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HyperShadic

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About HyperShadic

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    This is the ultimate power!
  • Birthday 04/28/2000

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  1. https://twitter.com/Nakamura_ShunR/status/900691927636426753
  2. I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare: Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite: Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  3. Not sure if anyone caught this but there's some interesting details in the "Happy 26th Birthday, Sonic!" video SEGA posted: There appears to be a code next to the infinite sign, as well as some "FY 18 Project Death Egg Sigma". Circa 0:30
  4. I liked the trailer, old enemies coming back and bonding together to defeat sonic is pretty cool, I'm guessing either because of Infinite's dimension merging capabilities all the different iterations of shadow and chaos temporarily existed, but Eggman / Infinite selected the iteration before the end of SA2, so he still has it out for sonic. Same for Chaos. However, this is Pontac and Co. so I doubt anything that complex was even considered haha (would be cool though). It would make sense given his title, Infinite, ie either his power is infinite or he can control everything and so decides to merge dimensions to aid Dr Eggman for... reasons. More than likely either brainwashing or Infinite promises the two something for their cooperation (e.g. Chaos -> Wellbeing of Chao, Shadow -> Maria despite the fact that Shadow accepted her death so if continuity meant anything that wouldn't really work lol). I hope they give Zavok a better backstory or at least a 3D personality as he was easily the best of the Zeti. And what's with the weird 8 and infinity at the end of the trailer? Obviously, infinity could represent Infinite but what about the 8? Chaos Emeralds and Master Emerald? New magic plot McGuffins? Both Forces and Mania are looking pretty promising I just hope Sonic Team focuses on a cohesive, interesting narrative considering how much emphasis they are placing on it. What's happening on Friday?
  5. Any idea what this means? I'm concerned this means that this game is going to way more cheesy and light-hearted then what the teaser (and first modern sonic level) let on.
  6. happy birthday!

  7. happy birthday!

  8. Oh, so no trailer released today? Rip. I am somewhat intrigued by the fact that SEGA stated that the new character would be "someone unexpected". What's particularly interesting is the fact that it is unexpected even though it's a brand new character, so how could anyone expect it?
  9. That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare: Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
  10. Can you clarify when / where this is going to be streamed? Also I can't be the only one getting real Chronicles vibes from the overall environment design right? ESPECIALLY the green hill zone esque area.
  11. I wonder whether we'll get any more new or trailers from SoS later today...
  12. So, with Summer of Sonic coming up soon, what's the likelihood we're getting a trailer or some form of gameplay teaser there? Has SEGA advertised at that event before hand (I'm sure it has, just can't remember what games it was for lol). In terms of what I think about the game itself, it's too early to say. I like the darker tone they are going with (hopefully it doesn't end up at Sonic 06 levels of dark/cringe), The setting looks interesting enough, whole trailer gave off a very "meh" feeling to me, but that might just be how vague the trailer seemed to be. I'm not sure what to think of Classic Sonic showing up, I'd honestly rather Sonic Friends actually play a part in the game (though considering the line "Join the Resistance" we will most likely get friends anyway, which is good) I just hope they get good writers in this time (please not Pontac and Graff for the love of all that is holy) get a nice balance of dark/serious humor vs WITTY humor (not slapstick please good lord) good level design, polished gameplay and good setpieces and I'll be happy. Like I said before I really want some gameplay and more content on the game before I can decide how I feel towards the game but at the moment I feel mixed.
  13. I very much doubt this. In all sonic games there is not just one area for each Chaos Emerald. So I assume that it will be the same for the Chaos Crystals. However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level): Past or Present Version: Future Version: Hmm... I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  14. Interesting story idea, however I think that Lyric's tribe is not just snakes. Why, you ask? Look at the pictures below. A concept art of what appears to be some giant robotic armour. What does Lyric have? Robotic armour. Secondly look at the armours helmet and compare to the image below: The logo seems to be very similar to the helmet of the armour. Coincidence? I THINK NOT!!! Also, Lyric's logo appears different to this one, with a hook instead of horns as shown below: Actually, looking at this, it looks like this is a manufacturing plant for Lyric's army or even some kind of giant robot.
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