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Everything posted by CrashRatchetFan
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Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and here are my thoughts.
Keep in mind these are just my opinions. I played the ORIGINAL Crash 1 and 2 it's fresh in my mind for comparison as well.
N. Sane Crash 1 is the new definitive version of Crash 1 for me. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault.
Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though.
Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2.
It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though.
The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good.
The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes.
Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1.
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Y'know I'm gonna be real honest. I've lately seen criticism regarding the art direction of the Crash Bandicoot N. Sane Trilogy and I'm gonna give my own thoughts on the subject matter.
I for one welcome constructive criticisms towards VV and the N. Sane Trilogy. VV has shown that they listen (Hang Eight is far more saturated than previous builds, the PAX build of N. Sanity Beach features far dirtier ruins, etc), so it's important for us to make our valid criticisms known so that we can end up with the best remasters possible.
My only qualm comes when this results in people calling the game outright bad or simply shunning it completely because of its looks. This is not constructive and only serves to hurt the game and our community as a whole. Don't get me wrong, there ARE a few questionable artistic choices they got going on like the color palettes and such but if THAT's stopping you from playing these, then I just don't see it really. I mean look, it's not a perfect 1:1 recreation of the originals and you're not gonna get the exact same results they did years back. If that's the case, then you're better off just playing the originals on an emulator. As fans, we have a responsibility to be supportive and vocal with our criticisms and to help VV integrate these into the N. Sane Trilogy. Insofar, they've done an amazing job, and it can only get better.
I'm sorry if I'm coming across as arrogant but the complaints I've seen so far are literally art school jargon.
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Yeah pretty much I just feels if everybody is going out of their way to nitpick the hell out of this for one reason or another. I think the game looks great my only problem is Crash's face can look a little bit off and I do wish that the game was a little bit more vibrant than saturated but besides that it's not ruining my experience or anything like that
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CrashRatchetFan reacted to this
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Crash's design can look wonky at times since it's essentially a higher poly version of the PS1 model but that's not stopping me from playing these.
I mean, it's not like VV is blissfully unaware of criticism because they listened to feedback (hence the new Wumpa SFX) and want these to succeed.
Just don't be a douche and call the game shit because you don't like little things - take that energy and use it to push valid complaints so we can improve the game instead of whining about it and taking a dump on their efforts because they're clearly trying.
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Yea but in this case, they're *actually listening* to criticism. I've seen improvements over the last build we saw at PSX so they're hearing us out.
They themselves stated that they listen to Reddit and even GAF trying to make this the perfect experience. I don't think I ever seen a developer come out and say that to my recollection.
Yea but in this case, they're *actually listening* to criticism. I've seen improvements over the last build we saw at PSX so they're hearing us out.
They themselves stated that they listen to Reddit and even GAF trying to make this the perfect experience. I don't think I ever seen a developer come out and say that to my recollection.
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