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King Koopone

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About King Koopone

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    Stopping Pepperoni Plumbers since 1989
  • Birthday September 7

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    Gaming connoisseur
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  1. Toys R Us closing in United States and UK

    I've never been to a Toys R Us, they were way too far out like on the edge of cities and I mean really that far but always wanted to go out of curiosity when I was young. It is understanding though when you're a young age and you see all those toys/figures on the shelves, makes you all excited. Used to see it advertised over all Christmas however for the past few years none at all or just the one ad. Sadly that's how it is like in this generation. Something that was popular with its advantage that made sense in the late 1980s/1990s but doesn't fit with today's world. As in that the out of town retail parks were cheaper rent and could hold more stuff, often near furniture stores and electronics, maybe even a supermarket there. I believe Toys R Us didn't adapt to the online market enough. Plus there's online competition as well as Argos and Smyths eating up with their advantages being smaller stores that are closer to or in a town/city and more online friendly. The latter even got 3DS/Wii U games pretty cheap but wonder how long Smyths will last too considering that they are an Irish company and have really cut back the games this year. It might affect all toy stores if there is a decline of demand for toys since there always seem to be reduced fairly quickly... At least Toys R Us gave people notice that they were closed down (unlike Dunnes who recently closed down without any notice and gone just like that). Do feel sorry for the staff though losing their jobs and have to find somewhere else that is difficult in this day and age.
  2. Sega of Japan Visited Microsoft's Offices

    Hmm... It could either be Microsoft showing Sega their new WIP console, trying to get them an exclusive or even if it as simple as getting permission to emulate their older original Xbox output. Nothing super big. Would love to see either a new Jet Set Radio game or an Out Run game, maybe even Panzer Dragoon since there was that spiritual successor game on the Xbox One launch. For Sonic, it's just Free Riders and the physical version of the Dreamcast Collection however for outside of Sonic it is a different story. Firstly during the Saturn and Dreamcast era, Sega were pushing for PC ports as far back as when Daytona USA, Panzer Dragoon and Virtua Fighter Remix were out which is when their partnership with Microsoft started. Sega Rally 2 for the Dreamcast ran on Windows CE that the console supported (just look for the logo on the console). Interesting Sega Marine Fishing was PC only in Europe all thanks to Empire Interactive, the original Dreamcast version was not released. It's when you get towards the original Xbox era is when you see the Microsoft exclusives and the partnership grew. It's perhaps not as strong as the Nintendo partnership or even the Sony one of more recent times but strong enough to make an impression. The original Xbox was inspired by the Dreamcast as in the controller layout (colored A,B,X,Y*, analog triggers, position of the analog stick and D-Pad), the online focus and even the little touches such as the two ports in the controller to save were based of the VMU and the Vibration Pack positions. *Even though some might argue that it was based off the PAL SNES/Super Famicom controller however the letters weren't written directly to the controller. There was even a rumor of backwards compatibility at one point. Jet Set Radio Future, Gun Valkyrie, Sega GT 2002/Online, OutRun 2 (that also ran on Xbox hardware in the arcade, just with more memory), ToeJam and Earl 3, Shenmue 2 with an exclusive English dub and an video of the first game, Panzer Dragoon Orta, Spikeout Battle Street and the two From Software games if those count. Nearly all on the original Xbox only and still is to this day, a couple did get an emulation job on the 360 with not really good results... Many were originally planned as Dreamcast games and Shenmue II also did come out on the Dreamcast outside of the US. Even going as far as saying that Sega's output made the original Xbox appealing along with Tecmo's games, Halo and some others.
  3. What if the sonic franchise was put up for sale by sega?

    Realistically Sega won't sell the Sonic series to anyone when they are still alive and will keep it until Sega as a whole goes under, its worth too much for them. Even if and when it happens, their policy would have been that it goes to the creators so it would have been Ohshima (Arzest) and Yuji Naka (who is part of Square Enix now) if given the option. If they aren't around, then whoever is in command at Sonic Team so possibly Iizuka. Since Sega is a Japanese company, no Western company would buy it since they are most likely not allowed to and even if a Japanese company was involved, they would have to buy Sega as a whole. Then again if theorical company buys Sega and has enough money to do so, will they use Sonic? Anyone could buy it, Toei could make anime and license the games to Bandai Namco or themselves use it as an odd mobile app. Sony could have Sega as a games company to bridge the West and East with better management. Konami won't touch Sega over a barge pole. A racing team or Nissin noodles could use Sonic as a mascot. It might also most likely get abandoned like a lot of old stuff in the past or completely reinvented and the fans if any left will complain.
  4. Centered Mouth VS Side Mouth

    In theory, it should be both depending on what expression Sonic has. Like the Ohshima example earlier in the thread where Sonic is happy = side mouth, Sonic is shocked or surprised = centered mouth. It's what I would prefer or even a moveable mouth where it has side, off-side, off-centre and centre poses but in practice and what has been shown so far. The side mouth shows Sonic's expressions more easily and shows his personality. In 2D art it looks fine but in 3D, it can be problematic especially when Sonic/the camera is facing forward making it look a bit strange for some poses. So what about centered mouth like a lot of 3D characters? Problem is that when I think of the centered mouth Sonic, I keep thinking of the Sumo Digital grumpy look (Sega Superstars Tennis, ASR, ASRT), the unveil pic of Sonic Boom: Rise of Lyric or Sonic Adventure's weirdness with its expressions but its heart was in the right place. Even Sonic Riders where it was better handled with the emotions, it didn't look quite right for his personality making him look angry, annoyed or worried. Are there any good examples of a centered mouth that were used in a game?
  5. Was Knuckles' Chaotix a Success When it Released?

    The 32X and Chaotix were not successes at all, many people say the 32X was the start of Sega's downfall in the gaming industry. Even Sega Europe didn't really want to bring the 32X out because they knew it would flop but brought it out of good gesture (and probably some pushing from Sega of America). Chaotix probably did sell decently in terms of people who had the add-on and how many copies were made however it is hard to get sales figures of the game or anything that wasn't the add-on and probably still sold less than the arcade ports and Doom. Doom was a big thing back then even though the port had problems, usually when people talk about the games they mention the Doom port. As for that selling out in its first week if it is true or not (probably not), it needs to be put into perspective. When it was getting later to the 32X outside of the US (especially in Europe) and even the US with Spider-Man: Web of Fire, there were less and less copies made of games. Sega was focusing on the Saturn almost full steam ahead in 1995, so they cut down any development that wasn't the Saturn and some even got discontinued. The 32X was one of those systems that was getting the chop and only really went ahead with it because it was a Sonic game that suffered from development hell and didn't have much else that year. It did get some preview coverage that is more than some games on the system. A game could sell out its print run if a store only had one copy of the game and not every store stocked the game to begin with. There might have even been stock shortages and late deliveries of the game, that has happened on quite a few series over the years especially obscure games. By the logic given, Panzer Dragoon Saga was a success because the print runs kept selling out even though roughly there were less than 20,000 copies of the game in the US, 16,000 copies for Europe and that game can cost quite a bit of money if you want a copy today regardless of US or EU version. Speaking of which, the game was not considered a success but became a cult following later on. Much of the 32X library is in demand from collectors because of their low print runs such as DarXide, Spider-Man: Web of Fire (even though it is a bad game) and until recently, Surgical Strike because that game was released in Brazil, required the Mega CD as well and got an extremely low print run with only a few copies that had known to exist. It is also why even a football game in the form of FIFA 96 is desirable on the 32X and most football games past their year aren't unless there is something special about them e.g. Sensible World of Soccer.
  6. Happy birthday, I hope you get to enjoy today!

    1. Kiah


      Thank you King Koopone! So far, so good! :P

  7. What game are you currently playing?

    Trying out Haze aka the last released game by Free Radical. While the gameplay is a bit off when it comes to shooting and the weapon zoom is a bit too zoomed so it could have done with some tweaking with the mechanics, it is an okay game and like that you can completely change the controls. The driving parts of the game does have decent controls though, find them better than Halo's approach to driving (I don't like using the analog stick to move and accelerate so I prefer close to racing game controls). What makes it worth playing funnily enough is the storyline, even though it was marketed as some Halo type of game with the typical American soldiers cliché if you read between the lines you get something completely different. Your squad are drug addicts, yep who care more about their "medicine" being stolen than their dying pilot even though the main character is a bit weary of them. I figured out very early on that "Nectar" was a drug and seems suspicious that the game encourages you to take drugs (even though when I played it, I don't use it often and only to make it easier because of the dodgy shooting mechanics), if you take too much you get really bad side effects just like real life. Some of the dialogue was close to hilarious and what little I know seems about right in character with the demographic. There is another side of the story where you play as "the enemy" however I haven't got there yet and judging by what I have experienced so far, I don't think it would be what it seems. Had I paid full price at launch, I would have been really annoyed but for 50p, it is an entertaining B game.
  8. If we are talking about the Sega marketed versions of the character, then it would go to Classic. Mainly because of the art direction, less buggy games that are enjoyable and the characters themselves. The annoying thing is that current Sonic Team do not consider or acknowledge the spinoff Classic Sonic games that aren't 3D or R which is a bit of a shame since I actually like those titles with Triple Trouble being my favourite Sonic game. The team behind Sonic Mania had to sneak Fang, Bean and Bark in and only because it was a Generations reference rather than Triple Trouble and Fighters references. The only really iffy ones are Spinball, the Game Gear version of 2 (the Master System version is fine if a bit hard), Chaotix and Blast, even Labyrinth is a decent game if you don't judge it as a Sonic game due to the un-Sonic like gameplay. When even a ride designed for children or even a Popcorn machine is appealing to watch, you can tell when Sega have designed a great character without much if any dialogue. Modern Sonic is a bit mixed for me actually enjoying some of the games but the lows are very low and are just bad games. Apart from the handheld series and games from Unleashed onwards, they aren't polished and are buggy. Adventure 1 and 2 are okay. Sonic Heroes nearly put me off the series because of the bugs and glitches even though it did try to bring back the classic type of atmosphere. Thankfully there were the Rush games, Unleashed, Colours, Generations and yes Lost World that were enjoyable mainly because they were more entertaining games to play that were polished enough to not get frustrated and liked the art direction of them. Forces though have no interest in that game. I actually do like the Modern Sonic character with his happy go lucky jokey self yet at the same time can get a bit serious, you could tell that he likes having fun as well as Eggman. Many of the characters though have issues whether it is Tails not sure whether he can stand by himself or being Sonic's sidekick but doesn't like it, Amy being a stalker or Minnie Mouse and not going further enough with the characters in their storylines so it leaves them being a bit bland. While I play a game for its gameplay, its the storylines in the Modern series that I have issues with either from being melodramatic (Adventure 2, Shadow and 06 would count had I played those) or rushed out so it feels like there are missing sections that is something that Generations onwards suffer from. Oh and for Boom, just no interest.
  9. What game are you currently playing?

    For the first time in a few months and the first proper game that I've played since November thanks to ill-health and setbacks, I've managed to play Transformers: Fall of Cybertron. The first game surprised me last year so I thought that I give its sequel a shot. While I don't think it is as good as the previous game, mainly because it is more linear and that you can't choose which side you want to do as well as a couple of smaller design differences (e.g. less transforming, more 3rd person shooting and stealth). It is still a pretty good game. It still has that smooth gameplay that I praised the original for. One thing that I've really glad that they improved were the graphics, War for Cybertron did look pretty bad and can get almost barf level sometimes, while this isn't super amazing it is a massive improvement.
  10. Hmm... Despite being a tie in to AoSTH and likely got a few extra buyers, I wouldn't say that it was successful. Not a flop due to circumstances. Like most puzzle games that aren't Tetris, Candy Crush Saga or even Bejeweled; they are more of a niche category. Not strong sellers and some who buy these games are from a different demographic however many have become a cult such as its original form Puyo Puyo, Tetris: The Grand Master, Puzzle Bobble/Bust A Move. Some got lucky like Klax where that ported to a lot of devices at the time because it did well in the arcades in the US. A bit like Columns, not really a strong seller in its own right but did okay apart from perhaps Japan where it got more sequels however was made into various compilations quickly and became more well known. Well except the Game Gear game where it was usually a pack in game to counter act with Tetris. Mean Bean Machine was one of the 3 games in the Sonic Compilation aka Sonic Classics cart and some of the later Mega Drive/Genesis owners played it on there. Probably more played it on Sonic Mega Collection or any of the later collections. It might also be timing too since it was released between Spinball (November 1993) and Sonic 3 (February 1994) meaning that it probably got lost in the shuffle and came out in a time where people don't usually buy games, plus depending where you were missed the Christmas buying season. It wasn't as marketed as the other games barely any by early 1990s Sonic standards and more comparable to current Sega marketing, even the tie-in was finished by then. Even the good reviews doesn't mean that magazines would review them. Mean Machines Sega that was one of the more well known magazines of the time instead reviewed Puyo Puyo that came out in the year and I imagine that the hardcore importers would rather play that game since it was already available and a different graphical style. The magazine even wanted people to buy Puyo Puyo rather than a Sonic themed game. As for the other versions. The Master System version of the game was one of the last 1st party games on the system and that would have got a small print run hence why that and Spinball are some of the more expensive games to buy on the console. It has become a bit of a desirable game to buy if you are a collector. The Game Gear version not sure about however there weren't many strong sellers from that point.
  11. Can you suggest non-violent/cheerful games for the Xbox 360?

    I can understand what you mean considering one of the main strengths of the Xbox consoles are its more maturer and violent library even back during the OG days while the Sony and the Nintendo consoles are more family friendly or at least balanced across various demographics. One question that I have to ask, do you like racing games? If you do it is at least much easier to answer since many of the non-violent games from the Xbox consoles are from that genre. I would have mentioned the Forza series, Project Gotham Racing series, Burnout Revenge, Split/Second, Sonic & Sega All-Stars Racing (got it on the PS3 but the 360 version also has Banjo Kazooie in it), Test Drive Unlimited and some of the Need for Speed series as possible choices. So for the 360, hmm... Well there's the LEGO series and because there are so many of them from LEGO Star Wars 2 all the way to LEGO Star Wars: The Force Awakens choose the ones that interest you. They play similar enough with the later ones have an explorable open world and some are buggier than others but do have different settings and characters. It has around about the same violence as the Spider-Man game as in some light punches and kicks, if they shoot they are usually lasers. Then there are the two Rayman games, Origins and Legends if you want a light hearted platformer. While the 7th generation doesn't have as good Spider-Man games, one that is often liked is Spider-Man: Shattered Dimensions. It is more linear however it has 4 different Spider-Men that you can play each with their different styles. Got to play a little bit and enjoyed what little I have played of it but can get a bit pricey to get. For someone who has at least nearly half of the entire PAL original Xbox library, I can go much deeper regarding recommendations. I don't know if they work on the backwards compatibility on the 360 or the Xbox One though so not sure about that so you might have to check on Microsoft's website. If you like Amped 3, then SSX Tricky should be up your street. If you can't find that or it doesn't work then SSX 3 will do. In case you are wondering, some of the very early EA games on the OG are a little bit harder to find then they should be. On similar lines if you like basketball, I would have recommended NBA Street vol. 2 as it has a similar style but sadly doesn't work on the 360. There isn't much for the platformers front but it does have two Crash Bandicoot games. Wrath of Cortex that is technically and graphically superior to the other consoles so if you like Crash 3, give it a shot even though perhaps it isn't as good as that game. Twinsanity is often considered the better of the two however it is one of the few OG Xbox titles that are well known that I don't have and it is an unfinished game. Also seconding Blinx, not fantastic but its decent enough and that Naoto Ohshima has worked on the games as well as some Sega music staff too. I would have easily recommended Prince of Persia: Sands of Time however it does have a touch of violence in it. The Ty the Tasmanian Tiger series are also on the console however personally only found the 2nd (1st one on the Gamecube, 3rd one was Australian only for the PAL regions) and that they have PC remasters so that might be better checking those out. Again would have recommended Rayman 3 but it doesn't work on the 360, there is I think a HD remaster though on XBLA but might be a bit glitcher and cut the intro that the OG version had. Since you have Spider-Man 2, then try its semi-sequel Ultimate Spider-Man since it uses the same engine but has a more cartoon look. If you know me, there are two that I highly recommend since they are my favourites of all time, they are Burnout 3 and OutRun 2006: Coast 2 Coast. These two are also well liked by driving/racing games especially Burnout 3 where people want EA to remaster the game. Also on similar lines, you can enjoy OutRun 2 and Burnout 2 as well. For the other Sega stuff, there's Super Monkey Ball Deluxe that is a combination of the first two games and Puyo Puyo Fever if you like a puzzle game however while checking, it only works on US 360s though and Crazy Taxi 3 doesn't work on the 360. Would have also recommended Jet Set Radio Future, again has a touch of violence though. @Cayenne As far as I'm aware Apollo Chungus lives in the PAL region so he can't play Tony Hawk's Pro Skater 2X as the game was launched before the console came out and was skipped for 3. A shame since it sounded like a great game to play and Europe didn't get it. Plus I don't think he has an OG Xbox.
  12. The decline of various franchises

    One of the big ones that I can name that is declining is The Simpsons, sure it is still profitable for Fox and people still watch the new seasons but if you ask people about the show they just say Seasons 1-8 are the best then afterwards it is either mixed, rubbish or not bothered watching anymore. For me because of how long the show has been running, there have been 2 declining points and they are Seasons 9-11 and the current season (29?). Seasons 9-11 are pretty known because of a different more wacky tone of the show, characters where they become unlikeable with Jerkass Homer being one of the most known and having plots that revolve around celebrities or quite unrealistic. They are seen as jump the shark in general. Season 29 for me has become rubbish and so far only one good episode because they wanted to be more hipster like of the show constantly using different styles of animation, recycling plots because they are running out of ideas (even though the recent one was good, it is sort of recycled the plot where Bart fell down the well and earlier in the season there was one that recycled Angry Dad just swap Homer and Bart with Marge and Lisa) and even less about the values of the show. The first episode of the season is enough to explain my point because they want to do a fantasy episode and wasn't advertised as a special like the Treehouse of Horror or the 3 short episodes that they are more fantasy like with the family bridging the gaps, it was treated as a normal episode.
  13. Happy birthday!

  14. While 2017 has been an awful year for me both physically and mentally perhaps one of the worst in a good while, there were a few good things that did happen. - Managed to come out of retirement to preserve some sprites even though it is brief. A long time ago, I was a sprite ripper for a well known website and I'm still listed as top submitter for the Genesis/Mega Drive section but I pulled out for various reasons, some personal and some related to the website. So come this year and thought, hmm maybe I could try it again. The question was which system should I do? One of the reasons why I stopped ripping was because I was exhausted from ripping the Mega Drive, Master System and Game Gear library at least ones that could be done and by the end no one cared because people were really into say the next Pokemon game or Undertale rather than some obscure game. So I started thinking of obscure systems, ones that didn't get much love. Then I thought of the Amstrad CPC, a 3rd place home computer but had graphics more closer to a Master System with the right game (some were pretty much Spectrum ports though) and no one at the time ripped from the system, I wanted to rip because of the really good port of Donkey Kong, the best port of the time actually before emulators and Donkey Kong 64. I was the first but I got turned down. Not because of the quality of the rip but rather lack of a section and interest. Ironically that said website accepted them much later by different people and only games that people could laugh at. There was another sprite uploading site that used to be much bigger but as of more recent days, gets not much activity since nearly everyone goes to the other so I thought yeah I try there. I was still learning how to do it since no one else was doing the system so it started off with screenshots then I found something with a tile viewer and moved straight to there even though I have to reduce the size 50% every time to be correct. After doing my first batch, they got accepted and that made my day so I focused on more as well as uploading more of my older stuff to there. I was even said that I made someones day by the owner of the site because I once had a batch from 117 games (mostly my older stuff and a couple of mobile games), that made me feel touched. While it wasn't everything that I wanted to do and some that I couldn't do, it was a learning and an interesting experience. From my first rips of both Shao-lin's Road and Daley Thompson's Decathlon to blooming Donkey Kong and Codemasters' first game BMX Simulator, I'm actually pleased how they turned out. - Managed to nearly finish off getting my games collection and did really well buying this year. From cheap bargains that are worth a lot more such as Handball 16 on the Vita, Tomodachi Life on the 3DS, F1 2014 on the 360 and Fire Emblem on the Wii to cult classics such as Shenmue 2, Conker, Stranger's Wrath, Urban Chaos (all original Xbox) and Silent Hill Shattered Memories on the Wii, even a boxed copy of ISS 2000 on the N64. The latter was thanks to a new console shop that opened fairly recently that tends to have either more obscure games or older games, both in the case of hard to find in general Dreamcast games. Seeing the latter lights up my eyes and that did happen this year thanks to some surprisingly cheap 1st party Sega games in as best condition as they could (Virtua Fighter 3, Virtua Striker 2 and Virtua Tennis 2). Got plenty of 3DS games such as Metroid Samus Returns, Monster Hunter Stories, Fire Emblem Echoes, Mario & Luigi, Dragon Quest 8. Even got a few N64 and Gamecube games. What made this better was that not everything was paid by cash but rather some vouchers too. Finished off getting my Wii U games, finished off the 360 games, finished off the 3DS to my knowledge, nearly finished the original Xbox, nearly finished off with the PSP (just Phantasy Star Portable 2 left to find) and very close to finishing the PS3 as well. More recently, managed to get Etrian Odyssey V even though it took me nearly a month to find the game! Mainly because of a print run that seemed like less than a 100 and really glad that I have it. I'm really pleased that I have all these games to play. Sure its mostly older stuff with only the 3DS games being new however many of the games were most wanted and really wanted to play them or give a try at least. Meaning that in 2018 will be the year of playing my games rather than buying them. I was actually surprised that the 3DS even had new games this year. - Played and loved a lesser known game. Usually when I have a game that I like, usually know what to expect but sometimes you get that surprise and fell in love with it. That game was Earth Defense Force 2017 on the 360. Sure the graphics might not be the best, the voice acting from Kirk Thornton and Cindy Robinson was really cheesy and the slowdown can get bad from all those enemies but the gameplay was so much fun to play just by shooting giant ants, robots and even a Godzilla type of enemy. I can't remember the last game that I had so much fun playing. I even managed to do both Easy and Normal mode with a few Hard and a couple of Very Hard missions too that says something when normally it is a beat a game then stop playing on it if I get that far. Well considering that I had bad luck with the other games that I played this year whether it is difficulty or just plain faulty, it was refreshing to see. So much so that I'm going to play the others in the future. Not just EDF but Transformers War for Cybertron also surprised me, I expected a typical licensed game and got perhaps one of the smoothest 3rd person shooters that I have ever played and I've played quite a lot of that genre. Again like EDF doesn't look great but it plays so well and trying some of the similar games in the future such as its sequel. Also before this game, I didn't like Transformers because of the movies and the cartoon was before my time so its something from a different era but now it has given me a different perspective and like at least Optimus Prime, Megatron and Starscream. - Just being on here cheered me up for quite a lot of the year. I know it is a small thing but sometimes the smallest thing for someone is a very big thing to them. One status update even made me laugh that itself is a very hard thing to do. Some members made my day on my birthday, usually a lonely time for me. Some gave some good advice. Even managed to talk to a few of the members here because there are some friendly people out there. Considering the year that I've had, it is small talk but small talk is still better than nothing. Smaller things that happened were managed to get my movie backlog down to almost nothing now including watching both parts to The Dark Knight Returns, enjoying Justice League Action, watched Tipping Point to its final episode, liking some of the soundtrack to Sonic Mania and Forces, these fair few songs were stuck in my head as they were great to listen and ate some nice food.
  15. Sega 2017 Financial Report

    Yep. Over 2 million copies have been sold that is quite a lot for not only the type of game (a niche RPG) but the sales boost was all thanks to the US (and EU) release of the game. So good that Sega themselves posted a separate press release from Atlus about the success.

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