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Biggs

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  1. Thumbs Up
    Biggs got a reaction from batson in Who is your favorite Sonic character?   
    Metal Sonic because he is factually the coolest character from anything ever.
    Knuckles is also a top lad. Brilliant design, heart in the right place, makes mistakes, but pretty collected, and his chuckle from Sonic 3 is the best.
  2. Thumbs Up
    Biggs got a reaction from UltraGizmo64 in Sonic Unleashed PS3 - Framerate issues?   
    It's far more jarring in the PS3 version because the framerate drops further. In the 360 version it goes to a maximum of about 30FPS and drops to around 20FPS in really bad spots while on the PS3 version it fluctuates between 20FPS to 60FPS, meaning the potential difference between maximum and minimum framerates on that version is around 40 frames. On the 360, it's around 10.
     
    I've completed both versions and it's more jarring on the PS3 version because of this. It doesn't drop any lower or any more frequently, though.
  3. Thumbs Up
    Biggs got a reaction from tailsBOOM! in Improve a Sonic character's design with subtle changes   
    Huh. White soles are a thing I didn't even know I wanted. It looks so much better.
  4. Thumbs Up
    Biggs got a reaction from Mr Loopone in Number Ratings in Reviews   
    I've never understood decimal review scores. Rating a game on a 20 point scale (IE. 8.5, 9.0 etc.) seems ridiculous but a few years back IGN have started using a 100 point scale. How the fuck can you give a game a score of 8.7 or 5.2 or 9.6? Their scores aren't even an aggregation of scores by multiple reviewers, it's just one reviewer plucking these bollocks numbers out of mid air.
  5. Thumbs Up
    Biggs got a reaction from PublicEnemy1 in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I'm not the first to think this, but...

     
  6. Thumbs Up
    Biggs got a reaction from MightyRay in Sonic Mania is better than Sonic Mania Plus   
    Ray is very much a character for repeat playthroughs or higher skill players to me. Hated him at first, love him now. It's true that his gameplay isn't distinct from or more advantageous than the cape feather, but in relation to Tails or Knuckles - who can also reach high parts of levels - he has a few niches such as being able to fly indefinitely if you pull it off right and said flight being able to carry much more momentum and speed. You know how Tails slows down every time you tap the fly button in midair, meaning he only gains speed in midair when he's falling? Ray is much, much faster and can clear further and potentially even higher distances as a result. He may seem slow at first but once you get used to dive bombing as an evasive maneuver to avoid being snagged by the level design, you'll then be rewarded with a crap tonne of speed and uplift. It does require skill and isn't easy to grasp at first but handling Ray right can be a joy. The game's all about maintaining speed and momentum so he's an amazing fit since playing as him makes you interpret those aspects of the game completely differently, beyond just looking cool. Ray has made the game totally refreshing to me.
  7. Thumbs Up
    Biggs got a reaction from Popponic in Zone Idea Station - Share your Sonic Level Ideas Here!   
    I'd love to see a stage set in a really wacky, Sonic'd up airport with loop de loops and ramps and all that good old ridiculousness. First act would be set in the airport - gimmicks such as moving walkways and a cool looking shopping centre spring to mind, with security robots chasing you down. Maybe there could be a segment whereby you hop onto a luggage terminal and into an sprawling area ala the Toy Story 2 aiport baggage scenes. The second act could be set in the sky whereby you run atop and through and jump to different airplanes, sort of like Egg Fleet from Heroes. Nonsensical grind rails and bouncing/solid clouds in the sky around you. At one point one of the planes loses altitude and you have to do a few loop de loops around a jet engine to get the plane going again.
    This level could also obviously be good for story purposes, serving as a transitional level to your next destination. It would also be really cool if, depending on, say, a certain plane or route through the level you take, you end up in a completely different stage afterwards. That might be a bit much but I can dream.
  8. Thumbs Up
    Biggs got a reaction from Mr Silvia in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  9. Thumbs Up
    Biggs got a reaction from Spooky Mulder in Improve a Sonic character's design with subtle changes   
    Huh. White soles are a thing I didn't even know I wanted. It looks so much better.
  10. Thumbs Up
    Biggs got a reaction from Noreate in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  11. Thumbs Up
    Biggs got a reaction from DaddlerTheDalek in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  12. Nice Smile
    Biggs got a reaction from DabigRG in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  13. Thumbs Up
    Biggs got a reaction from FFWF in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  14. Thumbs Up
    Biggs got a reaction from Miragnarok in Sonic Live Action Movie Thread (Read OP for topic rules) "Trailer 2 on Page 482)   
    I don't know why people are slamming this "juvenile delinquent" angle so soon. Sonic's always been an anti-authority figure and had brush-ups with police and military officials in the past (SA2, Heroes, Sonic X, Forces, the comics, cartoons etc.) . Rebelliousness against authority is a key trait in all of Sonic's games, even in the classics, and Sonic is always portrayed as a freedom fighter. It actually fits quite well with Sonic's personality, or it least it's fairly logical. That's not to say it won't be complete shit in the end, but I for one am actually a bit relieved because at least they're aiming for something *slightly* original instead of sticking too close to the source material. It does have humans in it, so somethings will be changed.
    I think this should be cut some slack, particularly when we haven't even seen a trailer yet and it's just one aspect of the film.
  15. Thumbs Up
    Biggs got a reaction from Legendary Emerald in Improve a Sonic character's design with subtle changes   
    Huh. White soles are a thing I didn't even know I wanted. It looks so much better.
  16. Thumbs Up
    Biggs reacted to Diogenes in Improve a Sonic character's design with subtle changes   
    Just give him a little spike. Just a little loose spike tucked back there, for some pleasing asymmetry and increased pointiness.
  17. Thumbs Up
    Biggs got a reaction from JingleBoy in Improve a Sonic character's design with subtle changes   
    Huh. White soles are a thing I didn't even know I wanted. It looks so much better.
  18. Thumbs Up
    Biggs reacted to JingleBoy in Improve a Sonic character's design with subtle changes   
    I came upon this thread on ResetEra called: Improve a character's design with subtle changes
    In this thread the OP mentions modern Sonic's treads on his shoes and provided a photoshopped version that looks a lot better
    Original:

    ResetEra edit:


     
    I genuinely hate modern sonic's soles so much now. They look really bad but would look so good with this minor change and it got me thinking - what other Sonic characters could be improved with just a tiny update to their design?
  19. Thumbs Up
    Biggs reacted to MegasonicZX in Team Sonic Racing - E3 Demo Footage/Impressions   
    Man those voice lines are atrocious, who the heck thought some of these were ok? Also, not really liking how when you get hit it brings you to a complete stop instead of sliding to a slow down. Didn't really like that too much in mario kart and it just feels even more janky here in comparison. I am curious about that trail that comes off from sonic at 0:39, I wonder if that is some sort of speed boost or maybe a way to gain points towards something?
  20. Thumbs Up
    Biggs reacted to DaddlerTheDalek in Team Sonic Racing - E3 Demo Footage/Impressions   
    Same here. I'm already on the hypetrain!
  21. Thumbs Up
    Biggs got a reaction from DaddlerTheDalek in Team Sonic Racing - E3 Demo Footage/Impressions   
    I'm glad they brought back the midair flips, that was such a great feature in ASRT.
    Graphics look better in motion too and the Wisps look like decent powerups.
    Overall looks pretty great so far and this is only a snippet of gameplay. Can't wait to see what's next. Pretty hyped tbh. I have a lot of faith in Sumo.
  22. Thumbs Up
    Biggs got a reaction from MegasonicZX in Team Sonic Racing - E3 Demo Footage/Impressions   
    I'm glad they brought back the midair flips, that was such a great feature in ASRT.
    Graphics look better in motion too and the Wisps look like decent powerups.
    Overall looks pretty great so far and this is only a snippet of gameplay. Can't wait to see what's next. Pretty hyped tbh. I have a lot of faith in Sumo.
  23. Thumbs Up
    Biggs got a reaction from NikoS in Team Sonic Racing - E3 Demo Footage/Impressions   
    I'm glad they brought back the midair flips, that was such a great feature in ASRT.
    Graphics look better in motion too and the Wisps look like decent powerups.
    Overall looks pretty great so far and this is only a snippet of gameplay. Can't wait to see what's next. Pretty hyped tbh. I have a lot of faith in Sumo.
  24. Fist Bump
    Biggs got a reaction from Marco9966 in Do you think Classic Sonic should appear again in a Modern game?   
    Let's be honest, it was fucking bizzare to make Sonic meet his former self even in Generations. It was always a weird idea to begin with. So rehashing that already weird plot device every game or so is beyond dumb and lazy, even for Sonic Team. Do you know any other media franchise that does this? The only example I can think of is Doctor Who. At least time travel is the whole gimmick of that show. Sonic isn't about meeting his former self over and over. That's just pathetic writing.
    Sonic Team's aim by including Sonic's former self (I don't like referring to "classic Sonic" as a separate character because... well, he's the same fucking character) in Forces was to "entice older fans" to try modern Sonic games. You know what would be a great way to entice older fans - or, like, anyone - to buy your game Sonic Team? By, like idk, making a good game? Yea that could work.
    Besides, Sonic Team don't even know what makes the classic Sonic games so good in the first place. Classic Sonic controlled pretty badly in Generations (with admittedly decent level design) and appallingly in Forces. They don't know what they're doing and should stick to attempting to make a good 3D Sonic game. At least they can experiment when making new 3D modern games instead of failing to mimick something really old over and over.
  25. Promotion
    Biggs got a reaction from Miragnarok in Should the Sonic Franchise get new, better developers?   
    I could be talking right out of my arse here so if anyone wants to own me feel free to do so, but what I don't understand is why Sonic Team needs their own engine for their games. We're at a point where hardware and third party engines are powerful enough and have enough utility to create giant open worlds with billions of NPCs and dynamic night-day and weather cycles. Creating an engine from scratch just seems like a waste of time and money that makes game development harder. They've never even licensed the Hedgehog Engine out or, to my knowledge, even used it in other Sega games besides the Mario and Sonic entries on Wii U.
    If fans can make seriously good Sonic engines with proper physics in Unity then Sonic Team could probably pull off something remarkable in UE4 or whatever. To my knowledge Sonic Team used (and might still use idk) Havok as a base for even the character physics and said that's why Classic Sonic wasn't 1:1 with the original games physics wise, so they already use third party engines for much of development. So what is the point in the Hedgehog Engine 2 besides some admittedly gorgeous lighting that third party engines can do? Again I could be talking utter shite, but I remember someone here saying it doesn't even work well with streaming large levels, so... that's kind of a big problem as well. If true.
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