Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited

  • Days Won


E-122-Psi last won the day on May 20 2018

E-122-Psi had the most liked content!


About E-122-Psi

  • Rank

Recent Profile Visitors

13,626 profile views
  1. The issue is that right now SEGA aren't really in top form so them reusing some of their old titles and IPs looks like them trying to cash in on their former glory. Truthfully the SEGA AGES packages are pretty good, just they look underwhelming within loads of existing complications and few new games (the Mega Drive Collection was badly timed really). They would likely stand out more if they started to promote themselves to doing some old 3D titles rather than the 80s/early 90s era they've always been making rereleases for, though we did at least get Virtua Racing (hoping we might get a few other early Model 1 or 2 titles like Virtua Fighter or SEGA Rally). Columns 2 seems to be a pretty impressive package all things considered, they really upped the extra bells and whistles with this one, even including Columns 1 for the hell of it to make it a double package. It does really make Puyo 1 seem underwhelming however, especially since its mass of ports and sequels meant they could have added just as many extras (most home versions of Puyo 1 even have an Endless Mode already). I do like that the team seem to be getting more fluent and ambitious in enhancing each title however. Leaves me hopeful their Sonic 2 and Fantasy Zone packages won't just be the same old stuff.
  2. GOOD NEWS EVERYONE. BIG PATCH COMING THIS WAY ON JULY 3RD: https://blog.activision.com/crash-bandicoot/2019-06/Crash-Team-Racing-Nitro-Fueled-content-additions-updates Corruption bug and collision errors fixed, podium animations for online, Velo Mask added for CNK baddies, wumpa coin earnings fine tuned and FREE EARNINGS of 2,500 for everyone online during the week. EDIT: Crap, Birthday Bob CC14 just beat me to it.
  3. CNK's Adventure Mode would be more difficult potentially since it's much more character specific. The cutscenes are interaction focused so likely only the two teams from that game could play with no Nitro Fuelled mode available. Ripper Roo challenging Papu Papu for example doesn't make a difference at all to what the latter says in his cutscenes, every character just stands there while he talks, while in CNK for example Krunk has very different interactions with both Crash and Cortex according to how they respond. This wouldn't be practical in a game with 30+ characters, especially with only four save slots already occupied for two different Adventure Modes. I'm not even going to compare CTTR's Adventure Mode since the differences between that game and CTR's are like night and day. I did very much like CNK's story mode for this reason and even if it did just have two teams or even one I'd likely gladly replay it if they replicated it well, but I can understand why the developers wouldn't think it was worth it. The more glaring omission in CTR NF that CNK had was the option of ACTUAL TEAM RACING.
  4. Even as a CTR fan, I kinda want TSR to get some upgrades. It just feels like a total underdog now, much like Sonic R with its measly five tracks.

    1. Thigolf


      My gut feeling says that they were like "Welp, we're done" as soon as the game was released and will never look at it again

    2. TheOcelot


      It seems like TSR was made with a limited budget, which appears to be the case with all new 3d Sonic games over the last few years.

  5. I kinda like this cropped 'GBA style' screen ratio. I'd prefer proper widescreen but I know they'd need to add art for that. I hope they add that option in the SEGA AGES titles, nicer looking than the usual stretched format.
  6. Day Two of E3 confirmed the easing in of CTTR characters and tracks (though whether they're reworked ones from the game itself or new ones inspired by it is not specified). If Pasadena gets in, she's my main racer. I'm excited about the premise of new tracks as well, enough Grand Prix and this could evolve from a remake to practically as much a new game as each Mario Kart.
  7. Is it bad out of all those things listed, BABY CRASH AND BABY COCO takes my interest the most? XD SHE SPEAKS AT LAST! A Rouge-esque sassy voice is predictable but a good choice. Also skins for all five girls confirmed.
  8. Is this a real preview? If so this could be a legit revival of retro Looney Tunes:
  9. It's great we're getting another double release, though the fact Puyo Puyo isn't there concerns me. I hope they're not skipping it. Come on it has an English translation in there (no matter how laughable), why are you so stingy about the Puyo franchise here in the west SEGA?
  10. In hindsight, I'm not really against TSR at all in concept, I've actually held a lot of the cheap tie-in racers as guilty pleasures. The bigger problem is that TSR looks very conservative compared to its competition, compared to a lot of earlier racers that at least offered a new twist or range of gameplay modes to compensate for how much they paled to pros like Mario Kart (eg. Sonic R, Muppet Racemania, South Park Rally).

  11. There seems to be Nina and Brio as well. Oh and if you guys want some screenies of the confirmed roster's icons: No new characters confirmed besides N Trance and the Norms (which everyone was kind of expecting by this point anyway). His skin seems to be a scuba diver costume. Not totally sold on Out of Time though. I get the anti gravity section had to be removed and the replacement area looks lavish but the original track as a whole was a narrow maze with loads of sharp turns, while this looks retooled into another wide open straight forward track like Dingo Canyon.
  12. Apparently the SEGA AGES line has been selling much better in Europe than in Japan: http://www.nintendolife.com/news/2019/05/sega_ages_line_struggling_to_appeal_in_japan_interest_overseas_better_than_expected The bad news however is SEGA claims they may take longer with the second line to figure out how to appeal to the Japanese market.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.