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About KittyNakajima

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    The girl your momma told you never to date.
  • Birthday December 2

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    Sonic the Hedgehog, writing, drawing, fanfiction, fine arts, music, videogames, snuffing out bullshit...

    And being cute while doing it. :P
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    Hellsville USA

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  1. Hell to the N.O. When the OC/Avatar character you create in Forces has more substance than the villain, you need to re-evaluate things. They had the potential to make him an interesting character with the powers granted from the Phantom Ruby, but they absolutely wasted it with his weak ass motivation (i.e. Shadow hit me, wahh.) If he were to appear in another title and IF they were to make better use of his powers or flesh out his motivations, then maybe. But as far as I'm concerned, he got erased from all existance towards the end of Forces.
  2. The music. A refreshing change of pace with Tomoya Ohtani bringing in more electronica/ stage vocal tracks seemed to set the mood for the stages. Reminded me somewhat of the same aesthetic found in Sonic Adventure 1 & 2 with attention to detail when things started happening midway through a stage. I currently have Fist Bump, Justice, & Virtual Enemies downloaded to my iPod Touch on repeat. I also enjoy the fact that this is continuing a trend of featuring other artists aside from Crush 40 on a soundtrack. We've gotten some interesting artists aside from them as a go to now, which includes Cash Cash, Zebrahead, and talent from Jimmy Eat World & Hoobastank. I know a lot of fans like their work but they I haven't really cared for much of their music since Heroes & their rendition of Free from Sonic Free Riders felt like nails on a chalkboard. Finally, even though they're just remixes, the tracks featured for the Episode: Shadow DLC were wonderful. Supporting Me & White Jungle are regular fixtures on my playlist & this just gives me a reason to play them some more. Now if they had taken the same heartfelt approach to the level & game design as they did the music... P.S. - I am all for SEGA continuing the trend of having an orchestral version of the main/sub themes in future titles. Beautiful touch.
  3. Seems you need a bit of clarification. I never meant that Shadow doesn't need Rouge & Omega. They're all kind of not the norm in their own special way - i.e. jewel thief/secret agent spy, sentient robot with a vendetta against its creator, and an immortal being capable of raising all hell. I'm pretty sure they bonded over that and then some during the Heroes storyline and after. While they will ally with Sonic for a common goal, it usually serious. Eggman taking over most of the world in Forces. Or, through no fault of their own, a common issue overlapping their paths - like Mephiles/Iblis in '06. Same goes for Knuckles as well in the modern titles. He's either minding his own business or taking a break from his duties to engage the others or deal with a situation.
  4. Of course she does! Many of the game titles post Sonic Adventure have shown her steadily but surely coming into her own. While some of those moments might be a bit Flanderized (looking at you Heroes!Amy!), she's proven to be a strong support character who can hold her own. Moreso than say Shadow, who's either out on his own or doing G.U.N. missions with Rouge or Omega, or Knuckles who should usually on Angel Island guarding the Master Emerald.
  5. Good. Great job on Aaron/RubyEclipse & his team's part in getting this rectified. Say what you will about SEGA & Sonic Team, but damn if he and his team aren't the hardest working fans turned professionals around. I wouldn't have been too bothered not to play as Super Sonic seeing as how the Chaos Emeralds weren't even mentioned once in-game. But at least those who want to play as him have the opportunity now without having to pay for it. I also hope this backlash (?) serves as a learning point - you shouldn't suddenly start charging for something that's traditionally been given as a reward for game completion.
  6. Got the game as a Christmas present for a friend of mine and finally got to play it with them over the weekend. Game sucked so bad that I've silently promised to get them an actual good game to make up for it. We played it on Hard mode because this wasn't our first rodeo with a Sonic title and it felt very, very tracked. Absolutely didn't matter whether or not you were moving the analog joystick to go back or forth, all that mattered was that you were hitting the jump button to breeze on through by spamming the Homing Attack on enemies or springs. Oh and as for deaths? Chalk that up to the maybe 5-10% of the stage that wasn't tracked or had an invisible barrier - specifically the last few seconds before reaching the goal point. Cheap. :/ As for the story, I think it's a pretty good example of nice idea and bad execution. Sonic's supposedly tortured for months by Eggman (who finally gets a W!) with a mysterious edgelord character whose reasons for being bad amount to "Shadow was mean to me. WAAAH." All in all, while I'm normally a fan who tries to find the good in most modern Sonic titles, I absolutely can not defend Forces. I just can't. Even the Avatar generator pissed me off; getting clothes as a reward is one thing - but getting the same items in different colors after replaying stages as separate items? How about being able to receive the items with the options to toggle color like one does for the avatar? Problem solved. I really hope that SEGA & Sonic Team take the constructive criticism and work on these faults in the next Sonic title. But given how painfully obvious this game was as a beta with pixelated backgrounds & misspellings (Omegal?), I'm somewhat nervously skeptical.
  7. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  8. ^THIS. Normally I find myself jumping behind a villain other than Eggman, but this was just piss poor execution. Shadow killed (?) his squad, beat him up and called him worthless so he goes to the Sonic in-world version of Hot Topic & rages out? ...okay. Infinite is essentially the dark and gloomy, early Livejournal Myspace OC they made him out to be. I know that other established villains in various other media have had piss poor origins, but at least they kind of owned it. Lex Luthor basically had it out for Superman for accidentally going bald & Broly basically wanted to rage hit Goku because of his annoying crying. But Infinite never did anything other than assisting in the off-screen takeover in this game. Pff. Plus the tie-in comic released yesterday shows his face was kind of jacked up to begin with, so what does that make now? Infinite the Vega/Freddy Kruger/edgelord of the Sonic Universe? Sigh. P.S. - This won't stop me making fan art of him though. Characterization this bad is just waiting to be loved ironically.
  9. Can verify. Just watched a playthrough complete with the cutscene in question. Infinite essentially went EMO over Shadow calling him worthless. Seems SonicTeam is still on about using Shadow as a catalyst for crazy shit again.
  10. Agreed. They've introduced these other characters to play around with more drama to the games. But suddenly cutting and pasting it onto Sonic? They would have to significantly change or alter his character in this game or show the lingering effects in future titles. Like smoking blunts in between speed runs to get his nerves together? It would require advancing his characterization to show a vulnerability; a side that you never even knew he had. But given that they just kind of threw in that line, I doubt they'd go for that depth.
  11. So there's two worlds along with a second sister dimension (Sol Dimension) as well as the fact that the Classic Sonic's timeline is now a varient from Modern Sonic's? ...someone either dropped a lot of acid coming up with this or Sonic Team/SEGA don't have consistent guidelines between their various departments.
  12. I second this. From a graphic design point of view what the hell was the point of giving him his own little logo if it's only gonna be on the soles of his shoes? A universe specific version of Nike/Under Armour/Adidas? I think it would have been fucking badass if Sonic had been "branded" with it during that beatdown in the initial cutscene. Infinite would have left a mark on him (both figuratively & literally) during those six months of imprisonment. Also - it seems the in stage dialogue popups are the only area where you see even a remote sliver of the other characters' & their personality. I rather read through this than watch the cutscenes that barely explain anything. P.S. - You go, Amy. Get it girl.
  13. Long time no see! :)

    1. KittyNakajima


      Yup! Great to be back and lurking the boards once more!

  14. I kinda went back to school and achieved a degree! Now just job hunting and idle time on my hands means I can lurk the boards proper again. :3 But back on topic, the story in Forces makes my future children cry. I know we shouldn't expect award winning writing from these games, but this fell short. A scenario where Eggman finally gets his shit together and bests Sonic? Who wouldn't have been for that? But a 20 second text scroll glossing over it? What the HELL. It's the dude's 25th anniversary as well! They could have turned the HAM dial up to 11 and shown a montage of all the crazy shit he's been wanting to do - like build a bigger, better, theme park for himsel- Wait. Colors covered that. Damn. It could have worked, but this just seems like the usual scrambled rush we've come to see in the final build of the more recent Sonic games.
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