E-122-Psi

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  1. Love that 8 bit remix of the Disney Afternoon intro (despite us Brits never actually having the shows through that, it's still nostalgic through our own Disney weekend programs we had). I have to agree putting NES games on every platform BUT Nintendo's seems a tad odd, hoping Capcom will answer to the demand, I wanna give these a shot. It's nice to know a lot of classic licensed games aren't fading into obscurity.
  2. After seven years, I plan to finish this damn thing before 2017 ends:

    http://e-122-psi.deviantart.com/gallery/40381082/Rufus-Bad-Dream

    The sad thing is that I wanted to make a whole series worth of comics. I'll almost certainly be DEAD before I make a season's worth at this rate. :P Is my writing quality worth making one more at least?

  3. It's kind of creepy how the odd examples here that are outright directly confirmed to have committed unnegated mass genocide in the games also got away scot free (eg. G.U.N., Chaos). Eggman is hard to specify. This is the cartoon world where if they don't outright show or talk about anyone dying in a rampage they can pretend it never happened. Just show guys evading the beam and clinging onto some crevice as the world separates just in time, yeah, surely everyone in the whole world managed to do the same. Remember Sonic X saying a billion times Thomas the Tank Engine-style that no one was ever hurt in any moment of terror? Even when people were specifically SHOWN hurt and clinging for their lives?
  4. She did one as an idle animation in Mind Over Mutant. Schultz being brought in but not for Dingodile seems odd, though I admit he didn't exactly sound like Hootkins' version besides the accent so maybe they want a better imitation this time (but then why LaMarche as Brio?). Burton I'm iffy about, but then again he is a veteran actor and had only a couple lines in a game with bad cutscenes anyway (even the usual actors didn't sound very enthusiastic in WOC). Do add in N. Gin's reverb this time though. Nice to know they got Dimaggio as Tiny again, I'll be interested hearing how he does Uka this time though. Also interested how Tatasciore will be handling making proper interpretations of the original unvoiced characters.
  5. I admit Grimer stood out for being a lackey with no ulterior motive or unfaithful streak, he was just really loyal to Robotnik. He did finally draw the line but it took the most insane of turns from the doctor, and even then he returned out of remorse in the online continuation. I also liked how despite this he did seem to feel sorry for how some of his minions got treated. You could tell how saddened he was by Robotnik's treatment of Metamorphia. It was something that within all of Grimer's diabolical actions made the guy kind of sympathetic, he actually CARED about his evil bad guy squad. He would stand out within a cast of villains who are either constantly using or backstabbing each other or have zero respect for those they serve, with Eggman usually being on the receiving end. Sure, ambitious conniving cohorts are fun, but variation is nice, especially after the games have reused the same basic 'Eggman the patsy' formula over and over. I mean imagine if EVERY Decepticon was like Starscream. Besides that however, he suffers from the same glaring problem the rest of the STC cast do, his design just doesn't remotely fit at all. He's this strange green humanoid scientist that looks more like something out of a Marvel comic. It's almost a shame they didn't go with the original plan of making him their own interpretation of Snively, who as shown with Archie, could be made to fit.
  6. I'm tempted to say Dr Quark. He was only in one episode of AoSth but he was a neat idea. I like the idea of Eggman having a rival villain, and not just a standard usurper whose more sinister and powerful (but far less durable) than him in every way, an egotistical, childish bumbler just like him who bickers and confronts him constantly. Since Eggman at this point is almost as goofy as AoSth Robotnik little chemistry would be lost in the transition either. I'd REALLY like to Sally, I'd love to see her in the games done right, but since not even the media that DOES use her often succeeds in that, I think she is too dangerous to put in, especially if one of the game writers gets too over attached to her like for the cartoons and comics and she becomes a black hole to the rest of the universe.
  7. Well technically she isn't, Vicki Winters voiced her in 2, Debyberry's voiced her for so long after though she's pretty much the definitive voice. I wonder if Coco will get any speaking bits in Warped. Also wonder how she and N. Gin will sound after hearing how much Lang and LaMarche tried to replicate the originals. The screenies look nice, still not completely sold with Polar and the Komodoes though. Still waiting for a screenie of Coco.
  8. While it might be favouritism I thought Steve Broadie's mellow delivery as Gamma was pretty good, and despite the cliched robotic dialogue, he rarely had many cringeworthy lines, some were actually pretty powerful ("Units remaining.....Gamma..."). Hell that one side story boosted SA1's a good amount. Hell considering even John St Jon supposedly hated voicing Big, I thought he interpreted him pretty well for what his character was. He remains my favourite voice for the character. This one little scene (which is surprisingly of the English translation's creation) is surprisingly poignant:
  9. What comments does he get exactly? Hard to say, though I know Hurst hated working on Underground, claiming he was working off some very amateur ideas and scripts and had to rework it a fair bit to salvage it. I don't know whether that was him claiming he had to drastically retooled the entire setup or just mildly fine tuned odd bits of script so it wasn't outright bad. He sounded a bit too apathetic towards the whole thing to take that much control of it.
  10. I do agree the cutscenes are pretty bad. I know it was their first big Dreamcast game, but even the Playstation had more palpable cutscenes early on. Even the use of stock animations could have been palpable if they weren't so buggy and there was more of a variation of animations (take the Klonoa remake for example, doesn't look amazing, but at least it looks like it's flowing properly and certain scenes even give off decent emotion). The English translation also worsened it a great deal with cornier scripting. Not sure why, this was the one 3D game they had free reign to edit the dialogue how they wanted (making Eggman sound more sinister in Tails' story was a neat touch though). For comparison here is the Japanese script directly translated (turn on Closed Captions):
  11. Been a while since I saw it, but didn't they stick in a ton of their own jingles as usual? The S/M dub pilot didn't use any new music from what I remember. I do know that the standard tracks from the first episode were about the only ones they bothered keeping in later episodes (eg. the Kalos battle music, the Team Rocket motto theme, the title card and 'Pokemon main theme' opening music), suggesting they only bought the rights to the music from that ONE episode.
  12. The Sun/Moon dub is at least off to a good start, the pilot used the EXACT SAME soundtrack as the Japanese original. They even kept in the silent ambient bits for once rather than sticking in little home made jingles.
  13. The 4Kids dub made a lot of pointless cuts and edits, especially during the third season (though in fairness that had such gratuitously dark moments in the original that I'm tempted to believe they just made it as a middle finger to their edits of the first two seasons). Even besides that, the soundtrack was blander (though not ear gratingly horrid), the voice acting was that studio's at it's worst (even Mike Pollock's performance is nothing to how good he is as Eggman now), and the dialogue was mostly altered to be less emotional or riddled with horrid puns or conversations that made no relation or sense to what was going on (eg. the first season finale, which had an 'Evil has standards' moment from Eggman when Sonic is beaten to a pulp, in the dub he's....well...you can't really tell what his stance is, it's just silly dialogue, they kept in Sonic's beating anyway, what was the problem?). That's not to say the original was a work of art of course. Many issues with the series are just as prominent, if not worse in the original edit. Just that when the series is good, it sticks out a lot less in the dub in all it's puns and poor acting and atmosphere.
  14. How do you mean? Ash getting the agony zap or the sleepy zap?
  15. I will say that BW was FAR from perfect itself, but deserves no more flak than XY. I do like it tried to rectify mistakes that the anime suffered from since about the beginning though. I guess XY lost points for me because it went back to exacerbating those old issues despite being made afterwards, which is no less backwards a move than BW lobotomising Ash. Ash inspiring people and being competent is fine when it isn't the ONLY interesting aspect of his character, which is why I'm totally fine with him still having those elements in Sun/Moon. Similarly TR are bumbling but used moderately, and while their plans aren't brilliant they do at least require enough strategy to defeat to make them interesting to watch and say that the twerp squad for that series looks competent. Granted again, this is EIGHT episodes in, so it can go wrong in all that time left, but I do think Sun/Moon has the potential to improve on both series if it keeps thing up.