent exception.
  12. King Koopone

    Guys... Was Unleashed Supposed to be the Last Sonic Game?

    No. Sonic Unleashed was marketed as a fresh start for the series and that is coming from the producer of the game (where the info on that is probably lost now but it was opposite of the typical back to its roots that nearly every other game since Heroes mention). Not a reboot per say since the last game before Unleashed was like a reboot mixed with a continuity that didn't pan out, hence the redesigns of Sonic and Eggman. If anything Unleashed is the start of the current style of Modern Sonic that Colours and Generations expanded on in different ways. It was made to impress due to ambition from the production team such as the Hedgehog Engine (the really good lighting system that more recently other games did their own take on global illumination, in 2008 it sounded futuristic), the World Adventure angle of the game, the detail of the characters yet focused on something that the series didn't get much of and that's polish. It wasn't fully polished but much more than many of the Sonic games at the time. It didn't really go the way it wanted due to well people didn't like the Werehog that took up half of the game and got lowish scores at the time, plus the producer left as well. Besides it is very hard to know whether something is the last in a series. Many series became the last game even if it was the first with others planned that never came out. Very few series in games actually market something as the final. Usually because either they make so much money that games keep pouring in, sold really poorly/the market died, brought it back after popularity or something happened to the production, even legal rights. In terms of Sonic, there were a few points where there might have been the last main game but it kept getting new games on new systems. Sonic & Knuckles could have been the last but spinoff games kept the series alive until Adventure, there was a gap between Heroes and Sonic 06 but the handheld games kept the series alive even though Heroes sold really well, Sonic Lost World was itself very close to being the last main game until Mania and Forces came out due to Sega's reorganisation that lasted a few years affecting nearly everything. Only Sonic Lost World 3DS was the last non-spinoff handheld game, that's because well the handheld market is declining and by the time the reorganisation was finished, it wasn't popular enough or had enough staff to work on handheld games. Plus the Switch is capable of having gameplay close to the other versions rather than making cutdown or same name, different game games.
  13. King Koopone

    Number Ratings in Reviews

    When I was young as in 20 years ago when magazines such as the Official PlayStation Magazine, N64 Magazine and NOM were around, I used the ratings systems in magazines as a rough guide and anything about 6/10 or 60% meant that the game was good and the higher the score, the better the game was. I also did read the summaries and much of the time the actual text as well because not every game was to my tastes or had some issues. It sort of make sense to a young person because of the price of games at the time and not every game got a demo back then nevermind now where you are lucky to even see one. It happens to be that many of the games that were purchased are now considered classics by people. Not every game followed this path though like I bought Cruis'n USA because I liked the arcade game despite the game itself got low scores. Most of the time, the low scores were reserved for broken games or just bad games however it also affected a few series too. The Mega Man series was negatively reviewed at the time. Now though the number system doesn't really make sense. What's the difference between a 8 or a 9? Exactly and that's subjective. It doesn't tell you much about the game itself. All it is saying that buy the game because of the score, not because of the game itself. It's like here's a few screenshots, a video or two, go buy it! What if you don't like the game? The movie industry has the same problem with this system with its stars and Rotten Tomatoes score causing some criticism. Books too to a smaller scale but that has a completely different issue that's just as corrupt (famous writer opinion). Even if you removed the scoring system, there are still problems with reviews. For the past 10 years or so that the reviews are getting less and less detailed in general, many reviews that used to be throwaway in magazines are getting closer to the standard and places like Metacritic for example are encouraging one line or extremely short reviews. Taking one random example, Eurogamer used to have about 3 pages worth of a review during the 6th generation and might have compared another version but now its just one page and many review sites don't even have second opinions either. The major problem with the rating system is that it focuses on popularity both good and bad rather than overall, there are also many games that either don't get a review or very niche places take the challenge. It means that many of what are considered underrated games, games people missed out because they weren't reviewed and people weren't willing to try them. Even then the problem with reviews, rating system or no rating system is the element of bias from the reviewer no matter whether its a magazine, website, Steam or on Youtube. Like something? Positive review. Don't like something? Negative review. Someone who likes one genre might not like another genre. A fan is most likely either going to praise the series no matter what or go into some detail some more. Seriously many of the reviews on Steam are jokes. Also another thing regarding reviews is that apart from perhaps the odd PC review or somewhere like Digital Foundry, they don't go into the technical details very much. A game might be described as groundbreaking but its not a pleasure to play if it is constantly crashing, slowdown/bad framerate drops, wiping progress or annoying bugs. Battlefield 4 is a good example regarding this where reviews glanced the big issues that the game got, some that still aren't fixed to this day or the LEGO games in general. Reviews in general just need a big shake up, not just removing the score system but changing the way that they are reviewed.
  14. Happy birthday, hope you've enjoyed today!

    1. Failinhearts

      Failinhearts

      Thank you! I did, after all!

  15. King Koopone

    Sonic 3D Blast: A Technical Marvel?

    It's what you get for having a demoscene coder working on the game. Usually those people know their way around, sometimes use undocumented tricks on the hardware to get what they wanted using their own discoveries, often very competitive and sometimes even related to the cracking scene too. Since the Mega Drive ran on the same processor as the Amiga and the Atari ST, many of them coders including Jon Burton came from this scene. One of the most famous composers Jesper Kyd was from this scene too. European developers much of the time were a different way of coding compared to the Japanese style of coding or the US style where they either did things by the book or used tools because of inexperience (why the Genesis got so many GEMS sound engine games because the musicians found the tool easier to use despite the results much of the time weren't great) and the demoscene wasn't a thing or much of a thing in those countries. Assembly language was encouraged as far back as the Spectrum era compared to BASIC. There were some developers that did do things by the book though because they weren't part of the demoscene usually doing it for the money and weren't as skilled (after all companies like Tiertex and ICE existed) but then again not all developers were from there, Richard Aplin a respected programmer at the time was not part of the scene but coded out of passion. So having something technically impressive but not exactly fun to play was sort of common back then. I mean people played raycasted games that ran on 1-3fps on the Spectrum because it was considered impressive. Something to note about the animation and the artwork, the game uses Rob Northen compression that was often used in Amiga games and games such as Syndicate, it was also a late era compression method as well. As someone who has done sprite ripping for the Mega Drive, quite a majority of the games on the console use compression due to the smaller cartridge sizes that Sega used with many of them around the 2MB range expanding to 4MB close to its end of the cycle and more expensive to make. Some uses Sega's own (nicknamed the Nemesis compression) that actually has a flaw meaning that it can do better compression that what was used, some use LZSS compression like Comix Zone and some use all sorts. After all artwork and music take up the most space in a game in general. As for the changing palettes that was also a common thing on the Mega Drive (also on the Master System as well). The Sega logo for instance is one of the most iconic examples of cycling palettes. Techniques such as H-BLANK and V-BLANK were in common use on the console. Mirrored sprites, again a common space saving thing was used in most games. Usually related to character sprites like I give an example due to the sprite ripping experience. Sonic in Sonic 2 is sorted in only one direction and the programming tells it to flip to the other direction when you face left. It's just that Jon also did that with the boxes in Mickey Mania and the environment tiles as well while most developers would have done say a full box so its using a common method in an uncommon way. It is more extreme on say the NES where sprites are done by tiles and poses reuse tiles. There were other attempts at FMV such as Red Zone that uses the same trick as the Game Over animation (except the two colours are red and black) but Sonic 3D did do a better job for its opening and is impressive. The level select is just a bit of cheekiness that Jon used because most developers won't have done that and rather fixed the bugs properly or just left them in but ironically worked in his favour. It could have been related to the tight deadlines as well, as we know Sega were known for rushing games. Besides Sonic 3D is a different type of 3D, isometric 3D that most UK developers were familiar with due to the Spectrum basically having plenty of games done in that style and Rare themselves who pretty much pioneered the style did Snake, Rattle and Roll on the console. It was understandable why Traveller's Tales went for this design even though probably outside of the UK might have been considered disappointing when 3D polygons was the in thing and the arcades were more advanced than consoles at the time. Similar thing for Mickey Mania tower stages because they were inspired by Nebulus, a popular game on the Commodore 64. So is Sonic 3D a technical marvel? In some ways yes such as the FMV while in others, not really. Just an evolution from the old isometric games with a few programming tricks to keep it fresh. It is smoother than most of its genre though.
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