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Kaabiitorori

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About Kaabiitorori

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    Roly-Poly Little Hero

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    Male
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    United Kingdom
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    Plymouth, UK

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  1. http://kirbycafe.jp/ · This is my dream place to visit, dammit... ;_;

  2. My answer to the question can be summarized in one word: Overwatch. I have been playing this game since mid June and I haven't stopped playing it ever since. Currently going through Competitive Play, sitting at Level 56 in CP and Level 50 in general. I could go on about how much I am enjoying this game but I think I'll leave all of that to be posted in its official topic. Hopefully there should be some members around here to play the game with. =) Worth mentioning two recent game completions: Kirby Planet Robobot and The Legend of Zelda: Majora's Mask 3D. The former game, all I can say is that it has been a mind-blowing experience as a fan of the series and definitely a game to recommend to anyone interested in the franchise (prior playthrough with Triple Deluxe recommended). As for Majora's Mask I have had this one pending for quite some time and I managed to finish it very recently; quite an interesting, intriguing and dark take in the series, yet I still liked the game even with all the pros and cons seen in the N64 Zelda games.
  3. Just dropping by to say hello to everyone after being inactive for quite a long time. Also to say that Planet Robobot is freakin' awesome~

    1. Failinhearts

      Failinhearts

      Hello!

      I don't think we ever met, but nice to see ya!

    2. Kiah

      Kiah

      Hey there! Welcome back!

  4. For all the folks living in the UK, the Nintendo UK Store has been restocked with a truckload of amiibos just a few hours ago! Some notable rare ones include Little Mac, Rosalina, Ness, and all four Fire Emblem characters amongst others. Go get 'em while they last! EDIT: Gotta say that production and distribution over here has been picking up lately! For instance, I found six Shulk amiibos in my local Game store today. XD
  5. Kirby's Adventure. A game I have blasted through dozens of times... http://imgur.com/A1nO5ty ... booted up one more time, in memory of Iwata-san. Thank you for the memories! =) http://imgur.com/5TBFsK7

  6. Found myself shocked to see this news. Couldn't believe seeing this kind of news this late at night, felt my heart skip for a moment until confirming through other media outlets his passing. A few days ago, Gabz and me were discussing about Nintendo's future ventures and how things like their mobile games, their hardware and software divisions combined, their Club Nintendo successor, their partnerships and expansions, and pretty much everything surrounding the company were gonna be very exciting things to look forward to. We believed that, regardless of the turbulent ventures in recent years, Satoru Iwata could still bring big changes inside Nintendo and the video gaming industry as a whole. But I would have never thought that his opportunity would have ended this way... As the man who founded one of my favorite video game developers (HAL Laboratory), who coded and brought timeless classics such as Balloon Fight, Earthbound, Super Smash Bros Melee, Pokémon Gold & Silver and many others in such unimaginable fashion, who brought life, together with Masahiro Sakurai, to one of my most beloved characters of all time and which to this day, more than ever, I am so proud to be a die-hard fan of Kirby... As the man who stepped into Nintendo and contributed with his knowledge and passion to video games and changed the industry during the past 15 years, from the Game Boy Advance, Nintendo DS and Wii to the 3DS and Wii U, from his insights with developers (Iwata Asks) to his direct connection with consumers and fans (Nintendo Direct)... Thank you for showing your appreciation and love towards one of the most influential media in existence as well shaping the industry as we know today. Thank you for standing up through the past adversities and difficulties and giving your 100% to bring incredible products and games with the care and love you always gave. Thank you for making me spend countless hours playing all your games and for being a huge part of my love towards video games. Your legacy will always be remembered. God bless you and leave luck to heaven... Satoru Iwata (1959 - 2015) Rest In Peace
  7. Day 31: Why do you play games? Many reasons are given as for why I love to play video games. First off, video games are extraordinarily fun to play with, as they always give me hours of entertainment no matter what type of game is. While I have been playing solo most of the time, I always seek to play with friends and other people whether it's locally or online to further expand the experience and the fun factor. Immersion is another factor to attribute my time playing video games; much like other forms of entertainment, video games can offer you a sense of immersion but with the advantage that your input and interaction plays a big role. Escapism is another reason alongside the immersion; going into different worlds and exploring 'em while taking part of the role of different heroes on their quests. I could say challenge is another reason I keep in mind while playing games. I like it when games offer a real sense of challenge and difficulty and many games from past generations to even current ones have given me a good share of challenge to enjoy. Yet not everything I play are for the sake of challenge: I can relax myself with other types of games that don't need to be challenging per se.
  8. Day 30: Favourite Ending Luigi's Mansion 2 The ending seen at the prequel was indeed a test for Luigi to overcome his fear and cowardice to ghosts in order to save his brother. Luigi's Mansion 2 takes this concept once again, and while the prequel was quite a charming scene to see this time the ending seems a little better developed to me. After defeating King Boo and restoring the Dark Moon so all ghosts are friendly once again, you also rescue Mario who's been trapped on a painting once again and he congratulates you. Your big brother congratulating you for all your efforts to reach this far and overcome your fear of ghosts is a crowning achievement not only for Luigi but for the player as well; being personally congratulated by one of the most iconic characters in video game history is something you don't see everyday! And on top of that, Luigi manages to befriend a ghost for the first time, the little Polterpup. Again, another achievement for the green brother as it somehow sets past his fear of ghosts for good (or at least in this game!). Such a charming moment, may I say...
  9. Day 29: Favourite Overall Cast Paper Mario: The Thousand-Year Door The Paper Mario and even the Mario & Luigi series have featured a consistent cast of great and memorable characters, going from your party members, the villains, and many side characters found throughout your adventure. The Thousand-Year Door's cast is probably the one that left me a really memorable impression back in 2004 when I first played the game and still remains at the top of my favourite casts in the entire Mario RPG series and, dare to say, even the entire Mario franchise. From the smart Goombella to the timid yet strong-willed Koops, from the adventurous Admiral Bobbery to the sweet and loyal Vivian... Mario's partners share their traits and personalities very well into the game as well as being proven as powerful allies to Mario on his journey. The X-Nauts, commanded by Sir Grodus, are also proven to be a threatening group to the point of capturing Princess Peach for their evil plans; Bowser, while on a secondary stance for the majority of the game, can offer its share of evil (albeit quite entertaining for the most part!) alongside Kammy Koopa; and even other bad guys such as Rawk Hawk do a pretty good job at their role as well. Even Luigi makes a noteworthy appearance in this game as he tells his brother all about his journey on Pudding Continent, proving to Mario he can try to be just as strong and brave as him. (Post finished, but I'll have to leave an introduction later as I gotta go to work) .w.
  10. Just a couple of hours until MK8 drops into our mailbox. Not long now, dang it! >.

  11. Day 27: Favourite Developer Game developers are, beyond any doubt, the masterminds behind the creation of any video game. These groups of programmers, designers and many other key talents create and shape the games we've been playing ever since the inception of the industry. While there are hundreds of developers working hard on shaping the industry, there are certainly a good amount of these teams whose work and history have given many players across the globe really amazing experiences to remember. As far as personal preferences and honourable mentions go, I can name sooo many talented developers that I absolutely like. First off, Clover Studio / Platinum Games, Rockstar Games, or Atlus are some of my major third-party choices, while Jonathan Blow, Edmund McMillen, or Dean Dodrill are some of my favourite indie developers. Under Sony's flagship, Naughty Dog, Insomniac Games, or Japan Studio just to name a few; Sega's past list of development teams are still highly regarded to me, going from DD1 / AM1, DD2 / AM2 (Yu Suzuki), AM5 / United Game Artists (Tetsuya Mizuguchi), AM6 / Smilebit, AM7 / Overworks, to of course the still ongoing Sonic Team (Yuji Naka / Takashi Iizuka). Going into Nintendo's long history of developers (1st and 2nd party)... Nintendo EAD, Intelligent Systems, Monolith Soft, Retro Studios, AlphaDream, Camelot, Game Freak, Good-Feel, Next Level Games, Sora Ltd, or even Rare (during Nintendo's partnership) are just some of the many incredible talents under their flagship; with the compromise with the players to deliver the greatest quality and experience possible, Nintendo holds an incredible array of video game developers and each of them pursuits to deliver the best gaming experience possible thanks to their vast amount of beloved IPs and characters. There is, however, one particular developer under Nintendo's flagship which I haven't mentioned on the list and happens to be my favourite one, and it's indeed... HAL Laboratory The most obvious reason as of why HAL Laboratory is my favourite developer among the many incredible Nintendo 1st and 2nd party developers? Kirby. They are the masterminds behind the round, cute 'n cuddly pink puffball we all know and love, with Masahiro Sakurai as the father of such creation. Created as a franchise accessible to everyone (from beginners to advanced players alike), Kirby has been around for more than 20 years giving players a really good share of fun thanks to its unique and easy-going gameplay as well as its versatile nature to adapt different styles of gameplay and visuals; from the crayon-styled graphics in Dream Land 3 to Epic Yarn's rendered textile visuals; from the accurate tilt sensor in Tilt 'n Tumble to the greatly implemented touchscreen controls in Power Paintbrush; from the 4-player treasure hunting action of The Amazing Mirror to the also 4-player co-op fun of Return to Dream Land. HAL Laboratory tends to take advantage of the console the game is released on, whether it's on a handheld or a home console, and as seen with their most recent release, Triple Deluxe, all I can say is they still have got a lot to give to this well-beloved franchise in future installments. =) But not all the praise HAL Labs gets go to solely the Kirby franchise! They are the masterminds of another incredible franchise also originally created by Masahiro Sakurai during his time at the company: the Super Smash Bros series. Who thought putting some of Nintendo's all-stars characters into battle stages also from Nintendo's most iconic franchises and let 'em fight each other for victory wasn't a great idea? Not only it's an incredibly fun franchise, but also one that serves as the perfect homage and tribute to Nintendo's long history in the video game industry. Aside from Super Smash Bros, HAL Laboratory also co-developed some amazing Nintendo franchises like Earthbound (more specifically, Mother 2 & 3) or some Pokémon spin-offs like Stadium, Snap or Rangers. So what else can I say about HAL Laboratory? They are the creators of one of the most beloved characters in Nintendo's history. They are an incredibly talented team and an important piece in Nintendo's big puzzle of developers, with Masahiro Sakurai being one of the most influential designers not only in HAL's and Nintendo's but even in video gaming history. Speaking of influential personalities, Satoru Iwata used to be a developer and president of HAL Laboratory before his appointment as CEO of Nintendo in 2002 by Hiroshi Yamauchi, whom he already saw as an important figure even during his days at HAL.
  12. Day 25: Least Favourite Character Bubsy The (Motherfucking) Bobcat The platform genre was an extremely popular choice for many developers during the 80s and especially the 90s; hundreds of platform games were spawned for every character and franchise, whether it was an existing license or a brand new one. The popularity and success of Mario and Sonic brought an opportunity for developers to take a shot a create the next mascot; there have been a fair amount of great and not so great characters, but Bubsy The Bobcat is the most infamous one to me. The guys at Accolade probably saw the recent popularity (at the time) of Sonic The Hedgehog and thought 'Why not create our next Sonic?'. And this is where the character fails really hard: his whole portrayal. Bubsy tries too hard on being cool and with attitude, and what we get is an annoying and obnoxious guy who delivers cheesy lines full of puns... REALLY bad ones, by the way. His most famous line, 'What could possibly go wrong?'... I swear, it's a line that always struck me. There I was back in the mid 90s when I first picked this game and popped it in my Mega Drive, and after pressing Start I heard this line for the first time ever; at first I thought the same thing, I said 'Oh yeah, this game looks promising and cool, I bet it'll be great to play!'... and what I get is a game full of bullshit level design, awkward controls and a character who's generic as hell and tries to be a Sonic wannabe with his speed and 'tude. Tell me if that phrase didn't scream maximum trolling at its finest or not, 'cause that's exactly what it feels to me even to this day! >.< And that's another thing too! Gameplay wise Bubsy is an utterly unreliable character to play as due to his unnecessary speed that screams 'HEY LOOK, I'MMA FASTER THAN SANIC!!' and his irregular and awkward as heck control. This doesn't solve the fact you can die with pretty much anything in one hit, whether it's by an enemy or by anything on the level which, by the way, will ensure you some bullshit moments to remember. All in all, I totally loathe this character for his obnoxious, annoying and generic portrayal, as well as the overall experience of the game itself. While Bubsy 2 did few fair improvements on the gameplay (yet not enough to guarantee a masterpiece of a game), his transition to the 3D world with Bubsy 3D killed the character for good with one of the worst platforming experiences you could find at the time and his worst portrayal ever. (Posted from my iPhone. I'll have to make any edits in the formatting plus the introduction after my return from Manchester!)
  13. Day 23: Favourite Song Super Mario Galaxy (Ending Credits) The entirety of Super Mario Galaxy's soundtrack is a superb work and an absolute bliss to listen to. The use of a philharmonic orchestra as part of the audiovisual representation of Mario's journey into space was an excellent choice as we can hear through every single piece composed by legend Koji Kondo and his team; from traversing through Egg Planet or Wind Garden to strolling at the Comet Obseratory, listening to this soundtrack while you play one of the greatest games of all-time in recent years is an experience like no other ever seen before. The main theme used on the ending credits is the ultimate culmination of such experience, the perfect representation of what your journey into space has been like: a journey through distant yet fantastic worlds filled with the best platforming action you will ever embrace from the masters at Nintendo EAD Tokyo. (Posted from my iPhone. I'll have to make any edits in the formatting plus the introduction after my return from Manchester!)
  14. Day 22: Favourite Art Style From a technical standpoint, graphics in video games have been a particular subject to many developers in order to catch the attention of players. A visually stunning video game may make use of a unique style which not only serves as the main purpose to stand out among other video games on the market, but also potentially catch the audience's attention. Thanks to the advancements applied to the hardware and the creativity of game designers, video games have managed to embrace different art styles to create unique experiences which are also blended with unique gameplay styles. I am particularly fond of any video game which features unique art and graphical styles, and in terms of honourable mentions, games like The Wind Waker, Jet Set Radio, BioShock, Paper Mario & Mario & Luigi, Vanillaware's Muramasa or Dragon's Crown, UbiArt's Rayman Legends or Child of Light, even Sonic The Hedgehog's Unleashed and Colours are some of my choices. This time, and since I am more of a fan for charming and adorable stuff, my choice has to go once again to... The Kirby series The entirety of the Kirby series have always had an edge for depicting immense amounts of charm and cuteness in every single game released to date. From the characters and enemies to the levels and environments, the overall design is so comforting and eye-catching and such a soft and heartwarming style is what makes this franchise so appealing to everyone who gets the chance to enjoy any of the Kirby games. For starters, Kirby's round and simple design as well as his personality is one notable characteristic of this franchise. His round shape not only is a versatile element for certain gameplay styles in the series, but also one to adapt into different artistic styles as seen in, most notably, Kirby's Epic Yarn. As I already mentioned back in Day 8 (Favourite Ability) and as seen in the picture above, Kirby's signature move Copy brings out a vast array of unique designs to blend with the character and strengthen his charming and cute appeal even more than how he already looks; not only that, but such character design and style perfectly blends with his cheerful and innocent personality. As far as enemy design goes, most of the foes featured in the series (outside of some nightmare fuel final bosses!) follow the same charming and adorable pattern than the titular character himself; the box art for Super Star Ultra, for example, is a good reference to this statement. The series' fantasy world of Pop Star is filled with colourful and bright designs in every area you visit; from typical locations such as fiery caverns, open meadows, water-filled or submerged areas, icy mountains and similar nature-based places, every level you visit is always a bliss to run, float and jump around in. The attention to detail in such level design is incredible, from the different patterns used on the foreground designs to the astonishing environments seen in the backgrounds. Such detail on the levels' scenery has been present throughout the entirety of the series, especially in the traditional or the more three-dimensional styled side-scrollers. Just look how gorgeous Kirby Return To Dream Land looks for example! While a core style is present in all of the games, the Kirby series isn't short of recurring to unique art styles in certain entries. Kirby's Epic Yarn is possibly the most notable art style used in the franchise in recent years by combining graphics rendered in a unique knitted design based on animated yarn blended with cloth and textile environments. Epic Yarn takes full interaction between the game and its graphical style, such as allowing Kirby to pull buttons, threads or zips to reveal hidden areas or alter the shape of the terrain. On top of that, such art style not only makes the game incredibly gorgeous to the eye but also irresistibly adorable! *_* All in all, the Kirby series features a particularly beloved style that has always been so appealing to me among other video games. I love the overall design on the characters and levels, I love the charm and cuteness and I totally appreciate the different takes the franchise can do into other unique styles which I hope will be expanded in future installments.
  15. Day 21: Most Memorable Unlockable Unlockables have always been a great element in any video game due to the fact that not only serves as an additional content that players would achieve to expand the experience of the game but also as a reward for his or her hard work in his or her progression to completion of the game. Unlockables ranges from new characters, new game modes, custom and/or alternate designs or any other extras; such unlockables can also be described as unique to certain games either in the way you unlock them, in the fashion they are depicted or in the way they are conceived to be used. Going through at least one honourable mention, I could say the Super Smash Brothers series have always been particularly special to me when it comes to character unlockables; the fact you battle against mysterious challengers which in most cases you aren't certain about how you did make these challengers approach to you for a fight is always exciting and even nerve-breaking at times. Going from huge desire to beat the challenger so you can eventually play as him or her later to even feel certain degree of fear as you try not to be defeated by your opponent and therefore losing the chance to unlock him. The sense to finally being able to select the character after his or her defeat is always a well-deserved reward to me after the fight. My choice for this question, however, has to be a very memorable unlockable from the Kirby series, which is... Meta Knightmare (Kirby: Nightmare in Dream Land) Playing Nightmare in Dream Land was certainly a delightful experience for a Kirby enthusiast back in 2002. Released as a remake of Kirby's Adventure, this game brought enhanced graphics and sound, tighter controls and a couple of new additions such as brand new minigames and, as seen above, Meta Knightmare. Unlocked once the player reaches 100% completion of the game twice (both in Normal and Extra Mode), this mode is essentially a third playthrough of the game in Extra Mode... but as Sir Badass Meta Knight himself! Yep, the knight of the silver mask starring as a playable character in his own game mode for the very first time in the series. Wielding his sacred sword Galaxia, Meta Knight must clear his way through Dream Land in order to prove his worthiness. May seem as a simple task, yet not only you play with only a powered-up version of the Sword ability and nothing else but much like in the previous Extra Mode you only count with 3 hit points; to make matters worse, there's no auto-save whatsoever in this mode so you have to clear through the entire game in one go, all while you attempt to complete the game under the lowest time possible. Playing through this sub-game back in 2002 was really memorable to me not only for being a sweet reward after reaching 100% completion in both Normal Mode and the harder Extra Mode as well, but most importantly for being a sweet treat for a die-hard fan of the series like myself. The fact you could play as one of the most badass and most mysterious characters in the series (and quite possibly in any video game!) was something I always looked forward to see in the Kirby series and, lo and behold, Nightmare in Dream Land made this possible. Meta Knightmare's first introduction in this remake also led to a new revision of this sub-game in another remake within the series, being simply known as... Meta Knightmare Ultra (Kirby Super Star Ultra) Now this time featured in Super Star Ultra, Meta Knightmare Ultra plays the same concept seen on its first incarnation: you rush through the game's first five sub-games (Spring Breeze, Dynablade, The Great Cave Offensive, Revenge of Meta Knight and Milky Way Wishes), each of them as Meta Knight himself. This time, however, Meta Knight counts with four special moves powered up by collecting points from defeating enemies: Meta Quick (temporary boost on his movement speed), Knight Call (summon a Blade Knight or a Sword Knight as a Helper), Heal and Mach Tornado (damage all on-screen foes). While aspects seen in the first version of Meta Knightmare are not present in Ultra such as the lack of auto-save or the drastic reduction of hit points, the speed-running element is still present as the game registers your clear time. Aside from the core gameplay, Meta Knightmare Ultra greatly expands its plot in comparison to the original. Meta Knight wants to become the greatest warrior in the galaxy, so in order to do so he embarks on a journey through Dream Land and, later on in Milky Way Wishes, through the different planets scattered in space. Once he revives the destroyed comet Nova, he wishes to fight against the greatest warrior in the galaxy; Nova gladly summons the ancient warrior known as Galacta Knight, a warrior who was sealed away for fear of his overwhelming powers. An incredible battle between the two unfolds, with Meta Knight's chances to victory in the hands of the player. Once defeated, Meta Knight accomplishes his journey to become the greatest warrior in the galaxy. While these sub-games may not be intended to feature any canonical plots of any sorts (question yourself why Meta Knight would destroy his own Halberd in his run through Revenge of Meta Knight), the real appeal of both Meta Knightmare sub-games is simply being able to play the titular knight, and as previously mentioned, it's an incredibly well-beloved character by many fans (including myself). Seriously, who wouldn't pass the opportunity to play one of the most badass characters ever?
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