Jump to content

Mr Loopone

TSS Member
  • Content count

    930
  • Joined

  • Last visited

About Mr Loopone

  • Rank
    Out of touch and out of time
  • Birthday September 7

Profile Information

  • Interests
    Gaming connoisseur
  • Gender
    Male

Recent Profile Visitors

11092 profile views
  1. It really does depend on the subject as there are two ways to approach something, on a mainstream scale and on a specialist scale. On a mainstream scale, it is actually the opposite as much of the time, if people are forced to like something it is out of popularity. It is why people are getting into Fornite and My Hero Academia because their friends, schools, colleges, etc are into it and don't want to miss out, it is also why trashy stuff is in like Love Island/Big Brother/flash in the pan reality show because of heavy advertisement and marketing. On a specialist scale, people might actually be forced to watch/read/listen/play something because they need the knowledge required whether it is a school subject or a heavily focused field into the history of mediums especially if you want to be a teacher yourself. A literature buff has to know about Shakespeare and Charles Dickens, a music buff has to know about anything from Mozart to The Beatles to even One Direction in the future, a movie buff has to know from the early surviving French movies to Citizen Kane to The Godfather. For both sides, it is a case of peer pressure and heavy persuasion from people. Not everyone follows peer pressure though. A good example is Citizen Kane considered by many to be the best film of all time but unless someone who has an interest in movies or likes political stuff, it would not appeal to them. They will go, ugh... black and white, poor picture quality, boring! An not so known fact was that Citizen Kane didn't actually do that well when it came out. It is something that became a cult classic and cult classics are normally for some reason have a higher praise than the mainstream stuff around the time and the praise sticks over time. Another thing to touch is society. So something that is popular in the past might be forgotten or heavily disliked in the future. Tastes do change over time as cultures change. The Beatles would have been popular back then because they are considered rockstars but go into detail with their songs but now could be considered cheesy pop songs with hard to understand accents that are a touch annoying. If people like them now, they are either considered hipsters by society, studying music or ironically like them just like ABBA. I think they are still popular in the Nordic countries but in their homeland of Liverpool, just an artefact of the 1960s. Will Star Wars be remembered (and loathed) like Shakespeare? That is going to be really hard to say as obviously we can't predict 400 years into the future (if humans are still around then). We can however judge whether it will be remembered in the future by examples from the past. Authors such as Charles Dickens, Jane Austen, Arthur Conan Doyle, John Steinbeck that are over 100 year old are remembered today, perhaps more so due to a higher population. The cut off point seems to be Agatha Christie with Poirot and Miss Marple and Roald Dahl for children with struggling examples past that with J.K Rowling with Harry Potter might be the closest modern example. Star Wars was from the 1970s and one of the few things from that era that are still remembered today whether it is movies or in general, the original trilogy are still considered classics. If Disney keeps marketing on and off for the next 80 years, we'll be safe. If future generations still have interest in Star Wars that is. As for gaming, now this is perhaps where I come in since gaining knowledge throughout the years when it was a pretty niche thing to now where there are thousands to millions being investing into the medium. Many of the old arcade games, some NES/Spectrum games and now even Mega Drive/PS1/N64 games are considered classics today with the odd Dreamcast game or two included for good measure. Some PS2 era games are also pretty close to that or a cult classic like people wouldn't have thought that Spongebob: Battle for Bikini Bottom would have been remembered to this day. Using examples from the past. Space Invaders, Pac-Man, Donkey Kong, Super Mario Bros, Space Harrier, Legend of Zelda, Contra, Out Run, Tetris (just like Shakespeare, not the original version but the interpretations that came after), Sonic the Hedgehog, Street Fighter II, Daytona USA, Crash Bandicoot, Super Mario 64, Pokemon. Metal Gear Solid and GTA (at least from 3 even though 1 sold really well) by the series, Jet Set Willy and Shadow of the Beast in the UK as well. Most are considered classics today even people who don't have much interest in games know most of these games. What I wrote about Citizen Kane could easily apply to Shenmue as that is considered a cult classic that was groundbreaking in history in terms of what it did to the medium. Future classics might be Call of Duty: Modern Warfare, Assassin's Creed 2 and Red Dead Redemption even though they are close to or already 10 years old. Now this is where it gets interesting. Literature and music don't tend to age as much apart from physical condition, terminology or content in terms of books. Movies and games however due to the increase of better technology throughout time and games more so. What could be considered groundbreaking would be considered aged in a short time. So if a game does get remembered; it is by the gameplay itself, have a clear graphical style to prevent it getting as aged, enough people have played it or when compared to its competition of the time. Most of these remembered games are actually the opposite to movies/books/music as it is the old pick up and play but gets really deep the more you get into the game. The closest thing in gaming to an intellectual point of view are the indie games, "walking simulators", strategy games and story focused games that have popped up in recent times (well except strategy games) however unless you get the same critics as movies/books/music being involved a majority of them are going to be forgotten too. I give an example of two popular games that aren't actually as remembered today as they were. Gran Turismo and Wii Sports. GT was big in 1998, it was considered GOTY in Europe and was a big seller, it had a lot of content compared to others of its time and for a console game, tried to be a simulator that only F1 games at the time were doing. The sequel even better. So why is it not remembered today? Sequels with advanced technology, not many people are interested with the early 3D era of graphics like how people don't like black and white movies and other options existed after like Forza. If people still play the first two games, it is either due to nostalgia or as an intellectual point of view as in studying the history of racing games. Jim Ryan of Sony Europe was actually disgusted when he got to see the games again. Wii Sports was massive when the Wii came out, some people even bought a Wii just for this game, it is the highest selling bundled game of all time afterall. No one remembers playing the games, there is no nostalgia or any talk about it and even though it was massively popular, it'll be forgotten in history. Also Wii Fit as well. It's like a NES in the UK scenario, it happened but people just don't remember it. Even then the classics aren't guaranteed to be liked today or in the future. Already Space Invaders is getting more forgotten as time goes on. Super Mario Bros and Sonic 1 have their quirks with the physics for SMB and the controls/level design for Sonic 1 making them harder to access for the younger generation, Sonic even has that the series has never been gone mindset for some. Crash Bandicoot 1 has flaws with its design and even that had to have a remake despite still selling on PSN as of 2018. Unless people are interested in those games, won't force anyone to play on them. Then can try it, if they like it great, if they don't like it that's good too. If something doesn't interest someone, they shouldn't be forced to like it whether it is popular or intellectual. They can follow and try it or even need to study them for future reference but we need to make our own opinions that much of the time, people are just too scared to make.
  2. Mr Loopone

    What game are you currently playing?

    Finished Spider-Man Shattered Dimensions and enjoyed it. Moved onto Supreme Commander 2 and yeah... I won't be playing anymore. It looked the part and ran well for a 360 strategy game but it had problems getting the disc to work and couldn't do a skirmish on the easiest difficulty. I don't have any luck on strategy games... Only got up to the second mission on Universe at War and failed every time, couldn't get past the first mission on Stormrise. It seems if it isn't the first two Command & Conquer games where I get decently there (as in getting to Mission 5 or 6), I am awful at them even if the controls are simplfied. The genre isn't for me.
  3. Mr Loopone

    Team Sonic Racing - Upcoming Sonic Racing Game

    Not quite a small scale production either. When you think of small scale production, you think of the indie games and most games in the Sonic series aren't even in that scale with Mania being the closest in terms of modern day gaming development. Most Sonic and Sega games in general are more mid-scale with Yazuka being their highest in terms of production and even that cuts corners sometimes, Sega is even considered one of the 5 large Japanese gaming companies out there. I'll argue that something like Puyo Puyo is considered to be a small scale production in terms of Sega, quick and cheap to make but is considered decent to good quality. Sure the new Sumo team working on this game are newer and smaller but Sumo in general aren't a small team, around 500 employees overall. Forza Horizon 4 by comparison because it is UK made racing game had less employees working on the game (around 200) and that is considered a 1st party AAA game. Rushed isn't just the Sonic series philosophy but also the ways of Sega. Quite a lot of Sega's games made in the past 30 years or so are rushed including many of their classics. Chances are name a Sega game and yep, that was rushed through development. You can make a good game if it is rushed in development providing that the team knows what it is doing and know what to cut out and not to focus as much or if the core game is still good. Problem is that Sega has done both, some of their best games are rushed and some of their worst games are rushed. This game however is opposite to rushed but rather development problems, an inexperienced development team that some were used to mobile game design, delays, a gaming mechanic that is hard to explain to its target audience and could have done with a tutorial (that it might get in the final version!). Probably at the moment the game is considered unpolished, rough around the edges and mediocre compared to what came before. Had it come out on its original planned release date (November 2018), it would have been a disaster that Sega doesn't want to repeat again and already had two big ones with the Sonic series both from the Japanese side (06) and the US side (Sonic Boom), it doesn't want an European one either. Maybe one of these days, we might get to find out the full story of what went wrong with this game or why it took 2 years and still needs work on the game.
  4. Mr Loopone

    What game are you currently playing?

    Currently playing Spider-Man: Shattered Dimensions and actually enjoying the game. Sure it's not brilliant even though it is one of the better late Activision Spider-Man games that they brought out. Last time that I had fun playing a game was Ridge Racer 6. Really liked the idea of playing as different Spider-Men who all play differently with Spider-Man Noir being more stealthy (hints of Batman Arkham with its takedown system and Splinter Cell) while the others are more similar but still have their differences like Spider-Man 2099 being more flashier. Speaking of which, I actually like Spider-Man's character and the bosses that the developers chose for this game. Can't complain regarding the graphics, the controls apart from that it can be a bit finicky when it comes to grabbing objects and zipping across platforms (not his swing) or the beat em up/platforming gameplay.
  5. For myself no as they have tainted memories but in general though, maybe not quite now but maybe when the PS5 or whatever the next Xbox is going to be called (Scarlet as time of writing) with a Switch version is probably a reasonable time for a collection or a budget release. Not PC though since they have a decent version of Sonic Adventure 2 already there but doesn't stop ports of Heroes and the others of the era. Probably the most that would happen realistically though would be putting Sonic Heroes on Xbox backwards compatibility list to download on the Xbox One. There are just a few issues. While there is indeed a fanbase regarding the Adventure games, it might not be enough. Outside of the fanbase or even outside of the Sonic fanbase, it is seen as an aged title probably because of the version that is used or maybe because of the games themselves. With something that has 48-50 for the first game and 60-65 for the second on Metacritic for the latest versions, it isn't something that Sega would consider doing and probably would rather forget that the games existed. Heroes and Shadow aren't mentioned due to low demand from both games as well as Shadow itself got flack from back in the day. Even if done the Crash N.Sane Trilogy/Yakuza Kiwami route by remaking the games, it might not be enough or it might even end up worse to please no one. Besides would the Adventure fanbase buy it if it is a straight port? Nope. They would expect the original to be used with the often forgotten DLC to be included because more people are aware of the differences between the original and DX. They expect a few extras here and there to be worth the price or a double dip otherwise they will stick to either the PC modded version or the original Dreamcast version. Sega also seems to have issues when it comes to porting from their Dreamcast era. Not just the Sonic games but also Shenmue with some of their other titles turning out a bit better but still have issues. You just know that SADX is going to be used that the code is getting unbearable to understand (since it started on the Gamecube by Now Production then ported to the PC then Sega of China ported it to the 360/PS3 then ported that version back to the PC) and not the original Dreamcast version that has never been ported. To make matters worse, the company that did most of the DC ports past the Gamecube era (Sega of China) seems to no longer exist and d3t are having issues with Shenmue including widescreen glitches/sound bugs among others, even Shenmue 2 and that used the original Xbox version that is more closer to PC. So Sega would have to find a developer to port them to modern systems and if d3t are involved, expect a load of issues anyway... Also we don't know what Sonic games that Sega still have the source code. The original version of SA1, Heroes and Shadow might be lost as well as any from that era such as Shuffle or Riders. Something that was briefly touched and that's to do with emulation because it is an alternative to porting. Reason why Sega started putting the old Mega Drive Sonic games (and much of the library itself) here is to do with emulation and can be easier than porting/remaking especially if something is powerful enough to run at full speed, apart from the Taxman mobile ports nearly everything MD related has been emulated whether its the old PC releases or the latest Mega Drive Classics collection on the PS4/Xbox One/Switch. The Mega Drive is much easier to emulate than the Dreamcast (and the poor Saturn while we are here). Current Dreamcast emulation is not quite good enough even at a hobbyist scale nevermind commercial, just be thankful that Sonic Adventure didn't run on Windows CE. It's getting closer though.
  6. Morning!

    1. Polkadi~♪

      Polkadi~♪

      Greetings!

    2. Kiah

      Kiah

      Good morning!

  7. Mr Loopone

    Does Sonic Forces have you awaiting the next 3D game announcement?

    No. While it wasn't just Sonic Forces, it was pretty much the seed that the series isn't really much for me anymore. The tone isn't for me, the level design is designed as simply as possible (not quite straight line zone but really hand holding) and the engine is getting worse, not quite Heroes-06 level of awfulness but one that isn't fun to play and more annoying because its not quite right. It is why I haven't bought the game and even Lost World the last game that I played started to fall apart half way through even though I sort of like the game. With Sega being on penny pinching mode, I would expect the next game to recycle assets from Forces just like their Yakuza series and even that Fist of the North Star game. I am even weary of a Mania 2 due to this (as in reuse of zones or retouched versions like using the foreground of an existing zone with a background of something else). As mentioned its not just the main series anymore but also the spinoffs such as Team Sonic Racing. I mean 10 years ago, I would have followed it like anything due to Sumo Digital who at the time was my favourite developer but even then that is putting me off. Not the same Sumo literally (who themselves have been struggling since Transformed), development problems, gameplay doesn't look quite right, hard to explain mechanics that is the opposite to the Sonic philosophy as in pick up and play. The last time that this happened where I was put off from modern 3D games was from Shadow to Generations thanks to playing Heroes, liked Generations then going backwards getting Allstars Racing, Sega Superstars Tennis, Colours and Unleashed even though did play the DS versions of the former 3 before then. Will I be excited over a future Sonic game in general? I don't know but until that day comes, really on the sideline and wait until people have played the next games to find out.
  8. Morning!

    1. Kiah

      Kiah

      Good morning!

    2. Sonic Fan J

      Sonic Fan J

      Morning!

  9. Morning!

    1. Kiah

      Kiah

      Good morning!

  10. Mr Loopone

    What game are you currently playing?

    Finished Call of Juarez: The Cartel, liked it (found a few more issues but they were minor) and wanted to play a different game with a different tone. Chose Toy Story 3 and sadly the game has put me off games for a little while (trying to think of something else to play but struggling and not in the mood for the games that I mentioned before). It is a bad game? Not really but found it pretty boring and annoying, not very fun to play. The graphics are nice, probably not as detailed as the movie but they are nice, bright and smooth looking apart from the last three levels where it goes down to the toilet by comparison. Like the idea of switching the characters about. So what are the issues that put me off? The major two are button responses and collision detection, both pop up as early as nearly half way through the game and get worse after that. Yes, half way since there are only 8 levels in the entire game but realistically only something like 6 since one is a minigame hub and the other is the "final boss". The button response issues happen when you press a button and it doesn't work despite pressing it, annoying when you have to get across the gaps. Then there's the collision detection, oh boy... Died so many times due to it being off, redo platforming many times due to it, got detected in the "prison" level despite being nowhere near the lights and couldn't collect some of the collectables because it didn't register. There were also a couple of minor issues such as the boss battle with Zerg and sound just went really loud, really loud like room blasting volume and NO SUBTITLES, in a game from 2010 from Disney? Catering for all audiences my foot. The level that really started to put me off the game was Bonnie's House, the first part being jumping over coffee where the issues really showed. The second part was very familar especially around here, where you were skating on rails in outer space. Like a certain final rush from a certain game. Then it hit me, it was just like Sonic Adventure 2 and brought me back some bad memories... Controlled as bad as that too and the button response was dreadful with many times Woody didn't jump and got hit or fell off the rails (sounds like my playthrough from that game all over again, good thing Woody doesn't have the homing attack). Honestly the only levels that I liked in the game were the first and where you play as Buzz Lightyear where it is set in that universe. The rest were either boring or annoying. Normally when I finish a game, I go back and collect the collectables or do the other modes. Just couldn't be bothered and sold it just 2 and a half hours after finishing it. Didn't even put it in my backlog.
  11. Morning!

    1. Monkey Destruction Switch

      Monkey Destruction Switch

      Good morning!

    2. Sonic Fan J

      Sonic Fan J

      Morning 😃

    3. Kiah

      Kiah

      Good morning!

  12. Mr Loopone

    What game are you currently playing?

    Quite a few games at the moment (because I have more time to play on them). Ridge Racer 6 This is the game that got me back to playing racing games again after so long not playing them and pardon the pun burntout on them (thanks to Blur that I didn't really like and Flatout Ultimate Carnage that got unfair fast), the passion sparked again. Knew what to expect and had fun playing the game, really did like that announcer. Managed to get 45% of the game done and saw the credits twice, its going to be one of those games that I'll play if I don't have time. Maybe Project Gotham Racing 4 and Forza Horizon might be on the cards soon? Then I gave Destroy All Humans: Path of the Furon on the PS3 a try that I'm surprised that it got released but I had to abandon the game... Why? It is just unfinished and fell through the ground within 10 minutes of the game! Graphics were pretty ugly outside of the character models, very poor technically from textures not displaying until you are right on top of them to pop up to muffled audio and would have imagined that the 360 version wouldn't be much different. Unbalanced difficulty that is a sign of frustration. Sort of liked the 1970s era, would have mentioned more but not here. The gameplay mechanics were actually decent, just a shame that the developers should have had it done and fixed the bugs. From what I read were more obsessed over water animations that you barely see than finishing and bug fixing, even then THQ weren't a good publisher either. Oh and I stopped because I got to the second area, a parody of Hollywood and there was a mission where you had to protect a van. Sounds doable? Nope. The enemies were spawning within the van and shooting inside of it making it mission failed no matter what I did! Right now though, Call of Juarez: The Cartel. At first I avoided even touching the game because of the low scores and found it really cheap so hey give it a try. Sort of glad that I did as the game isn't bad. In some spots, it is actually quite good. Graphically and mechanically it is pretty solid, much better than both the previous games (Call of Juarez 1 looked basic/felt clunky but understandable and Bound in Blood was pretty blurry/overdoing the bloom) and even some other games too. No pop up, little frame rate issues, no install either and not many PS3 games are like this. Find it funny that Ben McCall looks like Geralt from The Witcher series (same actor or inspiration?). The only issues so far have been inconsistancy regarding both the enemies and yourself, there have been times where the enemies were bullet sponges and then hit them in one shot, vice versa too where sometimes I got killed by two bullets (non-sniper) and other times getting shot but enough to survive, annoying at both ends. Oh and the aim downsight isn't reliable. Sound also cuts out at parts and hear it but I'm guessing it is due to streaming the game. Only thing connecting this with the previous games were that you play as a decendant wearing the cross, that's it. I think had it had a different name even if it was Generic FPS: The Cartel, probably would have had a better reception.
  13. Morning!

    1. Sonic Fan J

      Sonic Fan J

      Morning!

  14. Morning!

    1. PaulyBFromDa303

      PaulyBFromDa303

      How ya doin?

    2. MightyRay

      MightyRay

      G'day! Hope you have a good one!

    3. Kiah

      Kiah

      Good morning!

    4. Mr Loopone

      Mr Loopone

      @PaulyBFromDa303 I'm okay, thanks for asking.

×

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.