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Kaze no Klonoa

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Everything posted by Kaze no Klonoa

  1. It's a lot of factors (game quality, word of mouth, connections with other people), but honestly, it's just luck. A lot of people have gotten lucky from popular streamers/youtubers playing their games, but nowadays, the most popular streamers only play a small selection of games. Unless you're EA with their 1 million dollar payment for Ninja to stream Apex Legends, you're probably gonna be real out of luck. I've always seen people who have experienced moderate success but in terms of blow-up popularity, that's a lot less common (especially with the huge rise in the amount of game releases, you're really competing against literally everyone). Regarding that, here's some things I've seen work: -Building and maintaining the community of your game yourself: I've seen developers run smaller communities (I help moderate a discord server for a indie project, so I've seen what these kind of servers look like firsthand) to varying levels of success, but it's pretty much always been a net positive. If the developers are actively participating, the community will be 100% on board from the announcement to the game to its eventual release. You'll also be able to get more people who may not know the game to learn more about it by simply joining the community, wherever it be on Reddit, Discord, etc. -Show up at events, not just the internet: I've seen this work firsthand! One of my upcoming projects, UNBEATABLE, got a lot of traction when we demo'd it at MAGFest 2019 (people were lining up just to watch the TV display and listen to the music). Getting at events, no matter how small will really increase a game's chance of visibility, especially because most indie game showings are technically attractions at events, so people will want to go and check out the games for fun. Unfortunately, money, time and transportation can severely impede the ability for this to happen. The online equivalent of this would be game jams and digital conventions, which is starting to pop more often (check notgdc.fun) -Get a publisher: Yeah, no kidding about this one. A good publisher will help out with all the legal stuff, provide additional resources (i.e. money, QA, additional contractors), but also marketing. That's not something a lot of people have success with but a lot of publishers have been responsible for certain games breaking out! Some examples of highly successful indie games include Enter the Gungeon (Devolver Digital), Not Tonight (No More Robots), Hello Neighbor (tinyBuild), and most recently Forager (Humble Bundle). Publishers weren't solely responsible for these games succeeding, but the amount of resources Devolver Digital must had provided surely helped in Enter the Gungeon becoming one of the best selling Switch games of all time. -Try to get the attention of the press and influencers: A lot of game journalism sites are often really busy trying to cover bigger releases (Which is a bit of a issue in itself), but still try contacting them anyways! Having presskits and constantly sending emails to sites could help get attention. Also seek for smaller sites too, any bit of coverage helps, so as long as they aren't trying to scam you. As for streamers/youtubers, you can pretty much try doing the same thing, it's pretty much how tinyBuild get their games all over the place. -Release on as many places as possible: Don't just think Steam. Try to get it on as many storefronts as realistically possible (itch.io is starting to become a more popular haven for smaller indie games). Just know that many storeplaces have different standards and terms (for ex. Steam places many restrictions on its store, requires a upfront fee that will later be refunded, and takes a 30% cut. In comparison, itch.io is very lenient, allows multiple ways of selling games, and you can adjust itch.io's cut from 0-100%). Consoles will prob need the help of a publisher (and like Steam have many rules for their storefront, usually have a 30% cut and also require lots of certification processes) -Interact and meet more people in the indie dev space: Don't think I need to elaborate on this. Just go in the space, have fun and make friends! That's pretty much how I've gotten around. Either way, none of these are really "guaranteed" ways to succeed, but it's what I and a lot of other people I know try to do to better our chances. If anything though, most of my friends seem to just get lucky and their games get a lot of visibility on Twitter on a random day, sparking either a increase in patreon pledges or tons of sales.
  2. just gonna chime in here to say that if you haven't, you should play wandersong

  3. So like, i announced a game project (technically two? huh) and also launched a patreon, what a weekend


    1. Kaze no Klonoa

      Kaze no Klonoa

      also hi! Im still around but generally don't hop on here too much, y'all doing good?

  4. Haven’t heard about this at all, but I will stress that unions are very crucial to alleviating this and that if you’re working in the games industry and are frustrated with bad conditions, consider talking to your co-workers and go to a organization like Game Workers Unite (gameworkersunite.org) to get the resources and advice you need to start a union internally. If you’re not involved with the industry, supporting us is more than enough! Most games are often made at the expense of other people and it’s a problem that’s the result of no one condemning awful treatment of workers and disorganized management.
  5. video game development happening 


  6. still working on that demo for our game at magfest, which is happening tomorrow? oh my god im gonna probably be dead by the time i get there

    1. Kiah


      No don’t be dead please lol. Enjoy every single moment of this opportunity that you all have worked so hard on and it paying off instead.

      Have fun at Magfest! 


    1. Nast


      woah, a rhythm game? wasn't expecting that. i love rhythm games and i love when developers combine them with other genres. looking forward to the trailer :D

    2. Kaze no Klonoa

      Kaze no Klonoa

      Hell yeah! Thank you so much :)

    3. Nobody


      That art style reminds me of Splatoon a little. I also like rhythm games.

    4. Kiah


      Congrats Klonoa! The art style looks amazing! This is exciting! 

  8. the project i teased last night has been in development for about a year now and it's been super duper exciting to work on it, especially with the kind of talent behind it..I seriously can't believe im making something this awesome holy shit

    1. Kaze no Klonoa

      Kaze no Klonoa

      in case you missed it


    2. SpinSlash165


      Best of luck with the game!

    3. Kiah


      Enjoy the ride kiddo and I wish you much success!

  9. hello everyone

    i have something on the 15th of december...


  10. i released starair! not the final version unfortunately but this is what i had before i moved onto other projects! maybe you'll like it :) https://meltingcomet.itch.io/starair

    1. Nast


      hey man, i just played it and i wrote down a bunch of my thoughts on it. is it fine if i post it in your thread or is there some other place you'd prefer it?

    2. Kaze no Klonoa

      Kaze no Klonoa

      you could post it or send it to me if thats fine! i dont plan on updating that thread

  11. i have no idea what the fuck is happening in persona q2 i can't read kanji and almost everything in the game is just kanji (on the bright side the game is somehow still playable and fun)

    1. Kaze no Klonoa

      Kaze no Klonoa

      my japanese comprehension level is at the moment that of a 6th grader or a failing middle school student

    2. KHCast


      I’m just gonna wait like I did dancing 

  12. i am 18 years old

    1. Strickerx5


      YO!!! Happy birthday man!

      You're now officially old enough to vote, drive!... and pay taxes...

      well anyways, hope you had a great day!

    2. Kiah


      I said the same thing nearly 17 years ago...you were just 1 then?! You young people make me feel old lol.

      Seriously though welcome to adulthood, young man! Hope it’s a exciting and fulfilling and memorable time for you even amid the sucky parts like taxes 😉

    3. Adamabba


      Happy birthday man

    4. Failinhearts


      Indeed you are.

      Happy birthday and welcome to being an adult!

    5. Dejimon11


      Happy birthday man. 

    6. E-122-Psi



      I feel so old now.

    7. MegasonicZX


      Happy birthday man.

    8. blueblur98


      happy birthday!


    9. The Deleter

      The Deleter

      Happy b-day, and congrats!

      or condolences. One of the two, at least :V

    10. Kaze no Klonoa

      Kaze no Klonoa

      waaaaaaaaaaaa thanks everybody ;w;

    11. DreamSaturn


      Happy birthday, friend! Hope it's a good one 😃

    12. Ellipsis-Ultima
  13. AAAAAAAA new ffxiv expansion hype

  14. i got to play smash ultimate (played richter and inkling respectively)



    1. Kiah


      You were at Tysons Corner? I’ll be over that way come tomorrow...

    2. KHCast


      Wonder if my Best Buy will have it soon 

    3. blueblur98
    4. Kaze no Klonoa

      Kaze no Klonoa

      @KiahWelp it sucks I didn't get to see you! Perhaps we'll see each other sometime haha ;;

    5. Kiah


      We better seeing how close we live to one another!

    6. Kaze no Klonoa

      Kaze no Klonoa

      We can roll with that when college rolls around for me and i can get myself around places more easily lol

    7. Kiah


      No problem. I totally understand lol

  15. person: "Hey that's a cute character, it's from one of the games you're making, right? What's it about?"

    me: "the main character and the other characters he meets face their worst anxieties and insecurities which manifest into a really strange and dangerous substance and all of their worlds got erased, will probably be rated T or M"

    sad person: "oh"

    1. Kaze no Klonoa

      Kaze no Klonoa

      this other thing im doing will probably not come out till like years from now but hey its a really weird and dark idea and i love it

    2. Ferno


      *that feel when you know if you ever made a game that it'd be rated T or above* not neccesarily a bad feel, but just, a feel

    3. Failinhearts


      "Aw, your little gumball Sonic is so cute, what's he about?"

      "Oh, his story is all about Sonic is actually the spawn of a demon under the Earth itself and he's trying to surpress his violent tendencies to do good since it's a symbol of how mankind is inherently evil and how we struggle with those temptations everyday and how powerful our will and choices can be over our nature."


    4. Kaze no Klonoa

      Kaze no Klonoa

      @Ferno oh it’s never a bad thing but certainly a strange feeling? Like maybe what you’re doing is too edgy and dark for some people’s tastes, and given the subject matter of this project in particular and some of the stuff it involves I really wanna be careful with how I depict it. Its why I feel it might be Rated M but more closer to T

      @Failinhearts if there’s anyone who can depict the idea of resisting temptations it’s for sure sonic haha

    5. Failinhearts


      "Must... go... fast."

  16. lethal league blaze is goty material

    1. Polkadi~♪


      anything with hideki naganuma's music in it is GOTY material

  17. Hey! Haven't updated this in awhile, got a reason as to why: https://nikobackgames.weebly.com/blog/october-16th-2018 The long story short, I will be releasing StarAir as a more simple game and cutting both the game's story mode and arcade mode since I am currently focusing on larger projects, and the majority of the people that were working on StarAir have rapidly changed priorities since the beginning of the game's development process. It sucks that I have to make such a post/drastic change after wanting to try something really large in scope, but it's all fine! You guys will be able to get to play the current version of the game sometime later this year.
  18. theres this really cute character maker that you can mess with here


    i made my ffxiv character in it!


  19. someone just drew fanart for a project that i only just started a few weeks ago and is still in development HOLY FRICK

  20. im doing inktober as well but for reasons ill hold on showing all of it till the end of the month since all of the art im doing is related to a project i havent shown off yet

  21. too many game projects but i dont care as long as im getting my hands on something!!


    one of the two active projects im doing, starair is on hold atm

    1. Kaze no Klonoa

      Kaze no Klonoa

      maybe ill finally complete a game again in the next few years

  22. klonoa..my sweet summer child

  23. dragalia lost's music is a bop

  24. If you still wanted a Stranger Things game, it looks like Netflix is going to still get such a project in motion, but not as a TellTale game. https://www.polygon.com/2018/9/24/17896054/netflix-stranger-things-telltale-game-update
  25. having the projects you've been a part of get validated by so many different types of audiences has probably been the best thing that's happened this weekend (almost makes up for my horrible cold but you know), it's like all of the anxiety I've had about this game up to this point has completely vanished

    1. Kaze no Klonoa

      Kaze no Klonoa

      its weird and exciting to think that some of my most favorite music from a video game happens to be for a project that ive been a part of from the very beginning and urghh cant wait to show it soon

    2. MegasonicZX


      I'm glad it's going well for you man :)

    3. Kaze no Klonoa

      Kaze no Klonoa

      @MegasonicZXI honestly can't wait to show off the project, it's really something special and I think everyone in the team is starting to get the idea that we're onto something here.

    4. Kiah


      Glad to hear that Klonoa! Hope you feel better with the cold soon!

    5. Kaze no Klonoa

      Kaze no Klonoa

      thanks! finally decided to take a day off school to take care of it

    6. SenEDDtor Missile

      SenEDDtor Missile

      What project is this?

    7. Kaze no Klonoa

      Kaze no Klonoa

      it's a upcoming video game i'm working on, won't show any details on it till the end of the year

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