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Noodle Panda

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  1. Thumbs Up
    Noodle Panda reacted to Dr. Detective Mike in If you were in charge of the Sonic franchise   
    Oh geez. 
    Well, most of what I have to offer is stuff relegated to the world and the story so I'll go off of that. 
    1) Soft-Reboots for select games. Basically, ever since Crash N-Sane Trilogy, I've had it in my head what would happen if we took select Sonic games and revamped them so that they were not only functionally better but written to make more chronological sense than they do? I don't like the idea of scrapping the last 25 years of content we have with a full on reboot BUT I love the idea of re-doing some of the old games, ironing out the kinks, and molding it into something that has the soul of what the original tried to do but not the execution. Even the Adventure games, which I love, have this air about them that makes it enticing to see what could be done with remakes for the two of them.
    The ones I'd focus on would just be the ones where major characters were introduced within the franchises. Adventure, Adventure 2, and Heroes would be the first collection I'd do. The next three would probably be Shadow, Rush, and Rivals as strange as that sounds. Shadow's game would probably be the only one that I'd make a straight up reboot, to the point where it barely resembled the old game. I'd probably go for something that dealt more with the Shadow Android subplot that was introduced in Heroes and semi-touched on in Shadow. Rush's story would be the same. It'd just be in 3D now. Rivals would be in 3D as well but I'd probably crib ideas from its sequel as well as 06 and mash it into one big game for Silver's introduction.
    I'd probably leave Unleashed, Colors, Generations, and Lost World alone. Unleashed, however, would be nice to re-release with some remastered elements to it. The option to turn off the battle music. Making the werehog stages shorter and having him be more powered up and faster so that he was more "Unbeatable Sora from Kingdom Hearts" rather than "Slow and methodical, regular beat-em-up". Also, I'd get rid of the medal collecting system and tighten up the controls a bit. Maybe add in some new missions with some of the other Sonic characters for neat little bonus story missions and a chance to seem them in that beautiful lighting engine.
    After those two collections of soft-reboots and the Unleashed remaster I'd probably have the last one be a Forces remake.  I wouldn't be able to sleep at night knowing I never took the chance to completely build Forces from the ground up again. I'd even give up on the idea of softly-rebooting those other games if it meant I could JUST remake Forces. It's too good an idea to waste on that game. 
    06 can be ignored since it's written within its narrative that it didn't happen. Secret Rings and Black Knight don't really affect the canon that much (and don't really squander any storytelling opportunities actually). Same with the Riders games. If I have to, I'll just pull an Iizuka and release a statement stating what's canon and what's not, if these game ideas aren't viable or possible.
    I realize all this might not be realistic or possible but it's what I want. 
    I really just want a chance to iron out and fix what's been given to us here. I don't want it all scrapped but I don't want it all to stay this way either.  I want it all revised. Because, as was stated, we can't have things that contradict each other be considered canon. This canon is a mess and it needs to be cleaned out before it fires again.
    2) 3D games are 3D games. 2D games are 2D games. No more 2.5D. Unless I have a REALLY good fucking idea for it that doesn't take away from the experience, no more.
    3) I'd really, really loosen up how stingy they are with the character roster. I'm not even talking about how they won't let anyone but Sonic and the occasional gimmick character be playable in mainstream games too. I'm talking about how, in a game like Team Sonic Racing, there's only 15 playable characters, which isn't even enough to get in the full 18 characters that make up the expected main cast. The only time they ever loosen up is when they're making a mobile game. In Sonic Forces Speed Battle you can play as Team Sonic, Team Rose, Team Dark, Team Chaotix, Team Eggman (minus Eggman), Team Babylon, and Chaos... I believe in Runners you could play as Tikal and Mephiles. I wouldn't necessarily go so far as to require characters like Mephiles or Erazor or what not but I'd at least go for all the ones who've gotten like... I dunno, one of those Sonic Channel comics that came out for the 25th anniversary? If you got one of those comics you'll be playable in the Sequel. Even Sticks.
    Better yet, just bring back the SEGA franchises for the next one and split the roster in half for Sonic and SEGA. Like have 34 characters with 18 of them from Sonic and the other 18 from various SEGA franchises. That way none of the Sonic fans can complain about their absolute favorites not making it in and we can also see Beat and B.D Joe and Ulala going at it again. And put in that guy from Yakuza 0. And make Oil Ocean and Studiopolis a stage. 
    Actually, you know what-
    4) Make another Sonic and SEGA All Stars Racer with 34 characters. Half of them are Sonic and half of them are SEGA. It'll have the guy from Yakuza 0 and Oil Ocean and Studiopolis as stages. Also Eggmanland. Also an easier Burning Rangers stage but keep the song because the song was awesome. Also, let us choose which songs go in the stages again but remix the songs by default. If you can, put some Persona 5 shit in there too like you did with Forces. It'd be trippy as hell, driving in a Mementos stage. Get Capcom to see if Mega Man and Dr. Wily can be guest characters. You did a comic book crossover together. It'll be like saying hi to an old friend. Oh and Hang Castle but also a House of the Dead stage. Actually, four haunted themed stages. Halloween is my favorite month of the year. That's right. It's not October anymore. The entire month is now called Halloween.
    5) Bring back the best Sonic character, Danica Patrick.
    5) Get someone who knows how to do good writing and localization (if that's even going to be a problem due to how up in the air the state of Sonic Team is) on board. It can be someone you know has proven to be mostly well-liked by the community, like Ian Flynn, or just someone who's well-known to be a good writer, period. After I do that, I'll hold them and ourselves to some consistency and stop doing the George Lucas thing of changing our minds every two years about something super important.
    6) Yes, I'd get rid of the two worlds thing too. Anthropomorphic animals co-exist with weird, strange looking human beings. Humans are animals too. They're allowed to be weird and have strange powers too. It's a fantasy world. Who gives a shit? It's not like the powers of Sonic and his pals are explained or make any sense. Not everyone has to have powers of course but flesh things out so that they don't feel as random. There are normal, powerless, civilian type animal people just the same as there are normal, powerless, civilian type humans and vice-versa. Revamp G.U.N so that they have more weird looking human AND animal soldiers. They've exemplified that they can be over-the-top and wacky with that weird, fuck-off, G.U.N truck that's basically become a meme at this point. They can do that in other areas too.
    7) Do the thing Nintendo does and just make sure they're all good games. Decent length. Decent amount of rewards. Stuff like that.
    8 ) For god's sake, make a Sonic Warriors game. I need it, yesterday. Thanks.
    9) I probably can't do this if I were in charge of Sonic Team but I'd see what I could do about another action-adventure Sonic cartoon/anime that looked super pretty, had 90s map painting backgrounds, and fights in really pretty looking bars. I've said this before but I'm just kind of in love with that older, gritter anime style look that the OVA had. Something like that but obviously not as old looking... it's hard to describe. I know what I want. I'm picturing it in my head but I can't get it on the computer.
    10) Stories that were more personal on top of having high stakes. There's something to be said about a story that's more personal for individual characters that can also manage to be connected to something that's climatic and has high stakes as far as the standing of the world they live in. Attempts to do more things like that instead of just "We have a problem, go solve it" would be appreciated. I'll always give Lost World a tiny nod for attempting it, even if I'm not a fan of the way it was done. 
  2. Fist Bump
    Noodle Panda got a reaction from Miragnarok in If you were in charge of the Sonic franchise   
    What would you do?
    Here’s what I’d do:
    1. Do away with the “two worlds” nonsense, for the game universe at least. It makes no sense, and is almost impossible to retroactively implement. Just have Sonic’s world be a single cohabitation of anthros and humans.
    2. Be a bit looser with the “classic” and “modern” brand separation. I have no problem with the two of them being different brands, but there shouldn’t be character restrictions. Let Mighty, Ray, and the Hooligans transition over to the modern branch, and let classic Vector, Espio, and Charmy exist again.
    3. Create some kind of detailed internal document for how the Sonic universe and its characters are meant to be, to make sure everything stays consistent going forward.
    4. Lift that stupid embargo on past, “non-relevant” continuities and iterations. I’m not saying bring elements from them into the games (no Knothole Freedom Fighters in the games or anything like that), just be open to actually acknowledging them: let IDW do reprints of Archie Sonic issues (within reason; post-SGW and later game tie-in stories at least), Fleetway (again, if rights allow), Sonic X and Sonic Boom comics.
  3. Thumbs Up
    Noodle Panda got a reaction from Sonictrainer in If you were in charge of the Sonic franchise   
    What would you do?
    Here’s what I’d do:
    1. Do away with the “two worlds” nonsense, for the game universe at least. It makes no sense, and is almost impossible to retroactively implement. Just have Sonic’s world be a single cohabitation of anthros and humans.
    2. Be a bit looser with the “classic” and “modern” brand separation. I have no problem with the two of them being different brands, but there shouldn’t be character restrictions. Let Mighty, Ray, and the Hooligans transition over to the modern branch, and let classic Vector, Espio, and Charmy exist again.
    3. Create some kind of detailed internal document for how the Sonic universe and its characters are meant to be, to make sure everything stays consistent going forward.
    4. Lift that stupid embargo on past, “non-relevant” continuities and iterations. I’m not saying bring elements from them into the games (no Knothole Freedom Fighters in the games or anything like that), just be open to actually acknowledging them: let IDW do reprints of Archie Sonic issues (within reason; post-SGW and later game tie-in stories at least), Fleetway (again, if rights allow), Sonic X and Sonic Boom comics.
  4. Thumbs Up
    Noodle Panda reacted to jdubbam in If you were in charge of the Sonic franchise   
    always irked me how sonic team's been flip-flopping on this for so long. the easiest way they could do this is to have certain parts of the world be inhabited by humans and others being inhabited by anthropomorphic characters like what we've seen in archie, forces, and idw 
  5. Thumbs Up
    Noodle Panda got a reaction from jdubbam in If you were in charge of the Sonic franchise   
    What would you do?
    Here’s what I’d do:
    1. Do away with the “two worlds” nonsense, for the game universe at least. It makes no sense, and is almost impossible to retroactively implement. Just have Sonic’s world be a single cohabitation of anthros and humans.
    2. Be a bit looser with the “classic” and “modern” brand separation. I have no problem with the two of them being different brands, but there shouldn’t be character restrictions. Let Mighty, Ray, and the Hooligans transition over to the modern branch, and let classic Vector, Espio, and Charmy exist again.
    3. Create some kind of detailed internal document for how the Sonic universe and its characters are meant to be, to make sure everything stays consistent going forward.
    4. Lift that stupid embargo on past, “non-relevant” continuities and iterations. I’m not saying bring elements from them into the games (no Knothole Freedom Fighters in the games or anything like that), just be open to actually acknowledging them: let IDW do reprints of Archie Sonic issues (within reason; post-SGW and later game tie-in stories at least), Fleetway (again, if rights allow), Sonic X and Sonic Boom comics.
  6. Thumbs Up
    Noodle Panda reacted to Pawn in Pokémon Sword & Shield (Coming November 15th, 2019)   
    This typing might have been chosen due to the unicorn's (and thus this Pokémon's) ability to remotely neutralise poison, which Psychic is strong against and Fairy is weak to. Galarian Weezing might be part Fairy, but it's also Poison to begin with.
    I'm expecting Psychic/Flying at this point.

  7. Thumbs Up
    Noodle Panda got a reaction from FFWF in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  8. Thumbs Up
    Noodle Panda got a reaction from Polkadi~☆ in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  9. Thumbs Up
    Noodle Panda got a reaction from Dr. Mechano in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  10. Thumbs Up
    Noodle Panda reacted to DabigRG in Sonic Concept Art   
    This is Sam Speed and his Speed Team from Sonic X.

    The man on the far right would go on to be a member of S.O.N.I.C.X. from the Archie Comics, Hector Dragg.
  11. Thumbs Up
    Noodle Panda got a reaction from Sonictrainer in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  12. Thumbs Up
    Noodle Panda got a reaction from lbyrd2 in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  13. Thumbs Up
    Noodle Panda got a reaction from Shadowlax in IDW's Sonic the Hedgehog   
    So much so that they pay no attention to the internal misrepresentation.
  14. Thumbs Up
    Noodle Panda got a reaction from MainJP in IDW's Sonic the Hedgehog   
    If they don’t want it canonised, then they shouldn’t have put the notion out there to begin with. derp
  15. Chuckle
    Noodle Panda got a reaction from Ellipsis-Ultima in IDW's Sonic the Hedgehog   
    >JANUARY 2020
    You sure about that...?
  16. Nice Smile
    Noodle Panda got a reaction from Invictus Ordo in Mapping Sonic Earth   
    Anthro animals, to be more specific. The generic small animals can be common to both societies while, with humans and anthros, some places can be more anthro inhabited than humans and vice versa.
    Post-Super Genesis Wave Archie Sonic demonstrated that idea nicely. There are both humans and anthros on the planet, but places like South and Westside Island are shown to be almost, if not entirely populated by anthros.
  17. Chuckle
    Noodle Panda got a reaction from Marco9966 in IDW's Sonic the Hedgehog   
    >JANUARY 2020
    You sure about that...?
  18. Chuckle
    Noodle Panda got a reaction from SBR2 in IDW's Sonic the Hedgehog   
    >JANUARY 2020
    You sure about that...?
  19. Thumbs Up
    Noodle Panda reacted to Pawn in Pokémon Sword & Shield (Coming November 15th, 2019)   
    The most interesting sights so far have been:

    Impidimp strolling in like it's no big thing and...

     ... something else galloped by the side of the screen (Galarian Ponyta?).
  20. Chuckle
    Noodle Panda got a reaction from DabigRG in IDW's Sonic the Hedgehog   
    >JANUARY 2020
    You sure about that...?
  21. Thumbs Up
    Noodle Panda reacted to Sonictrainer in IDW's Sonic the Hedgehog   
    Here's some Inktober art from Tracy Yardley

     
  22. Thumbs Up
    Noodle Panda reacted to Ivo-goji in Mapping Sonic Earth   
    The recent discussion in the headcanon thread made me want to crosspost some of my thoughts on Sonic universe geography from another forum, since it may interest people here.
    Edited from a group of posts made on Chao Island in November 2018
    It is established in the early Sonic games that the ancient civilization which possessed the Chaos Emeralds was located on West Side Island.
    "[The Legend of West Side Island]
    They say that a very long time ago, the people of this island used mysterious stones to advance their civilization, and they achieved great prosperity. However, when those people tried to use the stones in the wrong way, their prosperity vanished overnight. After that, they say that the gods sealed the stones away somewhere on the island."- Sonic 2 manual 
    As we know, Angel Island was part of the landmass from which this civilization spread, and it was when the island rose into the air that the ancient civilization vanished. 
    "Sonic, who had been taking a nap, found a small ring washed up on the shore around that same moment. The ring had what appeared to be ancient letters carved into it. As he held this ring, Sonic remembered an old legend he had heard about an island. A long time ago, when this island had still been a part of the continent, people of a great civilization lived there. This civilization had created a society of peace and abundance with the energy of the "Stone of Power". However, one day a sect of wise men attempting to take the energy of the "Stone of Power" for themselves accidentally let the energy run out of control. The civilization collapsed in an instant, and it disappeared from history altogether. After the incident, the gods, descending from the sky, rebuilt the civilization's land as an island and released the "Stone of Power" into the sky…or so they say." - Sonic 3 manual
    Now Sonic Adventure shows that Angel Island was originally located in what is now the Mystic Ruins.  From these facts we can reasonably conclude that the Mystic Ruins are located on West Side Island.  Perhaps they are located near the Mystic Cave Zone?  This is consistent with Tails living on West Side Island in Sonic 2 and in the Mystic Ruins in Sonic Adventure, and his flashback to the first time he met Sonic showing them in the Mystic Ruins: they are the same location.
    Now in Sonic Battle Tails is shown living in Emerald Town, a small urban area near the beach, which is depicted as being in easy travel distance from Central City.  Emerald Town sounds a lot like a place that might be found in the Emerald Hill Zone, one of the Zones on West Side Island.  Emerald Coast from Sonic Adventure is another similar area, which we know is within easy travel distance from the Mystic Ruins/West Side Island.  These details suggest that Sonic Battle indeed occurs on West Side Island as well.
    According to the Sonic 1 manual and SEGA Technical Institute documents, South Island, the location of the first game, floats around on the surface of the ocean.  As such it cannot be found consistently on a map; it changes location over time.  The Floating Island, of course, does the same thing.  West Side Island however shouldn't have this problem, and since it has been featured as a location multiple times throughout the series, we should have enough details to map it's location in the Sonic universe.
    Our first clue is Sonic 3's statement that the island the ancient civilization lived on was once part of the continent.  Our second clue is Sonic Battle's depiction of the island as being close to the United Federation's capital, Central City.  Now the capital first appears in Sonic Adventure 2 on the far left hand side of the game's stage select map:

    Here we see the bridge connecting Central City to another urban area on an adjacent landmass.  The same landmass encompasses the Echidna ruins where Eggman's pyramid base is located.  These pyramids are precisely like the ones in the Sandopolis Zone on Angel Island.  From this we can deduce that SA2 also occurs on West Side Island.  Also note the Green Hill Zone located on the tiny hexagon beside Prison Island, which obviously represents South Island. The urban area connected to Central City is most likely Emerald Town, the desert is part of the Mystic Ruins (in fact it fits as an extension of Sand Hill), and the landmass Central City is on could be the continent the island separated from.
    Central City returned in Shadow the Hedgehog.  In this game we see a map of the world in GUN's base as they monitor the Black Arms invasion:

    At first blush we might think that the pair of islands on the east coast of the America looking continent are the islands we're looking for (this excellent fan made map reached a similar conclusion), but not so fast.  The map in SA2 is based on real world US locations, with Central City corresponding to San Francisco, Prison Island corresponding with Alcatraz, our putative West Side Island corresponding with the North Bay area, and Angel Island perhaps having some relationship to Angel Island (...!):

    That would mean West Side Island is on the West coast of the America-shaped continent (fittingly enough).  There are land forms on the west coast stretching over what appears to be an inland sea which might be peninsula or might be islands, given the low resolution of the Shadow the Hedgehog map.  If they are islands then they're a perfect fit for Central City and West Side Island.
    Following this line of reasoning, I think we can place most of the locations in Shadow the Hedgehog on or near West Side Island.  Death Ruins are most likely located near the Mystic Ruins; Westopolis is stated in game to be near Death Ruins so it is also on West Side Island. Iron Jungle would be in the jungle surrounding the Mystic Ruins.  Circus Park could be some where in the proximity of the Casino Night Zone.  Cryptic Castle fits right in with the Pumpkin Hill area.  Other places like Glyphic Canyon or GUN Fortress might be anywhere though.
    Sonic Chronicles has a world map featuring the Green Hill Zone, Central City, and the Mystic Ruins as a cluster of islands in the west and Station Square on another island in the east.

    Since this map is only seen by the player as a means of navigating between zones, I don't think it needs to be interpreted as a literal depiction of Sonic's world the way we do the in-story map seen in the cutscene from Shadow the Hedgehog.  It is consistent in depicting Central City's proximity to the Mystic Ruins/West Side Island however.  South Island moves from one location to another so the Green Hill Zone's placement is non-problematic.  Where this game places Station Square is interesting however, as it has it on a separate land mass from the Mystic Ruins, in the Blue Ridge Zone.  This could place it on one of the peninsula/islands east of the two Central City and West Side Island are located on.
    There are a couple other maps in the series we can look at.

    Here in Sonic Rush we see Cream's house is located on the same landmass as Tails' workshop.  Since Tails lives on West Side Island, we can conclude Sonic Rush takes place there.  Mirage Road would therefore be located in the Sand Hill desert; Huge Crisis is probably a naval base similar to Prison Island; Night Carnival is another iteration of Casino Night Zone.

    In Sonic Advance 2 we see that Cream and Vanilla live on this island; based on the above we would conclude that the island in Sonic Advance 2 is West Side Island.  We see Eggman's Techno Base on an adjacent landmass; this is probably the Blue Ridge Zone island where Metropolis is located in Sonic Chronicles, and Techno Base and Metropolis are different names for the same location.  Leaf Forest appears to be the place where Cream lives; Leaf Storm, the forest near Cream's house in Sonic Rush, is most likely the same area.

    In the Game Gear version of Sonic 1 we get a decent view of South Island.  In that game the Green Hill Zone leads to a place called the Bridge Zone; in Sonic Advance, Neo Green Hill Zone ends with a bridge that leads to the Secret Base Zone.  Coincidence?  I'd assume that the Secret Base Zone is located somewhere on South Island, like Starlight City.  Casino Paradise could be in Spring Yard- or the action might have moved away from South Island after this point, as the background of Casino Paradise shows a river or an ocean.
    From this we can construct a composite map of the locations in Sonic 1, Sonic 2, Sonic 3, SA, SA2, Sonic Advance, Sonic Advance 2, Sonic Battle, Shadow the Hedgehog, and Sonic Rush.  Most of the other early games feature similar locations that we can use to fill in further details.  For example Sonic Triple Trouble features the Robotnik Winter Zone, a base built by Eggman in snowy mountains.  The Blue Ridge Zone is suitably dominated by ice and snow on the one hand and Eggman's city on the other, so the zones in Triple Trouble (Great Turquoise, Sunset Park, etc) might be located on this island.  We could similarly connect the locations seen in Sonic Rivals 2 (Blue Coast, Sunset Forest) with the places we've placed in on Blue Ridge Island.  Familiar reoccurring environments like deserts (such as Flying Carpet from Sonic the Fighters) or mountains or forests can be connected to each other by the same token.
    At present, I've completed such a map for West Side Island and it's surroundings.  I'm working on a similar map for locations like Soleanna, Spagonia, Monopole, etc (this is why I've postponed examining maps from 06, Unleashed, Zero Gravity, and Forces, which I hope to dig into at a later date) and may make maps of South Island and Angel Island as well.

    Location rundown:
    Sonic 2- Emerald Hill, Chemical Plant, Aquatic Ruins, Casino Night, Hill Top, Mystic Cave, Oil Ocean, Metropolis 1
    Sonic 4- Splash Hill, Casino Street, Lost Labyrinth, Metropolis/Mad Gear
    Sonic The Fighters- Canyon Cruise, Flying Carpet, Dynamite Plant, Aurora Icefield, Casino Night
    Sonic Triple Trouble- Great Turquoise, Sunset Park, Meta Jungila, Robotnik Winter, Tidal Plant, Atomic Destroyer
    Sonic Adventure- Station Square, Emerald Coast, Tails' Workshop, Windy Valley, Angel Island crashsite, Mystic Ruins, Big's Hut, Lost World, Final Egg, Egg Carrier
    Sonic Adventure 2- The Capital City, City Escape, Radical Highway, Chao World, Route 101, Route 280, Aquatic Mine, Pumpkin Hill, Sky Rail, Wild Canyon, Dry Lagoon, Prison Island (associated locations acknowledged), Hidden Base, Sand Ocean
    Sonic Advance 2- Leaf Forest, Hot Crater, Music Plant, Ice Paradise, Techno Base
    Sonic Battle- Central City, Club Rouge, Night Babylon, Amy's Apartment, Central City Lab, Library, Emerald Town
    Shadow the Hedgehog- United Federation mainland, Central City, Westopolis, Lethal Highway, Cryptic Castle, Circus Park, Glyphic Canyon, Prison Island, Death Ruins, Lava Shelter, Iron Jungle
    Sonic Rush- Leaf Storm, Mirage Road, Ocean Palace, Night Carnival, that interstate bridge, Huge Crisis, Altitude Limit, Vanilla's Cottage, Tails' Workshop
    Sonic Rivals 2- Blue Coast, Sunset Forest, Neon Palace, Frontier Canyon, Mystic Haunt
    Sonic Chronicles- Central City, Mystic Ruins, Blue Ridge, Station Square, Metropolis 2, Angel Island crashsite
  23. Thumbs Up
    Noodle Panda reacted to Ziggyfin in IDW's Sonic the Hedgehog   
    I’m working on my lineart samples as we speak! 🤞
  24. Thumbs Up
    Noodle Panda got a reaction from lbyrd2 in IDW's Sonic the Hedgehog   
    Pretty sure he’s talking about the weird tweet.
  25. Nice Smile
    Noodle Panda got a reaction from GamerGirl54321 in Stuff that are canon but that you wish wasn't   
    Shadow is nowhere near as into it as Eggman is.
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