Jump to content

Kaze no Klonoa

TSS Member
  • Content count

  • Joined

  • Last visited

  • Days Won


Kaze no Klonoa last won the day on August 10 2015

Kaze no Klonoa had the most liked content!

About Kaze no Klonoa

  • Rank
    Making Games and Taking Names
  • Birthday 11/17/2000

Profile Information

  • Interests
    im sure its obvious
  • Gender
  • Country
    United States
  • Location

Contact Methods

  • Skype
  • AIM
    Who uses aim
  • Steam
  • Twitch
  • YouTube
  • Twitter
  • Website URL
  • 3DS
  • NNID
  • XBL
  • PSN

Recent Profile Visitors

198782 profile views
  1. life has been very exciting theres like way too many things i wanna show but can't just yet >_<

    i feel like im living a dream here, albeit a very exhausting one haha

    1. Kiah


      Glad things are going well for you! 🙂

  2. DjKSZr-W4AAk2Do.jpgchi

  3. do you ever wonder where that japanese import copy of klonoa: door to phantomile you've ordered a full month ago went because i sure wonder 

    1. Tatters


      Customs. Evil little place.

  4. Kaze no Klonoa

    [GAME] StarAir - An Episodic Action-RPG Shoot-em-up!

    Thank you so much!! I apologize for that, I'll see about getting it to work when I'm not busy with other things, I tried reuploading it multiple times to a image hosting site so it can display normally on the thread.
  5. Hey everyone! I gave StarAir another riveting update! Not much beyond *all* of the abilities are done in the game. Onward to more stuff!



  6. Kaze no Klonoa

    [GAME] StarAir - An Episodic Action-RPG Shoot-em-up!

    Hey there! I've updated the game since the past few weeks. Admittedly, things have been a bit slow as I took a week off and am putting a lot of work into other game projects as well, but both me and my friends are still planning on getting Episode 0 and the first version of StarAir: Arcade out by the end of this year! Another thing, all in-game abilities have been added! Check out four of em! GameJolt Blog Post There's probably some more abilities I haven't shown, but I think I'll save that when people get to eventually try them in-game! Thanks for taking a look! I'll probably be back with a lot, lot more the next time I update on this forum thread specifically. More consistent updates can be found on my twitter and the game's GameJolt page.
  7. if you slay anime you slay me

    1. Polkadi~♪


      I've finally found your weakness! Now to slay anime!

    2. Tatters






      Related image



    3. blueblur98


      but i thought anime was a mistake

  8. StarAir update! I added stuff like damage numbers, ammo counters, combo meters, etc.


  9. Hey! I had the time, so I made a forum post about one of my upcoming projects, StarAir! 


  10. Hi! It's been quite awhile (and I'm not often always active on here anymore), but I've been pouring a lot of effort into game development projects, a dream come true for me! I figured that I could give one of these projects a forum post, as it's something I've already shown on various status updates. So this is StarAir! Coming Soon! Stage Diagnostics (Prologue Demo) is coming in 2018. https://gamejolt.com/games/starair/334932 What's StarAir? StarAir is a weird Action-RPG bullet hell shooter featuring everything from weapon decks to skill trees and both a episodic story and a challenging Arcade Mode! Play as Max, who's on a adventure to find out who's responsible for his father's death many years ago. Prior to the events of the game, Max learns that his father was the legendary StarAir, a bounty hunter chasing after a criminal organization (in space! of course). Donning his father's title, Max revives the StarAir in a effort to gain the attention of the very people he's after. The game takes place after he gets the details on the whereabouts of some of the higher-ups of the organization, and from there leads to a barrage of battles against crazy and powerful enemies. And robots. The game's been in development since sometime in late April and was originally going to be my first project in GameMaker (that ended up being StarTower instead!), and I'm excited to let everyone try the game when a early version of it, StarAir =Stage Diagnostics= comes out sometime later this year with both a prologue episode and early version of the Arcade Mode! While it's made a lot of progress and development has been going smoothly in between other cool projects, it's got a long way to go before I think it's something truly special (mainly balancing...and probably invulnerability frames). I'm not so worried with how ambitious the project has gotten since I initially came up with the concept back in 2017, because it's just been a lot of fun working on the project and working on things in whatever pace I see fit. (also yes all of the art is not final) Features DRAW A DECK OF WEAPONS! Using a card deck system, Max can pick up cards that transform into weapons or items for his ship! Feel free to discard cards into parts to further upgrade Max! PILOT STARAIR YOUR WAY! Thanks to robust upgrading technology, both OS and System upgrades can be applied to the StarAir with skill points earned from leveling up! The possibilities are endless with 12 unique abilities (from the OS Upgrades Module) and 12 stat upgrades (from the System Upgrades module)! Play with choice unprecedented in a space shmup! PLAY THE FINAL WEEK OF MAX'S JOURNEY! Max's adventure is split into five different episodes (release dates for the episodes are TBD)! In Story Mode, play as the forgotten kid Max, as he goes on a hunt against a space criminal organization linked to the death of his father! KICK BACK AND FIRE! StarAir includes StarAir: Arcade, where you can endlessly continue firing enemies to your heart's content and beat over 6 REMIXED stages of hardcore action! Endless Waves are also included! WORLDS OF ALL KIND HAVE JOINED HANDS! Taking place thousands of years later in a world where StarTower was a hit video game and the events of Deceived Voice took place in another dimension, StarAir's many weapons carry their origins from all sorts of games, including crossovers with other games! GAMEJOLT SUPPORT! Unlock achievements, and compete in online leaderboards for both Story and Arcade Mode. Updates: StarAir Update: 6/30/18 StarAir Update: 7/7/18 And... I'd like to lastly give thanks to @Spin Attaxx who's helped with testing the game and providing feedback on it! I wish you luck in your own projects as well, and if you have any interest in his TSOTS project, there may be a little something from that in the game! Update: 7/6/18: I'll be releasing a post on the game's GameJolt page tomorrow featuring more gameplay and showing some of the newest changes added! I have a lot more gameplay to show but I'm currently having trouble with having the gifs appear properly on the post, so I'll probably record a youtube video showing gameplay by tomorrow or sometime later.
  11. https://i.imgur.com/2g4Kpeb.gifv

    did somebody say..skill trees?

    1. Thigolf


      Looks neat!

    2. Kaze no Klonoa
  12. i got saving and loading files in my game working yayyyyyyyyyyyyyyyyyyy

    1. Kaze no Klonoa
    2. Nast


      neat! that sounds like it'd be pretty complicated to implement

    3. MegasonicZX


      Actually kind of curious how hard it was since I haven't gotten to the nitty gritty system stuff like this yet in my own endeavors.

    4. Kaze no Klonoa

      Kaze no Klonoa

      @MegasonicZXIt was pretty ridiculous, I'll give you that! Game Maker has simple functions for creating a ini file where you can save and load variables which is what i've done here



      its not the full code for either of these functions (scr_savegame and scr_loadgame) but you get the idea. The whole problem with it I had was when you start a new game, and how to reset all of the variables and delete the save without anything from the old save still existing in current files (because there's so many variables to save this took awhile to just test over and over). To make matters worse, I recently implemented a skill tree system for the game and that breaks unless the game already has a save starting so i had to trick the game into starting a completely new save and then resetting the game and then going back to the start of the first level as new saves won't properly load in the skill tree.

      also i have a crap ton of variables for nearly everything, from the cards you have to your current stats to checking whatever or not you've purchased every single skill tree upgrade and it is a lot of shit to keep track of lemme tell ya haha

    5. MegasonicZX


      Jesus christ, i'm getting dizzy from just looking at it.

    6. Kaze no Klonoa

      Kaze no Klonoa

      @MegasonicZXyou can blame my terrible code lmao, i tried using loops so the global.skillbought array isnt repeated over and over but uh it didnt work so i did it the dumb way

      but at least it worksssssssssssssssss

    7. MegasonicZX


      Yeah, I forgot who, but one of the people that I watch the tutorials of said that it's better to have code that is easy for you to understand instead of going for complete cleanliness even if it might be the 'right' way to do it. Probably doesn't apply if you're on a team but I agree with it.

    8. Kaze no Klonoa

      Kaze no Klonoa

      i mean there's no wrong way to do it so if the terrible and disorganized way is the best way then by all means do it, so as long as it doesnt interfere with anyone else if you're working in a team project (since im handling all the code myself its fine for starair)

  13. Hello [everyone]. I made a game and it's out today. You're not going to like this.


  14. this is a minigame included in a massive insider-joke meme game i'm making for my FFXIV guild (minor audio warning)

    coming out monday

  15. i picked up some games from the steam sale!


    1. Strickerx5


      Hm, all good choices from what I hear.

    2. Kaze no Klonoa

      Kaze no Klonoa

      Haven't tried Killing Floor 2 or Prey yet but Ni no Kuni II has been a lot of fun!

    3. Kaze no Klonoa

      Kaze no Klonoa



Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.