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CrashRatchetFan

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  1. Thumbs Up
    CrashRatchetFan got a reaction from TheOcelot for a status update, Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and   
    Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and here are my thoughts.
    Keep in mind these are just my opinions. I played the ORIGINAL Crash 1 and 2 it's fresh in my mind for comparison as well.
    N. Sane Crash 1 is the new definitive version of Crash 1 for me. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault. 
    Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though. 
    Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2. 
    It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though. 
    The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good. 
    The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes. 
    Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1.
  2. Thumbs Up
    CrashRatchetFan got a reaction from MightyRay for a status update, Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and   
    Okay, well I just got back from my local GaneStop playing the Crash N. Sane demo and here are my thoughts.
    Keep in mind these are just my opinions. I played the ORIGINAL Crash 1 and 2 it's fresh in my mind for comparison as well.
    N. Sane Crash 1 is the new definitive version of Crash 1 for me. Hands down, bar none. The physics feel like Crash 1 but they turned off his weird inertia shit so he doesn't feel as much like a fucking runaway tractor trailer. So the box bridges and stuff are both "easier" and "harder". They feel like a good medium. The Brio bonus is a good example. Never once was the fucking up on my part anything but my fault. 
    Crash 1 has been made to feel more like Crash 2, NOT the other way around like SomeCallMeJohnny and Caddicarus and people were saying. The Crash 1 controls feel JUST as correct on analog as they do on D-Pad. Better, even. D-Pad is great for 'precision' though. 
    Crash 2 N. Sane feels lighter than Crash 1 N.Sane. They are similar, but in no way do they feel exactly the same as the aforementioned YouTubers expressed. I question when the last time they actually played the original games was. For me it was a week ago so I have a great frame of reference. There's a clear difference. Crash is faster and snappier to control in N.Sane 2 than in N.Sane 1. The slide jump is spot on and feels great. Even the spin slide jump technique popular for skips in speedruns is in the game and does jump higher and farther than a regular slide jump -- though that's where the biggest difference lies -- it's not QUITE as high and the window to make it happen (the timing of the button presses) is slightly narrowed to make abusing it harder, but it's perfectly usable as an actual move the same way it is in Crash 2. 
    It FEELS like Crash 2 with some modernization. Crash 1 and 2 definitely have "feelable" differences though. 
    The graphics in person are not done justice by trailers and captures. The saturation and color is phenomenally done. The HUD and menus are fantastic and animated. The startup screen and stuff is simple but good. 
    The difficulty is retained, especially in Crash 1. It has not been softened up at all, but the controls are BETTER so you can get used to it a bit quicker and if you have played Crash before, when you pick this up you feel right at home, just... better. There's no real adjustment period. Crash 1 feels like so much better than OG Crash 1. It feels more like you're skilled and chaining the jumps and obstacles together in a much more satisfying manner than OG Crash 1 where you feel like you're getting lucky sometimes. 
    Overall, this is the best Crash since the originals. Like the way it plays, looks, sounds. It's top shelf shit. Because it IS the originals, just... better. I keep saying that, but in terms of the little things, ESPECIALLY Crash 1 vastly surpasses the OG Crash 1.
  3. Thumbs Up
    CrashRatchetFan got a reaction from Dejimon11 for a status update, Y'know I'm gonna be real honest. I've lately seen criticism regarding the art directi   
    Y'know I'm gonna be real honest. I've lately seen criticism regarding the art direction of the Crash Bandicoot N. Sane Trilogy and I'm gonna give my own thoughts on the subject matter. 
    I for one welcome constructive criticisms towards VV and the N. Sane Trilogy. VV has shown that they listen (Hang Eight is far more saturated than previous builds, the PAX build of N. Sanity Beach features far dirtier ruins, etc), so it's important for us to make our valid criticisms known so that we can end up with the best remasters possible.
    My only qualm comes when this results in people calling the game outright bad or simply shunning it completely because of its looks. This is not constructive and only serves to hurt the game and our community as a whole. Don't get me wrong, there ARE a few questionable artistic choices they got going on like the color palettes and such but if THAT's stopping you from playing these, then I just don't see it really. I mean look, it's not a perfect 1:1 recreation of the originals and you're not gonna get the exact same results they did years back. If that's the case, then you're better off just playing the originals on an emulator. As fans, we have a responsibility to be supportive and vocal with our criticisms and to help VV integrate these into the N. Sane Trilogy. Insofar, they've done an amazing job, and it can only get better.
    I'm sorry if I'm coming across as arrogant but the complaints I've seen so far are literally art school jargon. 
  4. Thumbs Up
    CrashRatchetFan got a reaction from Motwera for a status update, You know it just occurred to me... With the possibility of CTR getting a remake, I WO   
    You know it just occurred to me...

    With the possibility of CTR getting a remake, I WONDER if they'll add more characters to race now that the PS4 has enough horsepower to accomplish such a thing. Characters like Brio, Koala Kong or even Rilla Roo :V

    Hell, maybe even more tracks. That'd be fun AND online multiplayer is a must.
  5. Thumbs Up
    CrashRatchetFan reacted to Legosi (Tani Coyote) for a status update, Crash Landing left me wanting more Crash Bandicoot in a cartoon. I really hope that j   
    Crash Landing left me wanting more Crash Bandicoot in a cartoon.
    I really hope that joke at the beginning about how Crash would have entertaining weekend cartoon adventures is meant to be a tease that they're considering it...
  6. Thumbs Up
    CrashRatchetFan reacted to Failinhearts for a status update, The Skylanders fanbase right now.   
    «image»
    The Skylanders fanbase right now.
  7. Thumbs Up
    CrashRatchetFan reacted to TheOcelot for a status update, Coming in 2017: Crash Bandicoot remakes, ToeJam & Earl: Back in the Groove and So   
    Coming in 2017: Crash Bandicoot remakes, ToeJam & Earl: Back in the Groove and Sonic Mania
    «video»  
  8. Thumbs Up
    CrashRatchetFan got a reaction from Milo for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  9. Thumbs Up
    CrashRatchetFan got a reaction from Alex2Beta for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  10. Thumbs Up
    CrashRatchetFan got a reaction from Monkey Destruction Switch for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  11. Thumbs Up
    CrashRatchetFan got a reaction from Dee Dude for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  12. Thumbs Up
    CrashRatchetFan got a reaction from Gregzilla for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  13. Thumbs Up
    CrashRatchetFan got a reaction from Failinhearts for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  14. Thumbs Up
    CrashRatchetFan got a reaction from kirby1up for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  15. Thumbs Up
    CrashRatchetFan got a reaction from MightyRay for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  16. Thumbs Up
    CrashRatchetFan got a reaction from Kiah for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  17. Thumbs Up
    CrashRatchetFan got a reaction from Motwera for a status update, Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me m   
    Sketch of Cortex I did. His design in Skylanders is frigging awesome and it gets me more excited day by day to play it! 
    «image»
  18. Thumbs Up
    CrashRatchetFan reacted to Ratcicle King for a status update, You know, thinking about it, we live in a time where there is a platformer series whe   
    You know, thinking about it, we live in a time where there is a platformer series where you can play as Crash Bandicoot, Dr. Neo Cortex, Spyro the Dragon, Donkey Kong and Bower, all with 2-player co-op so you can make a tag team of your favorites.
    And people despise it.
  19. Thumbs Up
    CrashRatchetFan reacted to azoo for a status update, fan art of crash   
    «image»fan art of crash
  20. Thumbs Up
    CrashRatchetFan reacted to TheOcelot for a status update, Crash Bandicoot fans are getting Crash 1,2 & 3 remastered-rebuilt from the ground   
    Crash Bandicoot fans are getting Crash 1,2 & 3 remastered-rebuilt from the ground up. *Whispers to SEGA, are you on the same wave length? Do you see where I'm going with this?????"
    Two years later:
     
  21. Thumbs Up
    CrashRatchetFan reacted to Person for a status update, I'd like to see the Crash remakes have this as an option: It'd be nice for the Japane   
    I'd like to see the Crash remakes have this as an option:
    «image»
    It'd be nice for the Japanese fans of Crash to have their version of Crash represented. Especially since they've gone, like, 3-4 extra years without a Crash game than westerners have.
  22. Thumbs Up
    CrashRatchetFan reacted to Forte-Metallix for a status update, I don't care what anyone says: Crash Bandicoot won E3 2016. (Though Zelda was also gr   
    I don't care what anyone says: 
    Crash Bandicoot won E3 2016. (Though Zelda was also great)
  23. Thumbs Up
    CrashRatchetFan got a reaction from Motwera for a status update, Just came back from seeing The Angry Birds Movie. I was pleasantly surprised by how w   
    Just came back from seeing The Angry Birds Movie.
    I was pleasantly surprised by how well done it is! There's a bit of pacing issues but it doesn't ruin the film. Animation and the art style are kickass too.
    Definitely worth it and I'm not even a fan of the games. Fills the void that the Ratchet film left in me. 
  24. Thumbs Up
    CrashRatchetFan got a reaction from Ferno for a status update, Just came back from seeing The Angry Birds Movie. I was pleasantly surprised by how w   
    Just came back from seeing The Angry Birds Movie.
    I was pleasantly surprised by how well done it is! There's a bit of pacing issues but it doesn't ruin the film. Animation and the art style are kickass too.
    Definitely worth it and I'm not even a fan of the games. Fills the void that the Ratchet film left in me. 
  25. Thumbs Up
    CrashRatchetFan got a reaction from Kiah for a status update, Alright, so far this Crash print is looking nice. I like how well the tiki totem stat   
    Alright, so far this Crash print is looking nice. I like how well the tiki totem statue turned out:
    «image»
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