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HyperShadic

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Everything posted by HyperShadic

  1. I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare: Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite: Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  2. Not sure if anyone caught this but there's some interesting details in the "Happy 26th Birthday, Sonic!" video SEGA posted: There appears to be a code next to the infinite sign, as well as some "FY 18 Project Death Egg Sigma". Circa 0:30
  3. I liked the trailer, old enemies coming back and bonding together to defeat sonic is pretty cool, I'm guessing either because of Infinite's dimension merging capabilities all the different iterations of shadow and chaos temporarily existed, but Eggman / Infinite selected the iteration before the end of SA2, so he still has it out for sonic. Same for Chaos. However, this is Pontac and Co. so I doubt anything that complex was even considered haha (would be cool though). It would make sense given his title, Infinite, ie either his power is infinite or he can control everything and so decides to merge dimensions to aid Dr Eggman for... reasons. More than likely either brainwashing or Infinite promises the two something for their cooperation (e.g. Chaos -> Wellbeing of Chao, Shadow -> Maria despite the fact that Shadow accepted her death so if continuity meant anything that wouldn't really work lol). I hope they give Zavok a better backstory or at least a 3D personality as he was easily the best of the Zeti. And what's with the weird 8 and infinity at the end of the trailer? Obviously, infinity could represent Infinite but what about the 8? Chaos Emeralds and Master Emerald? New magic plot McGuffins? Both Forces and Mania are looking pretty promising I just hope Sonic Team focuses on a cohesive, interesting narrative considering how much emphasis they are placing on it. What's happening on Friday?
  4. Any idea what this means? I'm concerned this means that this game is going to way more cheesy and light-hearted then what the teaser (and first modern sonic level) let on.
  5. Oh, so no trailer released today? Rip. I am somewhat intrigued by the fact that SEGA stated that the new character would be "someone unexpected". What's particularly interesting is the fact that it is unexpected even though it's a brand new character, so how could anyone expect it?
  6. I wonder whether we'll get any more new or trailers from SoS later today...
  7. So, with Summer of Sonic coming up soon, what's the likelihood we're getting a trailer or some form of gameplay teaser there? Has SEGA advertised at that event before hand (I'm sure it has, just can't remember what games it was for lol). In terms of what I think about the game itself, it's too early to say. I like the darker tone they are going with (hopefully it doesn't end up at Sonic 06 levels of dark/cringe), The setting looks interesting enough, whole trailer gave off a very "meh" feeling to me, but that might just be how vague the trailer seemed to be. I'm not sure what to think of Classic Sonic showing up, I'd honestly rather Sonic Friends actually play a part in the game (though considering the line "Join the Resistance" we will most likely get friends anyway, which is good) I just hope they get good writers in this time (please not Pontac and Graff for the love of all that is holy) get a nice balance of dark/serious humor vs WITTY humor (not slapstick please good lord) good level design, polished gameplay and good setpieces and I'll be happy. Like I said before I really want some gameplay and more content on the game before I can decide how I feel towards the game but at the moment I feel mixed.
  8. I very much doubt this. In all sonic games there is not just one area for each Chaos Emerald. So I assume that it will be the same for the Chaos Crystals. However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level): Past or Present Version: Future Version: Hmm... I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  9. Interesting story idea, however I think that Lyric's tribe is not just snakes. Why, you ask? Look at the pictures below. A concept art of what appears to be some giant robotic armour. What does Lyric have? Robotic armour. Secondly look at the armours helmet and compare to the image below: The logo seems to be very similar to the helmet of the armour. Coincidence? I THINK NOT!!! Also, Lyric's logo appears different to this one, with a hook instead of horns as shown below: Actually, looking at this, it looks like this is a manufacturing plant for Lyric's army or even some kind of giant robot.
  10. Hopefully the repetition will be toned down a bit in the final product?
  11. Okay guys, I have been analysing the trailer for Sonic Boom Wii U and have found what seems to be 2 new combos (possibly even 3). One for Tails, one for Knuckles and one for Amy. Sorry, I don’t know how to upload pictures from my computer though I do have screenshots:( Tails: Around the 1:22 mark we see a new combo for tails. It appears to be some kind of machine-gun. No idea how it functions, but it most definitely is not a buddy bot (which we have seen). Knuckles: Around the 0:55 mark we see what is the most interesting of the new move set for Knuckles. I am not even entirely sure what it is. It looks like a shield that Knuckles conjured up at the beginning of the clip. It also appears to block the enemy attacking him. Amy: 1:02 mark. Amy ferociously attacks the enemy and sends it flying. Now this move itself looks like her tornado move but much faster. What this means is that I believe that not only will you unlock new combos, but you will also be able to upgrade them.
  12. No, Frost has not provided any details except that Lyric is collecting them to power up his robot army. Thats all we know. However, I am sure that these chaos crystals have another purpose which will be reavealed. Perhaps they are where there is a large amount of Chaos Energy located. Otherwise I am unsure.
  13. *PLEASE READ* Okay, this comment is not in anyway about changing anyones opinions nor me declaring that Sonic Boom is absolutely horrible or amazing. I am telling you this because of all these kinds of posts and threads on the forum, so none of that. What this comment is about is outlining some important issues which some people believe that will make this game bad (again, not about changing someones opinion). So lets get started! 1. Combat One of the biggest complaints about combat I have seen is about the boringness and blandness. They say that the game is a "mash A to win" kind of game. However, many people have been missing the fact that BRB and Stephen Frost have been mentioning the fact that combat will be upgradeable later in the game and collecting collectables will allow you to unlock new moves. This is interesting because it is similar to the werehog aspect of Sonic Unleashed. I personally think that this feature will stop the game becoming boring and repetitive. 2. Enemies Just look at Stephen's Quote. "You all have only seen a few enemy types, with only the variation in the grunt being one that carries a shield. Using that as an example, though, you can't attack an enemy from the front when they have a shield, you either need to go around or remove the shield with the Enerbeam. The pro/con with the Enerbeam is that you are vulnerable when you use it. In the E3 demo, it is tuned to be a bit easier than it would normally be. In the normal game, if you try to just use the Enerbeam a lot without thinking about it, you will be hit quite a bit. Also, enemies have invulnerable states that normal attacks cannot get through. However, your charge attack can get through it. However, you can't really move when you are charging, so you have to think about when to use it. There are tiers of charge moves, as well. That's a little bit of insight into the combat system. For those saying that more powerful robots cause more damage, you are correct. We didn't think it made sense to have a small enemy damage you as much as a more powerful one. Also, later on, enemies all will do things to affect the fighting areas, so you can't just run and attack someone blindly. It's gets pretty intense. You have to look for your opportunities to perform attacks. Just mash against later enemies and you will get hurt." He states that: - More powerful enemies will do more damage - Enemies will have invulnerability states which only charged attacks can get through -Enerbeam will be used in combat in multiple ways (i.e. lassoing, taking shields) -However the enerbeam has the disadvantage that you will be vulnerable when using it -Tiers of charge moves -In E3 demo the game was easier than in the normal game He even argues against the mashing argument with the statement "Just mash against later enemies and you will get hurt." What is also interesting is that he mentions that this a little insight into the combat system, the final combat system may actually be even more complicated. 3. Slow Nature People keep seeming to mention the gameplay is monotonous and boring. While this may the case, these stages are meant to slow as they are adventure stages. They slow down Sonic so that you can explore and uncover secrets. Also, there are dedicated stages to provide the sonic-y feeling which we all know and love. And, the stages themselves change dramatically and are not always the same type of gameplay. Also while we are on this topic, in the toxic waste level, people complained that the Guardian Chase was boring and meaningless. I'm just going to insert Stephen's quote here to explain the reason for this: "Moving onto the Guardian chase... that first encounter with it is deliberately made simple. However, he bothers you all through the level. The other chase sequences with him get more elaborate." Question: "That Chase sequence seems so pointless, there weren't any obstacles to avoid and the Robot doesn't even seem to be able to actually attack you in any way. So other than a way to get to the next part of the level and maybe regain health(...?)why did that need to be there?" Answer: "The sequence is an intro to The Guardian. Since you are not aware of what he can do initially, the sequence is pretty basic. However, he shows up throughout the level and each encounter gets more and more challenging." Anyway, that's the main points I can think of at the moment, maybe post more later
  14. Because Frost stated that they wanted the demo to show sonic fans that it would be completely different from other sonic games. They were NOT showing off their best stages and bosses, merely the ones that showcase this fact.
  15. He stated in an interview, though I honestly can't remember which one. Mind you, one of the music pieces is deliberately ripped out of Steamboy. I'll have a look around.
  16. Guys, remember that most of the E3 music was just temporary, stand-in. The actual music we haven't heard yet.
  17. Guys, remember that Stephen stated that all music at E3 was placeholder music, not the real music. SO, there could actually be some very good music in the final game.
  18. Also, looking at the Wii U trailer, I wonder where in the story you wake Lyric up? Because in the Pit, Sonic proclaims that he hates snakes meaning that this level must be after the releasing of Lyric. This level may also contain the snake boss we see at the end of the original trailer. In fact, it is very likely because we even see something breaking the wall in the E3 Gameplay (Pit Level). Also, there is no mention of lyric in Toxic Waste Dump, so it is likely that this is prior. Finally, the Eggman Boss fight has to be after the releasing because, when starting the boss fight Eggman says that after he is finished with Sonic, he is going to crush that snake (obviously implying Lyric).
  19. Okay, We have finally found out that the main villain for Sonic Boom: Rise of Lyric and Sonic Boom: Shattered Crystal is none other than the reptilian villain Lyric. However, whats interesting is that BRB stated that there would be a major focus on story. However, so far it just looks like a stereotypical sonic story. 1. Eggman finds ancient power 2. Eggman tries to harness said ancient power 3. Eggman fails spectacularly and heroes have to fight new ancient evil power. So, how do you think that BRB are going to tweak this plot so that we will not have a stereotypical sonic story? Post your ideas below!!!
  20. Yes, and possibly the game could have the day and night cycle (obviously not changing the gameplay). I would love to hear a remix of jungle joyride night. It would make the game feel more alive, and real. Just imagine exploring the jungle area and hearing some awesome music, and then watching as the sun sank below the horizon casting its last rays on the forest and ending the day music on a somber note. ANd then, you hear that first violin kick in (of jugle joyride night remix) as the moon rises into the sky.
  21. I agree. Though perhaps not scourge, maybe an entirely new character. Mind you, Metal Sonic already is a counterpart of sonic. Perhaps a much eviler counterpart (Dark Sonic)?
  22. Yes, I mean't the cartoon. But i still think we might have some more serious returning villains such as Mephiles in the game.
  23. BTW guys, there will be many, many enemies making it into Boom. This thread is just to discuss them, not prove them nor disprove them. I'm assuming you are using the reason of 06 never happened, blah blah blah... Yet in Generations, there is still Crisis City (which Iblis destroyed) and Silver is still acting out the events of 06. So looks like 06 was erased erased! So true. Actually maybe the new bad guy is a manifestation of such thoughts and feelings. That would be something that we haven't seen in a sonic game. It would really shut people up about the argument about sonic games having a very shallow story. We could have a character which has actual feelings and a true 3D evil character!!! What's more, BRB have confirmed that this game will focus on (out of many things) story! Which is a first in a Sonic game.
  24. So we know that Sonic Boom will have a "Whole rogue galleries worth of bad guys... some returning and new ones." We also know that Marine the Racoon has been confirmed (Don't even try and deny it). That said, lets discuss on who these returning bad guys might be. We are NOT however going to use the same excuse as they're in the not same continuity okay? OKAY? That out of the way, lets begin the discussion. Metal Sonic I think that Metal has quite a good chance of getting in. He still has a popular fan-base, and is the original counterpart of sonic. He has a evil look about him and would probably be either a anti-hero or flat-out enemy. If BRB do this however, DON'T redesign him into a stereotypical robot for goodness sake! (Update) Apparently the V.A. for Metal has already been posted on IMDB. He's pretty much confirmed. Mephiles the Dark I actually quite like Mephiles. He was a villain which one could actually label as villainous. He is deceitful and cunning. He loves manipulating others and prefers to work in the shadows. He could be a villain who is of the more serious type. Perhaps some right-hand man to the true villain? He could use attacks like spears, and spirit bombs shadow spheres. He also could use other shadowy attacks. Deadly Six Hmmm...This is a interesting one. If we ignore the issue of the continuity well...I don't no. I would assume that they would be too recent to use as characters. Why SEGA would you just poof them in a puff of smoke?! Argh!! As characters themselves, they definitely need some dimensionalising. In Lost World they were just cardboard cutouts of stereotypes. If anyone of them got in, It would probably be Zavok because he is the most evil of the bunch. I must admit, it would be interesting what BRB would do with his redesign. Maybe add a cape? Staff? I'm not really sure. Anymore villains? Post your ideas below!
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