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CrashRatchetFan

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Everything posted by CrashRatchetFan

  1. Bring Sparx’s gem detecting ability from Spyro 2 into the first game because in some later levels like Lofty Castle, finding the last few gems can be a goddamn nuisance and could take ages.
  2. BLOPS 4 was announced out of the blue just last week. So were the Crash ports. And someone already said Tomb Raider so that’s covered.
  3. It’s because people are assuming it’s nothing and just think it was an accident they decided to take advantage of.
  4. I'd like to see the excuse when it actually does something sometime this month.
  5. Honestly, literally the only way that could be unintentional is if you're a sloppy UI programmer.
  6. It’s funny you say that because Matt Mercer replaces Josh Keaton as Spyro in Skylanders Imaginators.
  7. Jess is already on Acti’s payroll since he just did Crash in N. Sane/Skylanders and was Spyro at one point so if anything, he’ll probably reprise Spyro for the potential remakes. Or they could just go the other route and get whoever voices him in Skylanders*. It saves time than to just ask Tom Kenny or even Carlos Alazraqui to reprise the role (Tom sounds totally phoned in in ETD but we don’t ever talk about that game and Carlos only did Spyro once). EDIT: Now that I recall, VV did say a while back they made the effort of asking Clancy Brown if he was interested in coming back to Crash for N. Sane but ultimately turned it down. It can apply to Tom Kenny coming back to Spyro as well, y’know if Acti or VV makes the effort of doing so. Tom actually did a few voices in the Skylanders games as well so that adds more fuel to the fire. *I swear Spyro has gone through more voices than Sonic ever did so it’s hard to keep track. @VEDJ-F This is actually the first time I’ve heard of Clancy getting lousy treatment. Could you explain it a bit more? I just figured he ditched Crash since he was making more with SpongeBob/DC.
  8. It also helped that N. Sane itself was marketed as a “straight-up” remaster with little nuances to make the games better to play and experience (such as easing Crash 1’s bullshit difficulty and playable Coco) so those got the attention of casuals and such. Not to mention good PR like weekly gameplay trailers and the idle animation contest and such. Forces didn’t get that kind of “attention” until like, two weeks before release and it was just sporadic and mediocre because of how much of a letdown it was. Also, people wanted Crash. As weird as it may sound but the near decade long hiatus did Crash a good thing. All the shouting and begging after the numerous subtle hints and teasers, they listened and it tremendously paid off.
  9. Well to be fair a lot more hype was surrounding Crash’s big comeback more so than Forces since it was a remake of his first three critically praised adventures plus Crash wasn’t seen in nearly a decade. I really haven’t kept track of Forces but I’ve saw very little pre-release besides the gameplay previews and such and the response was lukewarm to say the least. It may sound bias (my username and such) but to say N. Sane was anticipated is an understatement. The game practically sold out almost everywhere around the globe in its initial launch.
  10. To be fair, Crash just came off of three newly remade games a few months ago. It’s still fairly recent. You’ll probably get a new game announced at E3 give or take. Spyro was a no-show at PSX but Spyro’s definitely a given at a revival, I’d fully expect an announcement this coming E3. Activision is not just gonna ignore the nostalgia sales Crash pulled in (it reached 2.5 million by the end of September so it has to have reached 3 million by now) and not do Spyro.
  11. Didn't the producers/director say that Mario has sort of a role in it or am I misremembering?
  12. Tomb Wader won probably because there's a contingent of the Crash fanbase that wants to see the official game stomp on that UE4 fangame from a while back.
  13. Lady was 1955 actually. Sleeping Beauty was '59.
  14. I've played the demo twice and I find the jumps not that hard to make really. You've mostly have to hold down the X button while making big leaps.
  15. I'm not a HUGE Spyro fan but there is demand, even if Skylanders kind of deflated that. I think it's something Activision would DEFINITELY consider once Crash makes it big. Weird how they went for the OG design instead of Skylanders though.
  16. Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and here are my thoughts. Keep in mind these are just my opinions. I played the ORIGINAL Crash 1 and 2 it's fresh in my mind for comparison as well. N. Sane Crash 1 is the new definitive version of Crash 1 for me. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault. Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though. Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2. It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though. The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good. The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes. Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1. DEFINITELY worth it.
  17. Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and here are my thoughts.

    Keep in mind these are just my opinions. I played the ORIGINAL Crash 1 and 2 it's fresh in my mind for comparison as well.

    N. Sane Crash 1 is the new definitive version of Crash 1 for me. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault. 

    Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though. 

    Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2. 

    It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though. 

    The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good. 

    The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes. 

    Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1.

    1. MightyRay

      MightyRay

      That's great to hear! I always thought the controls in 1 could do with some fixing up. I hope they polished up the controls for Hog Wild and hog other levels. Because damn they were annoying to play.

    2. Jango

      Jango

      Post this on the official thread my boy!

    3. TheOcelot

      TheOcelot

      It's very pleasing to hear Crash 1's controls have been tweaked.

      Good stuff.

  18. SPEAKING OF, here's my entry: Spread it if you can!
  19. Y'know I'm gonna be real honest. I've lately seen criticism regarding the art direction of the Crash Bandicoot N. Sane Trilogy and I'm gonna give my own thoughts on the subject matter. 

    I for one welcome constructive criticisms towards VV and the N. Sane Trilogy. VV has shown that they listen (Hang Eight is far more saturated than previous builds, the PAX build of N. Sanity Beach features far dirtier ruins, etc), so it's important for us to make our valid criticisms known so that we can end up with the best remasters possible.

    My only qualm comes when this results in people calling the game outright bad or simply shunning it completely because of its looks. This is not constructive and only serves to hurt the game and our community as a whole. Don't get me wrong, there ARE a few questionable artistic choices they got going on like the color palettes and such but if THAT's stopping you from playing these, then I just don't see it really. I mean look, it's not a perfect 1:1 recreation of the originals and you're not gonna get the exact same results they did years back. If that's the case, then you're better off just playing the originals on an emulator. As fans, we have a responsibility to be supportive and vocal with our criticisms and to help VV integrate these into the N. Sane Trilogy. Insofar, they've done an amazing job, and it can only get better.

    I'm sorry if I'm coming across as arrogant but the complaints I've seen so far are literally art school jargon. 

    1. CrashRatchetFan

      CrashRatchetFan

      I mean, would you rather have something completely different like Crash of the Titans or something that's a little close to home? 

    2. Dejimon11

      Dejimon11

      Yeah pretty much I just feels if everybody is going out of their way to nitpick the hell out of this for one reason or another. I think the game looks great my only problem is Crash's face can look a little bit off and I do wish that the game was a little bit more vibrant than saturated but besides that it's not ruining my experience or anything like that

    3. CrashRatchetFan

      CrashRatchetFan

      Crash's design can look wonky at times since it's essentially a higher poly version of the PS1 model but that's not stopping me from playing these.

      I mean, it's not like VV is blissfully unaware of criticism because they listened to feedback (hence the new Wumpa SFX) and want these to succeed. 

      Just don't be a douche and call the game shit because you don't like little things - take that energy and use it to push valid complaints so we can improve the game instead of whining about it and taking a dump on their efforts because they're clearly trying. 

    4. Dejimon11

      Dejimon11

      That literally could be said for anything. Not just Crash but with a whole bunch of games.

    5. CrashRatchetFan

      CrashRatchetFan

      Yea but in this case, they're *actually listening* to criticism. I've seen improvements over the last build we saw at PSX so they're hearing us out. 

      They themselves stated that they listen to Reddit and even GAF trying to make this the perfect experience. I don't think I ever seen a developer come out and say that to my recollection. 

      Yea but in this case, they're *actually listening* to criticism. I've seen improvements over the last build we saw at PSX so they're hearing us out. 

      They themselves stated that they listen to Reddit and even GAF trying to make this the perfect experience. I don't think I ever seen a developer come out and say that to my recollection. 

  20. I think that's just an ad for the figures. Because looking at the page translated, there's a link at the end of it that goes to the adventure pack.
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