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Mr Loopone

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Everything posted by Mr Loopone

  1. Morning!

    1. Kiah

      Kiah

      Good morning!

    2. Diz

      Diz

      Morning to you!

    3. Sonic Fan J

      Sonic Fan J

      Morning Mr Loopone, hope the day finds you well.

  2. Mr Loopone

    Sega Ages Collection (Switch)

    To make up for the delay, Gain Ground and Puyo Puyo in the US/EU regions are both coming out in February: https://www.gonintendo.com/stories/326235-sega-ages-gain-ground-and-puyo-puyo-drop-in-february-2019
  3. The original voice recordings? Extremely doubtful that those still exist since DiC has changed hands twice since and might be lost. The masters that they used for DVDs and streaming might isolate the voice and music/sound effects (I think they do considering that these shows get dubbed into other languages but not 100% sure) however it is extremely hard to get them especially outside of the business or broadcasting. They wouldn't put those online that's for sure. Only thing that I can think of is getting episodes of AoSTH, SatAM and Sonic Underground as high quality as you can and just record the dialogue. There are many lines that Sonic repeats such as "Up, over and gone", "Let's speed, keed", "Gotta juice" or "I'm waaaaaaaiting!" so it might be possible to find one that doesn't have SFX or music included but might be harder for other dialogue.
  4. The way things are going it might be just apathy in general rather than just Sonic, however considering that Sonic games are both inconsistent and vary even between game it can be pretty hard to keep up with the series where it can go from go happy lucky to dark and depressive the next or even in between and people have different tastes, it can be surprising that a community can survive. Community wise is feeling apathetic because it knows that the series can do better and can be more fun to play but it isn't there with the current games (Mania aside and not everyone in the Sonic community is into that) and there doesn't seem to be any word to give us confidence over the next mainline game especially on the 3D side. It's also because of this time of year that there isn't an announcement to ease people and judging by the type of year, it is going to be a slow one so more people will feel apathetic and fed up of Sonic until the next game or even beyond that... Episodes of Sonic Mania Adventures are great but not everyone follows the non-game stuff of Sonic. Mario & Sonic Tokyo Olympics is most likely coming but again not many fans follow that game series. The movie also doesn't help either since that is going to get the most attention. Its a case of low morale and at the moment, only the comic fans seem happy but again a sub-section of the community. Unlike Heroes, Shadow and 06 where those three games nearly put me off the series altogether if it weren't for the Rush games, Sonic Boom and Forces really did damper any good will that the series had with its turnaround and those two games didn't appeal to me at all by not getting them. Forces isn't completely terrible as at least it is functional but could be done so much better. Do I have any hope for the series? Well... It's not for me to answer that question. I have no interest in Team Sonic Racing even though 10 years ago that would be glimmering with joy but not the same Sumo literally, not the same quality. If a Sonic game appeals to me and turns out to be at least decent, I'll give it a try. Saying that, I was even apathetic over Mania and even had concerns despite turning out to be a good game at the end. As for why I'm still here? Sonic is one of the few things from my childhood that is still going and grew up with it that is pretty impressive for a series that is going to be 30 years old in the next two years. I liked some of the games, cartoons and of course his character design. It's also more of a community thing being here for the past few years even though admittedly Sonic wise not much to talk about. Some might argue Stockholm syndrome though and some fans suffer from it. Then again as times change, so does the community. There are still Sonic fans, both of the older kind and of the newer kind. As time marches on some of the older fans either lose touch or move on and because the series is still going it will get new fans to take its place, maybe not as much and might not be as focused but still like the blue hedgehog. Some new Sonic fans would have played Sonic Dash as their first game however most of those wouldn't be here but at more kid focused areas of the Internet. I think a lot of the apathy myself included is just that we are getting tired of the series but not tired enough to completely move on say like the older Sonic fans who were into SatAM as an example. Our childhood is being very stubborn and not letting us go whether its the classics, the Adventure games, the Rush games or the Unleashed-Colours-Generations era as the games that we enjoyed. Mania is like a shot up the arm for the classic fans (and of people who used to be in the series but left having one more go) and is attracting other fans because of the quality of the game. Had Mania not existed, I think a lot more would have moved on. Outside of the fanbase is a different story. While it is getting a bit better as he is not considered a joke as much as he used to be, its appeal isn't as strong as it used to be with not much talk these days. The same opinions as us over the movie. Saying that there seems to be more Big the Cat fans these days that definitely wasn't a thing before.
  5. Yeah... It says something when people are still buying the original console rather than the mini just because of the quality of the emulator and the game choice. It might even drop more in price including Europe where the PS1 holds strong memories but on the other hand, the PlayStation TV (consolized Vita) flopped and that is going for a bit now. Only good thing about this is that the mini console is hacked, found a way of changing the settings and people have been putting different games on there via an USB stick on the second port. Someone even put thousands of games on the console. People even put a different emulator, well got the frontend RetroArch to boot it and got to use Dual Shock 4s for the analog sticks.
  6. Morning!

    1. Failinhearts

      Failinhearts

      Morning!

    2. Kiah

      Kiah

      Good morning!

    3. Sonic Fan J

      Sonic Fan J

      Morning Mr Loopone.

  7. Well... It's a new year, whether it is going to be a happy one or an extremely worrying one is another thing.

    I'll suppose only time can tell.

    1. Failinhearts

      Failinhearts

      Hope it's the first one.

      Happy new year!

    2. Kiah

      Kiah

      Hope it’s the former and not the latter by any means. 

    3. Crow the BOOLET

      Crow the BOOLET

      Don't think about it too much. Let it happen and decide which one it was at the end of it.

      Hopefully it will be a good one.

    4. Sonic Fan J

      Sonic Fan J

      Hopefully 2019 will be on the better side for you. I know 2018 was kind of rough (alright let's be honest, you went through the wringer there at a couple of points) but hopefully things start to get better, and know that you have us at SSMB behind you. We may not be there in the flesh, but if you need to talk your way through anything troubling you know that we are here to lend an ear.

      Here's to a 2019 that's above water and hoping for the best.

  8. Mr Loopone

    Think we'll get two Sonic games in 2019?

    Hmm... Most likely not if you count main games but it is possible for something to come out. Can't see another Mania type of game so soon and even if they are they would have to set a team up and planning that right now, CS2 (ex-Sonic Team) is confirmed to be working on Sakura Wars and a new IP so they might be too busy to work on a Modern Sonic game but then again you can't predict Sega sometimes. Actually thinking about it, Sega of America might have set up a new studio since Iizuka has moved there and said new studio might be working on next year's Sonic game but we don't know. So that leaves Team Sonic Racing being the multiplatform game, Sonic 2 and most likely Mario & Sonic at the Tokyo 2020 Olympic Games on the Switch. Then again Sega Sports Japan no longer exist so they probably have different developers working on the game (the 3DS one of the last game had Arzest that is Ohshima's company who works with Nintendo anyway and Spike Chunsoft), actually wasn't it confirmed that Sega/Nintendo still had the license for one more in that series or was it just rumours? It'll be possibly the last game in that series especially since it is their home ground. I can see mobile getting something next year from Hardlight. Whether it is movie focused or not we don't know but there's bound to be something from them. Wasn't the last game Sonic Forces: Speed Battle or something?
  9. Mr Loopone

    Are Sonic games getting a lower budget?

    Realistically unless we know the budget of every single Sonic game and we don't because very rarely gaming companies announce a budget for a game, it is hard to say. It is also harder to say because much of that budget goes into marketing rather than the development of the game. From what we guess though Sonic games have been given a lower budget throughout the years just by observing how the mainline games come around. Sonic 1, 2 and 3 were given relevantly high budgets due to the large amount of marketing that those games had. Sega spent more money on marketing than they did developing the games, Masato Nakamura's costs aside for the music and even then Sega dropped him when it became too expensive. While they did do a high budgeted Sonic game, they also did lower budget games as well such as the Master System/handheld platformers and spinoffs as well as ports/emulation that received minimal marketing to balance things out. After 06 and Unleashed even though the last high profile marketed Sonic game was Heroes, things did change. The marketing for every game got less and less to the point where TV ads are no longer a thing and relied on online such as their website, blogs and later on, Twitter, Youtube, etc. Some people online call Sega's marketing non-existent and why many of their less known games failed until much later including the Yakuza series however this was changed more since the rise of social media. The handheld games went from a different experience to reusing the same music and tone as the mainline entries to stop making them even with their Sonic 4 experiment/Sonic Boom that was the closest thing to those. After Lost World that already had a lower budget than Colours and Generations due to the art style as well as Nintendo helping them out for the game, Sega restructured so for a while it didn't get much at all apart from some mobile stuff and a very few console spinoffs that were much cheaper to make and easier to get a profit. The failure of Sonic Boom that lost Sega money also didn't help so it took a while for Forces to get greenlit however Mania was probably designed with a lower budget in mind but that might have originally gone over than intended due to its delay. It is most likely that Forces got the higher budget when compared to Mania just on the grounds of voice acting in multiple languages in multiple sessions, having known artists such as Jon Underdown doing the music, the engine as well as the staff while with Mania, the only things that could be considered expensive were the animation, the tribute ad and the rights to use the Masato Nakamura tracks. Oh and making the limited edition. Mania already used an existing but upgraded engine, the reuse of classic zones even though they were redone level design/retouched assets, one of the bonus stages was a scrapped plan on something else that Taxman/Stealth already got working, most of the development was just time working on the game especially with limited almost indie level staff. It was also because of its success and praise that Sega continued the game, touched it up and got a physical release while with Forces because of the game, sales aren't as strong as they hoped and still possible to see new unsold copies or in bundles a year after release desperate to get rid of them. There are multiple reasons why Sonic games got a lower budget over the years from the company itself changing hands, restructuring among restructuring, games not getting as successful as they hoped losing them money and that the games are no longer sustainable to do a high budget game. I would consider that Unleashed was a Sonic game that got a high development budget when compared to the other Sonic games of the era due to its lighting engine that required multiple computers to be on over multiple days to calculate and staff at the time were willing to push Sonic into a different direction that backfired on them due to its mixed reaction and not making the money that it needed so much of the staff who worked on the game left even though Sega does have a high staff turnover, more so after the Dreamcast/when Sammy took over. Sega still sees the Sonic series as important but not enough to be their main focus or their only money maker in some cases anymore. Also just because something has a high budget doesn't automatically think that they are expensive. Sega considers the Yakuza series to be their highest budget/main focused game due to the use of known actors, branding, emulating the bonus games, marketing (more so in Japan) and even then they recycle and reuse assets between each game such as set in the same area mostly to cut down on costs as well. Before Yakuza 6, the games ran on the same engine as well but games after Yakuza 6 will most likely use the same new engine including Judgement. Probably outside of the classic 3, maybe the two Sonic Adventure games and possibly Unleashed, most Sonic games or even Sega games outside of the AM2/Model 1-3 arcade era/Shenmue 1 and 2 aren't considered AAA games by their budget.
  10. It's a tricky question because some of the worst things that did happen, some people still liked the games because there was either something that appealed to them or just liked a bit of entertainment. Anyway the first signs of a decline was the gap between Sonic 3 & Knuckles and Sonic Adventure in terms of a mainline game. Its the old Sega of America vs Sega of Japan conflict that was going off with one side wanted to do that the other side didn't want to do and vice versa. Sega of Japan wanted a clean slate away from the old consoles (apart from the Game Gear in Japan) to focus on the Saturn while Sega of America wanted to keep supporting all the older consoles/addons and even Sega Europe wanted to support the Master System for just a bit longer. It was lucky that the Mega Drive still got games after 1995 despite support was pulling out. So much of the games on the Saturn were new IPs or the latest arcade ports while Sega of America wanted to keep pushing Sonic. They did try to get Sonic X-treme off the ground but with so many issues including a near death of the programmer for that it had to be cancelled and it ended up with an isometric spinoff based on a genre that was well out of date with a quickie port to the Saturn just to get anything as well as a Game Gear platformer that could be considered one of the worst Sonic games of that period. They were desperate to keep going whether its porting CD and 3&K to the PC, having an edutainment spinoff that was rebranded from another game that put Sonic's mug for more sales. Sega of America even brought Sonic's Gameworld out of Japan just so the Pico could get a game. By the time that Yuji Naka was interested in a Sonic game, it was just too late and all that could be managed was a compilation of the 3 main Sonic games excluding CD. No main Sonic game on the Saturn meant that there was about 4 to 5 year gap and interest can easily go during that time, it isn't like now where a game could take 5 years to be made. Shadow the Hedgehog, both of his game and his character even though there are people who do like/love Shadow. It started a decline in the series with his inclusion that while might have worked okay in Sonic Adventure 2 due to his story and his focus, future appearances seemed like he was included just because he was popular with no reason why. He was a story focused character and in his next appearance was the opposite as in a gameplay focused game with a minimal story. Then came the idea of a spinoff; let's give Shadow a gun, let's make him swear, introduce aliens oh and give him some censorship because a new rating system was introduced. It was a case of Sega chasing trends where they thought people like edgy games, we give them an edgy game without understanding why because it was the in thing at the time. Interestingly, Shadow got just as bad reviews as 06 but only some people were put off by this move, whether it was because they liked the character enough to play the game or that the game wasn't as broken as 06. Then there's 06 and the development hell that the game went through. Yuji Naka left during development, some of the team left to work on Secret Rings and a game that had to be released on Sonic's 15th anniversary during the most busiest period in gaming meant that the results weren't looking good even though it had a really promising trailer to start off with. Plus other development issues including build issues and apparently firing the QA department meant that even in the best of cases, it would have ended up being the same as it is now. The reviews apart from two magazines (that were most likely bribed) ranged from mixed to really negative that most Sonic games didn't manage to get beforehand meant that the reputation in the series was pretty much going. When 06 is still considered a joke in this day and age, it says something about the game even though there are people who do like the game or at least entertained by it. This also affected Sonic Unleashed as well. Even though Sonic Unleashed became a cult classic later on with its reception being warmed up, when it originally came out it was better than 06 but still only got mixed reviews and most of the complaints were about the Werehog and the hub levels, some places that didn't like 06 didn't like Unleashed either. There were people recommending the Dimps version of the game despite having more of the thing that reviewers complained about and that was the Werehog just because the reputation of Sonic Team was at its lowest. Also due to the rise of online with young people acting edgy and "adult", it meant that the series was getting mocked due to both 06 and this game as well as Shadow for some. While the game wasn't the worst thing that happened, it took years for the reputation of the series and of the game to improve just because it came out at the wrong time.
  11. Sounds like Sega has done some more restructuring since last time:

    https://www.resetera.com/threads/an-overview-of-the-current-developers-in-sega-japan.17290/post-16019052

    The Valkyria Chronicles studio has gone with its staff merging with CS1 (Yakuza) + CS2 and the new boss of CS2 (formally Sonic Team) is Eigo Kasahara. It might also mean that Sonic Team that we know has gone, I don't know though.

    1. JosepHenry
    2. Tracker_TD

      Tracker_TD

      Interesting stuff. Cool of Mullen to hop in a clarify that.

    3. JosepHenry

      JosepHenry

      I think this deserves a topic...

    4. TCB

      TCB

      Sonic has become even less of a focus in its home base now if those are the two major studios SEGA has on deck for their packaged software divisions?

    5. SupahBerry

      SupahBerry

      That does seem a bit vauge, but its absolutly too early to start saying "ding-dong the witch is dead" for Sonic Team.

    6. Blue Blood

      Blue Blood

      Hasn't Iizuka relocated to SoA, so that Sonic is managed more Stateside now?

    7. TCB

      TCB

      I thought Iizuka said he moved near their headquarters at some point over the last year or so. 

      Wow, Sonic being a more SoA focus isn't far off of the past couple years isn't any indication huh. SEGA did want to consolidate their studios into one central location instead of spreading them out and all.

    8. -dan-

      -dan-

      I don't know if that is good news or bad news.

    9. Blue Blood

      Blue Blood

      Mania probably wouldn't have happened without SoA taking a bigger role (nor would Boom but let's ignore that for now). Forces was also supposed to be very different (even worse) going by SoJ's original plans but was reigned in a lot by SoA if rumours are to be believed.

    10. Bobnik

      Bobnik

      Can't really say if this is gonna benefit the franchise or not, but the future is looking be pretty interesting, both for Sonic and everything non-Sonic.

    11. Adamabba

      Adamabba

      it cant possibly be worse than what we have now can it

    12. Blue Blood

      Blue Blood

      @Adamabba You should know by now that there's no low too low for Sonic games.

    13. Dee Dude

      Dee Dude

      Well, guess y’all won.

  12. Mr Loopone

    Sega Ages Collection (Switch)

    As mentioned Puyo Puyo was localised before but its a rare arcade board and a technically unreleased version on the Game Gear but is present in the Japanese cart (Ronald McDonald in the Magical World on the Game Gear was the same). Puyo Puyo 2 was also featured in Sega 3D Classics Collection but it is untranslated due to how the game was made (sometimes games can be hard to hack if they are hard coded). I'm assuming if Puyo Puyo 2 comes out outside of Japan for the Sega Ages, it'll be the same. Oh and I think Puyo Puyo 2 was released on the Neo Geo Pocket Color of all systems but it was called Puyo Pop in the West (not to be confused with the GBA one aka Everybody's Puyo Puyo).
  13. Got myself a fighting game from a well known series that covers a vast history that came in the mail today. It is S...

     

     

     

    Street Fighter 30th Anniversary Collection. Sorry if you expected Smash Ulitmate but rather unusually, this one was actually nearly sold out and managed to squeeze a copy.

  14. It's not officially in MAME so at the moment, it is considered leaked and might affect preserving stuff in the future. At least it is good that the game is preserved even though I can see why Sega cancelled the game with the graphics looking rough at spots and gameplay that isn't clearly explained despite having a tutorial. As mentioned in the article, Sonic 3 Blue Sphere theme was actually composed for this game and has a variation that was meant to have a different intro. Not only that but one of the songs (Sound Test 83) was also later used in Chou Kyuukai Miracle Nine as the Final Results theme. So at least we know by the latter that Naofumi Hataya worked on the music and is one of the composers, possibly also Milpo as well who most likely programmed the sound engine too. Probably wanted some of the music to be into good use.
  15. Morning!

    1. Kiah

      Kiah

      Good morning!

    2. Sonic Fan J

      Sonic Fan J

      Morning!

  16. Happy (late) birthday!

  17. Only thing that I can think of is accessibility or laziness from Sony. Many of those 50Hz games they already had on PSN and some are multi-language. Sadly in the case of the PS1 mini; only GTA, Rainbow Six (in French and Italian, woo) and think Oddworld have it, GTA was made in the UK anyway. It might also be licensing because Tekken 3 was published by Sony in Europe as in the case of most Namco games of the PS1-2 era but then again Ridge Racer Type 4 would have used the PAL version too... As for extras, not really that many as only Sony and Konami cared about PAL back then as well as European publishers and developers. Sony did it for localisation while Konami did it for higher review scores. If anything its what they cut out rather than what they add in. You were lucky if the game was released at all... The Gran Turismo series got a few like a sound test for GT1 (even though weirdly GT1 was released in Europe before the US) and able to drive Vauxhall cars for GT2. Even Austrailia got a bonus with Need for Speed: High Stakes (known as Road Challenge in Europe) where they got Holden cars as well because I guess EA got that license for that region at the time. The ISS series from Pro 98 onwards might have little improvements but don't know about the PS1 versions. Do know that ISS 2000 on the N64 actually has an extra mode compared to the US version and its quite meaty too because it is the career mode (like Master League in PES games). Oh and Ray Tracers has English voice acting for the PAL version that wasn't there for the US version but there is Japanese voice acting for the Japanese version. Some like Driver, Team Buddies and Mission Impossible the PAL versions are the originals and got censorship and/or changes for the US versions. For Mission Impossible, the changes for the US version was due to Sony's policies and they didn't want a "N64 port". Sometimes PAL versions got bug fixes that the US and Japanese versions didn't get or got later on. GT2 was actually finished for its European version and took two revisions for the US to catch up. Spyro 3 added a few music tracks, fixed bugs and added extras that again took to the US Greatest Hits version for it to be included, however the latter got further improvements as well. If there's one game that fans do play the PAL version no matter what is Suikoden 2 because the US version was unfinished with some bugs and even its translation was unfinished. Sometimes they were sold as updated versions such as WipEout 3 Special Edition and Kurushi Final where they were PAL only. Update: Someone went through one of the files for the PS1 Classic and turns out that they were planning more games for mini. Not only that but there would have been 3 region versions since some have both US and PAL ISOs where the final had one or the other. Yeah, this was rushed out of the door in time for Christmas... I know Colin McRae, GT1 and the two Tony Hawk's games wouldn't have made it but the others might have been possible.
  18. Happy Thanksgiving or as it is known these days turkey/football day if you celebrate it, if not hope you have a good Thursday.

    @Kiah @Ferno or anyone else who works on retail. Hope you two are going to be okay tomorrow for Black Friday, feel sorry for anyone who has to work especially considering what it can get like with people rushing for their bargains.

    1. Sonic Fan J

      Sonic Fan J

      Happy Thanksgiving to you as well @Mr Loopone!

    2. Kiah

      Kiah

      Thank you for thinking about us. The retail field is rough in general but especially this time of year. 

      I work in a grocery store so things should ease up after today (as we’re open on Thanksgiving Day) until the Christmas rush which is actually busier and worse.

      I really can’t complain though amid the difficulties as I have a job that I’m extremely thankful for and one that I actually like let alone be at for 15 years now. 

      You have a good one too 🙂

    3. Failinhearts

      Failinhearts

      Happy thanksgiving to you, too!

    4. Ferno

      Ferno

      Thanks! I currently work in the back in my store so I don't feel the rush too much where I'm at on black friday, but I probably will next year since I'll probably be in a different department by then.

      Happy turkey day!

  19. Mr Loopone

    Why Are GHZ and CPZ Staples Now?

    When people think of Sonic zones, people think of Green Hill. It was a pretty big thing since it was a leap above most platformers of the time due to the graphic design, level design and the music adds to the experience. For Sega it took months to do this zone as a good first impression. It's why there have been Green Hill alikes for a first stage in most Sonic games; many either patterned like Green Hill, called a variation of the name usually with Hill as its name (partial exception is Neo Green Hill, both Aquatic Ruin and the Sonic Advance with the latter is more like Emerald Coast) or have a similar tone like Windmill Isle. It is easier to name Sonic games that don't have a Green Hill style zone. With Generations and Mania to a smaller degree it is down to being the type of game while Forces put a spin on the zone. It is getting overused though so maybe have a different first stage then go back to this or an inspired zone to prevent a too much of a good thing happening. Chemical Plant is considered a fan favorite in Sonic 2 due to its level design and speed, a camera bug where it made the zone faster than it seems. It is along with Casino Night, one of the zones that people outside of the fanbase remember from the game.
  20. Happy birthday, hope you enjoy today!

  21. Err... tough to say but most likely no. Sega have done RPGs both in the past and the present however its down to Sonic Team and at the moment with the current management, they wouldn't due to Chronicles put them off for going into that direction. Notice that most of the spinoffs that Sonic has been in for the past 8 years or so have been fast paced to suit Sonic such as racing or platforming with the exception of cameo appearances in puzzle games, Smash Bros and expies. The only hope for Sonic to even get a RPG is either a management change in Sonic Team or Atlus have any interest in doing a SMT or Persona styled Sonic game. From what little we know, they might not even like the series to do something like that. If it did happen, it wouldn't have anything to do with what happened last time. The story will be fresh with no connections to the past as in no echidnas or the old American style, the characters are mostly what are already used in the games with perhaps a few new ones that resemble the cast ala Forces, it probably will have familiar areas and probably will be mobile. Then there is the question of how to adapt a fast character to a genre that is known to be slow in most cases.
  22. Morning!

    1. ebongrey23

      ebongrey23

      Good morning! 

    2. Sonic Fan J

      Sonic Fan J

      Morning!

    3. PaulyBFromDa303

      PaulyBFromDa303

      Howdy-ho, neighborino!

      Flanders.jpg

    4. Failinhearts

      Failinhearts

      Morning!

    5. Kiah

      Kiah

      Good morning!

  23. Thanks for the follow! You really made my day.

    1. Sonic Fan J

      Sonic Fan J

      Considering how much we interact as it is, It's surprising I hadn't already. Glad it made your day though ^_^

  24. Mr Loopone

    What game are you currently playing?

    Currently playing Overlord on the 360 for the past 2 weeks and have been really enjoying the game. Surprised too as I thought when I picked it up that it might be okay. It's got a charm to the game, plenty of irony, looks great (for the time when it was made) and just liked the gameplay. If I have to describe the game to a stranger, it's like Zelda mixed with Pikmin if it was made in Europe. It started hard but once that I leveled up and got regenerative armour, it has been more balanced. Still die but not as often. I was also glad that I didn't trigger the Brewery glitch because that would have been a downer but then again did that in almost one go anyway. Even though they aren't related at all but it is giving me a little bit of practise for when I get to play Dark Souls (or Demon's Souls) due to learning about attack patterns and timing as the Overlord. Like there was a boss but all my minions were killed and still managed to beat it. Literally right now, on the desert part of the game and know that its getting towards rushed out of the door/running out of time moment where the polish dropped, the area is much smaller, recycling enemies and have a suspicion that there isn't much more to the game. I mean there are 7 bosses in the game and 5 have their own areas, the early ones have been pretty big after all.
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