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Ernest the Panda

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  1. Thumbs Up
    Ernest the Panda reacted to MainJP in Sonic Appears in OK K.O.! (Crossover Episode on August 4th)   
    I like how he breaks into random Sonic poses coincidentally right before Sonic shows up in the flesh.


  2. Thumbs Up
    Ernest the Panda got a reaction from Sonictrainer in IDW's Sonic the Hedgehog   
    This is issue 25’s cover.
    They’re actually acknowledging the landmark, which is unusual for IDW.
  3. Thumbs Up
    Ernest the Panda reacted to Ellipsis-Ultima in IDW's Sonic the Hedgehog   
    The metal virus arc is continuing in 2020. A new cover was also shown in the panel.
    Looks pretty nice!
  4. My Emmerdoods
    Ernest the Panda got a reaction from SBR2 in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    Another app preview
     
  5. Thumbs Up
    Ernest the Panda got a reaction from Sonictrainer in Pokémon Masters - New iOS and Android title coming Summer 2019   
    New character renders:

    Protagonists.

    Your rival, Paulo.

    Pasio’s resident professor, Professor Bellis.

    Pokemon Masters League organiser, Lear.

    Lear’s staff, Sawyer and Rachel.
    And some more returning trainers



  6. My Emmerdoods
    Ernest the Panda reacted to Adamis in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    Bit of an update : he contacted me on Twitter telling me he'll send me soon (ish) some new, up-to-date translation work once he get everything organized. And he'll send me one of his t-shirts. So I'm still translating the comic
    *sees preview* Ouch @ K'nox's face.
  7. Thumbs Up
    Ernest the Panda reacted to Meta77 in IDW's Sonic the Hedgehog   
    Oh yea, looking forward to this a lot
    needless to say spoilers
  8. Chuckle
    Ernest the Panda got a reaction from lbyrd2 in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  9. Chuckle
    Ernest the Panda got a reaction from Ellipsis-Ultima in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  10. Chuckle
    Ernest the Panda got a reaction from Razule in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  11. Chuckle
    Ernest the Panda got a reaction from BaronGrackle in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  12. Chuckle
    Ernest the Panda got a reaction from Badnik Zero in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  13. Thumbs Up
    Ernest the Panda got a reaction from horridus in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  14. Chuckle
    Ernest the Panda got a reaction from DabigRG in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  15. Fist Bump
    Ernest the Panda got a reaction from SBR2 in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    “A kidney, yeah?”
  16. Thumbs Up
    Ernest the Panda reacted to DabigRG in IDW's Sonic the Hedgehog   
    https://www.stitcher.com/podcast/bumbleking-comics/bumblekast/e/62436727
     
     
     
    This. I think we're referencing some sort of map at one point. 
    To be fair, Omega was a violent if focused smartass to begin with. Chronicles just ranaway with it. 
     
    Oh yeah, I think he implied that it was either the editor or an artists idea to render it that way, much to his sick amusement. 
  17. Thumbs Up
    Ernest the Panda reacted to DabigRG in IDW's Sonic the Hedgehog   
    Slingin in from Bumblekast Far from Home
     
  18. Promotion
    Ernest the Panda got a reaction from Dr. Detective Mike in The Sonic the Hedgehog Multiverse   
    I’ve never read any comic books from the two big superhero publishers (DC and Marvel), but the one aspect of them I’m aware of, and that has always fascinated me, is their take on multiverses.
    Basically, every single iteration of their properties are regarded as alternate realities from eachother, and even the alternate timelines created in time travel stories. In Marvel’s case, they’re known for numbering their universes.
    Multiverses have always peaked my interest, and the way DC and especially Marvel tackle them are so extensive. So of course this led me to wonder, what if all the Sonic continuities existed in a multiverse?
    Which is what led to this complete and utter waste of time. I have combed through Sonic wikis and databases to compile every single iteration of Sonic media into a fully numbered, chronological timeline. And I don’t just mean simple “Game universe, Archie universe, Fleetway universe” way of thinking, this thing includes stuff as obscure as novels, one-off animations, mangas, and so on. Arguably the most obscure thing on this list is a stage show from Australia. And it doesn’t stop there! This thing also has alternate realities introduced within the different continuities, and alternate timeline versios created from time travel.
    If there’s anything else you think I’ve missed, or think should be counted as its own reality, let me know.
    Couple more explinations before I finally begin:
    ARCHIE SONIC MULTIVERSE: in the old continuity of Archie’s Sonic comics, the setting was the “Prime Zone” of a multiverse of its own, which was under the jurisdiction of the Zone Cops. This multiverse was of course destroyed by the Super Genesis Wave. The exact nature of this multiverse following the wave, or whether the Archie Sonic “Multiverse” is even still a thing is unknown. For this list, it is being considered as a “sub-multiverse”. All Archie zones introduced before the Super Genesis Wave are assumed destroyed, excluding the Prime Zone (completely rewritten history) and Blaze’s zone.
    SHARED UNIVERSES: some of the realities in this multiverse feature elements from franchises outside of Sonic. I consider these as being realities that are shared by other multiverses. For example, the reality where the Mario & Sonic games take place is shared with the Mario multiverse, the Smash Bros universe is shared by multiple other multiverses from Zelda to Pokemon, and so on. This does not include worlds that Sonic has interacted with but otherwise has no presence in (the Archie Mega Man universe, for example, is not part of the multiverse; Sonic has crossed over to there, yes, but no version of Sonic native to that zone exists).
     
    Now that all of that is out of the way...
    ...
      ZONE 1:
    One of the earliest, if not THE earliest known zone in the multiverse. Contains the earliest recorded instance of Sonic speeding off to stop Dr. Eggman from acquiring the Chaos Emeralds; the Doctor plans to use their energies to boil the worlds largest egg. Other notable factoids relating to this world include Sonic leading his own rock band. SEEN IN: Sonic the Hedgehog Story Comic (1991)   ZONE 2: Another early zone first recorded at around the same time as ZONE 1. In this timeline, Sonic was once an ordinary brown hedgehog, and Dr. Robotnik was the kindly scientist Dr. Ovi Kintobor. A lab accident turned Sonic into the blue hero we all know and love, while Kintobor was turned into the dictator we all love to hate. This sets in motion Sonic’s original adventure to stop Robotnik from getting the Chaos Emeralds. SEEN IN: Sonic the Hedgehog US promotional comic (1991)   ZONE 3: The first ever iteration of the world seen in the video games. The vast majority of the games from the original Sonic the Hedgehog (16-bit) take place here, and goes up to, and includes, the events of Sonic 06. The timeline was rendered defunct when the events of 06 were erased by Sonic and Elise. SEEN IN: most games from 1991 up to SONIC THE HEDGEHOG (2006)   ZONE 4: In this reality, “Sonic the Hedgehog” is the alter-ego of a hedgehog boy named Nicky from Hedgehog Town. SEEN IN: “Sonic the Hedgehog” (Shogaku Ninensei manga), “Sonic the Hedgehog Book” (1992-1997)   ZONE 5: Similar to zones before it, in which Sonic speeds around Mobius defeating Robotnik, with Miles “Tails” Prower by his side. SEEN IN: “The Official Sonic the Hedgehog Year Book” (1992)   ZONE 6: The earliest known recorded zone of the “Archie Multiverse”. Sonic and the Knothole Freedom Fighters fight to take back Mobius from Dr. Robotnik. The zone bares many similarities to the original Archie Sonic “Prime Zone” that would follow, but contains many unique features not known to exist in its successor, such as the Freedom Emeralds. SEEN IN: Archie Comics’ “Sonic the Hedgehog (4-issue miniseries)” (1992-1993)   ZONE 7: Original version of the “Fleetway” continuity. Sonic and Robotnik’s early history is similar to that of ZONE 2. Sonic would go on to defend Mobius with his Freedom Fighter friends against Robotnik, and other threats. SEEN IN: Fleetway’s Sonic the Comic #1-#67 (1993-1995)   ZONE 8: The “Prime” Zone of the Archie Sonic multiverse, which spawned countless other alternate zones. On this alternate planet Earth in the distant future, Sonic and the Knothole Freedom Fighters defend Mobius from two incarnations of Dr. Ivo “Eggman” Robotnik, and multiple other threats, from Ixis Naugus to Mammoth Mogul. This zone was ultimately rewritten by the Super Genesis Wave. SEEN IN: Archie Comics’ “Sonic the Hedgehog” #1-#251 (1993-2013) and various spin-offs   ZONE 9: A wacky and surreal incarnation of the planet Mobius where Sonic and Tails constantly thwart the schemes of Robotnik and his Super Special Sonic Search and Smash Squad. SEEN IN: “Adventures of Sonic the Hedgehog” (1993), “Dr. Robotnik’s Mean Bean Machine” (1993), “Sonic Christmas Blast” (1996)   ZONE 10: The initial version of a considerably darker zone in which Sonic and the Knothole Freedom Fighters fight to take Mobius back from the rule of Dr. Robotnik. SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Sonic Boom” to “Blast to the Past: Part 1” (1993-1994)   ZONE 11: An alternate timeline version of ZONE 9 in which Sonic was never born, created by himself when he accidentally prevented a meeting between two of his Egyptian ancestors. This was quickly reversed by Tails who introduced the two. SEEN IN: AoStH episode “Robotnik’s Pyramid Scheme” (1993)   ZONE 12: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog” series by Virgin Books (1993-???)   ZONE 13: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Penguin Books (1993-???)   ZONE 14: Sonic and the Knothole Freedom Fighters battle Robotnik. SEEN IN: “Sonic the Hedgehog” series by Troll Associates and Golden Books   ZONE 15: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Ladybird Books (1993-???)   ZONE 16: The later version of ZONE 10, with a slightly altered history brought about by a trip to the past by Sonic and Sally. The most noteworthy difference in this timeline is that the Freedom Fighters’ nanny Rosie was never roboticized ten years prior. SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Blast to the Past: Part 2” to “Doomsday” (1994)   ZONE 17: Known as “Anti Mobius” and later known as “Moebius”, the first recorded alternate zone in the Archie Sonic multiverse. In this zone, the Freedom Fighters are a group of hooligans who cause trouble. Presumed destroyed by the Super Genesis Wave. SEEN IN: various Archie Sonic issues from 1994-2011   ZONE 18: Sonic and Tails go on adventures, sometimes accompanied by Amy Rose to battle Robotnik. Notable adventures include discovering an ancient echidna city. SEEN IN: Sirène’s “Sonic Adventures: Dans Les Griffes De Robotnik” and “Sonic & Knuckles” (1994)   ZONE 19: Sonic goes on adventures with Tails, Knuckles and Princess Sally. SEEN IN: “Sonic the Hedgehog Play-a-Sound” by Publications International (1995)   ZONE 20: Part of the Archie Sonic multiverse. An alternate future timeline of ZONE 8 in which Sonic and the Freedom Fighters were all partially roboticized by Robo-Robotnik SEEN IN: Archie StH#19   ZONE 21-1018: Hundreds of nameless alternate zones in the Archie Sonic multiverse, all seen in StH#19. All likely destroyed by the Super Genesis Wave. SEEN IN: Archie Sonic the Hedgehog #19 (1995) *the numbering comes from the name of the story in which these zones appeared “Night of 1000 Sonics”. Assuming ZONE 8, ZONE 17 and ZONE 20 are part of this 1000, we can assume 997 new zones were represented in this story   ZONE 1019: Part of the Archie Sonic multiverse. Another possible future timeline of ZONE 8 in which Robotnik roboticized himself during his final battle against Sonic and uploaded himself to a satellite. After a chance encounter with his past (ZONE 😎 counterpart, Robo-Robotnik was inspired to strike back, obliterating his enemies, before moving to ZONE 8 to take the place of his counterpart. Likely destroyed by Super Genesis Wave. SEEN IN: Archie’s “Sonic in Your Face” (1995) and other Archie Sonic titles   ZONE 1020: Alternate timeline of the “Fleetway” zone, in which Mobius is ruled over by the Brotherhood of Metallix, in a world they created by preventing Dr. Kintobor’s transformation into Robotnik. SEEN IN: StC#67-#72   ZONE 1021: The second version of the “Fleetway” continuity in which the changes of ZONE 1020 are reverted. The timeline is back to normal, with a slight change in that it was Sonic himself who caused Kintobor’s transformation in order for history to be corrected. SEEN IN: StC#72-#185 (1995-2000)   ZONE 1022: Sonic and his friends live on Planet Freedom. Dr. Eggman creates the “Hyper Metal Sonic” and pits it against Sonic. SEEN IN: “Sonic the Hedgehog” (OVA) (1996)   ZONE 1023: An alternate reality where Sonic exists as a fictional video game character. The Sonic from ZONE 8 ended up reaching out to this reality and sought the help of two children. SEEN IN: Archie’s Sonic Live (1996)   ZONE 1024: A reality where Eggman once dressed up as Sonic and caused havoc in the nearby city, in an attempt to ruin his good name. SEEN IN: “Man of the Year” (or “Sonic the Animation”) (1997)   ZONE 1025: A zone where one of Sonic’s adventures led him and his friends to Sydney, Australia. SEEN IN: “Sonic Live in Sydney” stage show (1997)   ZONE 1026: Part of the Archie multiverse, known as the “Discovery Zone”. A black and white noir-type Mobius. Likely destroyed by Super Genesis Wave. SEEN IN: StH#52   ZONE 1027: Another universe where Sonic is a fictional entity and the first of several realities shared by other multiverses. This world is inhabited by several superheroes of Image Comics. SEEN IN: Archie’s Sonic Super Special #7   ZONE 1028: Yet another zone where Sonic is fictional, and one shared by other multiverses. The characters of Archie Comics reside in this zone (Archie, Betty, Veronica, etc.) Magical manifestations of Sonic and Knuckles have been conjured from Sonic the Hedgehog comic books by Sabrina Spellman on two occasions, and the Mobius Prime version of Sonic himself was brought here on another. SEEN IN: Archie & Friends: A Halloween Tale (1998), Sabrina the Teenage Witch #28 and Sonic Super Special #10 (1999), Archie’s Weird Mysteries special (2000)   ZONE 1029: Part of the Archie Multiverse, and known as the “Lunar Zone”, inhabitants from Mobius Prime live in a world similar to the Sailor Moon franchise. Likely destroyed by Super Genesis Wave. SEEN IN: Archie’s Sonic Super Special #8   ZONE 1030: Believed to be part of the Archie Multiverse, where Sonic is a prince with two siblings, who work to take Mobius back from Dr. Robotnik and find their mother, Queen Aleena. SEEN IN: Sonic Underground (1999), Sonic Super Special #10 (1999)   ZONE 1031: A parallel zone to “Fleetway” Mobius, where Sonic rules over Mobius as an evil king. SEEN IN: StC#168 (1999)   ZONE 1032: A parallel version of the Sonic Underground Mobius based on ancient Rome. SEEN IN: Sonic Underground episode “When in Rome” (1999)   ZONE 1033: A parallel version of the Sonic Underground Mobius where Sonic and his siblings are selfish rulers. SEEN IN: Sonic Underground episode “Six is a Crowd” (1999)   ZONE 1034: Part of the Archie Multiverse, where Sonic and friends are Sentei warriors. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #12 (2000)   ZONE 1035: Part of the Archie Multiverse, where Sonic and friends are giant, Godzilla-like monsters. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #12 (2000)   ZONE 1036: Part of the Archie Multiverse. A version of Mobius dedicated to law and order. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #14 (2001)   ZONE 1037: Part of the Archie Multiverse. A version of Mobius based on “Sin City”. Likely destroyed by the Super Genesis Wave. SEEN IN: Sonic Super Special #15 (2001)   ZONE 1038: A rewritten version of Archie’s original Mobius Prime brought about by Chaos Knuckles’ time distortion. A reality bearing many similarities to ZONE 1022 (the “OVA” zone). SEEN IN: StH#101 (2001)   ZONE 1039: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this reality, Knuckles is engaged to Princess Sally. SEEN IN: StH#101 (2001)   ZONE 1040: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. Sonic and Sally are seen cornered by Robotnik’s forces on a cliff in this zone. SEEN IN: StH#101 (2001)   ZONE 1041: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this timeline, Sally died during the events of the “Endgame” saga. SEEN IN: StH#101 (2001)   ZONE 1042: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. A time travelling Knuckles destroys the comet that originally caused the Floating Island to float, creating a timeline where the echidnas were fully caught up in Robotnik’s tyranny. SEEN IN: StH#101 (2001)   ZONE 1043: An alternate future version of Archie’s Mobius Prime, where Sonic was blasted into space and returned 1000 years later to join the Freedom Fighters of the Galaxy. Likely destroyed by the Super Genesis Wave. SEEN IN: StH#103-#104 (2001)   ZONE 1044: An alternate future version of Archie’s Mobius Prime, often referred to as “Dark Mobius”. Knuckles goes crazy with power and rules the world as Dark Enerjak. The only ones opposing him are the Dark Freedom Fighters, led by his own estranged daughter, “Juni-Ca”. SEEN IN: StH#106-#109 (2002), SU#25-#28 (2011)   ZONE 1045: Sonic and his friends are transported across time and space from their home world to planet Earth. Possibly part of the Archie Multiverse. SEEN IN: Sonic X (2003-2005), Archie’s Sonic X (2005-2008)   ZONE 1046: The universe of the “Dash & Spin” manga. SEEN IN: Dash & Spin: Super Fast Sonic (2003)   ZONE 1047: Part of the Archie Sonic Multiverse, based on “Spy vs Spy”. SEEN IN: StH#127 (2003)   ZONE 1048: The unaltered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime. SEEN IN: StH#131-#144 (2003-2004)   ZONE 1049: A reality shared by other multiverses, where Sonic coexists with characters from other SEGA video games. SEEN IN: SEGA Superstars (2004), SEGA Superstars Tennis (2008), All-Stars Racing series (2010-2012)   ZONE 1050: A zone in the Archie Multiverse based on Spider-Man. Likely destroyed by Super Genesis Wave. SEEN IN: StH#149 (2005)   ZONE 1051: A world similar to that of Sonic X. SEEN IN: Sonic X novel series by Grosset and Dunlap (2005)   ZONE 1052: A world similar to that of Sonic X. SEEN IN: Sonic X for Leapster (2005)   ZONE 1053: Blaze the Cat’s dimension, which exists parallel to the game version of Sonic’s world. SEEN IN: Sonic Rush (2005; mentioned), Sonic Rush Adventure (2007)   ZONE 1054-1379: All 326 possible level paths from the Shadow the Hedgehog game. SEEN IN: Shadow the Hedgehog (2005)   ZONE 1380: The altered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime. SEEN IN: StH#166-#167 (2006), SU#5-#8 (2009)   ZONE 1381: The second and current version of the world seen in the video games. The events of “SONIC THE HEDGEHOG (2006)” do not happen in this timeline. SEEN IN: Sonic the Hedgehog (16-bit) (1991) to present   ZONE 1382: A zone based on the 1,001 Arabian Knights, visited by the game version of Sonic. SEEN IN: Sonic and the Secret Rings (2007)   ZONE 1383: The Archie Multiverse version of the above Arabian Knights-based zone, visited by the Mobius Prime version of Sonic. SEEN IN: Sonic and the Secret Rings Target Exclusive Digital Comic (2007)   ZONE 1384: The Archie Multiverse version of Blaze’s zone, parallel to Archie’s Mobius Prime and later its post-SGW counterpart. SEEN IN: StH#180 (2007)   ZONE 1385: A zone shared by the Mario multiverse, where characters from both the Mario and Sonic series coexist and compete together in the Olympic Games. SEEN IN: Mario & Sonic at the Olympic Games series (2007-2016)   ZONE 1386: Another shared zone where Sonic coexists with characters from various Nintendo properties, and others. SEEN IN: Super Smash Bros. Brawl (2007), Super Smash Bros. for 3DS/Wii U (2014)   ZONE 1387: An Archie Sonic reality often referred to as being “In Another Time, In Another Place”. SEEN IN: various points from StH#191-#242 (2008-2012)   ZONE 1388: A world where several mangas based on the video games take place. SEEN IN: Sonic World Adventure manga (Dengeki Nintendo DS; 2008) et el.   ZONE 1389: An unseen version of Archie’s Mobius Prime in which the Solaris incident occurred. Like its game counterpart, it was erased from history by Sonic and Elise. SEEN IN: N/A (referred to in The Complete Sonic Comic Encyclopedia; 2012)   ZONE 1390: An alternate version of the timeline leading from Archie’s Mobius Prime to the future of Silver the Hedgehog. It was likely altered as a result of Silver’s first trip to the past. SEEN IN: N/A (likely existed before StH#195; 2008)   ZONE 1391: A zone based on the legend of King Arthur. Visited by the game version of Sonic. SEEN IN: Sonic and the Black Knight (2009)   ZONE 1392: The Archie Multiverse version of the Arthurian zone. Visited by either the Mobius Prime, or ATAP version of Sonic. SEEN IN: StH#197 (2009)   ZONE 1393: Another version of the Arthurian zone, visited by the Sonic of the “Dengeki Nintendo DS” mangas. SEEN IN: Sonic and the Black Knight (Dengeki Nintendo DS; 2009)   ZONE 1394: Another version of Silver’s timeline from the Archie Multiverse, leading from the time of “Light Mobius”. SEEN IN: N/A (likely existed between StH#195 and SU#5; 2008-2009)   ZONE 1395: Where the mobile phone version of Sonic Unleashed took place. SEEN IN: Sonic Unleashed (mobile; 2009)   ZONE 1396: Yet another version of Silver’s timeline in the Archie Multiverse, before Silver took part in the liberation of the Walrus Herd. SEEN IN: StH#215 (2010)   ZONE 1397: An odd zone where Sonic and friends exist in a simplistic doodle-like landscape. SEEN IN: Sonic Freehand (2010)   ZONE 1398: A short-lived version of Archie’s Mobius Prime rewritten by the first Genesis Wave. SEEN IN: StH#226-#229 (2011)   ZONE 1399: Where the Nintendo 3DS version of Sonic Generations takes place. In this version, Sonic arrives at his surprise party before anyone else has turned up, and the time distortion adventure is wrapped up before the party even begins. SEEN IN: Sonic Generations (Nintendo 3DS version; 2011)   ZONE 1400: The games “classic” dimension, created after the events of Sonic Generations. SEEN IN: Sonic Generations (2012), Sonic Mania (2017), Sonic Forces (2017), Sonic Mania Adventures (2018)   ZONE 1401: The final known version of Silver’s timeline in the Archie Multiverse. Destroyed by the Super Genesis Wave. SEEN IN: StH#235 (2012)   ZONE 1402: A shared zone where Sonic is a fictional entity, but has a digital manifestation within Game Central Station. SEEN IN: Disney’s Wreck-it Ralph (2012)   ZONE 1403: Another rewritten version of Archie’s Mobius Prime created by the second Genesis Wave. Its disrupted reversal marked the end of the original Archie Sonic Multiverse. SEEN IN: Worlds Collide saga (2013)   ZONE 1404: The second incarnation of the Archie Sonic “Prime Zone”, created after the destruction of the original Archie Multiverse by the Super Genesis Wave. The events of “Worlds Unite” takes place in this version. SEEN IN: StH#252-Worlds Unite (2013-2015) and various spin-offs   ZONE 1405: The first iteration of the Sonic Boom universe. SEEN IN: Sonic Boom: Rise of Lyric (2014)   ZONE 1406: The second and main iteration of the Sonic Boom universe. SEEN IN: Sonic Boom: Shattered Crystal (2014), Sonic Boom TV series (2014-2017), Archie’s Sonic Boom (2014-2015), Sonic Boom: Fire & Ice   ZONE 1407: The alternate Sonic Boom reality where Knuckles is the leader of the team. SEEN IN: Sonic Boom episode “Two Good to be True” (2015)   ZONE 1408: The version of the second Archie Sonic Prime Zone where the events of Worlds Unite were erased. SEEN IN: StH#276-#290 (2015-2016) and spin-offs   ZONE 1409: Where Sonic Channel’s “Sonic Comic” takes place. SEEN IN: Sonic Comic (2016)   ZONE 1410: Shared with the LEGO Multiverse, a version of Sonic’s world made out of LEGO bricks. SEEN IN: LEGO Dimensions (2016)   ZONE 1411: The universe of the Sonic books by Penguin Young Publishers. SEEN IN: Sonic and the Tales of Deception (2018) and others   ZONE 1412: The zone where “Ready Player One” took place. SEEN IN: “Ready Player One” (2018)   ZONE 1413: The continuity of the IDW Sonic the Hedgehog comic series. SEEN IN: IDW’s Sonic the Hedgehog #1-present (2018-present)   ZONE 1414: The universe of Cartoon Networks OK KO, in which Sonic and Tails appeared. SEEN IN: OK KO episode “Let’s Meet Sonic the Hedgehog” (2019)   UNNUMBERED: Cosmic Interstate connecting the zones of the old Archie Sonic Multiverse, and the No Zone, which denotes everything outside said zones. Both were destroyed by the Super Genesis Wave.
  19. Thumbs Up
    Ernest the Panda reacted to Badnik Zero in The Sonic the Hedgehog Multiverse   
    Very extensive list.
    Sonic Chronicles should count as a separate universe. It’s set in the near future and doesn’t touch the main timeline. Also it’ll never be finished.
  20. Fist Bump
    Ernest the Panda got a reaction from Badnik Zero in The Sonic the Hedgehog Multiverse   
    I’ve never read any comic books from the two big superhero publishers (DC and Marvel), but the one aspect of them I’m aware of, and that has always fascinated me, is their take on multiverses.
    Basically, every single iteration of their properties are regarded as alternate realities from eachother, and even the alternate timelines created in time travel stories. In Marvel’s case, they’re known for numbering their universes.
    Multiverses have always peaked my interest, and the way DC and especially Marvel tackle them are so extensive. So of course this led me to wonder, what if all the Sonic continuities existed in a multiverse?
    Which is what led to this complete and utter waste of time. I have combed through Sonic wikis and databases to compile every single iteration of Sonic media into a fully numbered, chronological timeline. And I don’t just mean simple “Game universe, Archie universe, Fleetway universe” way of thinking, this thing includes stuff as obscure as novels, one-off animations, mangas, and so on. Arguably the most obscure thing on this list is a stage show from Australia. And it doesn’t stop there! This thing also has alternate realities introduced within the different continuities, and alternate timeline versios created from time travel.
    If there’s anything else you think I’ve missed, or think should be counted as its own reality, let me know.
    Couple more explinations before I finally begin:
    ARCHIE SONIC MULTIVERSE: in the old continuity of Archie’s Sonic comics, the setting was the “Prime Zone” of a multiverse of its own, which was under the jurisdiction of the Zone Cops. This multiverse was of course destroyed by the Super Genesis Wave. The exact nature of this multiverse following the wave, or whether the Archie Sonic “Multiverse” is even still a thing is unknown. For this list, it is being considered as a “sub-multiverse”. All Archie zones introduced before the Super Genesis Wave are assumed destroyed, excluding the Prime Zone (completely rewritten history) and Blaze’s zone.
    SHARED UNIVERSES: some of the realities in this multiverse feature elements from franchises outside of Sonic. I consider these as being realities that are shared by other multiverses. For example, the reality where the Mario & Sonic games take place is shared with the Mario multiverse, the Smash Bros universe is shared by multiple other multiverses from Zelda to Pokemon, and so on. This does not include worlds that Sonic has interacted with but otherwise has no presence in (the Archie Mega Man universe, for example, is not part of the multiverse; Sonic has crossed over to there, yes, but no version of Sonic native to that zone exists).
     
    Now that all of that is out of the way...
    ...
      ZONE 1:
    One of the earliest, if not THE earliest known zone in the multiverse. Contains the earliest recorded instance of Sonic speeding off to stop Dr. Eggman from acquiring the Chaos Emeralds; the Doctor plans to use their energies to boil the worlds largest egg. Other notable factoids relating to this world include Sonic leading his own rock band. SEEN IN: Sonic the Hedgehog Story Comic (1991)   ZONE 2: Another early zone first recorded at around the same time as ZONE 1. In this timeline, Sonic was once an ordinary brown hedgehog, and Dr. Robotnik was the kindly scientist Dr. Ovi Kintobor. A lab accident turned Sonic into the blue hero we all know and love, while Kintobor was turned into the dictator we all love to hate. This sets in motion Sonic’s original adventure to stop Robotnik from getting the Chaos Emeralds. SEEN IN: Sonic the Hedgehog US promotional comic (1991)   ZONE 3: The first ever iteration of the world seen in the video games. The vast majority of the games from the original Sonic the Hedgehog (16-bit) take place here, and goes up to, and includes, the events of Sonic 06. The timeline was rendered defunct when the events of 06 were erased by Sonic and Elise. SEEN IN: most games from 1991 up to SONIC THE HEDGEHOG (2006)   ZONE 4: In this reality, “Sonic the Hedgehog” is the alter-ego of a hedgehog boy named Nicky from Hedgehog Town. SEEN IN: “Sonic the Hedgehog” (Shogaku Ninensei manga), “Sonic the Hedgehog Book” (1992-1997)   ZONE 5: Similar to zones before it, in which Sonic speeds around Mobius defeating Robotnik, with Miles “Tails” Prower by his side. SEEN IN: “The Official Sonic the Hedgehog Year Book” (1992)   ZONE 6: The earliest known recorded zone of the “Archie Multiverse”. Sonic and the Knothole Freedom Fighters fight to take back Mobius from Dr. Robotnik. The zone bares many similarities to the original Archie Sonic “Prime Zone” that would follow, but contains many unique features not known to exist in its successor, such as the Freedom Emeralds. SEEN IN: Archie Comics’ “Sonic the Hedgehog (4-issue miniseries)” (1992-1993)   ZONE 7: Original version of the “Fleetway” continuity. Sonic and Robotnik’s early history is similar to that of ZONE 2. Sonic would go on to defend Mobius with his Freedom Fighter friends against Robotnik, and other threats. SEEN IN: Fleetway’s Sonic the Comic #1-#67 (1993-1995)   ZONE 8: The “Prime” Zone of the Archie Sonic multiverse, which spawned countless other alternate zones. On this alternate planet Earth in the distant future, Sonic and the Knothole Freedom Fighters defend Mobius from two incarnations of Dr. Ivo “Eggman” Robotnik, and multiple other threats, from Ixis Naugus to Mammoth Mogul. This zone was ultimately rewritten by the Super Genesis Wave. SEEN IN: Archie Comics’ “Sonic the Hedgehog” #1-#251 (1993-2013) and various spin-offs   ZONE 9: A wacky and surreal incarnation of the planet Mobius where Sonic and Tails constantly thwart the schemes of Robotnik and his Super Special Sonic Search and Smash Squad. SEEN IN: “Adventures of Sonic the Hedgehog” (1993), “Dr. Robotnik’s Mean Bean Machine” (1993), “Sonic Christmas Blast” (1996)   ZONE 10: The initial version of a considerably darker zone in which Sonic and the Knothole Freedom Fighters fight to take Mobius back from the rule of Dr. Robotnik. SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Sonic Boom” to “Blast to the Past: Part 1” (1993-1994)   ZONE 11: An alternate timeline version of ZONE 9 in which Sonic was never born, created by himself when he accidentally prevented a meeting between two of his Egyptian ancestors. This was quickly reversed by Tails who introduced the two. SEEN IN: AoStH episode “Robotnik’s Pyramid Scheme” (1993)   ZONE 12: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog” series by Virgin Books (1993-???)   ZONE 13: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Penguin Books (1993-???)   ZONE 14: Sonic and the Knothole Freedom Fighters battle Robotnik. SEEN IN: “Sonic the Hedgehog” series by Troll Associates and Golden Books   ZONE 15: Sonic goes on various adventures with Tails to battle Robotnik. SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Ladybird Books (1993-???)   ZONE 16: The later version of ZONE 10, with a slightly altered history brought about by a trip to the past by Sonic and Sally. The most noteworthy difference in this timeline is that the Freedom Fighters’ nanny Rosie was never roboticized ten years prior. SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Blast to the Past: Part 2” to “Doomsday” (1994)   ZONE 17: Known as “Anti Mobius” and later known as “Moebius”, the first recorded alternate zone in the Archie Sonic multiverse. In this zone, the Freedom Fighters are a group of hooligans who cause trouble. Presumed destroyed by the Super Genesis Wave. SEEN IN: various Archie Sonic issues from 1994-2011   ZONE 18: Sonic and Tails go on adventures, sometimes accompanied by Amy Rose to battle Robotnik. Notable adventures include discovering an ancient echidna city. SEEN IN: Sirène’s “Sonic Adventures: Dans Les Griffes De Robotnik” and “Sonic & Knuckles” (1994)   ZONE 19: Sonic goes on adventures with Tails, Knuckles and Princess Sally. SEEN IN: “Sonic the Hedgehog Play-a-Sound” by Publications International (1995)   ZONE 20: Part of the Archie Sonic multiverse. An alternate future timeline of ZONE 8 in which Sonic and the Freedom Fighters were all partially roboticized by Robo-Robotnik SEEN IN: Archie StH#19   ZONE 21-1018: Hundreds of nameless alternate zones in the Archie Sonic multiverse, all seen in StH#19. All likely destroyed by the Super Genesis Wave. SEEN IN: Archie Sonic the Hedgehog #19 (1995) *the numbering comes from the name of the story in which these zones appeared “Night of 1000 Sonics”. Assuming ZONE 8, ZONE 17 and ZONE 20 are part of this 1000, we can assume 997 new zones were represented in this story   ZONE 1019: Part of the Archie Sonic multiverse. Another possible future timeline of ZONE 8 in which Robotnik roboticized himself during his final battle against Sonic and uploaded himself to a satellite. After a chance encounter with his past (ZONE 😎 counterpart, Robo-Robotnik was inspired to strike back, obliterating his enemies, before moving to ZONE 8 to take the place of his counterpart. Likely destroyed by Super Genesis Wave. SEEN IN: Archie’s “Sonic in Your Face” (1995) and other Archie Sonic titles   ZONE 1020: Alternate timeline of the “Fleetway” zone, in which Mobius is ruled over by the Brotherhood of Metallix, in a world they created by preventing Dr. Kintobor’s transformation into Robotnik. SEEN IN: StC#67-#72   ZONE 1021: The second version of the “Fleetway” continuity in which the changes of ZONE 1020 are reverted. The timeline is back to normal, with a slight change in that it was Sonic himself who caused Kintobor’s transformation in order for history to be corrected. SEEN IN: StC#72-#185 (1995-2000)   ZONE 1022: Sonic and his friends live on Planet Freedom. Dr. Eggman creates the “Hyper Metal Sonic” and pits it against Sonic. SEEN IN: “Sonic the Hedgehog” (OVA) (1996)   ZONE 1023: An alternate reality where Sonic exists as a fictional video game character. The Sonic from ZONE 8 ended up reaching out to this reality and sought the help of two children. SEEN IN: Archie’s Sonic Live (1996)   ZONE 1024: A reality where Eggman once dressed up as Sonic and caused havoc in the nearby city, in an attempt to ruin his good name. SEEN IN: “Man of the Year” (or “Sonic the Animation”) (1997)   ZONE 1025: A zone where one of Sonic’s adventures led him and his friends to Sydney, Australia. SEEN IN: “Sonic Live in Sydney” stage show (1997)   ZONE 1026: Part of the Archie multiverse, known as the “Discovery Zone”. A black and white noir-type Mobius. Likely destroyed by Super Genesis Wave. SEEN IN: StH#52   ZONE 1027: Another universe where Sonic is a fictional entity and the first of several realities shared by other multiverses. This world is inhabited by several superheroes of Image Comics. SEEN IN: Archie’s Sonic Super Special #7   ZONE 1028: Yet another zone where Sonic is fictional, and one shared by other multiverses. The characters of Archie Comics reside in this zone (Archie, Betty, Veronica, etc.) Magical manifestations of Sonic and Knuckles have been conjured from Sonic the Hedgehog comic books by Sabrina Spellman on two occasions, and the Mobius Prime version of Sonic himself was brought here on another. SEEN IN: Archie & Friends: A Halloween Tale (1998), Sabrina the Teenage Witch #28 and Sonic Super Special #10 (1999), Archie’s Weird Mysteries special (2000)   ZONE 1029: Part of the Archie Multiverse, and known as the “Lunar Zone”, inhabitants from Mobius Prime live in a world similar to the Sailor Moon franchise. Likely destroyed by Super Genesis Wave. SEEN IN: Archie’s Sonic Super Special #8   ZONE 1030: Believed to be part of the Archie Multiverse, where Sonic is a prince with two siblings, who work to take Mobius back from Dr. Robotnik and find their mother, Queen Aleena. SEEN IN: Sonic Underground (1999), Sonic Super Special #10 (1999)   ZONE 1031: A parallel zone to “Fleetway” Mobius, where Sonic rules over Mobius as an evil king. SEEN IN: StC#168 (1999)   ZONE 1032: A parallel version of the Sonic Underground Mobius based on ancient Rome. SEEN IN: Sonic Underground episode “When in Rome” (1999)   ZONE 1033: A parallel version of the Sonic Underground Mobius where Sonic and his siblings are selfish rulers. SEEN IN: Sonic Underground episode “Six is a Crowd” (1999)   ZONE 1034: Part of the Archie Multiverse, where Sonic and friends are Sentei warriors. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #12 (2000)   ZONE 1035: Part of the Archie Multiverse, where Sonic and friends are giant, Godzilla-like monsters. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #12 (2000)   ZONE 1036: Part of the Archie Multiverse. A version of Mobius dedicated to law and order. Likely destroyed by Super Genesis Wave. SEEN IN: Sonic Super Special #14 (2001)   ZONE 1037: Part of the Archie Multiverse. A version of Mobius based on “Sin City”. Likely destroyed by the Super Genesis Wave. SEEN IN: Sonic Super Special #15 (2001)   ZONE 1038: A rewritten version of Archie’s original Mobius Prime brought about by Chaos Knuckles’ time distortion. A reality bearing many similarities to ZONE 1022 (the “OVA” zone). SEEN IN: StH#101 (2001)   ZONE 1039: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this reality, Knuckles is engaged to Princess Sally. SEEN IN: StH#101 (2001)   ZONE 1040: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. Sonic and Sally are seen cornered by Robotnik’s forces on a cliff in this zone. SEEN IN: StH#101 (2001)   ZONE 1041: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this timeline, Sally died during the events of the “Endgame” saga. SEEN IN: StH#101 (2001)   ZONE 1042: Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. A time travelling Knuckles destroys the comet that originally caused the Floating Island to float, creating a timeline where the echidnas were fully caught up in Robotnik’s tyranny. SEEN IN: StH#101 (2001)   ZONE 1043: An alternate future version of Archie’s Mobius Prime, where Sonic was blasted into space and returned 1000 years later to join the Freedom Fighters of the Galaxy. Likely destroyed by the Super Genesis Wave. SEEN IN: StH#103-#104 (2001)   ZONE 1044: An alternate future version of Archie’s Mobius Prime, often referred to as “Dark Mobius”. Knuckles goes crazy with power and rules the world as Dark Enerjak. The only ones opposing him are the Dark Freedom Fighters, led by his own estranged daughter, “Juni-Ca”. SEEN IN: StH#106-#109 (2002), SU#25-#28 (2011)   ZONE 1045: Sonic and his friends are transported across time and space from their home world to planet Earth. Possibly part of the Archie Multiverse. SEEN IN: Sonic X (2003-2005), Archie’s Sonic X (2005-2008)   ZONE 1046: The universe of the “Dash & Spin” manga. SEEN IN: Dash & Spin: Super Fast Sonic (2003)   ZONE 1047: Part of the Archie Sonic Multiverse, based on “Spy vs Spy”. SEEN IN: StH#127 (2003)   ZONE 1048: The unaltered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime. SEEN IN: StH#131-#144 (2003-2004)   ZONE 1049: A reality shared by other multiverses, where Sonic coexists with characters from other SEGA video games. SEEN IN: SEGA Superstars (2004), SEGA Superstars Tennis (2008), All-Stars Racing series (2010-2012)   ZONE 1050: A zone in the Archie Multiverse based on Spider-Man. Likely destroyed by Super Genesis Wave. SEEN IN: StH#149 (2005)   ZONE 1051: A world similar to that of Sonic X. SEEN IN: Sonic X novel series by Grosset and Dunlap (2005)   ZONE 1052: A world similar to that of Sonic X. SEEN IN: Sonic X for Leapster (2005)   ZONE 1053: Blaze the Cat’s dimension, which exists parallel to the game version of Sonic’s world. SEEN IN: Sonic Rush (2005; mentioned), Sonic Rush Adventure (2007)   ZONE 1054-1379: All 326 possible level paths from the Shadow the Hedgehog game. SEEN IN: Shadow the Hedgehog (2005)   ZONE 1380: The altered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime. SEEN IN: StH#166-#167 (2006), SU#5-#8 (2009)   ZONE 1381: The second and current version of the world seen in the video games. The events of “SONIC THE HEDGEHOG (2006)” do not happen in this timeline. SEEN IN: Sonic the Hedgehog (16-bit) (1991) to present   ZONE 1382: A zone based on the 1,001 Arabian Knights, visited by the game version of Sonic. SEEN IN: Sonic and the Secret Rings (2007)   ZONE 1383: The Archie Multiverse version of the above Arabian Knights-based zone, visited by the Mobius Prime version of Sonic. SEEN IN: Sonic and the Secret Rings Target Exclusive Digital Comic (2007)   ZONE 1384: The Archie Multiverse version of Blaze’s zone, parallel to Archie’s Mobius Prime and later its post-SGW counterpart. SEEN IN: StH#180 (2007)   ZONE 1385: A zone shared by the Mario multiverse, where characters from both the Mario and Sonic series coexist and compete together in the Olympic Games. SEEN IN: Mario & Sonic at the Olympic Games series (2007-2016)   ZONE 1386: Another shared zone where Sonic coexists with characters from various Nintendo properties, and others. SEEN IN: Super Smash Bros. Brawl (2007), Super Smash Bros. for 3DS/Wii U (2014)   ZONE 1387: An Archie Sonic reality often referred to as being “In Another Time, In Another Place”. SEEN IN: various points from StH#191-#242 (2008-2012)   ZONE 1388: A world where several mangas based on the video games take place. SEEN IN: Sonic World Adventure manga (Dengeki Nintendo DS; 2008) et el.   ZONE 1389: An unseen version of Archie’s Mobius Prime in which the Solaris incident occurred. Like its game counterpart, it was erased from history by Sonic and Elise. SEEN IN: N/A (referred to in The Complete Sonic Comic Encyclopedia; 2012)   ZONE 1390: An alternate version of the timeline leading from Archie’s Mobius Prime to the future of Silver the Hedgehog. It was likely altered as a result of Silver’s first trip to the past. SEEN IN: N/A (likely existed before StH#195; 2008)   ZONE 1391: A zone based on the legend of King Arthur. Visited by the game version of Sonic. SEEN IN: Sonic and the Black Knight (2009)   ZONE 1392: The Archie Multiverse version of the Arthurian zone. Visited by either the Mobius Prime, or ATAP version of Sonic. SEEN IN: StH#197 (2009)   ZONE 1393: Another version of the Arthurian zone, visited by the Sonic of the “Dengeki Nintendo DS” mangas. SEEN IN: Sonic and the Black Knight (Dengeki Nintendo DS; 2009)   ZONE 1394: Another version of Silver’s timeline from the Archie Multiverse, leading from the time of “Light Mobius”. SEEN IN: N/A (likely existed between StH#195 and SU#5; 2008-2009)   ZONE 1395: Where the mobile phone version of Sonic Unleashed took place. SEEN IN: Sonic Unleashed (mobile; 2009)   ZONE 1396: Yet another version of Silver’s timeline in the Archie Multiverse, before Silver took part in the liberation of the Walrus Herd. SEEN IN: StH#215 (2010)   ZONE 1397: An odd zone where Sonic and friends exist in a simplistic doodle-like landscape. SEEN IN: Sonic Freehand (2010)   ZONE 1398: A short-lived version of Archie’s Mobius Prime rewritten by the first Genesis Wave. SEEN IN: StH#226-#229 (2011)   ZONE 1399: Where the Nintendo 3DS version of Sonic Generations takes place. In this version, Sonic arrives at his surprise party before anyone else has turned up, and the time distortion adventure is wrapped up before the party even begins. SEEN IN: Sonic Generations (Nintendo 3DS version; 2011)   ZONE 1400: The games “classic” dimension, created after the events of Sonic Generations. SEEN IN: Sonic Generations (2012), Sonic Mania (2017), Sonic Forces (2017), Sonic Mania Adventures (2018)   ZONE 1401: The final known version of Silver’s timeline in the Archie Multiverse. Destroyed by the Super Genesis Wave. SEEN IN: StH#235 (2012)   ZONE 1402: A shared zone where Sonic is a fictional entity, but has a digital manifestation within Game Central Station. SEEN IN: Disney’s Wreck-it Ralph (2012)   ZONE 1403: Another rewritten version of Archie’s Mobius Prime created by the second Genesis Wave. Its disrupted reversal marked the end of the original Archie Sonic Multiverse. SEEN IN: Worlds Collide saga (2013)   ZONE 1404: The second incarnation of the Archie Sonic “Prime Zone”, created after the destruction of the original Archie Multiverse by the Super Genesis Wave. The events of “Worlds Unite” takes place in this version. SEEN IN: StH#252-Worlds Unite (2013-2015) and various spin-offs   ZONE 1405: The first iteration of the Sonic Boom universe. SEEN IN: Sonic Boom: Rise of Lyric (2014)   ZONE 1406: The second and main iteration of the Sonic Boom universe. SEEN IN: Sonic Boom: Shattered Crystal (2014), Sonic Boom TV series (2014-2017), Archie’s Sonic Boom (2014-2015), Sonic Boom: Fire & Ice   ZONE 1407: The alternate Sonic Boom reality where Knuckles is the leader of the team. SEEN IN: Sonic Boom episode “Two Good to be True” (2015)   ZONE 1408: The version of the second Archie Sonic Prime Zone where the events of Worlds Unite were erased. SEEN IN: StH#276-#290 (2015-2016) and spin-offs   ZONE 1409: Where Sonic Channel’s “Sonic Comic” takes place. SEEN IN: Sonic Comic (2016)   ZONE 1410: Shared with the LEGO Multiverse, a version of Sonic’s world made out of LEGO bricks. SEEN IN: LEGO Dimensions (2016)   ZONE 1411: The universe of the Sonic books by Penguin Young Publishers. SEEN IN: Sonic and the Tales of Deception (2018) and others   ZONE 1412: The zone where “Ready Player One” took place. SEEN IN: “Ready Player One” (2018)   ZONE 1413: The continuity of the IDW Sonic the Hedgehog comic series. SEEN IN: IDW’s Sonic the Hedgehog #1-present (2018-present)   ZONE 1414: The universe of Cartoon Networks OK KO, in which Sonic and Tails appeared. SEEN IN: OK KO episode “Let’s Meet Sonic the Hedgehog” (2019)   UNNUMBERED: Cosmic Interstate connecting the zones of the old Archie Sonic Multiverse, and the No Zone, which denotes everything outside said zones. Both were destroyed by the Super Genesis Wave.
  21. Thumbs Up
    Ernest the Panda got a reaction from sonic 1-derful in What's your favourite Sonic compilation?   
    Sonic Jam. Everything from the music to the overall aesthetics make me super nostalgic, and the Sonic’s World mini-game was a genius way of incorporating all the bonus features. It was also through this game that I first learned about a shit-ton of old games that I had no idea existed. I first played the game in 2002, and before then, the only games I knew about (from before Adventure) were the original trilogy, Spinball, Mean Bean Machine, Sonic 3D, and Sonic R. I’d never heard of this “Game Gear” with its range of Sonic titles, or Sonic CD, and I finally learned where the Chaotix originated from!
    I also love Mega Collection, which has great music and aesthetics of its own, and the fact that it properly introduced me to Archie Sonic.
    Finally, since this thread’s title is “favourite Sonic compilation”, I may as well give a shoutout to the literal Sonic Compilation

    I played Sonic 2 and Mean Bean Machine for the first time through this collection.
  22. Thumbs Up
    Ernest the Panda reacted to Blue Blood in Pokémon Sword & Shield (Coming November 15th, 2019)   
    I keep hearing Alcremie pronounced as "Al-creamy". It's "Al-cremmy", as in "crème brûlée" and "crème de la crème", right? It's name is a play on "alchemy".
  23. Thumbs Up
    Ernest the Panda reacted to Badnik Zero in What's your most rarest and/or most valuable Sonic item that you have?   
    I have a mini comic first appearance of Sonic, graded,  a Sonic & Knuckles Trapper Keeper with the huge logo on it from the 90s, and a reversible Sonic plush from the 90s that stuffs itself backwards into a ball.
    Less exciting but maybe rare is a Shade stylus for DS from the Chronicles release. Or not rare, I never checked.
    This was one of my favorite images from Universe. Congrats on getting it. I have a few issues signed by Yardley and one signed by Ian Flynn, I think it was the Comic Con exclusive cover for #225. I have one original comic page of Gamma being hunted from the first Universe arc, issue #2, I believe.
     
  24. Thumbs Up
    Ernest the Panda got a reaction from Badnik Zero in What's your most rarest and/or most valuable Sonic item that you have?   
    I also have a signed copy of Mega Drive from SoS ‘16 ^^
    I have a small collection of original Archie Sonic pages, all but one of them by Tracey. The three pages I prize the most are the final page of SU#25 (Enerjack and his wall of husks), that amazing double-page spread of Sonic’s entrance in the All-Stars Transformed tie-in comic, and one of the unpublished pages from 291 (a very generous birthday gift from my uncle and aunt).
    One of my rarest non-one-of-a-kind Sonic comic items? Would probably have to be my issue of Corocoro Special from 2003 that contains one of the original serialised printings of a Dash and Spin chapter.
    May post images (and maybe more items) later.
  25. Thumbs Up
    Ernest the Panda reacted to kimplix in What's your most rarest and/or most valuable Sonic item that you have?   
    There is a thread of the same topic, but I didn't want to bump it up after 7 years, so I decide to make a new one. What would be your most rarest and/or most valuable Sonic item that you have.
    For me, it has to be Sonic Mega Drive signed by Tyson Hesse back at SoS 2016.

    The comic to my own view is deemed priceless and something that I never want to leave my own collection, with Kieran Gate's variant for the IDW's #1 of Sonic comics coming into second. Tyson is a fantasic artist in my own view and I love the Mega Drive comic for the humour and fun of both issues.
    What would be yours
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