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HyperShadic

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  1. Thumbs Up
    HyperShadic got a reaction from Tomzilla98 in Famitsu will reveal Sonic Forces's gameplay with Nakamura-san   
    https://twitter.com/Nakamura_ShunR/status/900691927636426753
  2. Thumbs Up
    HyperShadic got a reaction from Chavysonicfan in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  3. Thumbs Up
    HyperShadic got a reaction from Shasonsil in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  4. Thumbs Up
    HyperShadic got a reaction from -Ace- in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  5. Thumbs Up
    HyperShadic got a reaction from Dee Dude in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  6. Thumbs Up
    HyperShadic got a reaction from Ayliffe in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  7. Thumbs Up
    HyperShadic got a reaction from Monkey Destruction Switch in Sonic Forces, Mania and Sega at SDCC 2017   
    I feel like Infinite's power is dimension-based, considering both the perturbed nature of reality present throughout the levels (e.g. Green Hill but as a desert) as well as the fact that the cubes which infinite summons in the E3 trailer bare a striking resemblance to hypercubes or tesseracts. Compare:


    Notice the inner cube or "core" surrounded by a larger cube. Hypercubes or Tesseracts are geometry in the 4th Spatial Dimension and beyond. Since Infinite is able to summon these it makes it seem like he's an extradimensional being or creature, and can manipulate and perhaps even destroy other dimensions. Again this could all be an artistic choice etc. but the structure of these projectiles seems very deliberate to me. If this is the case infinite could be one of the most powerful Sonic villains (next to Solaris) which also fits with Mr Nakamura Shun's tweet about Infinite:
     Which leaves the question... how in the hell did Eggman come across this foe, and how are we going to defeat them?
  8. Thumbs Up
    HyperShadic got a reaction from Hack33rs in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Any idea what this means?
    I'm concerned this means that this game is going to way more cheesy and light-hearted then what the teaser (and first modern sonic level) let on.
  9. Thumbs Up
    HyperShadic got a reaction from Miragnarok in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Any idea what this means?
    I'm concerned this means that this game is going to way more cheesy and light-hearted then what the teaser (and first modern sonic level) let on.
  10. Thumbs Up
    HyperShadic got a reaction from UltraGizmo64 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Any idea what this means?
    I'm concerned this means that this game is going to way more cheesy and light-hearted then what the teaser (and first modern sonic level) let on.
  11. Thumbs Up
    HyperShadic got a reaction from UltraGizmo64 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  12. Thumbs Up
    HyperShadic got a reaction from Rey Skywalker-Ren in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  13. Thumbs Up
    HyperShadic got a reaction from Alex2Beta in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  14. Thumbs Up
    HyperShadic got a reaction from Kintor in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  15. Thumbs Up
    HyperShadic got a reaction from Kellan in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  16. Thumbs Up
    HyperShadic got a reaction from Miragnarok in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    That's a good point actually. And it's not only the trees, there's a collection of various different art styles and attributes as well. For instance, the GHZ floor in the front looks realistic, with tufts of grass growing on it etc, but the background has a way more flat and simplistic look, as well as that weird bush that almost looks like it was ripped out of a 2D game but obviously given a higher texture. There's also sand where the water usually is and you can clearly see Sandopolis' pyramids in the background. Compare:
    Not only this, but the level design is just plain confusing. The slope in the background isn't attached to anything, the slope in the foreground is just floating etc
    In the next screenshot, the level looks even more scrambled. We have the classic falling bridge but the water is sand, there are random GHZ chunks of land in the sandfall, and there's even a random abstract piece of land just jutting out, not at all like the neat, regular, polygonal formations around it. 
    Finally, in the modern sonic stage you can see a similar thing. Where there should be water there is just a giant sand-pit/quarry, there are cartoonish trees a la lost world and trees with other geometries as well. Plus there's the fact that there's a city right next to rolling grassy plains and grassy hills and bridges to GHZ islands in a giant sea. Granted maybe this is just a purely stylistic choice but the fact that the main theme is comprised of so many different melodies and dynamics/instrument choices that can be heard in other sonic games makes me think that there is something very strange going on.
     


  17. Thumbs Up
    HyperShadic reacted to RictalRose0 in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Really? Where do they usually stream it?
  18. Thumbs Up
    HyperShadic got a reaction from Adamabba in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    So, with Summer of Sonic coming up soon, what's the likelihood we're getting a trailer or some form of gameplay teaser there? Has SEGA advertised at that event before hand (I'm sure it has, just can't remember what games it was for lol).
     
    In terms of what I think about the game itself, it's too early to say. I like the darker tone they are going with (hopefully it doesn't end up at Sonic 06 levels of dark/cringe), The setting looks interesting enough, whole trailer gave off a very "meh" feeling to me, but that might just be how vague the trailer seemed to be. I'm not sure what to think of Classic Sonic showing up, I'd honestly rather Sonic Friends actually play a part in the game (though considering the line "Join the Resistance" we will most likely get friends anyway, which is good) I just hope they get good writers in this time (please not Pontac and Graff for the love of all that is holy) get a nice balance of dark/serious humor vs WITTY humor (not slapstick please good lord) good level design, polished gameplay and good setpieces and I'll be happy. Like I said before I really want some gameplay and more content on the game before I can decide how I feel towards the game but at the moment I feel mixed.
  19. Thumbs Up
    HyperShadic got a reaction from Nina Cortex Jovahexeon in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  20. Thumbs Up
    HyperShadic got a reaction from FriendBot in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  21. Thumbs Up
    HyperShadic got a reaction from Sky The Destroyer in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  22. Thumbs Up
    HyperShadic got a reaction from Cyrus in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  23. Thumbs Up
    HyperShadic got a reaction from Detective Shadzter in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  24. Thumbs Up
    HyperShadic got a reaction from Komodin in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
  25. Thumbs Up
    HyperShadic got a reaction from SlickEvan in Sonic Boom: Rise of Lyric (Wii U)   
    I very much doubt this.
     
    In all sonic games there is not just one area for each Chaos Emerald.
     
    So I assume that it will be the same for the Chaos Crystals.
     
    However, whats interesting is that Vernon mentions that there are "guardians" so could that mean that there may be a LoZ dungeon system to it. However, I doubt that every area has a Chaos Crystal. Stages have past and future version of themselves. For example (mining level):
     
    Past or Present Version:
     

     
    Future Version:
     

    Hmm...
     
    I wonder if this just applies to strength. Could it also apply to other stats such as speed?
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