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About Roger_van_der_weide

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  1. Considering there's potentially hundreds of other adventures that will take place between now and the future Silver's from, I suppose every new videogame we'll get is a potential new reason why Silver's future is screwed. Kind of makes him a tragic character, after every epic battle he fights in the past to save his future, he comes home just to see everything in ruins once more. Thanks to Eggman's 3215th evil sceme from the past. Surprised it doesn't make him more jaded and aggresive yet where he just wants to kill Eggman to skip over the other 5000 bad futures left to come. Or alternatively, I made a joke a long time ago where Silver did already save the future. It's just everytime he returns he ends up in an old memorial/ graveyard site, wrongfully concluding he needs to meddle with the past once more. All of that said, yeah, I'd love to see Silver's future and have a game delve in what's specifically going on with him. But that's not going to happen, lore, character contuiity and attention shifting away from Sonic's Zany jokes and Eggman's zany descention into apathetic dementia are prohobited with modern Sonic.
  2. Another Sonic in minutes completed. The grand finale of my Sonic Forces series.

    The OC characters, hijack Eggman's war and make it about fandom opinions instead.
    Say bye bye to the 4th wall. We're going meta, baby.

    1. Blue Blood

      Blue Blood

      Can't watch the whole thing right now because I've not watched the rest of the series. But 2 minutes in and you have all the characters putting down Infinite and calling him weak in a variety of ways. If that's how he was taken down mentally, it could have been a real highlight of the plot.  Everyone ganging up on him, taking him on and just shutting him down. That would have been really great to see.

      But instead we got Sonic and Your Name double boosting into him, another speech about the real superpower of teamwork, and then he ambiguously disappeared. Lame

      Gonna catch up on your videos later, man! Congrats on telling a better story than Forces in like 120 seconds.

    2. Roger_van_der_weide


      Not that that's much of an acomplishment, but thanks, glad you like it so far!

  3. Huh, didn't know. Boy, I'd love to see the early version of Team Sonic racing. And Sonic Forces. And Sega all stars tennis now I'm fruitlessly wishing anyway.
  4. What I find the most fascinating/ infuriating part of this all is what some mentioned before, how Sonic team can over-think and under-think this whole situation at the same time, I think it all boils down to the old Watsonian versus Doylist logic. We 're aproaching it from an in-universe perspective because we like to care about these characters and their world, while Sonic Team only approaches everything from a meta perspective where they blindly throw things around because "fans liked that thing from that other game". Especially Sonic Forces just feels like a grocery list of things fans like with zero thought put behind any character, gameplay element, setting or plot element used. So yeah, I'm with the "Classic and modern are split to appease the classic fans for keeping the classic games Pure from filthy Modern Sonic." logic. And I'm fine with that split but it irritates me to no end that Modern Sonic is STILL humping the Classic Sonic train. Especially in Forces. Hey, if you DELIBERATLY make it take place in NOT classic Sonic world, then don't use Green hill Zone, Chemical plant zone AND Death Egg Zone with zero levels based on Modern Sonic's own universe. So it's not even that we have Classic Sonic and Modern Sonic. We have Classic Sonic and distorted broken Classic Sonic with some modern Sonic junk shoved into a dusty corner. Reminds me of Generations splitting the gameplay between "2d gameplay" and "3d gamep- Ah, too much work, more 2d gameplay." I hate the stupid logic and even from a meta perspective it makes no sense. Fang the sniper/ Nack the weasel can't appear in modern Sonic why? Is his classicness of a higher intensity then, say, the chaotix, Amy, all the other characters? 99% of Classic Sonic has already made the jump to Modern Sonic but for the last 1% we're suddenly drawing a line in the sand? Cute.
  5. Welcome StarwarsSonic, our dear timetravel from the year 2006! Welcome to the world of tomorrow in what I like to call "2019!" What's that? You want Sonic to go back to basics? Like only Sonic and Tails playable, back to classic style gameplay, green hill zone, back to the roots? Boy do I have great news for you. Now do me a favor and wake me up when one of these alleged "All Sonic's shitty friends are playable and there's a deep complicated dark story and Dr. Eggman is super over the top" games shows up, thanks. Everyone seems convinced they're all over the place but I can't find them. I agree Team Sonic racing was way too generous with giving Sonic's friends a playable role. Blaze AGAIN? Come on Sega, she had 2 entire playable appearences 15 years ago, don't over-do it. Team Sonic racing would indeed have been superior if it only had 15 diffrent incarnations of Sonic playable. Finally time for "Sprite from Sonic spinball" to get its well deserved time in the spotlights. Sarcasm aside, I too am tired of Eggman, but not because he's too over the top. Au contraire, it's because he's dull and bland, either an ineffectual clown making dad jokes or bland bad guy man. I'm all for Dr. Eggman if they give him his old intensity back.
  6. Would be cool if you could import your Avatar character from Sonic forces as your avatar in that game too. Will never happen, but would have been cool.
  7. There's also a Huge diffrence between the more physical and slapsticky humor from 90's Sonic and the more "clever dialogue" self aware humor of post Colors Sonic. So even when I agree Sonic should have comedy, I can still massively disagree on which brand of comedy.
  8. My guess is that it's because the output of Sonic games has been drastically reduced by more then a half. (Despite the fact I still see a ton of people clamoring for Sega to stop making so many Sonic games) I realized it made me more apathic about the series for a while too. With less to look forward to, and more time for introspection of what we had (Which isn't doing many favors for games like Forces) For fun I made a list in my head for all the games released in the 90's, the 2000's and the 2010's and realized how little happened in the 2010's. In the 90's we would have had Sonic's entire classic era plus a ton of game gear games and weird spin off games during the Saturn years, his big revival with Sonic adventure in the same position in the decade as we're in now, and with Shuffle and Adventure 2 around the corner. In the 2000's we'd had the entirity of the dark age, the Sonic advance games, the Sonic Rush games and just had Sonic Unleashed around the same time as we are now, with Colors, Sonic 4 and Generations about to come. Whether most of these games were a good thing or not, in terms of keeping the fanbase alive, there was plenty to talk about at least. Now.....All we had is Lost world and Forces as Sonic Team's finest. And Mania and Boom games as the Sonic CD/ Shadow/ Sonic black knight equivalent B-team games. We never had our Adventure/ Unleashed esque big revival game this decade. (Forces was in the perfect position to be one, but...) We barely had any handheld games to keep the pace. Only 2 originals and the watered down Lost world one. We didn't have a mini era that ended halfway trough like the Classic era and the dark era. If the 2010's has it's own self contained mini era, it'd be the nostalgia era and it still isn't freaking over. This decade feels empty as heck, with Mania as it's only succes title. And the Sonic Boom tv show as it's secondairy biggest succes, and while that show may be funny, it never really felt really "Sonic-ey" to me. And including the Sonic Boom tv show as a desperate extra "succes" for this decade just makes me realize I didn't bother including any of the other tv shows and OVA specials the other decades had On Top of their already bigger output list. The fact that made me realize the most about how empty this decade is, is realizing that in the 4 years between Forces and whatever the 30th anniversary game will be, the only game we got is a racing spin off, while I never even took racing games into consideration when I was making a mental list of the games of the other 2 decades. You could argue I'm cheating by including the anniversary games Adventure 2 and Generations in their previous decade, and that Generations should count as a 2010's game. Taking that logic, then the 2010 decade is complete and there's no longer the upcoming 30th anniversary game as potential "Savior" That one will be a 2020's title now. Now don't get me wrong, getting fewer games isn't necesairely a problem or something we should complain about. Compared to other franchises like Megaman or Earthbound or what have you, we still get a ton of games. And it's true that the 2000's pumping out game after game didn't help with the quality. Of course, that argument would have been more powerful if this decade had a strong "NOW THIS IS WHAT SONIC COULD HAVE BEEN IF SONIC TEAM TOOK THE TIME!!!" contender to hold over Adventure/ Heroes/ Unleashed's heads, but...Well, do we have one? Sonic Mania? Sure, but that isn't even a Sonic Team game and works on a diffrent level. If anything, the fact Sonic Mania is Sonic's greatest succes this decade while Sonic team should be able to make that type of game in their sleep at this point just makes me sad. But regardless if we're "allowed" to complain about the reduction of games or should be grateful/ happy about it, it doesn't change the fact the output of games has been reduced by more then a half, and as a result I'm not surprised if many of us feel less and less enthiousm around Sonic. There's just less to talk about. Sure technically, you could include the mobile phone games we had, then this decade has a considerable bigger library of games. My brain just can't consider the mobile phone games as....Well, games. Counting them as full blown Sonic games feels like including Sonic jam for the game.com and the Mc Donalds Heroes minigames as proper Sonic games. And if the games we had this decade were amazing and Sonic Team showed they have a grand vision for the future, then sure, that would create a lot of momentum and talk. But so far they're still hiding behind Green hill zone and Shadow fanservice as a crutch, so there's no faith. Small output and the output we get might be more polished then the 2000 era games but they're hardly much "better". So yeah. Interest is fading.
  9. Team crash racing I'm guessing. Little off topic there. To be on-topic, I get the feeling that Manual is trolling us. Not just with it casually dropping that huge bomb on Zavok's position with the Zeti out of nowhere, but check Metal Sonic's "DOES HE HAVE ULTERIOR MOTIVES TO RACE???" cliffhanger text in his description. Aww, cute, the manual is pretending Metal Sonic has something to do in ths game.
  10. Ah, was a fun episode. Disliked the first half with it just being a grocery list of references and the "hyper happy fanboy" angle I'm not fond of, but when the plot started moving it became a lot better. It's energetic, that immediatly helps. But man, that last joke with Sonic Sez surprised me. Sonic lecturing against sleeping or you'll miss out on adventure, was that a stab at Boom Sonic? Sonic being more itnerested in eternal napping rather then any adventuring has been one of my key complaints about that show, the lack of energy. I mean heck, that visual of the main characters being asleep/ irritated while there's obnoxious "FREE ICECREAM!!!!!" signs everywhere for fake excitement is the exact kind of visual I'd use to sum up the worse Pontaff/ Boom moments. Also, can't help but notice that practically every fanservice parade we had this decade besides Generations is squarly focused on 90's Sonic with Sonic Adventure being the cut off date for further references. Only exception being a stab or two at Shadow/ Sonic 06. Even Forces didn't step beyond Sonic Heroes, outside of Zavok, Orbot and Cubot's cameo's. You'd think the younger audiences want to see the Sonic games THEY grew up with to be represented, like Colors or Boom (Sonic Boom's 5 years old now, that's an eternity from the perspective of a kid) Didn't spot any post 90's references outside of Tails communicator from Colors and one mention of Cream in this cartoon.
  11. Aww, man. I love these 80's/ early 90's fantasy/ futuristic oil paintings. Can we get more Sonic games with this kind of atmosphere? Rather then Baby's first green hill zone.
  12. Dreadnaught base? Reminds me of the MDK games, most of these games took place on machines like that....Well, allegedly. The graphics were so abstract it was hard to tell during gameplay. Sounds like a cool idea, I'm all for it. Altough it's a little unfortunate with the implications of all the towns and cities crushed beneath the machine. Still, it puts a nice sense of tension to the precedings. It isn't enough that you're in a deadly Eggman factory, with additional danger of falling off underneath the giant wheels, but also a time limit that you have to stop the machine before it reaches the nearest city. Sounds like an epic climax to me. I wish Sonic Team played up Eggman's manchild tendecies in his bases more. I love Sonic adventure's Egg carrier with the swimmingpool and weird machines and Eggman logo's everywhere, or Unleashed's evil themepark. If I was designing Sonic games I'd go for an Evil parody of Disney world or something. Sonic Robo blast kart had several racetracks based around a Danceclub or Disco cruise for Eggman, I like that idea too. I had this idea once where a level would be set up like how Casinopolis was in Sonic adventure, but it's an arcade made by Eggman instead of a casino. To finish the level, you have to get a certain amount of points in several of the games in the arcade, kinda how you had to play pinball in the casino. And this being Eggman's arcade, the games involve playing as a chipper Eggman beating up Sonic and friends with upbeat music playing. With Sonic and friends loudly declaring their love for Eggman whenever they're defeated before exploding or something. It's probably too much of my dark sense of humor here for Sonic, but that's an idea I'd be playing with when designing a Sonic game. Then again, it's kind of similar to Sonic adventure's minigame where Amy is forced to beat up Sonic figures in the hammer minigame. Man, I really want to see more of that, the juxposition of Eggman being a dangerous psychopathic dictator leaving chaos and destruction in his wake, while basically being a big child at heart , celebrating himself and turning the world in a giant playground in his honor. That's my problem with modern Eggman, they play him either way too straight and make him an utterly humorless generic villain, or they make him a weak useless clown for laughs. It's the combination of both elements that make him great, not just one or the other.
  13. Now I'm just curious what the heck a "Shadow's world" is. Did Shadow inherit Space Colony arc and is now a gardener cultivating a dead wasteland landscape in there? Is Shadow suddenly God who can create his own planet? Is Sonic sucked into Shadow's brain? Did Shadow buy a house on an dark and edgey island and declare himself ruler of the land? Is this a retcon where the whole Space Colony ark backstory is thrown in the garbage and now Shadow's from his own evil dimension? Does every Sonic character have his/ her own dimension in this story? Did Sonic schoolhouse take place in Omo chao's dimension? I know it's probably just the flat surface level concept idea and if the game was ever finished, I doubt they would have called it "Shadow's world" It would have been just Some location that happens to fit with Shadow's personality. But still, the way it's written sounds so funny/ interesting. Not to mention the equally stupid "Sonic's world" is freaking canon. Climax entertainment huh? From Landstalker/ Super Runabout. A Sonic game in that style. Sounds interesting. Alas. We got Sonic rivals instead. And interesting how many of these "Let's make a Sonic game that's utterly Not a Sonic game in tone and atmosphere" ideas were floating around in the mid 2000's. Cultural zeitgeist I guess.
  14. Another example of what Sonic would look like as a collectehon could be his Lego Dimensions world. Altough that was more "do missions" rather then the collecting in and on itself. Not sure if that's actuall a Good thing for Sonic tough, much as I liked Lego Dimensions stage. It's just not in Sonic's DNA. That said, Sonic Forces is an example of the other extreme, when you only have brainless racing and action with near nothing when it comes to the slower style platforming. I'm seeing more and more people wishing for a more open 3d Sonic game, so it seems there's more and more interest in this direction. And I'd be all for a Knuckles/ Amy starring spin off where they can be more experimental with the gameplay while sidestepping the trappings of what a Sonic game should be. They can use a little attention and focus anyway.
  15. Sonic Jam and Gems here myself, for having actual rare and unique inclusions and not just the obvious ones.
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