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Mr Loopone

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  1. Nice Smile
    Mr Loopone got a reaction from BlueSky in The Avatar and Signature Topic   
    Decided to upgrade my avatar to the 21st century even if I ironically joined here during this century. Originally I was going to use this for this year but then I thought well artists don't really like their work used outside of their own accord even when credited so I went for plan B, something that is on my mind and reflecting the past with an uncertain future.
    It is the case of coming full circle. Where has before the avatar was from the first episode, this one is from the last episode (well so far). From a promising driver with a smug on his face to someone who looks like that he's had enough and has let go over the years while the stakes are high. Where you question whether you do not know whether it is reality or fictional any more. It is fitting for what I'm going through.
    So why Lupin? Simple, he is the closest anime or any character (living or fictional) to what I resemble. Oh and like Sly Cooper on which it was based on this.
  2. Thumbs Up
    Mr Loopone reacted to Nightly in Good Character Design   
    I absolutely love Lupin III's design.

    His design is super simple, but at the same time immediately recognizable and memorable. He has a really distinct facial structure which sets him apart from the face designs of most anime characters, and his rectangular body and lanky limbs makes for a really good silhouette which makes for strong, clearly readable poses.

    Also, because of his simple design it's easy to fit him into different styles while still keeping his core design in tact. It also makes it easy for the artists and animators to have a lot of fun with his poses and facial expressions, as the simplicity makes them easily readable and flexible while still keeping him recognizable.


  3. Thumbs Up
    Mr Loopone got a reaction from SaturnWolf in SatAm "Sea3on" Project   
    It just seems how to put it, a bit of a tall order? A case of being a nice idea but just way too unrealistic in terms of its goal.
    Besides who would this appeal to? The fanbase for SatAM is declining over the years as many of the fans have moved on and some have even passed away. The younger generation will pass on it because they don't know the characters, would look too old (sadly a criticism that does exist) and completely different in style to what Sonic has been for the past 10-15 years or so. Even the comics that were the last part of its legacy completely changed over with a new company, new characters and a style more closer to the current Sonic. Taking another example, while I might be an AoSTH fan I wouldn't want a 2nd season as that time is over and many of the people who worked on that aren't around anymore.
    If they got permission from Sega (doubtful), then it is a case where they haven't done a proper plan of the whole thing. All we know is that they have one of the composers and 11 episodes have been written. The money needed to raise for a high quality cartoon is hundreds of thousands or even millions of dollars and that's if they outsourced the animation to South Korea or where ever, that's per episode too. Voice Actors want money, animators want money, all of the other staff associated with animation want money.
    If they haven't then this project will get shut down just on the grounds of using an IP. It doesn't say Sonic but has his mug on it. It is also ironic where it says that this is a non-profit thing when they have a patreon for funding.
    As for the trailer itself. Looking at the animation, could tell within 5 seconds that it looks off even though Sonic and Sally look like they did back then. Can definitely tell that it has tweening like it really wants to try but the emulation of the whole thing is off. It feels too mechanical. If this was a fan thing, then would give it some slack and would have been half decent but if this was a pitch to a cartoon, it would have been turned down and I would have done the same. Some moments it looks more like a parody of AoSTH in terms of its animation regarding Sonic (even the that's no good moment was lifted there).
    Sally sounds close to her original voice actress Kath Soucie and did a good job but Sonic? He doesn't sound close to Jaleel White, he speaks too fast. Sure sometimes Sonic did say things quickly but not all the time. It is perhaps to mask the inexperience of the voice actor or perhaps even a different voice actor to take the role. This is also the problem here. We don't know what the other characters are going to sound like. SatAM was more than just Sonic & Sally after all.
    It reminds me of those recent reboots that are on Youtube that have an extremely low budget rather than a successor to 26 year old cartoon.
  4. Thumbs Up
    Mr Loopone got a reaction from Lord-Dreamerz in SatAm "Sea3on" Project   
    It just seems how to put it, a bit of a tall order? A case of being a nice idea but just way too unrealistic in terms of its goal.
    Besides who would this appeal to? The fanbase for SatAM is declining over the years as many of the fans have moved on and some have even passed away. The younger generation will pass on it because they don't know the characters, would look too old (sadly a criticism that does exist) and completely different in style to what Sonic has been for the past 10-15 years or so. Even the comics that were the last part of its legacy completely changed over with a new company, new characters and a style more closer to the current Sonic. Taking another example, while I might be an AoSTH fan I wouldn't want a 2nd season as that time is over and many of the people who worked on that aren't around anymore.
    If they got permission from Sega (doubtful), then it is a case where they haven't done a proper plan of the whole thing. All we know is that they have one of the composers and 11 episodes have been written. The money needed to raise for a high quality cartoon is hundreds of thousands or even millions of dollars and that's if they outsourced the animation to South Korea or where ever, that's per episode too. Voice Actors want money, animators want money, all of the other staff associated with animation want money.
    If they haven't then this project will get shut down just on the grounds of using an IP. It doesn't say Sonic but has his mug on it. It is also ironic where it says that this is a non-profit thing when they have a patreon for funding.
    As for the trailer itself. Looking at the animation, could tell within 5 seconds that it looks off even though Sonic and Sally look like they did back then. Can definitely tell that it has tweening like it really wants to try but the emulation of the whole thing is off. It feels too mechanical. If this was a fan thing, then would give it some slack and would have been half decent but if this was a pitch to a cartoon, it would have been turned down and I would have done the same. Some moments it looks more like a parody of AoSTH in terms of its animation regarding Sonic (even the that's no good moment was lifted there).
    Sally sounds close to her original voice actress Kath Soucie and did a good job but Sonic? He doesn't sound close to Jaleel White, he speaks too fast. Sure sometimes Sonic did say things quickly but not all the time. It is perhaps to mask the inexperience of the voice actor or perhaps even a different voice actor to take the role. This is also the problem here. We don't know what the other characters are going to sound like. SatAM was more than just Sonic & Sally after all.
    It reminds me of those recent reboots that are on Youtube that have an extremely low budget rather than a successor to 26 year old cartoon.
  5. Thumbs Up
    Mr Loopone got a reaction from Legendary Emerald in SatAm "Sea3on" Project   
    It just seems how to put it, a bit of a tall order? A case of being a nice idea but just way too unrealistic in terms of its goal.
    Besides who would this appeal to? The fanbase for SatAM is declining over the years as many of the fans have moved on and some have even passed away. The younger generation will pass on it because they don't know the characters, would look too old (sadly a criticism that does exist) and completely different in style to what Sonic has been for the past 10-15 years or so. Even the comics that were the last part of its legacy completely changed over with a new company, new characters and a style more closer to the current Sonic. Taking another example, while I might be an AoSTH fan I wouldn't want a 2nd season as that time is over and many of the people who worked on that aren't around anymore.
    If they got permission from Sega (doubtful), then it is a case where they haven't done a proper plan of the whole thing. All we know is that they have one of the composers and 11 episodes have been written. The money needed to raise for a high quality cartoon is hundreds of thousands or even millions of dollars and that's if they outsourced the animation to South Korea or where ever, that's per episode too. Voice Actors want money, animators want money, all of the other staff associated with animation want money.
    If they haven't then this project will get shut down just on the grounds of using an IP. It doesn't say Sonic but has his mug on it. It is also ironic where it says that this is a non-profit thing when they have a patreon for funding.
    As for the trailer itself. Looking at the animation, could tell within 5 seconds that it looks off even though Sonic and Sally look like they did back then. Can definitely tell that it has tweening like it really wants to try but the emulation of the whole thing is off. It feels too mechanical. If this was a fan thing, then would give it some slack and would have been half decent but if this was a pitch to a cartoon, it would have been turned down and I would have done the same. Some moments it looks more like a parody of AoSTH in terms of its animation regarding Sonic (even the that's no good moment was lifted there).
    Sally sounds close to her original voice actress Kath Soucie and did a good job but Sonic? He doesn't sound close to Jaleel White, he speaks too fast. Sure sometimes Sonic did say things quickly but not all the time. It is perhaps to mask the inexperience of the voice actor or perhaps even a different voice actor to take the role. This is also the problem here. We don't know what the other characters are going to sound like. SatAM was more than just Sonic & Sally after all.
    It reminds me of those recent reboots that are on Youtube that have an extremely low budget rather than a successor to 26 year old cartoon.
  6. Thumbs Up
    Mr Loopone reacted to Legendary Emerald in SatAm "Sea3on" Project   
    Okay, so here's my thoughts on this topic. I wrote this out at the same time I created this thread, but didn't want to editorialize too much in the main post. 
    This group has done nothing to inspire confidence. There's no staff or contributors listed outside of “the original composer of SatAM” whom the project doesn't even name (there were three composers for that show, by the way,) and I had to fuss around the FUS homepage to find even one username associated with it: “Chief,” who is also involved with the season 3 fan comic that FUS produces. The comic looks fine; leagues above the Zelda CDI quality animation in Sea3on's trailer. But does anyone involved in this really have the pedigree to produce an animated show? Hard to tell when we don't know who is working on it at all.
    What about the money? Does this crew have any realistic idea how much it would cost to produce a show like this? There is no stated funding goal or any description of how animators and voice actors would be hired; zero transparency at every level of production. And because this is Patreon and not Kickstarter, this crew gets to keep all donations regardless of ever putting out a product or not, making this a very dubious investment for anyone interested in the idea.
    What about legal issues? SEGA historically plays nice with fan projects, but I can't imagine they approve of a fan project being funded in this way. Sea3on can say it's non-profit, but they are asking for donation to complete a project that will, let's just say it, never make it off the ground. They are taking people's money using the Sonic the Hedgehog IP, even if you believe their intentions to be pure. I'm no fan of corporations and IP law, but SEGA is firmly within their rights to shut this down immediately.
    I've seen this kind of project pop up and fail before. A Knothole Resident tried something very similar a few years back that never got past its proof-of-concept trailer. Countless unfinished fan-comics and fanfics about the concept of Season 3 exist, to the point where even I tried making one when I was 13. But unless I'm remembering incorrectly, none of those projects asked for your money, and you at least knew some of the people involved in it. This, though? I don't want to call it a scam, but only because I don't want to attribute malice to what is more than likely ignorance.
  7. Thumbs Up
    Mr Loopone got a reaction from Tornado in What Causes "That" Indie Game to Become a Hit?   
    Many of the early "indie" [personally call them small developers since they often having very few staff or even one person] games got popular just because they had staff members from games companies in the past. Broken Age, Shovel Knight and even Fez are very good examples of this, even Shantae can be considered a popular indie series. It is still like this for a few games such as FTL/Into the Breach were done by ex-2K staff. If it wasn't from a games company already then heavily associated with a community like Undertale and Freedom Planet, the latter was a Sonic fan game originally that happened to be a bit more unique when it came to SAGE at the time. Some early indie games were involved with the industry but didn't work on any games before or did Flash games/shareware games. One of the earliest indie games ever Manic Miner was made because the programmer was talented enough to code on the Spectrum, yes Manic Miner could be considered an indie game today. Nowadays with kids on the Internet, it is pretty much what entertains them more and down to luck. It could even be a bad game that gets attention for the memes and not out of quality. Maybe a well known streamer played the game out of boredom.
    Alot of it is also just down to the type of the game. Indie games were made to be either filling a void left behind due to that very few publishers want to invest in that genre (e.g. beat em ups, platformers until more recently, classic RPGs, shoot em ups, well 2D games in general at one point, arcade sports games, arcade racing games), something different or were made out of limited resources, as is the case of many of the early ones and still is to a extent. At one point people thought every indie game looked like a NES game even though actually quite a fair bit weren't technically (even something like Shovel Knight is slightly more advanced than the NES).
    There have been a few indie racing games lately trying to get fill that void outside of the simulations (e.g. Milestone motorbike games, Forza, F1, etc), think the only success story was Horizon Chase and that was because the developers were such big fans of Top Gear (the old SNES game) that they put their passion into making the game. Plus it had a different model in terms of marketing as it that it was a mobile game at first that got a console/PC port later on. Many indie racing games have either stumbled on the final corner (e.g. Xenon Racer, GRIP) or didn't even get off the starting grid (e.g. 90s Arcade Racer).
    Sadly though many of the indie games are fighting in the same space. Not the same space as AAA or traditional publishers/developers like open world, action adventure, FPS, online battle royale, loot box/slot machine simulator, puzzle for mobile. Can recall that quite a lot of them are Metroidvanias or platformers for instance. So now that they have to really stand out to get attention whether its art style, gameplay mechanics, level design. Within the past two years we had Axiom Verge and Hollow Knight for Metroidvanias, Cuphead for a run and gun, Celeste, Gris, A Hat in Time and not as successful Yooka Laylee for platformers with the latter two being 3D. Those are just the noticeable ones.
    Also when it comes to attention, it seems to move from pillar to post. First indie games got popular on XBLA then when that well dried up moved to Steam or even the Vita and now it is Switch as well as various PC outlets. Why they move? Too much competition and in case of the first two got really over-saturated with crap while the Vita just died. It will happen on the Switch and probably always has right now, more so on the US store due to the rating systems/translations that many indie developers can't afford or don't want to do.
  8. Thumbs Up
    Mr Loopone got a reaction from FFWF in What Causes "That" Indie Game to Become a Hit?   
    Many of the early "indie" [personally call them small developers since they often having very few staff or even one person] games got popular just because they had staff members from games companies in the past. Broken Age, Shovel Knight and even Fez are very good examples of this, even Shantae can be considered a popular indie series. It is still like this for a few games such as FTL/Into the Breach were done by ex-2K staff. If it wasn't from a games company already then heavily associated with a community like Undertale and Freedom Planet, the latter was a Sonic fan game originally that happened to be a bit more unique when it came to SAGE at the time. Some early indie games were involved with the industry but didn't work on any games before or did Flash games/shareware games. One of the earliest indie games ever Manic Miner was made because the programmer was talented enough to code on the Spectrum, yes Manic Miner could be considered an indie game today. Nowadays with kids on the Internet, it is pretty much what entertains them more and down to luck. It could even be a bad game that gets attention for the memes and not out of quality. Maybe a well known streamer played the game out of boredom.
    Alot of it is also just down to the type of the game. Indie games were made to be either filling a void left behind due to that very few publishers want to invest in that genre (e.g. beat em ups, platformers until more recently, classic RPGs, shoot em ups, well 2D games in general at one point, arcade sports games, arcade racing games), something different or were made out of limited resources, as is the case of many of the early ones and still is to a extent. At one point people thought every indie game looked like a NES game even though actually quite a fair bit weren't technically (even something like Shovel Knight is slightly more advanced than the NES).
    There have been a few indie racing games lately trying to get fill that void outside of the simulations (e.g. Milestone motorbike games, Forza, F1, etc), think the only success story was Horizon Chase and that was because the developers were such big fans of Top Gear (the old SNES game) that they put their passion into making the game. Plus it had a different model in terms of marketing as it that it was a mobile game at first that got a console/PC port later on. Many indie racing games have either stumbled on the final corner (e.g. Xenon Racer, GRIP) or didn't even get off the starting grid (e.g. 90s Arcade Racer).
    Sadly though many of the indie games are fighting in the same space. Not the same space as AAA or traditional publishers/developers like open world, action adventure, FPS, online battle royale, loot box/slot machine simulator, puzzle for mobile. Can recall that quite a lot of them are Metroidvanias or platformers for instance. So now that they have to really stand out to get attention whether its art style, gameplay mechanics, level design. Within the past two years we had Axiom Verge and Hollow Knight for Metroidvanias, Cuphead for a run and gun, Celeste, Gris, A Hat in Time and not as successful Yooka Laylee for platformers with the latter two being 3D. Those are just the noticeable ones.
    Also when it comes to attention, it seems to move from pillar to post. First indie games got popular on XBLA then when that well dried up moved to Steam or even the Vita and now it is Switch as well as various PC outlets. Why they move? Too much competition and in case of the first two got really over-saturated with crap while the Vita just died. It will happen on the Switch and probably always has right now, more so on the US store due to the rating systems/translations that many indie developers can't afford or don't want to do.
  9. Thumbs Up
    Mr Loopone got a reaction from lbyrd2 in What Causes "That" Indie Game to Become a Hit?   
    Many of the early "indie" [personally call them small developers since they often having very few staff or even one person] games got popular just because they had staff members from games companies in the past. Broken Age, Shovel Knight and even Fez are very good examples of this, even Shantae can be considered a popular indie series. It is still like this for a few games such as FTL/Into the Breach were done by ex-2K staff. If it wasn't from a games company already then heavily associated with a community like Undertale and Freedom Planet, the latter was a Sonic fan game originally that happened to be a bit more unique when it came to SAGE at the time. Some early indie games were involved with the industry but didn't work on any games before or did Flash games/shareware games. One of the earliest indie games ever Manic Miner was made because the programmer was talented enough to code on the Spectrum, yes Manic Miner could be considered an indie game today. Nowadays with kids on the Internet, it is pretty much what entertains them more and down to luck. It could even be a bad game that gets attention for the memes and not out of quality. Maybe a well known streamer played the game out of boredom.
    Alot of it is also just down to the type of the game. Indie games were made to be either filling a void left behind due to that very few publishers want to invest in that genre (e.g. beat em ups, platformers until more recently, classic RPGs, shoot em ups, well 2D games in general at one point, arcade sports games, arcade racing games), something different or were made out of limited resources, as is the case of many of the early ones and still is to a extent. At one point people thought every indie game looked like a NES game even though actually quite a fair bit weren't technically (even something like Shovel Knight is slightly more advanced than the NES).
    There have been a few indie racing games lately trying to get fill that void outside of the simulations (e.g. Milestone motorbike games, Forza, F1, etc), think the only success story was Horizon Chase and that was because the developers were such big fans of Top Gear (the old SNES game) that they put their passion into making the game. Plus it had a different model in terms of marketing as it that it was a mobile game at first that got a console/PC port later on. Many indie racing games have either stumbled on the final corner (e.g. Xenon Racer, GRIP) or didn't even get off the starting grid (e.g. 90s Arcade Racer).
    Sadly though many of the indie games are fighting in the same space. Not the same space as AAA or traditional publishers/developers like open world, action adventure, FPS, online battle royale, loot box/slot machine simulator, puzzle for mobile. Can recall that quite a lot of them are Metroidvanias or platformers for instance. So now that they have to really stand out to get attention whether its art style, gameplay mechanics, level design. Within the past two years we had Axiom Verge and Hollow Knight for Metroidvanias, Cuphead for a run and gun, Celeste, Gris, A Hat in Time and not as successful Yooka Laylee for platformers with the latter two being 3D. Those are just the noticeable ones.
    Also when it comes to attention, it seems to move from pillar to post. First indie games got popular on XBLA then when that well dried up moved to Steam or even the Vita and now it is Switch as well as various PC outlets. Why they move? Too much competition and in case of the first two got really over-saturated with crap while the Vita just died. It will happen on the Switch and probably always has right now, more so on the US store due to the rating systems/translations that many indie developers can't afford or don't want to do.
  10. Thumbs Up
    Mr Loopone got a reaction from Miragnarok in What are some missed opportunities in the Sonic franchise?   
    Sonic Spinball is one of the earliest missed opportunities. It is something that writes itself as in the gameplay of the Sonic stages mixed with pinball with the flippers and many of the features of pinball. Sonic 2 was praised for Casino Night.
    The problem was that it was handed off to developers that weren't suitable for the job. Not to bash the programmers because they did a great job with the PGA Tour Golf series and the RoadBlasters port but going from one style of gameplay to one where they don't have experience in just shows. It is like getting someone who is used to 3D games to make a 2D physics based game that exactly what this is. It was slow like 30fps, it was clunky to control and even the STI side where the music and graphics lie felt unsuitable. It was a grungy look, music was well people mock the options theme and when it tries like Lava Powerhouse or the Machine, it still feels flat. It didn't feel like pinball or Sonic. Pinball is fast, it is eyepopping by its lights, colours and artwork and around that era had some energetic music rather like these. Rather like Sonic back then.
    It also feel didn't do enough of the pinball side as in no multiball or the enough of the Sonic styled gameplay around the tables. Probably had Yuji Naka developed the game or cutting the ego aside got someone to do it in the Sonic 2 engine, it would be a classic worth playing. As it is though, a massive missed opportunity.
    While it did get a more traditional pinball game in the form of Sonic Pinball Party, it was just too little too late as it was poorly marketed, a handheld spinoff that is forgotten and was also mysteriously delayed in Europe. Positively it felt like pinball, the pinball and Sonic mix were also done better but it was also a Sonic Team crossover too with other series. Sadly it didn't get another chance as it is a combination that worked well had it been done right.
  11. Thumbs Up
    Mr Loopone reacted to JezMM in ART: JezMM [Riders Amy/Pirahna Plant Gijinka/2B/Rouxls Kaard]   
    Every time I post Sonic fan art here I think how I should do a general update with some of my other stuff, so here we go:

    My OC, Kay

    Sombra

    My OC, Brianna
     
    And some faves from last year:

    My PSO2 character, Beatroot

    My OC, Chamomile

    My wife's OC, Chicory

    My OC, Venus
     
    I also updated the OP with my "best ofs" from 2017 for both original and fanart, so feel free to check those out.
     
  12. Thumbs Up
    Mr Loopone reacted to JezMM in ART: JezMM [Riders Amy/Pirahna Plant Gijinka/2B/Rouxls Kaard]   
    Sketched out this pose while listening to exciting Sonic music and couldn’t think of an OC to put in it so here we are.
  13. Thumbs Up
    Mr Loopone reacted to JezMM in ART: JezMM [Riders Amy/Pirahna Plant Gijinka/2B/Rouxls Kaard]   
    Time for another update since I only ever remember to do so here when I've drawn some Sanic stuff
    Amy in Final Factory

     
    Pirahna Plant Girl

     
    2B

     
    And why not, Rouxls Kaard

     
    I've also updated the OP with my best-ofs from 2018.
  14. Thumbs Up
    Mr Loopone reacted to Zaysho in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    Well I just woke up, so I'll say this. Stop throwing around this argument to defend this movie because you want to play opinion police. It's obnoxious. People are reacting to the same exact information and have as much right to be concerned about it as you do to put faith in it. You're not winning any support telling people to shut up. And insults like this  you said on the previous page aren't going to fly in this thread:
     
  15. Thumbs Up
    Mr Loopone reacted to Failinhearts in The Introduction Topic   
    Welcome to SSMB! Enjoy your stay!
    My friend Loopone knows you? Well, a friend of his is a friend of mine!
  16. Thumbs Up
    Mr Loopone reacted to Palette in The Introduction Topic   
    Hey, new gal over here. I've known about this site for a good while and I've started to particularly lurk around these forums during these past few months. I've decided to take the plunge and finally join these forums. 
    Anyways, a bit about myself. I'm a young transwoman who recently started studying art and animation for college last year, so of course those are my main interests, expect a lot of art posts here, lol. I also like editing videos together, and I used to make YTPs, though nowadays I don't really do them. I wanna do some other kinds of vids besides YTP in the future. I'm also a small time fangame developer. I'm currently in the early stages of making a Sonic fangame, but I'm taking a bit of a break from it to focus on my studies. I'm hoping to get back into making it by the time my summer break rolls around.
    So anyways, yeah that's the gist of it. I hope to post around here fairly often since I don't usually do well in a forum setting, but I got a good feeling about this one. Hopefully I'll get all nice and comfy in this place  
  17. Thumbs Up
    Mr Loopone got a reaction from Palette in The Introduction Topic   
    Welcome to the SSMB! Hope you enjoy your stay here and yes, it is comfy, nice and there are good feelings most of the time.
    Wait a minute...I know you! Now that's a surprise coming here. You might not know me though but at least give a few hints such as former tennis player, often at the gaming section, lunatic fringe and was one of the oldest members when I was at a different place to the point where one of the members considered me an Old Man. To be honest I don't blame you for making different types of videos, YTPs have had a negative effect on people as I know from personal experience. Hope you get to post some of the artwork here in the future!
  18. Thumbs Up
    Mr Loopone reacted to Skull Leader in Skull Leader's sketches   
    Something I did yesterday:



  19. Thumbs Up
    Mr Loopone reacted to Skull Leader in Skull Leader's sketches   
    A couple drawings:
     

  20. Thumbs Up
    Mr Loopone reacted to Sega DogTagz in What game are you currently playing?   
    Putting the finishing touches on Valkyria Chronicles 4 and Pokemon Ultra Sun so I can move onto Lets Go.
     
    VC4 was such a great game. I still need time to sit back and digest what I just sat through. The story alone is worth the price of admission - let alone the fantastic strategic gameplay. I'll be back once a few more of the DLC maps drop later this year.
  21. Thumbs Up
    Mr Loopone reacted to Nightly in Nightly Doodles n' Other Stuff   
    It's been a bit since I last updated this, so here's a buuuunch of arts.















    Edit: I just realized that I've never linked my art blog on here. So uh, here it is.
  22. Thumbs Up
    Mr Loopone reacted to Skull Leader in What are you willing to sacrifice to make Sonic popular again?   
    The developers at Sonic Team.
    The characters, even the ones I'm not particularly fond of, can be redeemed if they were to be handled by people who are not only passionate about the franchise, but also talented and competent.
    The IDW comic, as well as Mania Adventures show that these characters have endearing traits that are the reason why they have their fans. Sonic Mania (despite certain decisions) showed that the franchise can still deliver quality games.
    In contrast, the game developers at ST managed to make a mess of a game with Forces, which considering used the same core gameplay as titles like Colors and Generations, was pretty dissapointing. Then there's the way Pontac and that other guy write the characters, who hardly do anything memorable anymore. Even Tails, who in the last decade had the most spotlight, achieved nothing and was badly butchered through SLW (entitled jerk) and Farces (coward that can't do shit without a Sonic... Literally ANY Sonic, by his side).
  23. Thumbs Up
    Mr Loopone reacted to NegaMetallix in [Fanfiction] Academy Chronicles: The Genesis Saga (An "SSMB Heroes Academy" Spin-Off)   
    So, you want to hear another story, eh? One where the very fate of reality hangs in the balance?
    ...If not, then too bad. I'm telling it anyway.
    Welcome to THE GENESIS SAGA, a new chapter set in the vast multiverse of the SSMB Heroes Academy Roleplays! This multi-part spin-off series tells the tale of four Skylanders and their quest to prevent space-time itself from being torn apart from an ever-growing threat... the Genesis Portals! Join Silver the Hedgehog, Marine the Raccoon and more as they journey across many different worlds, encountering allies and enemies both old and new along the way.
    Will they succeed? ...Well, there's only one way to find out!
    PROLOGUE - AN UNEXPECTED DEPARTURE
    PART 1:
    PART 2:
    That's all for now! Updates will come in the near future, so stay tuned! And if anyone wishes to provide feedback on the story so far, then feel free to do so.
    Also, shout-out to the SSMB Heroes Academy staff @Failinhearts @Ryannumber1gamer @Spin Attaxx @Crow the BOOLET for allowing this project to be made.
    If this has caught your interest and you'd like to participate in the main roleplay itself, the PM-based RP is always open to join! Just contact any of the above staff members if you're interested.
  24. Thumbs Up
    Mr Loopone got a reaction from Sonic Fan J in The Avatar and Signature Topic   
    Decided to upgrade my avatar to the 21st century even if I ironically joined here during this century. Originally I was going to use this for this year but then I thought well artists don't really like their work used outside of their own accord even when credited so I went for plan B, something that is on my mind and reflecting the past with an uncertain future.
    It is the case of coming full circle. Where has before the avatar was from the first episode, this one is from the last episode (well so far). From a promising driver with a smug on his face to someone who looks like that he's had enough and has let go over the years while the stakes are high. Where you question whether you do not know whether it is reality or fictional any more. It is fitting for what I'm going through.
    So why Lupin? Simple, he is the closest anime or any character (living or fictional) to what I resemble. Oh and like Sly Cooper on which it was based on this.
  25. Thumbs Up
    Mr Loopone reacted to Skull Leader in The Avatar and Signature Topic   
    My avatar is of Isamu Alva Dyson from the OVA/movie Macross Plus from 1994, which I personally consider to be the epitome of the Macross franchise... plus I think the mecha genre needs more characters like him.

    The signature is the YF-19 from the same show, and while the original VF-1 Valkyrie will always be a revolutionary and timeless design IMO, there is something about the YF-19 that made it a favorite within the Macross fandom (as well as my personal choice) that enjoys the same status as the VF-1, something that future VF's from sequel shows like the VF-25 or the VF-31 never really achieved.

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