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Everything posted by Big Panda
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Body count of each Eggman:
Game: 0
Boom: 0
AoStH: 0
StC: 0, or very, very few
SatAM: a few, probably
Underground: a few, probably
Archie (original): hundreds, maybe thousands
Archie (Eggman incarnation): ∞
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@Miragnarok the comic hasn’t been all that consistent with when badniks do and don’t have organic batteries, so that’s debateable.
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AOSTH Robotnik did transform Black Beard the Pirate into a robot, by the end of the episode Sonic shreds him into ribbons...does that count? Robotnik took a ways his humanity and free will, but Sonic is the one that destroyed him...does that mean AOSTH Sonic has a body count? Black Beard as a robot still shows up for the Sonic says segment at the end, was he rebuilt? Did this segment chronologically happen earlier in the episode and we, the audience, didn't get to see it until now? Are the Sonic Says segments even canon within the show?
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DISNEY+’s NEWEST PIXAR SPARKSHORT IS ABOUT A GAY COUPLE!
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Come on the short is freaking harmless.
Is a small thing.
Can't we just enjoy things please?
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Big Panda and Supah Berry reacted to this
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@Balding Spider SparkShorts are all independently made films produced by Pixar. Disney has nothing to do with their content beyond streaming it.
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@Big Panda Ah, okay cool.
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How do you view the console and handheld versions of Generations from a timeline standpoint?
Is one non-canon? Did they both happen in some timey-wimey way?
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Reading the different versions of the game manuals would really help give some hints as to where to place certain games.
Tell me, is there a place where I can read all the manual stories from different regions if possible?
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Sonic Retro has the most up-to-date translations of game manuals. All the Mega Drive/Genesis and Master System/Game Gear games have the story sections translated, but character and level descriptions are still mostly untranslated. Some of the level descriptions for Sonic the Hedgehog (16-bit) 8-bit and 16-bit Sonic the Hedgehog 2 and Sonic Chaos were translated in a forum post on the Sonic Retro forums.
https://info.sonicretro.org/Category:Manuals
Sonic the Hedgehog 2 (8-bit) and Sonic Chaos Level descriptions
Sonic the Hedgehog (16-bit) Level descriptions
Sonic the Hedgehog 2 (16-bit) Level descriptionsThe story for Sonic the Fighters was published in a magazine, so it won't be in the manual section on Sonic Retro, so if you want to read the translation of that game's story you need to go the game's main page: Sonic the Fighters story
Hear are some additional things you might like to see if you want to try and better understand the narrative of Sonic:
Chaos Emerald Legend - Originally published in a Japanese Sonic Adventure Strategy Guide, it provides lots of additional information about Knuckles' race that wasn't in the game.
At the End of the Battle... - Also published in the same strategy guide, it provides better clarity as to how Sonic was able to calm Chaos down. Also explains what Tikal's Prayer means, you know the one that goes "The servers are the 7 Chaos. Chaos is power, power enriched by the heart. The controller is the one that unifies the Chaos."
The Truth of 50 years ago - Originally published in a Japanese Sonic Adventure 2 Strategy Guide, it takes the form of a report Rouge the Bat gave to the President after the events of Sonic Adventure 2. Provides lots of information about Professor Gerald and Maria that was absent from the game. It also has information that hints that Shadow might not be the original Ultimate Life Form that met Maria, something Rouge hints at in the game itself ("Even your memories might not be real, you know.") and something that Shadow even says during the FinalHazard fight. If you would like additional information on this I'll gladly provide you with additional information on this long held fan theory.
That's all the information I can think of at the moment, I hope this helps.
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Yeah, that's weird. I tested it before I posted and it worked then. Clicking "search for this page title" gives you a link to the correct page.
In any case, you can just search the Sonic Retro wiki for each individual game and find the manual section for each game that way. For example: https://info.sonicretro.org/Sonic_the_Hedgehog_3#Manuals
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>Angel Island falls from the sky and lands just yards away from Tails’ house.
>Tails never mentions it to Sonic.
>Angel Island falls from the sky again and lands in the same place.
>Sonic doesn’t notice despite being right next to the crash site.
...if an Adventure remake happens, they seriously need to fix this. That’s one hell of a plot point to just straight up ignore.
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Angel Island falls from the sky, lands and causes a giant tsunami that washes away Tails' house, Station Square, and Sonic.
The end.
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Jingilator and Supah Berry reacted to this
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Honestly, I've always been confused about where the standard land ends and where Angel Island begins in that adventure field.
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Supah Berry and Monkey Destruction Switch reacted to this
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space in video games is often an abstract thing. station square isn't "really" just a short loop of road between the hotel and town hall plus an inaccessible little lot near the casino, that's just how they streamlined the idea of a city into something manageable and efficient. likewise angel island probably didn't "really" fall directly into Tails' backyard, or even as close to the train station as it appears ingame.
that said it's still a huge fuckin' island and someone probably should've noticed.
QuoteHonestly, I've always been confused about where the standard land ends and where Angel Island begins in that adventure field.
the wall right next to the train station, the one that explodes open, that's the side of angel island. everything through that tunnel is angel island, everything opposite it isn't.
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Strickerx5 reacted to this
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There's a lot of plot oddities in SA in retrospect.
Like the fact Knuckles trusts Eggman despite the fact he not only has the same thing he suspected to destroy his emerald but also sicking said water blob at him after feeding it a Chaos Emerald. All at once mind you so Knuckles kind of doesn't have an excuse.
There's a lot more out there like Sonic just letting Eggman get away with doing everything like kidnapping Amy for example. I just can't think of anything else on the top of my head. I really think SA1 needs a bump in both presentation and writing if you ask me.
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Let’s settle this:
Sonic 1, Sonic 2 MD, Sonic 2 GG, SEGASonic, Sonic CD, Sonic Chaos, S3&K.
Put them in chronological order.
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SEGASonic, Sonic 1, Sonic CD, Sonic 2, Sonic 3&K, and then I tack all the game gear stuff on the end as miscellaneous adventures Sonic had at some point
Excerpt from my Totally Definitive Sonic Timeline:tm:
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Big Panda and Indigo Rush reacted to this
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@Tracker_TD so you think the inconsistency with the Chaos Emerald amount should just be ignored?
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Yeah. Gameplay takes precedent over logic in those scenarios, it's the same deal with Fighters. Bean's emerald is a novelty toy, sorted.
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Big Panda and Indigo Rush reacted to this
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Prologue: Sonic is a famous hedgehog along a string of islands; he's athletic, he's cool, he's an air pilot, a literal rockstar in a band and has a ton of fans. Dr Robotnik hates him (and his music).
SEGASonic: Sonic's first major run-in with Dr Robotnik. Gets captured alongside two other acquaintances and they work together to escape. They take down his fortress and go their separate ways for a time.
Sonic 1: Considering this failure a fluke, Robotnik retreats to South Island to move on with his plan to nab the Chaos Emeralds and use their power for his as of now unrealized Death Egg Project. Sonic shows up, notices his little animal friends are being used to power Robotnik's Badniks, and proceeds to whip him good. Robotnik retreats.
Sonic CD: Twice humiliated by Sonic, and with the Chaos Emeralds out of reach, Robotnik goes to Plan B; to collect the Time Stones on the Miracle Planet to turn it into a mechanical orbital weapon. Sonic shows up as expected, and Robotnik unveils his Sonic robot doppelganger, Metal Sonic. Amy, a fan of Sonic from his rockstar days, stalks him and gets kidnapped instead. Sonic rescues her and frees the Miracle Planet. Metal Sonic is broken and lost on the planet for now.
Sonic 2: Robotnik, now thrice humiliated, decides to go all in on his Death Egg Project. He instead opts to mine resources from Westside Island (rings, chemicals, oil) to power his weapon. He makes a crappy Sonic robot. Sonic flies in on his airplane and meets Tails, a native. He shows promise as a valuable sidekick and they become fast friends. Sonic collects the Chaos Emeralds in the meantime and discovers he can use their power to turn into Super Sonic. He takes down the Death Egg and cements his friendship with Tails.
Sonic 3&K: The Death Egg crashlands on the mysterious Angel Island, where Knuckles, the last echidna, guards a powerful source of energy. Robotnik quickly devises a plan to use that source, the Master Emerald, to re-power the Death Egg. He makes a less crappy Sonic robot. Sonic and Tails fly in and are blindsided by Knuckles, tricked by Robotnik. After a big adventure, they discover that Knuckles was duped and they team up to destroy the Death Egg once and for all. Soon after, Sonic scatters the emeralds so Robotnik won't get his grubby hands on them again.
Sonic 2 GG: Robotnik, thoroughly done with Sonic's interference, captures Tails as bait and holds him for ransom. He makes a really crappy Sonic robot. Sonic races to rescue Tails, and succeeds.
Sonic Chaos: Things are starting to get old hat. After finding a signature for the Chaos Emeralds on South Island, Robotnik heads there posthaste to nab as many as he can. After nabbing just one, this somehow triggers a reaction that causes South Island to start sinking into the ocean. He also mechanizes parts of the Green Hill Zone to goad Sonic. Sonic and Tails catch wind of this and head over to correct the issue as soon as possible. They succeed and defeat Robotnik yet again.
Sonic Generations: After saving South Island once again, Sonic goes for a stroll through the restored Green Hill only to be sucked into a time portal with Tails and get roped into an adventure with their future selves. They make short work of the Eggmen and return home. This may have consequences down the road for the stability of spacetime.
Sonic Triple Trouble: After breathing a sigh of relief, things quiet down. Robotnik takes advantage of the sense of peace and nabs all of the Chaos Emeralds to power a doomsday weapon. Things go awry when the Emeralds don't work quite the way he anticipates, and they scattered across the planet. While Robotnik was able to find one of them, the rest are missing. He locates Knuckles (freshly confused about all the time paradoxes that went on in the last game) and tells him that Sonic's gone mad with power and is looking for the Emeralds. Meanwhile a greedy bounty hunter named Fang the Sniper has discovered the Emeralds and, acting independently, is keeping the Emeralds for himself in the Special Stage. Sonic and Tails get back to work to wrestle the Emeralds from Fang, knock sense into Knuckles and kick Robotnik in the teeth once again.
Sonic 3D Flickies Island: Exhausted after everything he's been through, Sonic retreats to Flickies Island to chill with the locals. Except Robotnik's back on his BS and is capturing the small animals and shoving them into his Badniks. We learn that they have magical abilities to travel through Warp Rings, explaining how they can be used as batteries in robots. Sonic rescues them all and sends Robotnik packing. Tails and Knuckles were there for some reason.
Sonic Mania: It's been a while since Sonic and Robotnik first started butting heads, and the aforementioned consequences of messing with the space-time continuum are knocking at the door. A mysterious purple rock shows up out of nowhere. Robotnik discovers the Phantom Ruby on Angel Island, and tries using it to help create the biggest robot ever, as well as reviving Metal Sonic. Warping all over the planet on some familiar and new territory, Sonic, Tails and Knuckles proceed to take down Robotnik and his Hardboiled Heavies. After a heated battle against Robotnik and the Heavy King, Sonic gets warped into a separate timeline.
Sonic Forces: Sonic gets warped to a reality where Dr Eggman has taken over the world. He's having none of that and gets to work moving across levels from left to right, and blows up a pretty shoddy version of the Death Egg. Everyone recognizes that the two Sonics are no longer part of the same timeline. After taking down the Eggman Empire, Sonic returns to his timeline.
Sonic Mania Plus (Encore): While Sonic was missing, Robotnik took advantage of the confusion and captured Sonic's old acquaintances Mighty and Ray. Sonic rescues them and they find out that he's trying to revive his Titanic Monarch project. Meanwhile, the Heavies grab ahold of the Phantom Ruby and use it to warp reality yet again, causing the world to display in strange colors and subtly changing the landscape to trip up Sonic and co. They defeat Robotnik yet again, leave Metal Sonic broken on the Miracle Planet, and the Hardboiled Heavies become a non-threat and Sonic and the rest can finally relax. The team goes off in their separate ways.
Sonic 4 E1/E2: Robotnik is absolutely DONE with Sonic's nonsense. Out of patience (and out of funds), he re-uses all of his old machines in his new master plan to re-capture the Miracle Planet, revive his prized Metal Sonic, and destroy Sonic once and for all. Sonic, with Tails soon rejoining him, get to work to beat Robotnik once more. Miracle Planet remains captured inside of a Death Egg mkII shell.
I have nothing for Knuckles Chaotix or the two Game Gear Tails games, nor the occasional instance where there are 6 emeralds instead of 7. Sonic 1 can be early canon weirdness, anything after is probably balancing for the shorter nature of the Game Gear games.-
AWild No.1 washed up gamer reacted to this
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I'd say sonic triple trouble happens after generations, erasing the events of sonic 3k due to time travel and the reason why knuckles is fooled by robotnik, AND meta wise, Why Sega likes to neglect the whole game. They officially become friends at the end of this game then sonic blast happens. Robotnik attempts to build a weaker version of the death egg called the silver castle and gets defeated. Tails is absent from this game so at the same time he's on his own adventures SKY PATROL AND TAILS ADVENTURE. After that, everybody decides to go gokarting for some reason and sonic drift happens.
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That's more or less how I feel, but I do think 8-bit Sonic 1 is a unique adventure and not simply a retelling or alternate telling of the first game.
The Sonic the Hedgehog Technical Files, kind of the internal series bible for Sonic in Japan, mentions that Sonic fought Eggman on South Island twice. Eggman mentions how angry he is that Sonic keeps beating him in the Japanese manual for the 16-bit version of Sonic 1, while this detail is absent in the 8-bit version. The Technical Files also mention Eggman vows revenge on Sonic after losing for the first time, which better gels with Eggman's anger of losing to Sonic in the 16-bit manual then the 8-bit manual where he mentions no such thing.
Plus, the 8-bit version of Sonic 1 begins with Eggman simply trying to attack Sonic with his Eggmobile, no fancy checker balls, drills or lazers yet. I interpret this as Eggman not being too familiar with Sonic yet, and if we want to even go further with this theory, the Roller badnik in Spring Yard Zone bears a resemblance to Sonic in both appearance and abilities, almost serving as a prototype to the Sonic robots that Eggman would eventually make. The Roller badnik is not in the 8-bit version of the game, leaving the possibility open that Eggman based the badnik on Sonic after previously encountering him.
Because of all this, I believe it's possible the Master System/Game Gear version of Sonic 1 is a prequel to the Mega Drive/Genesis version of the game. At least it is in my headcannon.
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Indigo Rush and AWild No.1 washed up gamer reacted to this
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@Tracker_TD perhaps change it to Sonic 1 GG > SEGASonic > Sonic 1 MD.
Robotnik realises just how much of a nuisance Sonic is from the GG game, so tries to get him out the way in SEGASonic in preparation for his takeover in Sonic 1 MD.
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Plumbers_Helper reacted to this
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I wish Sonic 3’s beta surfboard opening was the canon one.
The Super Sonic opening creates hell for the continuity.
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The Angel Island opening in Sonic Mania should have been the surfboard. Would have been an amazing reference.
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Supah Berry reacted to this
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I’ve never cared for that detail to begin with (closing off any potential gap for other games to take place in), but it has other problems too.
For starters, Sonic still having the emeralds with him after 2 contradicts just about every instance afterward where the emeralds are shown to scatter again after being used.
Secondly, why would Sonic even bring the emeralds with him? Wouldn’t it make more sense to hide them somewhere?
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Don't worry about it
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Indigo Rush reacted to this
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Okay, so maybe he went looking after the Chaos Emeralds after Sonic 2 in between games then. Maybe he just wanted to have Super Sonic at the offhand chance Eggman started shit. There you go.
Versus the surfboard ending, how is that supposed to be better? Are Sonic and Tails both surfboarding? If not, why did Sonic alone go to Angel Island, versus Tails making an Emerald radar telling them to go to Angel Island? Also, you can't really just surfboard to a place, that's not really how that works.
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Secondly, why would Sonic even bring the emeralds with him? Wouldn’t it make more sense to hide them somewhere?
Well...you can turn this on it's head: he kind of learns this lesson immediately when Sonic 3 begins.
The possibility that someone could steal all the Emeralds from him at once might explain why he always sends them away afterwards anyway (nothing has ever suggested that it always happens automatically, as far as I remember).
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Supah Berry reacted to this
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Sonic had the emeralds scattered away in Sonic 1 because he used them to make a big "Dragon Ball" wish to make South Island go back to normal. Plus, those were only six emeralds, if he had all seven then maybe they could've restored the island without them.
Also, I rather not take away what makes the rival's introduction so epic by establishing something stronger than the emeralds.
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Eat Barnacle Chips, they’re delicious.
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Is there an actual, TVTropes-type name for that reoccurring gag in fiction where a character says “There is no way I’m [doing this thing]” before flashing forward a few minutes to said character doing said thing and saying “I can’t believe I’m [doing this thing]”?
It’s gag that occurs surprisingly often in Hey Arnold.
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Big Panda and Supah Berry reacted to this
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Freakazoid did that a lot too and it was always glorious.
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Dr. Mechano reacted to this
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